Nice to meet you here (pure coinsidence)
Actually, the game has a quite a community. But I agree, I also find it slightly unnecessary. When these models were still in game (a recent update replaced them), I never minded those white skins.
Nice to meet you here (pure coinsidence)
Actually, the game has a quite a community. But I agree, I also find it slightly unnecessary. When these models were still in game (a recent update replaced them), I never minded those white skins.
Niiice! I can't wait to play your mod. :D
I really appreciate your work.
Damn, that looks great, I'm really impressed and really glad you're taking the care of it.
Hey, Viktor, the game looks great, I hope the development is still going.
Viktor
And I'm happy you're still in. :D
Thank you. The architecture is the main reason why I fell in love with Pripyat.
Currently, I work on BuildingEditor (walls, roofs), ObjectEditor (cars, balconies...), TreeEditor, LevelEditor.
Theoretically, everything can be done without them but it would be extremely hard for a human.
Interesting. Do you have a photo of it? I'm wondering how it looks like. I mean the accessible & inaccessible part of the border + the ocean, in the best case.
A mountain horizont as a border? Neat solution.
But what if player is in a height? Then there will be seen the "ocean" or something else?
Unfortunely, Sidorovich raised prices again.
On a bus to Ukraine. Lviv, Kyiv, Chernobyl. :D
I can't wait. My dream will come true.
I'm working on a part I've promised to not talk about, so I'm already posting more than I should.
The building is finished!
Now only details are waiting to be added.
The building contains the pool area, basement under the pool, reception, gymnasium, kids' pool and several small rooms.
The beachgirls can't be used for AI, if I remember correctly. However, I think you won't be disappointed anyway.
I've never been working with UE but I'd say UE. (also probably matters what generation you mean)
CE's editor we're working with is "still" beta and it sometimes crashes.
Even though it is not a 100% copy, I tried to make it as similar as possible. I'm gonna include the rest of the building. More exactly, a gymnasium and a reception. I'm not sure about the bathrooms, since there's not enough visual media to work with.
Also, I've been thinking about turning it into a multiplayer map. I think it won't be bad for matches up to 4 people.
I already have a much better image to show. Please, delete this one, I'll publish the better one.
Wrong place, this was supposed to be in the previous image.
But when you finally master them, you can pretend it is cooler than it actually is. :D Moddb.com
Same as IEEE 754. (I learned it at school and it looks really disgusting)
Looks like there's always a new place to discover.
I can't work on it now because of learning for several school tests. Feels a little like leaving all the duty on El.
Not yet, it takes some time.
This map does not add any weapons, so there will only be weapons Far Cry 1 contains.
The deeper you get, the more Cheeki Breeki you find.
You're right, the windows could look better. I'll try to do something with them but I won't edit the model. I never managed to edit existing .cgf.
I think I could switch the glowing off and point a "textured" light towards them. I believe it could look good. (or at least better)
Vikom
Viktor joined
I started to work with CryEngine Sandbox twelve years ago. (damn, already 13 years?) I also work with Game Maker and I'm learning with Unreal Engine 4.