I started to work with CryEngine Sandbox seven years ago. (damn, already 7 years?)
I also work with Game Maker.
Oh, that's probably the magic of the screenshot! :D
Man, I love this screenshot, maybe it's just a van on a meadow but I really like it. Looks quite photorealistic.
How many roofs will be accessable? I love roof in games.
I've finally installed GTA IV to try the final version of your amazing mod. I love it, the map seems to be bigger than Liberty City, it's also more interesting for all the interiors.
I think there's only one thing that needs to be improved. You should add some optional car pack of Russian vehicles that would better fit into the map. Honestly, I think it looks quite weird when LCPD cars drive around.
Damn, this looks awesome.
This looks interesting. Good luck!
Would be funny to play as pecari. :D
Ehm, probably not, but it could be a good reference to the Fort level easter egg. (maybe like some kind of bonus?)
Very nice! I like theese steam sewers.
Some wine and my uncnowledge of German speaks... Gute neue Jahr! :D
Very nice. I like all those ruble details and walkways.
Just curious, when will it be out?
Great, I like flying in games.
Nice! Is it flyable? :D
Ok, but what exactly do you mean?
Slow down cars or slow down the game?
For me, the speeds are acceptable. Maybe it's because I'm accustomed to that speed, maybe it's because you're watching it, not playing it.
I might ask my alpha tester.
btw. Do you think it's a bad idea to make a new off topic thread about it on Crymods? I'd like to know their opinions and maybe hire them for alphatest but I don't wanna spam it there with too much off topic stuff.
I really like the view.
Everything is in real speed except scenes:
"buying furniture" (8x)
"internet (Watson, Hiddenpark)" (2x)
"internet (61Scorpion, Mess Autos, Cancer City)" (4x)
All driving and shooting is in original speed.
Full HD: Youtube.com
How about the mill, can it be destroyed? :D
How does this mod carry on? I haven't heard about it for ages.
If it really looks so great, you should record one whole InGame day and release it as a screen saver. :D
I guess, toxic waste or agressive fish?
...or agressive waste? :D
Very nice swamp, I'm looking forward to cross it.
How about the fishing? Seems it's a sequence. He gets (for example) one fish every 10 seconds, he gets fish randomly or he gets 2 fish everytime you play the sequence?
BTW, would be nice to play some jazz in background while fishing.
Yeah, very nice. I like the yellow hue of the environment and the fog in the distance.
Further = higher price?
Does the game remember number of fish in your inventory even after changing a level?
It might be interesting to catch fish in the "beach" level and then go to (for example) some kind of "mountains" level and sell them for much higher price because there's no sea in the level.
Now it sounds much better, my first idea was a guy standing on a pier, who promised a different kind of meat meat to player if he caught some fish for him.
Now I like the way you came up with.
He gives you meat after you give him a fish? No hard feelings, that sounds a little silly for me. I'd prefer a possibility to "blend" the fish in a mixer to get a meat in a jar "from it", for example.
Sounds interesting. What do the caught fish do? They're a food or a selling object?
It's just an unimportant detail, but I really like it: the creaking of the bridge. Seems I understimate sounds in my developments.
A searching for diamonds? Sounds interesting, I hope player get a good reward for it. For example letter scraps from GTA V sound quite meaningless for me; to solve a mystery is nice but player gets nothing but a short mission.
Anyway, how about searching for pearls under the sea too? :D
You wanna make it so complex? :D
I was just thinking about 10 spawners/relocate TagPoints (7 for mercs, 3 for workers) and all of them catch any AI anchor.
I'd make the camp's operation "temporarily reinforced" when he leaves and fully reinforced when a specific time passes and player is away.
"temporarily reinforced" I'd spawn some "external" guards (+ survivors) and workers who fix the camp's damage. Then while it's (for example) midnight and player is away, the "external" people disappear and the camp turns into state as before attack.
Looks like in real.
Wait, the Pripyat is a "child mod" of the OPCL? I though it is something like a bonus mission.
Come on! Don't keep like an idiot.
Firstly, there's always English in this mod. There's English voice acting and if there's not English heard, there are English subtitles. If you want English subtitles for all the time, you can download a patch that adds English subtitles for whole gameplay.
Secondly, if you don't know what to do, you're probably mental retarded, everyone who played it so far, understood what to do in my mod.
Finally, what have you done? A game? Mod? A video at least? I guess you type gross reviews only.
You should firstly try to create anything and then comment other's work.
Amazing result, as always. Looks quite scary.
I really like the heat effect that bends the light.
I like it, especially the last image.
Ok, nevermind. I though you've mentioned something about it on Crymods.
Nuclear Power Plant
Very nice, I like those background hills.
How about access into the NPP? ;)
Aww, I almost forgotten this map. I remember when I've tried it out (on my birthday :D)
It's a pity there are so many problems with that. That would be an awesome bonus level, I think.
I meant the iron sight aiming. That looks a bit weird when you don't aim in theese gameplays.
Not bad, I like the action.
How about a walkman player? In reality that would be a bit weird but if you could be able to buy some tapes with songs that you could be able to play during gameplay... I quite enjoyed it, when I was fighting aliens in SR4 while listening to Ride Of The Valkyries for example. I think that could make the action really epic in OPCL.
When will you finish the new aiming?
PS: he got killed three times a moment at around 2:14, Godmode got from 4 to 7. :D
Nice, seems the heli even seems that it's not too hard to control.
Anyway, awesome water shader.
No problem, always glad to help. :)
Why not? :D
All those screenshots look great. They look very realistic.
That's amazing, that a new model pack sometimes makes you to add some places that you didn't plan, isn't it?
I'd also like to thank you for tracking my mod. You helped me to cross a border of 13 watchers.
Sure but later, now I should finish streets there. It's less finished than it looks.
Not a bad idea. I just before wanted to change this building's shader to some gloss shader before but the roof looked like wet.
Good idea now I could "kill two flies with one hit" (as we say here)
Great job, man!
I like the sewer steam.
I'm sure I'll find some time to play this when this will be released.
How about gameplay, story...?
This is the best Far Cry mod, when you look at that.
For example Matto 4 or TDS are fine, but no real innovation. Maybe some new objects, good story... But not amazing stuff like day/night change, vehicle radio, changing weather...
It seems you've made 10of10 points review of Past Attacks. Thank you for that. You've made my day better. :)
I forgot for them before taking thit image. I've just bagan to place them.
Anyway how do you do that with night windows? I use dynamic lights but I think it's not a good way.
I've reloaded original environment settings for this image.
I wasn't thinking about that before but it is lighter usually I think.
Does the snow material change driving? You know, worse breaking, slower acceleration...
I prefer map weapon or player's knowledge of terrain.
Do you mean "map weapon"? I haven't tried it yet. The "map weapon"'s map will be better, more detailed...
I have the forum thread in my mind, I don't work with the XP PC often, I'll try it next weekend. The other stuff I'll try this weekend, I'll not have too much free time sooner. I've just only remembered that I want to post the uncompleted map preview.
I was thinking about that. There is a way to achive rotating of a group of object without using sequence?
I haven't hear about TDS2 for a long time. For how many percent do you think it is done? 75%?
Cheers Cheers XD
Thanks for that. I'm interested if I done it. The map is 4% completed (I guess) and I don't have too much time...
This mod looks amazing! I really hope you'll complete it.
A bulldozer in Far Cry...
That's a great idea. Will it be important vehicle in the game, or just for fun?
How have you solved the belts? Invisible wheels or something else?
Have you got any idea about interactive Bucket-Wheel Excavator? I don't mean fully controled and animated, but only the wheel for example.
That would be amazing wrecking and killing machine maybe...
...and what about crane with wrecking ball, car crusher, jackhammer weapon...?
Anyway good job!
That's fine you added bike and skateboard.
-OK, I'll change it.
I envy your mapping skills. I'm not able to make as good street/city as you.
How is it with skybox during day/night cycle? It changes texture completly or color only?
They have printed a screenshot (the biggest image) and an short article (the gray article) about Past Attacks in the most readed video games magazine ("SCORE") in the Czech Republic.
Send me link too.
What do you mean that is difficult?
Hey man you were working on PC games "GOTCHA!" and "Emergency 3"?
Man that sounds amazing. I love GTA.
Is it still Far Cry? It looks like different game.
No, this level will be only inside this building because I usualy make maps on old PC and this building has 12 lofts + I have a few problems with portals. But it is a good idea. I'll try to make a level with many interiors.
Of my city?
Do you mean game or real?
Well it is true because i had an ispiration in one building but it looks much diferent.
Thanks for tip. I had this idea too but I forgot to do it.
I wish you good luck because KT looks very interesting.
Everybody ho wants can help me. (levels, textures, models, scripts, ideas...) If you help me, you get extra info.
Relase demo, please. It looks better than MW.
North Pakistan. Heh, Heh