I started to work with CryEngine Sandbox eight years ago. (damn, already 8 years?) I also work with Game Maker.

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RSS feed Report content Razor Sharp - The darkest hour (view original)
Razor Sharp - The darkest hour
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pvcf
pvcf

nice! living windows are important for immersion!
maybe you an add also "decals" on house walls, like firestairs, satelite dishes, rainpipes? just to break up the plane sturctures.

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Vikom Author
Vikom

Houses with angled roofs already have rain pipes. :D
Fire stairs are planned, since player has ability to climb, they will be really useful.
Yeah, stuff like satelites or AC units... I've forgotten about them a little but their time will also come.
Now I'm trying to avoid distractions to debug and improve most important stuff like car physics and AI. This was mostly just a "let's try if it really works"

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pvcf
pvcf

i wish you happy time if you planing a load/save system :) have had again a nice week debugging this **** as usual if i test this every some months :D :D

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Vikom Author
Vikom

Well, looks like I've finally solved the car AI. Looks like now it works much better. After testing, I met no "loosing path" while normal driving and only very few "lost paths" in "fleeing" mode and also I've already even reduced them. (on the other hand, few lost paths don't mind, low skilled driver simply "mishandled")
I also cropped the code from 4*78 lines to 4*30 "fresh" lines. (4 scripts for 4 main directions)

PS: Thank you

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Description

Few hours back I've realised how easily glowing windows can be done. Well, this is the result.
I really like it. It will look even much better when windows will get randomly on and off and the ambient lighting won't remind Slender Man.

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Vikom
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