I started to work with CryEngine Sandbox eight years ago. (damn, already 9 years?)
I also work with Game Maker.
Damn, this looks good!
Maybe I'll try to lower the global saturation a little but I don't want to turn it into the sad place it is now. This photo is a little grayed but as I've seen in most of (I think they were at least 200) photos I've found, the town used to look quite happy.
I have finished the Base Escape level. Now there's no mood to carry on right now. I still don't call it a day, once it will be finished.
Sorry. Anyway that's a good idea, I must make a statue of him. :D
The statue I mean has been moved for some serious reasons to another place and it has also been featured in one famous game. It is located near a same named public building.
Thank you! I almost called it a day but your comment made me come back and carry on. After reading this, I've finished the Base Escape level.
Yeah, that will be a real fun. Also, since the skybox is still quite close, I found out that it looks bad when sky has any clouds or other stuff on it, I don't know if it will even look good with sun.
When there will be sun or other solution, I'll surely show it here.
Most of the 3d stuff are just geometry bodies. As you can see, the "park" lamps reduce number of the bodies. The closest ones are made by 3 cones and 2 cylinders, the distant ones are just 1 c & 1 c. Trees are made by a cone and an ellipsoid, the distance reduces sides of those bodies and the most distant ones switch into billboard. All those buildings are LOD's too. Normally, you would see a detailed texture with transparent windows and a different texture for the 0th floor.
Originally I also was pre-loading those textures while entering the level. Since the map is divided itno smaller "map blocks" and you can freely travel among them, the freezes would still be annoying.
Now a tile of terrain (map block have 100 terrain tiles) load it's texture when you approach it and then it doesn't disappear until you leave the level. Now there's sometimes a micro freeze (I have problems to spot them) and that's all. Always before the freezes were actually ruining the gameplay. Never more!
Heavy WiP? I think there's nothing to improve. Maybe only the H's edges, they look unrealistically sharp in comparation with everything else.
I'm wondering, it's just a random cinema or it's inspired by Pripyat's cinema?
No, just trying a little different way of loading map.
Originally there were small map blocks with translations among them. Now I'm trying to make bigger map blocks like this one and making load only part of the block's objects.
I wanted to pull one of those silly jokes like "It looks like rendered video" but I'll avoid it. I like all of the image. The blurry effect, all those machines, those bloody decals, the hand, the texture of floor...
Absolutely same as CryEngine 1. :D
Also thank you for permitting me to use it in this mod.
Awesome change. I admire your work, I wouldn't have patience for that.
Dynamic fire? Aww, I wonder how incredible it would be if they had enough time.
I know. What do you think that could be the reason of their absence in gameplay? Faster changing weapons? I see no other reason 'cause it really looks much better with them.
Very nice, I didn't expect that this short animation could make such difference.
Very nice, it's good to have a choice.
What can I imagine behind "minimap background"?
You say the mod is set in 80's, right?
Would be funny if you put a reskinned Merc Cover with Jack's head and golden hair, who considers Jack as a man he want's to be like. :D
Looks good. Will be funny to keep Jack in trouble.
After six vain months of trying to get a permission by Eidetic/BEND studio to work on this, I definitely won't use any original resources like sounds or textures. As I've mentioned in main info, this is not a 100% remake.
Anton Girdeux is a problem for me, there's no good working flamethrower in FC and the tank on his back also sounds like a problem for me. Anyway, I'll surely won't skip him and I'll try to make the best possible solution.
Damn, he's even more popular than I thought: Deviantart.com
You should make it as in mobile games. Let player play for just a limited time and then let him wait or pay for skipping the pause.
Now I'm really looking forward to it.
Damn, that screenshot is really old. And, in fact, it's a different game. Last summer I've restarted the development because I made too many beginner's mistakes in the old game. Also, that's why I decided for a real 3d.
I'm not using real bones, I've just given changeable coordinates for both hands and elbows, so they can be in any lenght and any direction I want. Legs have only one changeable coordinate, so they always keep their feet on ground.
There are only two faces yet and they will be changed.
Particles and cars are still WiP. For example, cars don't even have front wheels yet.
Do I see immproved graphics and new game modes?
Damn, that looks good.
I see no health/armor/stamina bars. Will it be done as in KT?
Damn, this looks good.
How will the quest look like?
I mean, you found an ad about lost bike in an abandoned hut. How will look the end of the quest like?
Will the original owner be present? Will the bike disappear then or you'll be able to "steal" it for personal use?
In Just Cause 3, for example, you save some prisoners but as long as the quest is done, there's no penalty for killing them. That gives no sense.