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Comment History
vIp3n0wAy
vIp3n0wAy - - 8 comments @ Allegiance class Heavy Star Destroyer

One question .... How come no mod has ever made their ship models destructible, like the original ones in the game ? What I mean by destructible, is the way a part of the ship is detached with an explosion, when a hard point is destroyed.
Are those hardcoded, or just too much work to do ?

Good karma+2 votes
vIp3n0wAy
vIp3n0wAy - - 8 comments @ Black Mesa

I agree with Disturbulator .

Good karma-1 votes
vIp3n0wAy
vIp3n0wAy - - 8 comments @ Black Mesa

Same as me lol. I always think of more stuff I can add in my map or code .

Good karma+1 vote
vIp3n0wAy
vIp3n0wAy - - 8 comments @ Black Mesa

Well, I didn't really say anything offensive. I just posted some info I overheard, just wanted to make the trolls stop spitting "MOD IS DEAD" every 2 comments. Then this guy started flaming mе ....

Like I said, just because he's French and I'm Bulgarian, doesn't give him the right to judge me nor my country !

Good karma+2 votes
vIp3n0wAy
vIp3n0wAy - - 8 comments @ Black Mesa

Dude, check steamcast, there was also a reply from JamesKane, I think ... It's nearly done, they just need to finish up with "Lamda Complex" ...

Good karma0 votes
vIp3n0wAy
vIp3n0wAy - - 8 comments @ Black Mesa

Stop with this nonsense ! The mod is NOT dead ! The mod will be released soon. Unlike you, I care for their work, and don't throw **** at them just because they haven't released it yet. I know with an accuracy of ~2 months of the release date, but seeing these comments, I don't think it's worth telling you. But since I'll get bombarded for not telling you - The mod will be released between christmas ~ february... Happy ?

Doing all this stuff ain't easy, I'm a mapper/coder myself, and I can tell you - It's slow (quality) work ! Here's an Example : Time to make a great map - 1-2 weeks (could take months even) ; Time to make a normal (non interesting map) - 2-10 hrs (depending on size and type).

Good karma-4 votes
vIp3n0wAy
vIp3n0wAy - - 8 comments @ wip map

Well I can run Crysis on max settings with no problems :P , this mod looks promising IMO . Keep on the good work .

Note : I have made maps for GldSrc, Source, and SAGE engines, I can easily learn to map crysis, I'm also good with Photoshop . So, if you need some help with mapping or photoshop work, I can help. (Also have done professional servers, but don't know how that will help, I have a damn fast connection if you need hosting . )

Cheers !

Good karma+3 votes
vIp3n0wAy
vIp3n0wAy - - 8 comments @ HLFX: Lost in Black Mesa

I can't run this :X , 1st when i installed it didnt even load , fixed that , then whilst loading i got "Fatal Error filesystem.dll missing" fixed that too. And now i started it again , it started loading the game *WOW* and showed another ****ing damn fatal error saying could not find "decals.wad" in "DEFAULTGAME" search path. WTF ??? i looked and there WAS decals.wad in all needed directories .... HELP omg !!!

Good karma+3 votes