Pixel Miners is an upcoming 2D sandbox game where players can mine, fight, and adventure. It is heavily inspired by games such as Terraria, Zelda, Sonic the Hedgehog, and many more to add to the experience. The game is designed as Blue Cake Studio's first major game project for the Windows platform. A Windows Phone and Android version are currently being experimented with.

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1 comment by Oraki51 on Apr 4th, 2014

Hello Everyone,

After a long absence we are back to developing Pixel Miners. Much has been done in between the absence to fix up the game's state. The original build was unplayable, boring, and ugly. Now we've improved it and have a solid platform to work off of.

Red and Blue have been hard at work creating content and I've been hard at work reprogramming all the mechanics. Below is a video where I demonstrate my ability to speak poorly over screen captures to tell you all that we're back to developing the game and where we are at! I also tell you a wonderful tale of how lazy I used to be with the "updates" so that's fun to listen to. Forgive me for the 360p quality. YouTube didn't want to process the 720p footage for whatever reason.

That was lengthy! Check out the forum we created and make sure to give us some suggestions for what you'd like to see in the game for the future.

Thanks for following us,
Blue Cake Studios

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Post comment Comments  (0 - 10 of 21)
Redseven Apr 9 2014, 4:10pm says:

We now have a steam group: Steamcommunity.com

+1 vote     reply to comment
VirtualTrident Apr 3 2014, 6:53am says:

"Pixel Miners is a unique 2D sandbox game where players can mine, fight, and adventure."

Which part of this exactly is "unique"? People are just throwing the word around it's slowly starting to lose its meaning.

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Oraki51 Creator
Oraki51 Apr 3 2014, 1:32pm replied:

Well at this point I agree, there's nothing really unique about it. I should reserve that word for the future when there is more content to show. Thanks for pointing it out :)

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Guest Apr 3 2014, 1:45pm replied:

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Redseven Jan 18 2014, 9:32am says:

Hey guys! I'm going to be on our forum allot this weekend, and I'll be answering questions as best I can and keeping in touch with you people.
I post news on our forum and website every once and a while, so come on over!
A link to the forum: Derpstub.com

+1 vote     reply to comment
Redseven Sep 24 2013, 4:30pm says:

As of now, We have a forum on our website. Feel free to chat!

+2 votes     reply to comment
JHBoyd Aug 17 2013, 4:10pm says:

Hi there. My name is Jack and I am 13 years old. I am an independent game developer, graphic artist, web designer, DJ and music producer. I am currently working with the LÖVE2D engine but I am looking to start helping other indie developers as LÖVE is not powerful enough for me.
I was wondering if you would like some help, maybe with sorting out bugs or improving textures (IMO I don't really like the cloud textures or the sun texture). I am not asking for a permanent position but something more like an internship? I think working on a project with as good a looking future as this one could really help get my career started in game development. ~ Jack

+2 votes     reply to comment
Redseven Aug 19 2013, 9:06am replied:

Hello Jack, I have been told you're our new music guy. (I was told by Oraki) I quite like the music of yours he's shown me. Looking forward to having you on the team! :) Also, Maybe you could look at our website! (It was made and designed by me.)

+1 vote     reply to comment
JHBoyd Aug 29 2013, 4:09pm replied:

Hi Red,
Thank you for the kind words, and please tell Oraki thanks for having me. I'm not sure as it was hard to communicate with Oraki at first (seeing as he's in America and I'm in Britain) but as of now he says music is not a problem and I'm mainly focusing on re-texturing etc., when/if Oraki adds me to the Dropbox I might start making modding tutorials (if that's something you want players to be able to do).
I'm also extremely good at bug-finding and correcting if there is ever any issues with that. If you need any help, like I said to Oraki, I am dj_jack_boyd on Skype.

+2 votes     reply to comment
Redseven Aug 30 2013, 12:55pm replied:

Hey jack, I don't know if there will be modding or not, but it does seem like a cool idea. (Terraria and minecraft, this games inspirees did it, so why not us?)
And hey, if you have a steam account you could probably be more involved with us as that is our most used form of communication. My steam name is Redseven, and if you don't have a steam account, you should get one. its free! C: ~Red

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Pixel Miners
Windows, Android
Developer & Publisher
Blue Cake Studios
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Official Page
Release Date
Game Watch
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Single Player

Latest tweets from @oraki51, @xxbluelogicxx

Just downloaded MINIM, a minimal skin for GameMaker: Studio created by @SamWhillance T.co Looks amazing!

Dec 24 2014, 12:17pm by xxbluelogicxx

That moment when you misspell your own company's name and end up showing a Vietnamese boy band twitter on your feed.

Apr 1 2014, 1:40pm by oraki51

Can't wait to dive into Terraria 1.2 tomorrow!

Sep 30 2013, 9:34pm by xxbluelogicxx

Going live with the makings of custom Terraria sprites! T.co

Sep 29 2013, 11:50am by xxbluelogicxx

Was experimenting with controllers in XNA. Using a PS3 controller on #PixelMiners feels so great.

Sep 1 2013, 2:10am by oraki51

@oraki51 has been working on some animation code for #PixelMiners, it looks great!

Aug 29 2013, 11:10am by xxbluelogicxx

Birds are the first NPCs for Pixel Miners. Let's hope they don't poop all over the code. #PixelMiners

Aug 22 2013, 6:03am by oraki51

Come check out the Pixel Miners page on IndieDB! T.co #PixelMiners

Aug 20 2013, 10:47am by xxbluelogicxx

Also working on a mountain background! :D #PixelMiners

Aug 20 2013, 10:41am by xxbluelogicxx

Adding new cloud sprites! #PixelMiners

Aug 20 2013, 10:41am by xxbluelogicxx

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Pixel Miners
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