I started to work with CryEngine Sandbox eight years ago. (damn, already 9 years?) I also work with Game Maker.

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RSS Report Razor Sharp: Spot the difference (view original)
Razor Sharp: Spot the difference
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pvcf
pvcf

nice one! geometry and models are working, maybe try also a greyish texture for buildings, instead of red/orange to get ultimate pripyat feeling ? :D

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Vikom Author
Vikom

Thanks.
Maybe I'll try to lower the global saturation a little but I don't want to turn it into the sad place it is now. This photo is a little grayed but as I've seen in most of (I think they were at least 200) photos I've found, the town used to look quite happy.

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Description

I am recreating living Pripyat in it's reduced version into RS. (the statue from previous image is the Prometheus statue btw)
The map is made in the "GTA way" It's not the real copy but you'll definitely recognize the city and many locations.
The map layout is still WiP and it's also used for testing (since it's the only map in RS now), so it's possible that it will be modified later. (this is already the 2,5th version)
I have borrowed the photo from here:
Pripyat.com

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Vikom
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