I started to work with CryEngine Sandbox seven years ago. (damn, already 7 years?) I also work with Game Maker.

Comment History  (0 - 30 of 426)
Vikom Dec 16 2014, 6:21am says:

Very nice. I like all those ruble details and walkways.
Just curious, when will it be out?

+2 votes   media: fabrik multi
Vikom Dec 9 2014, 9:34am replied:

Great, I like flying in games.

+1 vote   media: Over AQP City.
Vikom Dec 8 2014, 3:16am says:

Nice! Is it flyable? :D

+1 vote   media: Over AQP City.
Vikom Dec 7 2014, 4:49am replied:

Ok, but what exactly do you mean?
Slow down cars or slow down the game?
For me, the speeds are acceptable. Maybe it's because I'm accustomed to that speed, maybe it's because you're watching it, not playing it.
I might ask my alpha tester.
btw. Do you think it's a bad idea to make a new off topic thread about it on Crymods? I'd like to know their opinions and maybe hire them for alphatest but I don't wanna spam it there with too much off topic stuff.

+1 vote   media: Razor Sharp - First video preview
Vikom Dec 7 2014, 4:42am says:

I really like the view.

+1 vote   media: flying over AQP - Pre-Alpha part of the Map
Vikom Dec 6 2014, 7:35am replied:

Everything is in real speed except scenes:
"buying furniture" (8x)
"wardrobe" (2x)
"internet (Watson, Hiddenpark)" (2x)
"internet (61Scorpion, Mess Autos, Cancer City)" (4x)
All driving and shooting is in original speed.

+1 vote   media: Razor Sharp - First video preview
Vikom Dec 6 2014, 5:18am says:

Full HD: Youtube.com

+1 vote   media: Razor Sharp - First video preview
Vikom Dec 5 2014, 12:03pm replied:


+1 vote   media: Wind Mill
Vikom Dec 5 2014, 5:11am says:

Nice meadow.
How about the mill, can it be destroyed? :D

+1 vote   media: Wind Mill
Vikom Nov 24 2014, 11:48am says:

How does this mod carry on? I haven't heard about it for ages.

+1 vote   mod: Vice City's Serbian
Vikom Nov 19 2014, 4:38am replied:

If it really looks so great, you should record one whole InGame day and release it as a screen saver. :D

+3 votes   media: lucky shot
Vikom Nov 18 2014, 2:47pm says:

Very nice!

+2 votes   media: lucky shot
Vikom Nov 18 2014, 7:55am replied:

I guess, toxic waste or agressive fish?
...or agressive waste? :D

+2 votes   media: natset4_1
Vikom Nov 17 2014, 3:25pm says:

Very nice swamp, I'm looking forward to cross it.

+3 votes   media: natset4_1
Vikom Nov 17 2014, 11:06am says:

How about the fishing? Seems it's a sequence. He gets (for example) one fish every 10 seconds, he gets fish randomly or he gets 2 fish everytime you play the sequence?
BTW, would be nice to play some jazz in background while fishing.

+1 vote   media: traders hut alpha
Vikom Nov 10 2014, 11:45am says:

Yeah, very nice. I like the yellow hue of the environment and the fog in the distance.

+2 votes   media: generic nature2
Vikom Nov 7 2014, 6:39am replied:

Further = higher price?
Does the game remember number of fish in your inventory even after changing a level?
It might be interesting to catch fish in the "beach" level and then go to (for example) some kind of "mountains" level and sell them for much higher price because there's no sea in the level.

+1 vote   media: fishingactivity
Vikom Nov 6 2014, 3:15pm replied:

Now it sounds much better, my first idea was a guy standing on a pier, who promised a different kind of meat meat to player if he caught some fish for him.
Now I like the way you came up with.

+2 votes   media: fishingactivity
Vikom Nov 6 2014, 2:48pm replied:

He gives you meat after you give him a fish? No hard feelings, that sounds a little silly for me. I'd prefer a possibility to "blend" the fish in a mixer to get a meat in a jar "from it", for example.

+1 vote   media: fishingactivity
Vikom Nov 6 2014, 12:57pm replied:

Sounds interesting. What do the caught fish do? They're a food or a selling object?

+1 vote   media: fishingactivity
Vikom Nov 5 2014, 9:34am says:

It's just an unimportant detail, but I really like it: the creaking of the bridge. Seems I understimate sounds in my developments.
A searching for diamonds? Sounds interesting, I hope player get a good reward for it. For example letter scraps from GTA V sound quite meaningless for me; to solve a mystery is nice but player gets nothing but a short mission.
Anyway, how about searching for pearls under the sea too? :D

+2 votes   media: random scenes walktrough check
Vikom Nov 2 2014, 8:15am replied:

You wanna make it so complex? :D
I was just thinking about 10 spawners/relocate TagPoints (7 for mercs, 3 for workers) and all of them catch any AI anchor.

+1 vote   media: mountains
Vikom Nov 1 2014, 3:24pm replied:

Hi, sorry for my late reply, I don't check comments too often.
Firstly you must "create" the room on the left side. A huge control panel should appear with the room. Go to the pannel and press the "use" button, that should create the tunnel.

+1 vote   mod: Past Attacks
Vikom Nov 1 2014, 5:39am says:

I'd make the camp's operation "temporarily reinforced" when he leaves and fully reinforced when a specific time passes and player is away.
"temporarily reinforced" I'd spawn some "external" guards (+ survivors) and workers who fix the camp's damage. Then while it's (for example) midnight and player is away, the "external" people disappear and the camp turns into state as before attack.

+3 votes   media: mountains
Vikom Oct 30 2014, 8:58am replied:

Some kind of sequel of Farmer Jack? :D

+2 votes   media: dusty sunset
Vikom Oct 29 2014, 6:06am says:

I really like theese screenshots.
I'm just wondering, how large is the map? Bigger than GTA III? San Andreas? Bigger than GTA V?

+5 votes   media: The City
Vikom Oct 28 2014, 9:02am says:

Good job!
How about the plant hanging off the pillar? Is it climbable? ;)

+2 votes   media: moontest
Vikom Oct 17 2014, 1:57am says:

Those look very interesting. I'm looking forward to climb on them.

+4 votes   media: radar
Vikom Sep 28 2014, 10:20am replied:

Grab a beer... Grab a beer... Grab a...wait! Why don't you make it possible InGame? :D
How about an "automatic weapon" that refills stamina while "shooting" and adds a moderate yellow blur? ;)

+2 votes   media: wooden support3
Vikom Sep 23 2014, 10:24am replied:

Looks good anyway.

0 votes   media: observatory indoor2
Vikom Sep 15 2014, 12:48am says:

Amazing! I really like it.

+3 votes   media: AQP City Pre-Alpha trailer
Vikom Aug 25 2014, 6:23am replied:

Yeah, AI has a cruel sense of humor.
You should make them a revenge with a placeable explosive trigger under the toilet. :D

+2 votes   media: bastard AI
Vikom Jul 17 2014, 12:56pm says:

A real life map? Amazing!

+6 votes   article: Started a new project - the map 'Project 2014'
Vikom Jun 30 2014, 5:15am replied:

Link doesn't work.

+2 votes   media: puddle
Vikom Jun 23 2014, 1:08am replied:

What do you mean? The alpha? Earlier you said, you don't have time, so I wasn't thinking exactly about you.
This screenshot was primary posted to show that there really will be InGame internet (which might be quite useful, for example you can buy ammo online at the 61Scorpion eshop); then yes, I let exactly that "Trash opinion" shown.
If anyone's interested in trying it, just send me a PM, I would probably give them the link.
Anyway, I'm just curious, who's the one who gives positive karma to all Razor Sharp screenshots? Marek33, I guess?

+2 votes   media: Razor Sharp: Fourth screenshot - InGame internet
Vikom Jun 7 2014, 4:26pm replied:

No problem

+2 votes   media: Razor Sharp: The very first screenshot
Vikom Jun 7 2014, 7:36am replied:

Yes, the "core" of the game will be this GTA like level.
But then there will be many different missions. (Rambo styled, stealth, I'll try to make some strategy missions and maybe even DOOM styled 3d missions) I really don't want to make another idealess GTA clone.
If you want, I can send you link to current alpha version.

+2 votes   media: Razor Sharp: The very first screenshot
Vikom Apr 26 2014, 1:14pm says:

I'm glad the map is useful for you.

+1 vote   media: Happy birthday, Mr Shakespeare! :)
Vikom Apr 20 2014, 12:28pm says:

I really like it but I'm a bit afraid about the difficulty.

+2 votes   article: Pripyat real gameplay
Vikom Apr 19 2014, 3:26am replied:


+2 votes   media: pripyat
Vikom Apr 13 2014, 1:08pm replied:

The texture looks very smooth and unpixelated for me. Maybe I just forgotten how max details look like.

+1 vote   media: Ending.
Vikom Apr 13 2014, 11:36am says:

The M4 looks great. HD texture?

+1 vote   media: Ending.
Vikom Mar 30 2014, 12:21pm says:

Really nice!

+3 votes   media: 3rd Level.
Vikom Mar 17 2014, 2:32pm says:

That's a question. Why to use old engine when you can use new engine, right?
On the other hand, Vice City looks a bit weird on RAGE engine.

+2 votes   media: Should we move to the RAGE engine?
Vikom Mar 17 2014, 1:56am says:

This screenshot looks amazing.

+3 votes   media: Sunset
Vikom Feb 28 2014, 12:27pm says:

Nice change

+1 vote   media: 2008 - 2014
Vikom Dec 19 2013, 4:34am replied:

I was never too much familiar with this technical stuff, so it surprises me a bit. I though that the physics for specific entity switches off when it's not in the player's view after some time or some distance. It also doesn't switch off in VisAreas?
Just curious, could it be possible to switch the entity into "resting", if it's position and rotation doesn't change for some time?

+2 votes   media: fps increas
Vikom Dec 18 2013, 2:43pm replied:

Nice to read that.

+3 votes   media: fps increas
Vikom Dec 9 2013, 2:45pm says:

All theese screenshots look awesome.
...but how about some real gameplay video? ;)

+1 vote   media: Powered by UE4
Vikom Dec 8 2013, 4:32am says:

This trailer looks really professional.

+4 votes   media: Chapter 1 Trailer
Vikom Dec 6 2013, 7:58am says:

Congratulations for this great achievement.

+1 vote   media: SturmMOD in french Wikipedia article on Far Cry
Vikom Dec 1 2013, 5:17pm replied:

Thanks a lot, I'm trying to attack top 100 this year.

+2 votes   download: Past Attacks: Episode One 2.0
Vikom Dec 1 2013, 1:01pm replied:

100% chance

+3 votes   media: Come back to White Silla just on 1st December 2013
Vikom Dec 1 2013, 7:07am replied:

95% chance :D

+2 votes   media: Come back to White Silla just on 1st December 2013
Vikom Nov 27 2013, 2:28pm replied:

No, I just taken this screenshot from the cutscene and I edited it in PhotoFiltre to use it in a small bonus material. Today I copied it from the bonus to use it for telling that mod will be released soon.

+3 votes   media: A wanted criminal
Vikom Nov 27 2013, 11:38am replied:

Just a screenshot from final cutscene, I like what the "bad quality photo" can reach.

+2 votes   media: A wanted criminal
Vikom Oct 31 2013, 10:42am replied:

Díky :)

+3 votes   member: Marek33
Vikom Oct 30 2013, 4:39pm replied:

Verze, která je teď ke stažení, je stará a je tam několik bugů. Snad se mě do Vánoc podaří dokopat, abych dokončil nový, epilogový level a vydal novou, asi o 160% lepší verzi.

+3 votes   member: Marek33
Vikom Oct 30 2013, 2:51pm says:

Díky za sledování mého módu. :)

+3 votes   member: Marek33
Vikom Oct 22 2013, 7:28am says:

Looks like you wanna make second GTA V.
Looks great, I'm tracking it.

+2 votes   media: Testing the new day night cycle - powered by UDK
Vikom Oct 19 2013, 1:47am replied:

I always forget to set lighting not so blue.

+1 vote   media: Bronx - Projects
Vikom Oct 3 2013, 5:02am replied:

I'm rebuilding PA's page in my free time. Seems that this guy -
- made a tutorial how to make the page look interesting, so I'll try to make my time. Meanwhile I'll probably post another images here for getting an ulr to use them for the main page.
In case they are annoying, feel free to unsubscribe me, there are no new STEAM keys in the magazine that I could offer, so there's no real reason to subscribe me now.

+1 vote   media: WTLO
Vikom Oct 1 2013, 10:41am replied:

The machinegun on the roof sounds interesting. :D

+1 vote   media: picdump 30.9.2013 5/6
Vikom Oct 1 2013, 1:10am replied:

What could the upgraded house do? Spawn more food for example?

+1 vote   media: picdump 30.9.2013 5/6
Vikom Sep 29 2013, 8:28am replied:

That's why I dislike VisAreas. It should be only basement, 1st floor, 2nd floor and the 3rd floor isn't done yet.
No, it's not a hotel, but that's a good idea, I think I'll make a hotel with some opened rooms into that level.

+1 vote   media: Still workin'
Vikom Sep 22 2013, 2:23pm says:

Looks great.
Nice to see you back in work.

+1 vote   media: Infection
Vikom Aug 27 2013, 9:31am says:

Yuck, VisAreas... Do you also dislike working with them? They usually don't work as they should. Same with you?

+1 vote   media: half Indoor
Vikom Aug 23 2013, 4:06am replied:

I know, most of my inspiration went from ARMA II. :D

+1 vote   media: View from Vladimirovka to building site
Vikom Aug 23 2013, 3:43am replied:

No fear, it's not done yet. It's just beta of the map. I'll add street lights and some other details when TNLGG release his props pack.

+1 vote   media: Image strips by VET
Vikom Aug 18 2013, 2:59am says:


+2 votes   download: Onirica
Vikom Aug 13 2013, 10:40am replied:

I'd respawn salesmen in no visa too. Heh, if you wanna make tourist mode for real noobs, you could make it all inclusive. :D

+1 vote   media: truckersrest
Vikom Aug 13 2013, 3:16am replied:

My last idea for this image. How about monster truck? XD

+1 vote   media: scenes
Vikom Aug 13 2013, 3:14am replied:

When player kills the salesman, would he be able to steal it?
Or, will the salesman respawn after some time? For example, when I was playing RDR, when I killed a tailor, his shop was closed for three days. Would it be similiar here?

+1 vote   media: truckersrest
Vikom Aug 8 2013, 3:30am replied:

Good note.
I've never been there, so I've quite forgotten for that.

+1 vote   media: Sauna
Vikom Aug 8 2013, 1:49am replied:

As you mentioned about disabling planes for "tourists", wouldn't it be better disable combines and other "funny vehicles" than planes?
Aircrafts seem to be neccessary but combine (and maybe another bonus vehicles) look more like a (bloody) fun than anything more important.

+2 votes   media: scenes
Vikom Aug 7 2013, 2:43am replied:

Oh combine! Great idea! XD
Is possible to use it for such funny things like......cutting wheat, of course. :D

+2 votes   media: scenes
Vikom Aug 6 2013, 4:18pm replied:

Added civilians? To episode 1?
There already were some civilians in last level.

+2 votes   media: Past Attacks: Episode One 2.0 - Teaser
Vikom Aug 3 2013, 6:48am replied:

Nice to read it.

+3 votes   media: maintenance over
Vikom Jul 31 2013, 3:34am says:

I'm sharing my experience.
When I need music, I visit this site: Incompetech.com all songs should be CC, so there should enough to post the author and source.
Or sometimes I even contact some less known YouTube instrumentalist. They usually cooperate.
I hope I helped.

+1 vote   article: Help needed: Soundtrack
Vikom Jul 20 2013, 2:37am says:

This sounds very ambitious, that's great, I like Niko, so I'm looking forward to it.
Just curious, if it will go out very well, you don't plan to add old Liberty City? I think that would be awesome.

+1 vote   article: Purseus, Sprunk, and more
Vikom Jul 4 2013, 4:55pm says:

Looks great.
How about one chair without shadow and a shadow without chair? ;)

+1 vote   media: Forest level
Vikom Jun 29 2013, 11:01am replied:

...and this is the funny point. I got inspired in ArmA II. :D

+1 vote   media: Current state of map
Vikom Jun 29 2013, 9:42am replied:

I was inspired in Pripyat and Elektrozavodsk welcome signs.

+1 vote   media: Krasnogorsk sign concept
Vikom Jun 22 2013, 10:56am replied:

PA seems to be friendlier in this case. :D
But nothing extra with this restroom - 3 toilets in civil underground bunker that has 128 places to sleep...

+1 vote   media: The importance of being informed
Vikom Jun 20 2013, 4:25pm says:

Postal Dude's new favorite toy?
Looks great.

+1 vote   media: Shotgun 7X
Vikom Jun 18 2013, 2:47pm says:

Looks great

+2 votes   media: Onirica (short gameplay)
Vikom Jun 18 2013, 11:52am says:

Looks interesting but it looks like art, not like game. How about some short gameplay? ;)

+1 vote   media: screenshots05
Vikom Jun 17 2013, 3:58am replied:

Oh, now I understand why one of your videos reminded me "Catacombs" level. :D
Anyway, good way to make development faster, isn't it? ;)

+1 vote   media: I'm Star :D
Vikom Jun 16 2013, 4:11pm says:

Good job, I envy your great mapping skills.

+1 vote   media: I'm Star :D
Vikom Jun 6 2013, 2:39pm says:

Looks interesting, tracking.

0 votes   mod: Last Day:Zombie Island
Vikom May 30 2013, 4:00pm says:

Great atmosphere

+1 vote   media: green zone
Vikom May 28 2013, 11:20am says:

Especially this one looks almost like real. I like it.

+2 votes   media: Countryside West
Vikom May 28 2013, 4:40am says:

Great video, man!

+1 vote   media: |Closed Beta| Intro (Episode One)
Vikom May 26 2013, 4:00pm says:

Very nice. Any idea about release date? (month enough :) )

+1 vote   media: The island fields
Vikom May 22 2013, 11:44am says:

Looks amazing. How about some atmosphere video?

+1 vote   media: screenshots04
Vikom May 20 2013, 7:01am says:

Great work. I'm looking forward to it. I like those terrain textures.

+1 vote   media: Countryside - Logger Point Added to CR
Vikom May 20 2013, 6:59am says:

Nice work, man.
I think you could make this video as screensaver. I'd use it.

+4 votes   media: Work in Progress Far Cry 2010 Mod 0.16.24
Vikom May 18 2013, 2:00pm says:

Your work looks better and better.

+3 votes   media: Countryside South
Vikom May 15 2013, 1:46pm says:

Really nice.

+10 votes   media: In-Game Atmospheric Concept
Vikom May 12 2013, 5:29am replied:

Thanks man.
I didn't recognize translator.
I'm glad that you say that it reminds Russia. I've never been there, so all my sources of environmental look are photos, ARMA II free and my country. :D

+1 vote   media: Amazing trailer
Vikom May 11 2013, 6:51am says:

Now it looks even better than before. I like mods with friendly AIs.

+1 vote   media: |Closed Beta| Bugs, Funny Moments and others
Vikom May 11 2013, 4:54am replied:

Ok, I'll do that.

+1 vote   media: Train station
Vikom May 11 2013, 2:11am says:

Nuclead power plant? That would be perfect, I'm fan of them.

+2 votes   media: Countryside North - Atom
Vikom May 10 2013, 12:52pm says:

Good job

+1 vote   media: Entrance to the temple
Vikom May 7 2013, 9:02am says:

Release date?

+1 vote   media: Countryside North
Vikom May 5 2013, 3:25am replied:

I can't make better resolution of the roof. This is roof of the "MetLife" building from TNLGG's pack.

+1 vote   media: Roof
Vikom May 4 2013, 6:15am replied:


+1 vote   media: Mine
Vikom May 3 2013, 9:22am replied:

Now I must think out how to raise FPS. (It is quite low :( )

+1 vote   media: Korovo at night
Vikom May 1 2013, 3:09am says:

I hope this isn't too idiotful idea.
Before Roman becomes father, he decides to visit Vice City with Niko for a week and finally enjoy the "real American dream". In Vice City they discover that one of the biggest illegal street races in Vice City will happen.
Roman knows that Niko is a good driver, so he signs him up and rent some money from Tommy Vercetti. The most of money he spends on buying Infernus from Sunshine Autos and rest of money he bets on Niko.
Unluckily before the race someone sabotages Niko's car, so he will loose. And they will need money to pay back to Tommy.

0 votes   article: Story help needed!
Vikom Apr 25 2013, 8:40am says:

This is what frase "Great work" means.

+5 votes   media: Trainyard Complete
Vikom Apr 24 2013, 3:28pm says:

I like this place. The VCS version is better than the building site.
Will the ferris wheel work same as in original?

+2 votes   media: Fairground Promo
Vikom Apr 15 2013, 1:33am replied:

The cloudy skybox there is for this image only. I haven't even placed WorldDirector yet.

+1 vote   media: Why did I move here? I guess it was the weather.
Vikom Apr 14 2013, 2:24am replied:

This is it...
I'm happy when I have more than 15 FPS :(

+1 vote   media: Evening
Vikom Apr 13 2013, 1:46pm replied:


+1 vote   media: Asylum
Vikom Apr 8 2013, 9:15am says:

Thumbs up.
This looks great.
(+ 3ds modeling is hard for me, so it gives you more "respect" from me to you)
Will this countryside be attached to the lastest update map?
...and the last one: I'm very glad I'll be able to play GTA in Europe styled countryside too.

+1 vote   media: Countryside (Work In Progress)
Vikom Apr 7 2013, 11:52am says:

The statue is Marshall Ivan Alexandrovitch Korov and this town finally got name - "Korovo".

+2 votes   media: Honor and fame to our brave comrades.
Vikom Apr 6 2013, 4:56am replied:

Useable by player? Of course. This is normal building made by "ww2" floors/walls and VisAreas. It has fully accessable interior. (And the owner is obssesed with wallpapers with flowers :D )
This looks like some 3ds preview maybe but in real I've only switched terrain/skybox/water off to look it more interesting.

+1 vote   media: Mansion
Vikom Apr 6 2013, 4:51am says:

So shadows don't keep strange anymore? (You know, getting cutted with end of floor brush etc.)
That would be great.

+1 vote   media: shadows
Vikom Apr 2 2013, 1:42am says:

In case anyone really trusted to this image (I don't thonk so) - I was kidding you. This image was posted on 1st April, so it was only joke.

+2 votes   media: Past Attacks will be in Czech only
Vikom Mar 25 2013, 7:46am says:

In case anyone else wanted this game - too late. 39Gamer was first who asked me, so he got the game.

+1 vote   media: Game for free
Vikom Mar 25 2013, 1:48am replied:

Ok, thanks. I've forgotten about settings a little. I had to set close sprites for most of vegetation to avoid disappearing terrain and objects.

+1 vote   media: Village
Vikom Mar 20 2013, 6:01pm replied:

Unfortunely the viewrange is shorter in real. I have problems with low FPS in some places.

+2 votes   media: Village
Vikom Mar 10 2013, 4:32am says:

This looks really great.

+1 vote   media: 3rd Level
Vikom Mar 9 2013, 12:06pm replied:

I was looking for it but I haven't found it. Where is it? Is it in OPCL forum, features, news; farcry.crydev; crymods; DevKid credits?

+1 vote   article: Feature list (+ credits)
Vikom Feb 28 2013, 1:57am says:

Thanks for rating my mod. You've made my day better.

+2 votes   member: BurntRZK
Vikom Feb 24 2013, 10:22am says:

Really nice

+1 vote   media: 3rd Level
Vikom Feb 23 2013, 2:35pm says:

Bank robbery? Why not? But don't forget to replace those old computers with modern PCs.

+2 votes   media: MP: Bank Robbery
Vikom Feb 20 2013, 11:34am says:

Sorry for his yellow-green color. He'll have better color, of course.

+1 vote   media: Another face
Vikom Feb 17 2013, 8:03am says:

Really nice one.

+1 vote   media: 3rd Level
Vikom Feb 12 2013, 3:46pm replied:

The goverment will be the bad faction for many reasons but I could make choices in the story, in one of them the player could begin work for goverment. Why not?

PS: Nejsi z České republiky? ;D

+1 vote   media: Arrival to Krasnogorsk
Vikom Feb 12 2013, 8:10am replied:

Not yet. There is too much to do in another places. (city, more villages, underground tunnels, empty places...)
I haven't even added AI points yet.
I hate them. Connecting balls - it's like game for 4 years old children...

+1 vote   media: Terminal
Vikom Feb 11 2013, 8:16am says:

The original preview is 4 times bigger (Ultra HD size) but it's too big for uploading here.

+2 votes   media: Updated map preview
Vikom Feb 10 2013, 3:52pm says:

New Far Cry mod - Nice!

+3 votes   mod: Last Signal
Vikom Feb 8 2013, 2:52pm says:

+ funny fact.
The description of previous two images is same. The funny thing is: I don't use CTRL+C, CTRL+V for this. Seems my mind is not different since September...

+1 vote   media: 300 Updates
Vikom Feb 6 2013, 11:28am says:

Nice graphic. I like the vegetation.

+2 votes   media: Getting shot at
Vikom Feb 6 2013, 1:44am says:

Not bad. Nice to see there will be custom cutscenes.
You want to use GTA V characters too? That would be interesting.

+1 vote   media: Custom Cutscene test (3DSMAX)
Vikom Feb 5 2013, 1:41am says:

I'm glad that this is not my car.
As Niko would say. XD

+1 vote   media: Crash
Vikom Jan 26 2013, 2:13am says:

There will be Claude Speed too?
Nice! Niko and Claude are my most favorite GTA charackter.
(Rest in Peace Vic Vance, I'll allways like you :( )

+2 votes   media: 1.3 Beta promo
Vikom Jan 15 2013, 1:39am replied:

The environment around the building site ist't done yet. I've snapped this builded skyscraper because it is an alpha object of this area.

+1 vote   media: Let's build new city over old country...
Vikom Jan 14 2013, 12:25pm says:

I know what you're thinking.
Yes, I must add cranes...

+1 vote   media: Let's build new city over old country...
Vikom Jan 13 2013, 5:01pm replied:

That's a good idea.
Old residents of the area hates this city (story will explain why) and the name could be next reason. (Russian alphabet doesn't contain "h", so they will be angry for problems with writing the name in cyrilics)

+2 votes   media: Arrival to the city
Vikom Jan 10 2013, 12:40pm replied:

I mean "last updated". I belive it's a cheat towards the players.

+1 vote   media: Saxophone - first preview + good news
Vikom Jan 9 2013, 3:19pm replied:

Yes, this is just naked model, nothing else. I didn't want to upload it with "Replace Me" texture but I didn't want to "restart update time" without adding anything new. It is a nasty cheat for getting more visits. I don't want to cheat, so I had to upload anything interesting...
+ funny fact. I'm learning to play tenor saxophone (like this) but I didn't model it by the real object. I used Google images...

+1 vote   media: Saxophone - first preview + good news
Vikom Jan 7 2013, 12:46pm replied:

Heh, thanks for tracking. Anyway, do you want the key?

+1 vote   media: Free STEAM key
Vikom Jan 2 2013, 4:16am says:

One word - amazing

+1 vote   media: multimeter
Vikom Jan 2 2013, 3:45am replied:

I've smoothed the path now and it's better. The quad makes too sharp turns sometimes.
I've tried Fraps for this work before. The quality is much better but the time limit is quite short and I won't pay for the licence because I use it twice a year.

+1 vote   media: Episode 2 trailer 1
Vikom Jan 1 2013, 3:13pm replied:

...51st. I'm under Mafia Titanic Mod.

+1 vote   media: 95th on MODDB
Vikom Jan 1 2013, 2:10pm says:

...76th and more visited than DayZ.

+1 vote   media: 95th on MODDB
Vikom Jan 1 2013, 12:42pm replied:

There is problem in the HyperCam, it hates me.
The original lenght of the sequence was 26,9 sec and the HyperCam made it faster. The recorded version was 9 sec short. I had to slow it down but I had keep some higher FPS...
The sequence is still in the map (even with music), so you will be able to play it in the original speed.
It's not too fun ride with a quad there. It is hard to drive it even when I tried to improve driving abilities. I'll add a bike maybe.

+1 vote   media: Episode 2 trailer 1
Vikom Dec 26 2012, 1:42pm replied:

He reminds me Pasos from Max Payne 3.

+1 vote   media: Screen Set #1
Vikom Dec 20 2012, 4:18am says:

Looks great

+2 votes   media: opcl lvl snow
Vikom Dec 16 2012, 4:44am says:

...almost forgot. You can even discover one easter egg there.

+3 votes   download: Map beta preview 1
Vikom Dec 11 2012, 3:18am replied:

I know about that but I won't do that with pavements. It is not neccessary to see them in long distance. I do that with prefabed buildings. (For example swimming pool that is made mostly from "ww2_400x400" walls)

+1 vote   media: ViewFromFoundry
Vikom Dec 4 2012, 1:35am replied:

2 u 2. :D

+2 votes   media: Merry Christmas 2012
Vikom Dec 1 2012, 6:57am says:

Well, this is the "Ferris wheel town". (It hasn't name yet. I need some)
There are two squares. (old square and ferris wheel square) There are some enterable buildings and small foundry. It is not completed yet. I have idea about some old small medical building.
It is much more bigger than Krasnogorsk.
(Sorry for the darkness of this image)

+1 vote   media: Another town
Vikom Nov 13 2012, 3:57pm replied:

Why don't you make some gameplay? People could tell what do they think about that. Me and as you see most of CryMods community likes that.
...or how about switching it on/off in settings?

+2 votes   media: skids
Vikom Nov 13 2012, 9:38am says:

...the brown "stain" between Castle and Krasnogorsk is a forest. There are no more forests yet.
I need names for "Castle", "Water tower village", "Town" and "Ferris wheel town"

+1 vote   media: Map (Texture preview)
Vikom Nov 6 2012, 1:40am says:

Some added blur could make this mod visually really interesting. The graphics is important I think.
For example Borderlands - it couldn't be so famous without it's comics graphics.

+1 vote   media: Sam Micro's words
Vikom Nov 5 2012, 4:48pm replied:

Excuse me? I don't know what does it mean. Some specific kind of cable car?

+1 vote   media: Mountian top + cable car
Vikom Nov 5 2012, 2:52pm says:

I will improve textures and add some details. This is only preview.
PS: I will place this into second bigger town. Any idea of name of the town?
PPS: "News update" the whole map will be placed somewhere on the western coast of lake Ladoga near Petrograd.

+1 vote   media: Ferris Wheel
Vikom Nov 5 2012, 8:13am says:

You make nice graphic effects. That would be nice if you set whole mod into this graphic.

+1 vote   media: "Reunion is sweet, isn't it?" ~Kince
Vikom Nov 2 2012, 11:50am replied:

I heard you need some votes or something like that when you want to add a game to Steam.
If you will need some votes, give me a link, I'll vote, of course. Maybe I'll make some friends to vote to you too if you'll need.

+1 vote   article: Just a Nice Update :)
Vikom Oct 31 2012, 12:37pm says:

Do you plan to work on Space Chaos and when you finish it, then TDS 2?

+3 votes   download: FCAM (FarCry Addon Mod) 1.99
Vikom Oct 30 2012, 10:27am replied:

Are you blind? www.moddb.com/mods/past-attacks
Anyway, I'm 100% sure you've just visited it before. Check the eldest image of my mod...

+2 votes   member: Vikom
Vikom Oct 30 2012, 9:15am says:

This is really nice.
When I've seen the Mafia intro for the first time, I though the water looks perfect. This looks even better.
What had you to do for reaching this result. You changed the texture only or you've edited shader too?

+1 vote   media: New Ocean, Sky & Sun ray effects!
Vikom Oct 27 2012, 3:54am replied:

I'm not 100% sure how about enemies yet. I have an idea about civil war and the player will join resistance and fight agnaist government. So there will be some civilians in the town, some workers in the port...but there is a garage with a tank, the army will preotect it.
I'm not 100% sure about that yet. Now I'm just only building map and I must learn something more about civil wars.
I will make episode two. It wil be a lot different than ep. 1.

+1 vote   media: Arrival to Krasnogorsk
Vikom Oct 25 2012, 5:04pm says:

You are the biggest troll I've ever met.

+2 votes   media: TROOOOOLOLOL
Vikom Oct 25 2012, 4:51pm replied:

Heh, this screenshot is really old... Everything that in in this image isn't used in PA. (except KevlaraSuit and the road)
Now I'm trying to continue and I'm designing some open world Russian map. I've placed Dolphin Hotel into one town (No problem? You can be sure with mentioning in credits, of course)
And how about you? Just left Far Cry modding or you have some new ideas?

+1 vote   media: Past Attacks
Vikom Oct 24 2012, 9:38am says:

Where will the game be avalible when it will be released? It will be freeware game or you've/you'll send request to STEAM or anything else?
Anyway thumbs up and I hope you won't have to delay the release.

+2 votes   article: Just a Nice Update :)
Vikom Oct 7 2012, 10:51am replied:

PS: Please, miss the part with shadow from my previous post. I've read the description after posting it and then the 5 mins. limit was out...

+1 vote   media: preview
Vikom Oct 7 2012, 10:43am says:

Great job man! I love your mapping skills.
Maybe you should disable player's shadow during car repair. There were two shadows.
PS: how about the aiming? The iron sight aiming without crosshair looks like a good idea but now it seems to be unuseful, do you plan to improve it?

+1 vote   media: preview
Vikom Oct 2 2012, 2:39pm replied:

In 3ds max. That wasn't anything difficult.

(Maybe I should try to improve the base. The texture is bad looking because the model is mashed.)

+1 vote   media: Welcome to Krasnogorsk
Vikom Oct 2 2012, 1:32pm says:

I'm getting inspired in photos, ARMA II and my country. I haven't ever been to Russia, so the environment isn't 100% authentic.
If there will be anything wrong in any picture, please give me a shout. I want to make realistic looking map. (of course)

+2 votes   media: Krasnogorsk
Vikom Sep 28 2012, 4:19am says:

Any idea for name of this town? I'm inspired in ARMA II's Chernogorsk. Anyway to call this town "Belogorsk" is a bad idea...

+2 votes   media: Russian port town
Vikom Sep 24 2012, 1:01pm says:

Plus some new news.
So... I don't know how long time you must wait for patch including dubbing. I've just sent an email with text to speak to one Czech dubbing company but I didn't ask them if they make English dubbing too, or Czech only. So I'm not 100% sure if they do that...
Россия - yes, I'm trying to make 2nd episode. There is 40% chance that this Russian will success during development... (for example "Felicia island" is dead. RIP July - Aughust; 2012)
Anyway (more than special) thanks to PVCF.

+3 votes   media: Россия (Call it update ...if you want)
Vikom Sep 1 2012, 6:20am says:

Maybe you should make this like addon of Mutant Crisis II.
There are not much people who visit this group and if you update your mod, your stats should raise.

+1 vote   download: Mutant Crisis
Vikom Sep 1 2012, 6:09am replied:

If you find any bug or glitch, report it, please. There are some problems maybe yet. I'll release patch later.

+3 votes   download: Past Attacks Episode One
Vikom Aug 26 2012, 1:57pm says:

Man I love this game! I own it for ten years and I haven't got to Las Vegas until this week.

+1 vote   media: tanner
Vikom Aug 26 2012, 1:54pm says:

Typical Postal :D
Have you killed Gary or got the book only?

+1 vote   media: postal 2
Vikom Aug 25 2012, 1:48am replied:

Used from FJ2 beta.

+1 vote   media: Loadscreens
Vikom Aug 23 2012, 2:40pm says:

Amazing work. Really nice.

+2 votes   media: A piece of the new vegetation
Vikom Aug 9 2012, 3:06am replied:

Bad environment color. I've just changed it.

+1 vote   media: Greetings from Felicia
Vikom Aug 7 2012, 5:12am says:

Looks really amazing.
Incredible particles.

+1 vote   media: Plasma Repeater v2
Vikom Jul 31 2012, 3:57am says:

Nice view.

+1 vote   media: Screenshots
Vikom Jul 20 2012, 1:11pm says:

Another ...well main character.
ps: his surname is an easter egg to one famous main character. Try to discover why...

+1 vote   media: Leo Esclavo
Vikom Jul 19 2012, 1:05pm says:

One of main characters. (Thanks for his name, pvcf)
Sorry for low quality

+1 vote   media: Sam
Vikom Jul 18 2012, 1:52pm replied:

Oh thanks, I'm glad that you enjoyed the gameplay.
Well, interactivity with people: waiter asks you if you want anything, there is a little fight with worker of a door switch and some seeking around guards. Any another ideas of interactivity?
Level interactivity? What do you mean with this? Possiblity of buying can of cola or flushing toilet?

+1 vote   media: Skyscraper
Vikom Jul 18 2012, 3:17am replied:

This is unarmed level where you must seek around guards and ****** workers with wrenches. Do you think it could be interesting or borring?

+1 vote   media: Skyscraper
Vikom Jul 13 2012, 4:02pm replied:

And how about race? You were posting many posts here about it and now I've almost forgot about it.

+1 vote   media: diner front outside
Vikom Jul 13 2012, 3:36pm replied:

I don't laugh. That's great. Now you can create missions like "The target lives in a corner of Beach Street and Treeless Ave. Heat him up!" and don't set target on radar.

+1 vote   media: diner front outside
Vikom Jul 13 2012, 12:09pm says:

Wow looks nice.
Could you tell me address? :D

+1 vote   media: diner front outside
Vikom Jun 23 2012, 1:22am replied:

Why not? Thanks!

+1 vote   media: Interrogation room
Vikom Jun 22 2012, 8:59am replied:

Thanks. I work on it almost every day in present.
PS any idea of name for negro who is arrested with the hero? He will be quite important character in the story.

+1 vote   media: Interrogation room
Vikom May 26 2012, 2:27am replied:

They don't need flashlight because they have heat vision + I think it looks more interesting in darkness.
But why not? There are some "problems" with generator because 5 minutes before this action hero had to restart main generator.
So it can die again and there could be fight in total darkness with enemies without KS and heat vision.

+1 vote   media: M3 gameplay
Vikom May 20 2012, 7:42am says:


+2 votes   media: Refresh time!
Vikom May 17 2012, 1:01pm says:

PS: sorry for the terrible quality, I've took this photo by my cell phone.

+1 vote   media: Past Attacks in magazine
Vikom May 9 2012, 10:14am says:

Great work man!

+1 vote   media: Arm model for the new weapon rig
Vikom Apr 30 2012, 1:43pm replied:

He grabbed helicopter.

+1 vote   media: Action scene
Vikom Apr 23 2012, 7:48am says:

This minimap looks much better than in Crysis!

+2 votes   media: Bye bye boring compass, welcome minimap :D
Vikom Apr 21 2012, 3:53am replied:

Wow looks very good.
PS this will be racing level where you must win money?

+1 vote   media: pitstop
Vikom Apr 9 2012, 9:53am replied:

I'm not doing big city level because:
A) I'm not skilled in creating city environment.
B) I'm usually doing it on my netbook and it is very weak. (I must turn terrain invisible because there are laggs when It's on.

+1 vote   media: Prison showers2
Vikom Apr 5 2012, 3:44am replied:

Oh thanks. It's always nice to read possitive comments.

+1 vote   media: Prison
Vikom Mar 17 2012, 4:57am replied:

Looks really amazing.
Maybe you should to try to make something like "Far Theft Auto"

+2 votes   media: opcl lvl recruiting veryhighquality
Vikom Mar 5 2012, 3:29am replied:

I'm trying to work on White Silla as hard as I can.

+1 vote   media: White Silla Research Facility presentation video
Vikom Feb 24 2012, 2:02am says:

Nice! Tank in Far Cry. At last!

+1 vote   media: tank driving
Vikom Feb 12 2012, 5:21am says:

There are no bugs now? Nice

+2 votes   article: Mod Progress News - FCAM
Vikom Feb 1 2012, 6:04am says:

...Pay per day: 1000L (There was pound. Maybie font incompatibility.)

+1 vote   media: SoPA - Soldiers of Proud Amir
Vikom Jan 18 2012, 1:26pm says:

Mod update. At last!

Looks interesting.
Is there a black hole above the church?

+1 vote   media: My first concept art
Vikom Jan 18 2012, 2:54am replied:

This is how it looks when you "read the sound" in RX-SSTV programe. (You can try it. It really works but you must download it anywhere)

+1 vote   media: White Silla SSTV1 result
Vikom Jan 16 2012, 2:50pm says:

Post a comment here if you portray it please.

+1 vote   media: First SSTV message by White Silla
Vikom Jan 15 2012, 9:41am says:

DAMN!! Sorry for that. :(

+1 vote   media: Flat
Vikom Jan 12 2012, 2:43pm says:


Ehm. Player can see own legs? Nice!
I hated invisible legs when I was playing FPSs before.

+2 votes   media: water drops and waves on watersurfaces
Vikom Jan 8 2012, 10:03am says:

Je skvělé tady vidět pouze český, vývojářský tým.

+1 vote   group: FiolaSoft Studio
Vikom Jan 8 2012, 8:41am replied:

Overall your mod looks really amazing. I love openworld games and I had a similiar idea like you but I am not skilled very much and I thought that it is impossible in CryEngine.
Good luck and I really hope that you'll complete it.

+1 vote   media: devkid_base
Vikom Jan 7 2012, 3:47am says:

"It looks like in real" I thought when I saw it for the first time.

+1 vote   media: devkid_base
Vikom Jan 2 2012, 2:45am says:

Nice skybox.

+1 vote   media: devkid_base_dsrt_night
Vikom Dec 10 2011, 2:35pm replied:


+1 vote   media: Assault level
Vikom Dec 9 2011, 2:47pm replied:


Far Cry has still amazing graphic.

+2 votes   media: Assault level
Vikom Dec 5 2011, 4:01am says:

Nice HUD.

+2 votes   media: MusicSystem Test#1
Vikom Nov 29 2011, 8:41am says:

I am not able to create good looking level with theese corner houses and you create amazing looking level.

p.s. Is there a person carrying a bag next to the sign?

+1 vote   media: city level
Vikom Oct 4 2011, 8:55am says:

How did you make player's shadow?

+1 vote   media: attachable frogmines
Vikom Sep 12 2011, 11:22am says:

Will be CryPack5 relased soon?

+1 vote   media: Crypack5_modelset Berliner Mauer
Vikom Sep 12 2011, 11:18am replied:

Hehe really funny but you have true.

Ehm but this mod looks interesting.

p.s. is it sigleplayer or multiplayer mod?

+1 vote   mod: Map Wreck
Vikom Sep 10 2011, 1:48am says:


+1 vote   media: Urban Building by flameknight7
Vikom Aug 31 2011, 5:04am says:

I love Pat & Mat

+3 votes   article: Pat & Mat on Desura!
Vikom Aug 28 2011, 11:19am says:

Nice model

+1 vote   media: Sword nr III
Vikom Aug 20 2011, 1:28pm says:


+1 vote   media: screenshots
Vikom Jul 25 2011, 4:05am replied:

Thank you for betatesting because I know this level very well and I know where to go.
I ll send repaired beta soon. (next week)

+2 votes   download: FirstBeta
Vikom Jul 24 2011, 7:57am replied:

Everywhere is darkness and lights are too strong.
Ehm you have right, I ll set em weaker.

About the objective. I don t know. I don t have problem with that.

Look around the building and you will see way to continue.

One more thing. I forgot to upload player script to download so jumping among buildings injuries you but I ve added regeneration (I think) sorry about that.

+2 votes   download: FirstBeta
Vikom Jul 24 2011, 4:04am replied:

Sorry subtitles are in Czech because I want Czech subtitles and English DUbbing and English subtitles and Czech dubbing. I hope You understand. You get objective. You must destroy bas tubes with explosive poison. It is near helicopter. Then you get new objective. The character was born in Czech Republic, so he gets "New message" in Czech "Nová zpráva" but objective is in English.

Thanks 4 comment.

+2 votes   download: FirstBeta
Vikom Jul 22 2011, 12:03pm says:

Very nice Szczekus! Old mutant has got animation pack. (At last)

+2 votes   media: Screwed
Vikom Jul 16 2011, 2:02am replied:

You need it for cutting trees for building your own house maybie. :-D

+1 vote   article: featurelist of this mod
Vikom Jul 15 2011, 3:09pm says:

Nice map

+1 vote   download: mp_bailout
Vikom Jul 15 2011, 2:18am says:

So you can use drugs to trigger slow motion? Good idea. I hope that DEA will not visit you. :-D
Just kidding
I wish good luck to you

+1 vote   media: operation_clearing drug test
Vikom Jun 18 2011, 1:24am says:

Nice water

+2 votes   media: Mod FarCry 2010
Vikom Jun 18 2011, 1:20am says:

To Szczekus: is it better now?

+1 vote   media: DarkCanal
Vikom Jun 10 2011, 5:58am says:

Here are used my signs so not everybody can understand my plans.

+1 vote   media: Plan of old bunker
Vikom Jun 4 2011, 10:32am replied:

I hope I'll complete it.

+3 votes   mod: Past Attacks
Vikom Jun 4 2011, 1:15am says:

Hey we have same friends

+2 votes   member: Wicher
Vikom Apr 26 2011, 7:40am says:

Looks good.

+1 vote   media: Second map flythrough
Vikom Apr 7 2011, 9:58am says:

I'm gonna do mod. It'll be in North America and the main character'll be a Czech member of special secret America's forces. The character'll have special armored suit. Almost everything is only big idea in present. I hope I'll relase demo at least.

+3 votes   member: Vikom
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