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Comment History
VirtualTrident
VirtualTrident @ Brutal Nature

Sounds great. I'll need to check the game out for myself in order to get a grasp of the NPC system but at the very least it sounds much better than an easy farmfest. As long as encountering an NPC can make me run for my life I'm intrigued :p

Are different types of NPCs hostile towards each other?

Good karma+1 vote
VirtualTrident
VirtualTrident @ Brutal Nature

I only watched the trailer, but I'm looking for a "realistic" survival game where you can't easily get your hands on a weapon that obliviates literally every creature you encounter. It destroys a major part of the survival aspect in the game and previous developers who've tried their luck at this clay genre, who also seemed to think that zombies are a necessity, all failed at this horribly.

Is it difficult to obtain/craft and a gun and ammo in this game? Everything else looks really good from what I've seen in the trailer, but I'm not looking for yet another game where you don't have to worry about even the most dangerous of creatures after an hour of gameplay.

Good karma+2 votes
VirtualTrident
VirtualTrident @ Release 1 July 2014

I was actually referring to the typo, so if it's fixed already, never mind :P

So can I compare this to a game like Dead Frontier, only more diverse? I've been looking for a decent survival game

Good karma+1 vote
VirtualTrident
VirtualTrident @ Release 1 July 2014

What exactly do you mean with "If you weak"?

Good karma+1 vote
VirtualTrident
VirtualTrident @ Hey! Look at me!

I came here because I read psychedelic. Can't say I'm hyped, but I'm not disappointed

Good karma+1 vote
VirtualTrident
VirtualTrident @ RED GODDESS last 2 days on kickstarter!!

Good luck. The game looks interesting, I like the visuals especially when you're shooting fireballs :P

I'm curious as to how deep the puzzle element is going to be. Are there going to be puzzles where you need to quickly time everything right or is it more like "Okay, let's figure out a plan and take it steady"?

Good karma+1 vote
VirtualTrident
VirtualTrident @ A mob is as good as the enemy that crushes

Nothing wrong with mere visual variation imo. Could you make them have the same mechanics, only slower?

Good karma+1 vote
VirtualTrident
VirtualTrident @ Alive For Today

I feel that in order to emphasise more on survival, the chances of having any kind of "modern" gear will have to be reduced immensely compared to other games who have tried to set the standards for the genre.

So basically you'd have to put alot of work into crafting such items, and the droprates of gear has to be incredibly low. But that's just my opinion.

Good karma+1 vote
VirtualTrident
VirtualTrident @ A mob is as good as the enemy that crushes

Can't you just use both versions of the sprites? It's not like the older versions won't fit in.

Overall this looks interesting

Good karma+2 votes
VirtualTrident
VirtualTrident @ Early Access - Available on GG

So how did that work out for you?

Good karma+1 vote
VirtualTrident
VirtualTrident @ First WIP In-Game Screenshots, Forest Concepts, and More!

The environment is indeed amazing.

Good karma+3 votes
VirtualTrident
VirtualTrident @ Nexus Ball Release

Obstacles naturally hinder progress. That's the point of obstacles.

You're stating twice within one sentence that there are 15 levels.

If you want to show off a game to the community, you'll go places if you apply some form of professionalism to EVERYTHING around your game. That includes the introduction.

Overall I like the idea. Reminds me of InFlux, only that game seems to be much better quality wise. The problem for me with this is that the quality does not compliment the colourful artstyle.

Good karma+1 vote
VirtualTrident
VirtualTrident @ Alive For Today

When you say vehicles and weapons, can you just find these or do you have to craft them? I personally feel that's an important difference in a game that revolves around survival.

If you've ever seen or played Wurm, that's the kind of mechanics I'm looking for. I'm wondering if I can find it here.

Good karma+1 vote
VirtualTrident
VirtualTrident @ Excavate

"Pixel Miners is a unique 2D sandbox game where players can mine, fight, and adventure."

Which part of this exactly is "unique"? People are just throwing the word around it's slowly starting to lose its meaning.

Good karma+1 vote
VirtualTrident
VirtualTrident @ The Secrets of the Patriotmobile

This reminds me of Destruction Derby Arena. Not really the best DD out there but I like the design of the car. The thing that bothers me is the American flag, but that's just my opinion

Good karma+2 votes
VirtualTrident
VirtualTrident @ Silver Dollar Games

This comment has been posted in a private group.

VirtualTrident
VirtualTrident @ One Finger Death Punch

I think I speak on behalf of all the people who enjoyed the first demo if I say thank you for having working gamesaves and a ball we can kick in our enemy's direction without having to pay for the game.

Good karma+1 vote
VirtualTrident
VirtualTrident @ Development Update (07/30/2013)

Would be nice if you actually started a fire with the burning vehicle

Good karma+1 vote
VirtualTrident
VirtualTrident @ Development Update (07/22/2013) - Tastiness has arrived

Could you elaborate as to why boobytrapping the grave itself isn't an option, but boobytraps around the grave is?

If someone loots your grave I think it's "real" enough if they wire the opening mechanism to an alarm system, for example.

Good karma+1 vote
VirtualTrident
VirtualTrident @ Development Diary 1

I understand you don't have the funds of a big studio, which is more the reason to use your time and money more wisely. Making the game alone isn't going to cut it because people won't even know it exists.

Development diaries are a good initiative, and you'll be much better off spending more time on that, even if it means cutting down a bit on the actual development.

This is not a matter of anything meeting my standards or not. It's about optimising your resources.

Just to be clear, I'm not trying to belittle your project, if I was I'd just tell you to quit right now.

Good karma+4 votes
VirtualTrident
VirtualTrident @ Development Diary 1

If you want people to watch and be properly informed by a development diary, I would suggest to start over with more preparation. There is no sign of enthousiasm, and what's worse is the constant pauses to look at the notes. The least you can do is edit them out, and preferably record the diary more than once so you have more choices to put into it.

Right now I'm looking at a PR disaster. I'm sorry for being so blunt, but if all of your future diaries will release with this kind of effort you're going to lose out on quite a lot of potential customers.

Good karma+3 votes
VirtualTrident
VirtualTrident @ Development Diary 1

I don't mean to be rude, but do you intend to bore people with this video?

Good karma+3 votes