BARREL ROLL MODE ACTIVATED!!! - Aggravated Crocodile.
Wanna know about me? Ask me.
Well. That's true.
Which AV program are you using?
Can we have the Full Release file on a Torrent? I don't want to create a mega account only for this mod and downloading straight thru moddb is a pain.
I can finally see what kind of enemy i'll be dealing with. Good...
Is it possible to have the Full release of the mod as a Torrent? Because downloading straight thru moddb takes a lot of time and i don't want to create a mega.nz account just to download this mod.
The bolt handle is on the correct side. Else with which hand the shooter could pull it? Generally, people who use the sniper rifle while camping - and which means you gotta use the butt spikes or bipods of the gun - tend to draw the bolt handle with their less dominant hand, which is usually "not the one that you use to pull the trigger". However, if you have some supernatural reflexes and strength that you can use a sniper rifle while on foot and can take aim perfectly with no sweat at all and on top of that IF you can pull the bolt handle that is on the WRONG side of your trigger finger, then sir i'd say you hax.
TL;DR : Sniper Rifles can be modded (IRL) to have their bolt handle positions changed. It is a very good idea to position the bolt handle according to your dominant hand as you can pull the bolt handle WITHOUT lifting your hand from the trigger.
Is this mod still alive?
There isn't any option but to buy the game when i follow the link...
I don't think that this link works as it should.
This looks quite nice.
Are we supposed to submit the reddit link or the dev does it?
As far as i know it is the indie developers who starts the giveaways, not the IndieDB itself.
I've seen the website, saying the game is f2p so keys probably not required to play it when it goes alpha on steam.
Will the key given by this giveaway make it possible for us to get the game when it launches on steam later?(after we activate it on their website.)
Guess all i can do for now is to disable AdBlock for this site :)
I really loved this game... It's now dead to me.
Question: Why must you make almost every single campaign mission a solid pain in the ***?
Reading the GT mission 1 briefing, it says about some rumours of terrorist attack etc. etc. I think the NOD will attack with some minor stuff. The game starts, roughly 30 seconds later NOD launches a full scale attack. That ain't a terrorist attack, that's war. Having no idea of what to do as just being stunned by the immediate attack of NOD, I fail the mission in under 2 minutes.
Ichor is Tiberium as reffered by Scrin.
It seems like the problem was about my motherboard. The whole system froze even before and post BIOS. So I'll need a new computer.
It is the whole computer that gets frozen. Tried to delete some old registry files which might have been corrupted but it didn't work. Did an AV Scan but it also came up with nothing. I can run any other game such as UT 2004 or Star Wars Battlefront II but. In TI at the start of a new skirmish game the system freeze after 10-15 secs.
The game freezes, actually the whole computer freezes when i start a new skirmish game. (haven't tested out with saved games or campaign) This wasn't happening before and it's not relevant to the new patch i guess. Recently i got my monitor broken so i couldn't do something on my desktop pc for a while until the monitor has been repaired but since i got it back i tried to run TI. It was all good and then the game, along with the system, froze. I played any other game to see if it could be a hardware failure but i didn't had the same issue. Tried to reinstall the game but it didn't work. I'll check if it has something to do with a bad registry entry (if TI even makes a registry entry ofc.) If there is any other advices, i'd be happy to hear it.
NOD Mission 16: Owen and his flock runs in an unbearable(at an unplayable level.) sluggishnes (mostly because of the size of the map.) even in the lowest setting that my eyes allow me to do. (Resolution: 800x600, Detail level: 0, Sidebar icon darkening&alphalights;: None)
Any firewall or anything that might interrupt the connection to CNCnet?
- Drones that deploy into high-explosive mines.
- (This could be so much awesome if the game's engine would allow it: ) A dropship that can paradrop infantry and then does an RTB to get reloaded at a helipad. The the unit that'll be dropped will be a different GDI troop named obviously as Paratrooper: Armed with rifle against Infantry and Grenades against vehicles&more; heavily armed adversaries. (Afaik it's not possible to produce infantry by shooting them from a weapon. But it might be a little bit possible if you guys can take some engine stuff from RA2 and implement it on TI?)
I didn't had too many hard times on KW campaign though i was playing at medium difficulty. I think the main problem here is that the opposition force (NOD) is sending it's strike forces too frequently. It's actually like NOD's being controlled by multiple AI players, which is probably true. The battle might be a little bit more bearable if we could produce Globotech SSAM Launchers.
Edit: @brandonvortex1 I restarted the mission in easy difficulty, still the same meaningless difficulty. Which probably means it has nothing to do with the Difficulty rating of the game i presume?
On the middle bottom, there is the color palette that I'm using to color the character. The text that is unintelligible means "Renildyhk Medafius" in Mazkadarian language. This artwork is "still" Work-in-Progress. View Original to see all details. Edit: It's been SO LONG like, you see... 4 years... 4 YEARS since i put this on moddb. And it gone nowhere closer to finish :D I'm a pro at procinastination. This will remain in it's original form as a reference base if i need to design a mazkadarian character in any of my 'future' games.
Cool works bro.
I've used ZBrush for some time, it was an awesome experience.
There was a vehicle for that purpose in Ultima mod if i remember right. You could accidentally deform the terrain in an irreversible way.
Yeah, but the game should still offer more advantages to the GDI side to balance the singleplayer gameplay. A fine example would be this: In C&C 3: Tiberium Wars Kane's Wrath NOD was in a really bad shape, having lost the 2nd Tiberium War, scattered around world like wild animals, waiting to be hunted down one by one. But what happened? In NOD campaign, you took control of an AI called L.E.G.I.O.N. and even if the NOD was in a bad shape, the singleplayer gameplay was only about the AI difficulty. And in the campaigns, suprises done by the opposite faction was not that sour as it is in this mod. And in no missions you got overwhelmed by a small army of flying bombers coming to your base every 5-10 minutes.