BARREL ROLL MODE ACTIVATED!!! - Aggravated Crocodile. Wanna know about me? Ask me.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

3. Allies don't NEED epic units because they have a flexible military. And when you have units like SEALS, SIEGE CADRES, SUPPRESSORS, RIOT TROOPERS, ROCKETEERS, CHRONO LEGIONNAIRES, SNIPERS, MEDICS, GGIs, IFVs, PRSIM TANKS, MIRAGE TANKS, ABRAMS TANKS, ZEPHYR ARTILLERY, HAILSTORM, ATHENA, BATTLE TORTOISES, CHARON TANKS, AEROBLAZES, WARHAWKS, CRYOCOPTERS, THOR GUNSHIPS, BARRACUDA BOMBERS, STORMCHILDREN, HARRIERS, BLACK EAGLES and heroes like TANYA, SIEGFRIED and NORIO would you really need an epic unit to rely on?

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

When you see a helicopter on the sky you do hear it's rotors right? Now imagine 10 helicopters welded together, how would they sound like?

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

Have you tried to change the renderer settings?

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

"You said the Scorpion Cell are almost done, but that is in the campaign."

Boris was done as well. Which is why he was replaced by Volkov.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

Well I used a flock of cosmonauts on him and a centurion that's kept on repair by few repair drones. Soviets collect the body of the Space Commando, he's not actually a "new" unit and likely to be appear in the scenario under the command of the Soviet Commander on the upcoming missons. Although these are my speculations based on the current course of the storyline.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

You wouldn't see Rashidi in skirmish for the same reasons why you wouldn't see Yuri. Maybe in Fortress maps placed as starting unit(s).

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

Why would they be availiable in the very first place? They're campaign only units and have already been destroyed.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

Why would allies need an epic unit apart from Paradox Engine?

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

How are they in skirmish in the first place?

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

I always find spamming pillboxes and sentry guns to be helping in defense. Especially to keep the enemy attacking those buildings while you can build/train units during that time. Also play on maps where bridges can be destroyed and do destroy them. For 2 players(co-op) Omega City is a good map for that. Break 3 bridges and the enemy will be forced to enter thru a bottleneck or will send kirovs,quetzals&artillery; units. Be aware for borillo rushes, they happen to be destructive at the first stages of battle.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

If this was RA3, yes. But this is Mental Omega and unit descriptions are already on the website. Continue to play, you'll get a hang of it.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

It's not common, probably caused by ****** AV.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

Reznov and Krukov if gets "nerfed" (doesn't need tho) they'll be completely useless. What i'm trying to say that there is enough amount units in Russia.

Well, since Scorpion Cell is almost done for i don't think it'll get a new hero.

Foehn has allied with PF and SC but I don't know if it'll ally either Russia or China who sees them as traitors.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

For a dedicated AA naval unit somehow it doesn't seemed much useful for me.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

YOU SHOULD NOT HAVE DONE THAT.
YOU SHOULD NOT HAVE DONE THAT.
YOU SHOULD NOT HAVE DONE THAT.
YOU SHOULD NOT HAVE DONE THAT.
YOU SHOULD NOT HAVE DONE THAT.
YOU SHOULD NOT HAVE DONE THAT.
YOU SHOULD NOT HAVE DONE THAT.
YOU SHOULD NOT HAVE DONE THAT.
YOU SHOULD NOT HAVE DONE THAT.
YOU SHOULD NOT HAVE DONE THAT.
YOU SHOULD NOT HAVE DONE THAT.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

And I guess the magnetic beam locked on that particular position to contain her?

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

Cryo Bombardier could work as a replacement for Barracuda only for PF. That drops a single shell of explosive that spreads thick cold clouds.

Topol-M for any faction seems like an irrelevant and overpowered thing to have even for skirmish.

Vanguards might be good for Russia but with a hefty price tag on them. Reznov and Krukov is best to stay as campaign-only.

(Campaign-wise) Scorpion Cell is no more, all it's assets with the exception of personnel loyal to Rashidi have been taken over by Yuri. Apart from that Malver is meant to be solo as stealth is his speciality. And Rashidi would be irrelevant to appear as a hero in skirmish.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

That happened to me (3.3.2) with a Raven unwittingly spawning on top of a M.A.D.M.A.N. who was sitting nearby his ConYard covered in shroud. That was a hilarious sight to behold.

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WaLTaRRoN
WaLTaRRoN @ Paladin Tank Destroyer

I think it'd be quite an exotic look if it had it's barrel at the right side of the turret.

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WaLTaRRoN
WaLTaRRoN @ The Paradox Engine

This things a beast but i guess it doesnt regenerate past 50% HP?

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

I'm watching this mod but i have 547 updates from other mods.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

They also deploy SODAR like it's a building.

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WaLTaRRoN
WaLTaRRoN @ Foehn Leviathan

This browser forgets to auto-login me each time... great.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

EOR happened because Soviets used a time machine to wipe Einstein from the time. And no Chinese haven't entirely invaded Japan which is in the Allied subfaction known as Pacific Front. Foehn isnt just related with Kanegawa Industries, it also has ties to Chinese scientist Yunru and Scorpion Cell's former leader Rashidi.

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WaLTaRRoN
WaLTaRRoN @ UplinkOS v104 GOLD for STEAM

If you speed up the time to quickly pass the elliptic decypher, you get caught.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

I don't know why but there are unwanted semicolons in my previous comment. And i'm unable to remove them.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

Angelshark has some Haihead feeling to it. So i think it could employ some of the Haihead tactics as well. Syncronins can weaken the atomic bonds on the targeted building so why not give this to the tiny naval mine that an Angelshark deploys? Any enemy ships and tanks in the aoe of the mine (but not infantries that hover) would get their strength lowered by 25%(unstackable). I think Angelshark torpedoes should really do slight damage since they're solid projectiles. In short Angelshark could be buffed&nerfed; like this.

Buff:
+ Torpedoes do slight damage and still confuse.
+ Mini mines lower enemy ship&vehicle; strength by 25% instead of emitting a confusion field. This effect cannot stack.
+ Detector range up to 10 so it can ambush other submarines.

#
+- Detaches the torpedo launcher automatically if severely damaged, thus unable to attack but receives +50% speed bonus.
#

nerf: (so we don't "accidentally" make it OP)
- Price up to 1600
- Explodes on death, can damage nearby allies.
- Useless against infantry and buildings, cannot confuse infantries.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

Might(/Might not.) be three, since there's a new faction now, the other factions are likely to have missions related to the Foehn Revolt.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

It is logical to have harriers and cavaliers when i have capped the Euro Alliance tech buildings. Shouldn't it be a simple problem about the build prerequisites? I think the problem about cavaliers and strykers are because of their prerequisites are based on player house and warfactory(i might be wrong though, havent looked deep into the files.), so if a player were to have a different house than the captured base this could happen. I think theres a workaround(making different warfactories that share the same visual) for this but it'll either to cause more problems or increase the total size of the mod.

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WaLTaRRoN
WaLTaRRoN @ Mental Omega

I think I have found a bug in Timekiller Challenge. If you capture an Euro Alliance base you cannot build Archon AMCs(despite having an Euro Alliance base) but can build Striker IFVs. I dunno if it has anything to do with the player's base faction but i was playing SC. Will try to see If it changes when i play as PsiCorps.

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