I started to work with CryEngine Sandbox seven years ago. (damn, already 7 years?) I also work with Game Maker.

Comment History  (0 - 30 of 433)
Vikom Mar 2 2015, 10:51am replied:

Oh, that's probably the magic of the screenshot! :D

+2 votes   media: testmap
Vikom Mar 2 2015, 5:22am says:

Man, I love this screenshot, maybe it's just a van on a meadow but I really like it. Looks quite photorealistic.

+2 votes   media: testmap
Vikom Feb 28 2015, 1:19pm replied:

How many roofs will be accessable? I love roof in games.

+2 votes   media: some new models
Vikom Feb 21 2015, 7:58am says:

I've finally installed GTA IV to try the final version of your amazing mod. I love it, the map seems to be bigger than Liberty City, it's also more interesting for all the interiors.
I think there's only one thing that needs to be improved. You should add some optional car pack of Russian vehicles that would better fit into the map. Honestly, I think it looks quite weird when LCPD cars drive around.

+1 vote   mod: United Russian Mod - Criminal Russia IV
Vikom Feb 19 2015, 8:12am says:

Damn, this looks awesome.

+2 votes   media: AQP City Beta Map - The Unreal Engine 4 power!
Vikom Feb 15 2015, 12:51pm says:

This looks interesting. Good luck!

+1 vote   game: Police Life Simulator
Vikom Jan 12 2015, 2:01am replied:

Would be funny to play as pecari. :D
Ehm, probably not, but it could be a good reference to the Fort level easter egg. (maybe like some kind of bonus?)

+1 vote   media: the good old one :)
Vikom Dec 31 2014, 6:45pm says:

Very nice! I like theese steam sewers.
Some wine and my uncnowledge of German speaks... Gute neue Jahr! :D

+2 votes   media: manhole
Vikom Dec 16 2014, 6:21am says:

Very nice. I like all those ruble details and walkways.
Just curious, when will it be out?

+2 votes   media: fabrik multi
Vikom Dec 9 2014, 9:34am replied:

Great, I like flying in games.

+1 vote   media: Over AQP City.
Vikom Dec 8 2014, 3:16am says:

Nice! Is it flyable? :D

+1 vote   media: Over AQP City.
Vikom Dec 7 2014, 4:49am replied:

Ok, but what exactly do you mean?
Slow down cars or slow down the game?
For me, the speeds are acceptable. Maybe it's because I'm accustomed to that speed, maybe it's because you're watching it, not playing it.
I might ask my alpha tester.
btw. Do you think it's a bad idea to make a new off topic thread about it on Crymods? I'd like to know their opinions and maybe hire them for alphatest but I don't wanna spam it there with too much off topic stuff.

+1 vote   media: Razor Sharp - First video preview
Vikom Dec 7 2014, 4:42am says:

I really like the view.

+1 vote   media: flying over AQP - Pre-Alpha part of the Map
Vikom Dec 6 2014, 7:35am replied:

Everything is in real speed except scenes:
"buying furniture" (8x)
"wardrobe" (2x)
"internet (Watson, Hiddenpark)" (2x)
"internet (61Scorpion, Mess Autos, Cancer City)" (4x)
All driving and shooting is in original speed.

+1 vote   media: Razor Sharp - First video preview
Vikom Dec 6 2014, 5:18am says:

Full HD: Youtube.com

+1 vote   media: Razor Sharp - First video preview
Vikom Dec 5 2014, 12:03pm replied:


+1 vote   media: Wind Mill
Vikom Dec 5 2014, 5:11am says:

Nice meadow.
How about the mill, can it be destroyed? :D

+1 vote   media: Wind Mill
Vikom Nov 24 2014, 11:48am says:

How does this mod carry on? I haven't heard about it for ages.

+1 vote   mod: Vice City's Serbian
Vikom Nov 19 2014, 4:38am replied:

If it really looks so great, you should record one whole InGame day and release it as a screen saver. :D

+3 votes   media: lucky shot
Vikom Nov 18 2014, 2:47pm says:

Very nice!

+2 votes   media: lucky shot
Vikom Nov 18 2014, 7:55am replied:

I guess, toxic waste or agressive fish?
...or agressive waste? :D

+2 votes   media: natset4_1
Vikom Nov 17 2014, 3:25pm says:

Very nice swamp, I'm looking forward to cross it.

+3 votes   media: natset4_1
Vikom Nov 17 2014, 11:06am says:

How about the fishing? Seems it's a sequence. He gets (for example) one fish every 10 seconds, he gets fish randomly or he gets 2 fish everytime you play the sequence?
BTW, would be nice to play some jazz in background while fishing.

+1 vote   media: traders hut alpha
Vikom Nov 10 2014, 11:45am says:

Yeah, very nice. I like the yellow hue of the environment and the fog in the distance.

+2 votes   media: generic nature2
Vikom Nov 7 2014, 6:39am replied:

Further = higher price?
Does the game remember number of fish in your inventory even after changing a level?
It might be interesting to catch fish in the "beach" level and then go to (for example) some kind of "mountains" level and sell them for much higher price because there's no sea in the level.

+1 vote   media: fishingactivity
Vikom Nov 6 2014, 3:15pm replied:

Now it sounds much better, my first idea was a guy standing on a pier, who promised a different kind of meat meat to player if he caught some fish for him.
Now I like the way you came up with.

+2 votes   media: fishingactivity
Vikom Nov 6 2014, 2:48pm replied:

He gives you meat after you give him a fish? No hard feelings, that sounds a little silly for me. I'd prefer a possibility to "blend" the fish in a mixer to get a meat in a jar "from it", for example.

+1 vote   media: fishingactivity
Vikom Nov 6 2014, 12:57pm replied:

Sounds interesting. What do the caught fish do? They're a food or a selling object?

+1 vote   media: fishingactivity
Vikom Nov 5 2014, 9:34am says:

It's just an unimportant detail, but I really like it: the creaking of the bridge. Seems I understimate sounds in my developments.
A searching for diamonds? Sounds interesting, I hope player get a good reward for it. For example letter scraps from GTA V sound quite meaningless for me; to solve a mystery is nice but player gets nothing but a short mission.
Anyway, how about searching for pearls under the sea too? :D

+2 votes   media: random scenes walktrough check
Vikom Nov 2 2014, 8:15am replied:

You wanna make it so complex? :D
I was just thinking about 10 spawners/relocate TagPoints (7 for mercs, 3 for workers) and all of them catch any AI anchor.

+1 vote   media: mountains
Vikom Nov 1 2014, 5:39am says:

I'd make the camp's operation "temporarily reinforced" when he leaves and fully reinforced when a specific time passes and player is away.
"temporarily reinforced" I'd spawn some "external" guards (+ survivors) and workers who fix the camp's damage. Then while it's (for example) midnight and player is away, the "external" people disappear and the camp turns into state as before attack.

+3 votes   media: mountains
Vikom Jun 28 2014, 3:26pm says:

Looks like in real.

+3 votes   media: Leveldesign
Vikom Jun 17 2014, 2:07pm says:

Wait, the Pripyat is a "child mod" of the OPCL? I though it is something like a bonus mission.

+2 votes   media: drone test
Vikom May 21 2014, 1:48pm replied:

Come on! Don't keep like an idiot.
Firstly, there's always English in this mod. There's English voice acting and if there's not English heard, there are English subtitles. If you want English subtitles for all the time, you can download a patch that adds English subtitles for whole gameplay.
Secondly, if you don't know what to do, you're probably mental retarded, everyone who played it so far, understood what to do in my mod.
Finally, what have you done? A game? Mod? A video at least? I guess you type gross reviews only.

You should firstly try to create anything and then comment other's work.

+3 votes   download: Past Attacks: Episode One 2.0
Vikom Apr 26 2014, 3:21am says:

Amazing result, as always. Looks quite scary.
I really like the heat effect that bends the light.

+2 votes   media: corridor demonstration
Vikom Apr 22 2014, 7:46am says:

I like it, especially the last image.

+2 votes   media: weather
Vikom Apr 11 2014, 11:05am replied:

Ok, nevermind. I though you've mentioned something about it on Crymods.

+1 vote   media: pripyat
Vikom Apr 11 2014, 8:47am replied:

Nuclear Power Plant

+1 vote   media: pripyat
Vikom Apr 11 2014, 6:55am says:

Very nice, I like those background hills.
How about access into the NPP? ;)

+1 vote   media: pripyat
Vikom Mar 15 2014, 4:02pm says:

Aww, I almost forgotten this map. I remember when I've tried it out (on my birthday :D)
It's a pity there are so many problems with that. That would be an awesome bonus level, I think.

+1 vote   media: pripyat
Vikom Jan 2 2014, 8:59am replied:

I meant the iron sight aiming. That looks a bit weird when you don't aim in theese gameplays.

+2 votes   media: music system
Vikom Jan 2 2014, 4:48am says:

Not bad, I like the action.
How about a walkman player? In reality that would be a bit weird but if you could be able to buy some tapes with songs that you could be able to play during gameplay... I quite enjoyed it, when I was fighting aliens in SR4 while listening to Ride Of The Valkyries for example. I think that could make the action really epic in OPCL.
When will you finish the new aiming?
PS: he got killed three times a moment at around 2:14, Godmode got from 4 to 7. :D

+2 votes   media: music system
Vikom Dec 9 2013, 3:50am says:

Nice, seems the heli even seems that it's not too hard to control.
Anyway, awesome water shader.

+3 votes   media: singleseater
Vikom Oct 1 2013, 10:42am replied:

No problem, always glad to help. :)

+2 votes   member: Vikom
Vikom Sep 18 2013, 12:51am says:

Looks great

+4 votes   media: goldmine outside environment
Vikom Aug 23 2013, 4:03am replied:

Why not? :D

+1 vote   media: Train station
Vikom Aug 22 2013, 8:21am says:

Looks good.

+2 votes   media: Far Cry UB gameplay 2
Vikom Jul 12 2013, 2:13am says:

All those screenshots look great. They look very realistic.

+3 votes   media: natural
Vikom Jun 28 2013, 6:55am says:

Looks great.
That's amazing, that a new model pack sometimes makes you to add some places that you didn't plan, isn't it?

+2 votes   media: area finished
Vikom Jun 15 2013, 6:38pm says:

I'd also like to thank you for tracking my mod. You helped me to cross a border of 13 watchers.

+1 vote   member: C@SH
Vikom May 31 2013, 11:48am says:

Sure but later, now I should finish streets there. It's less finished than it looks.

+1 vote   media: Expanding Korovo
Vikom May 12 2013, 12:15pm replied:

...who's there?

+1 vote   media: Amazing trailer
Vikom May 8 2013, 4:28pm replied:


+1 vote   media: Korovo at night
Vikom May 8 2013, 4:26pm replied:

Not a bad idea. I just before wanted to change this building's shader to some gloss shader before but the roof looked like wet.
Good idea now I could "kill two flies with one hit" (as we say here)

+1 vote   media: Roof
Vikom Mar 19 2013, 4:36pm says:

Great job, man!

+2 votes   media: Testing landscape countryside.
Vikom Mar 17 2013, 3:09pm says:

Good work

+1 vote   media: Main Character remake
Vikom Jan 14 2013, 8:56am says:

Looks good.
I like the sewer steam.

+1 vote   media: city at night
Vikom Jan 12 2013, 3:26pm says:

I'm sure I'll find some time to play this when this will be released.
How about gameplay, story...?

+1 vote   media: New rocket launcher, and sniper rifle
Vikom Dec 20 2012, 5:02pm replied:

This is the best Far Cry mod, when you look at that.
For example Matto 4 or TDS are fine, but no real innovation. Maybe some new objects, good story... But not amazing stuff like day/night change, vehicle radio, changing weather...

+4 votes   media: opcl lvl snow video 2
Vikom Dec 2 2012, 3:48pm says:

It seems you've made 10of10 points review of Past Attacks. Thank you for that. You've made my day better. :)

+2 votes   member: Shing
Vikom Dec 2 2012, 4:19am replied:

I forgot for them before taking thit image. I've just bagan to place them.
Anyway how do you do that with night windows? I use dynamic lights but I think it's not a good way.

+1 vote   media: Another town
Vikom Dec 1 2012, 4:24pm replied:

I've reloaded original environment settings for this image.
I wasn't thinking about that before but it is lighter usually I think.

+1 vote   media: Another town
Vikom Nov 27 2012, 4:31pm says:

Does the snow material change driving? You know, worse breaking, slower acceleration...

+2 votes   media: opcl_lvl_snow_collage
Vikom Nov 14 2012, 6:43am replied:

I prefer map weapon or player's knowledge of terrain.

+1 vote   media: Map (Texture preview)
Vikom Nov 13 2012, 12:06pm says:

Do you mean "map weapon"? I haven't tried it yet. The "map weapon"'s map will be better, more detailed...
I have the forum thread in my mind, I don't work with the XP PC often, I'll try it next weekend. The other stuff I'll try this weekend, I'll not have too much free time sooner. I've just only remembered that I want to post the uncompleted map preview.

+1 vote   media: Map (Texture preview)
Vikom Nov 5 2012, 4:53pm replied:

I was thinking about that. There is a way to achive rotating of a group of object without using sequence?

+1 vote   media: Ferris Wheel
Vikom Nov 4 2012, 10:14am replied:

I haven't hear about TDS2 for a long time. For how many percent do you think it is done? 75%?
Cheers Cheers XD

+1 vote   download: FCAM (FarCry Addon Mod) 1.99
Vikom Oct 27 2012, 2:01pm replied:

Thanks for that. I'm interested if I done it. The map is 4% completed (I guess) and I don't have too much time...

+1 vote   media: Arrival to Krasnogorsk
Vikom Oct 14 2012, 10:56am says:

This mod looks amazing! I really hope you'll complete it.

+2 votes   mod: Crysis-Mod
Vikom Sep 28 2012, 11:56am replied:

Fine, thanks.

+2 votes   media: Russian port town
Vikom Sep 28 2012, 4:16am says:

Looks amazing

+2 votes   media: FarCry 2010 Level Research 0.16.21
Vikom Sep 12 2012, 6:47am says:

A bulldozer in Far Cry...
That's a great idea. Will it be important vehicle in the game, or just for fun?
How have you solved the belts? Invisible wheels or something else?

Have you got any idea about interactive Bucket-Wheel Excavator? I don't mean fully controled and animated, but only the wheel for example.
That would be amazing wrecking and killing machine maybe...
...and what about crane with wrecking ball, car crusher, jackhammer weapon...?
Anyway good job!

+1 vote   media: bulldozer
Vikom Sep 8 2012, 3:21am says:

That's fine you added bike and skateboard.

+1 vote   media: wheels now spinning, steering and damping
Vikom Aug 14 2012, 8:13am says:

-Damned copyrights.
-OK, I'll change it.

+1 vote   media: Car/Heli chase
Vikom Jul 15 2012, 1:59pm says:

I envy your mapping skills. I'm not able to make as good street/city as you.
How is it with skybox during day/night cycle? It changes texture completly or color only?

+2 votes   media: opcl lvl recruiting citystuff
Vikom May 18 2012, 10:56am replied:

They have printed a screenshot (the biggest image) and an short article (the gray article) about Past Attacks in the most readed video games magazine ("SCORE") in the Czech Republic.

+3 votes   media: Past Attacks in magazine
Vikom May 6 2012, 9:09am replied:

Send me link too.

+1 vote   media: opcl lvl recruiting ocean view bridge/airport
Vikom May 1 2012, 1:27am replied:

What do you mean that is difficult?
The sequence?

+1 vote   media: Action scene
Vikom Apr 9 2012, 11:35am replied: +1 vote   media: First SSTV message by White Silla
Vikom Mar 20 2012, 12:11pm says:

Hey man you were working on PC games "GOTCHA!" and "Emergency 3"?

+3 votes   member: pvcf
Vikom Mar 18 2012, 11:16am replied:

Man that sounds amazing. I love GTA.

+2 votes   media: opcl lvl recruiting veryhighquality
Vikom Mar 16 2012, 10:55am says:

Is it still Far Cry? It looks like different game.

+2 votes   media: in the city , night, very high quality
Vikom Jan 18 2012, 9:34am replied:

No, this level will be only inside this building because I usualy make maps on old PC and this building has 12 lofts + I have a few problems with portals. But it is a good idea. I'll try to make a level with many interiors.

+1 vote   media: Flat
Vikom Jan 16 2012, 11:12am says:

Of my city?
Do you mean game or real?

Well it is true because i had an ispiration in one building but it looks much diferent.

+1 vote   media: Flat
Vikom Jan 16 2012, 10:10am says:

Thanks for tip. I had this idea too but I forgot to do it.

+1 vote   media: Flat
Vikom Dec 1 2011, 3:13am says:

I wish you good luck because KT looks very interesting.

+1 vote   article: Info/Recruiting
Vikom Jul 10 2011, 9:14am says:


+1 vote   article: Update #7!
Vikom Jun 4 2011, 10:34am says:

Everybody ho wants can help me. (levels, textures, models, scripts, ideas...) If you help me, you get extra info.

+3 votes   mod: Past Attacks
Vikom Apr 26 2011, 7:42am says:

Relase demo, please. It looks better than MW.

+3 votes   media: Pure action gameplay
Vikom Apr 13 2011, 7:16am says:

North Pakistan. Heh, Heh

+6 votes   media: Europe in near future
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