I started to work with CryEngine Sandbox eight years ago. (damn, already 9 years?) I also work with Game Maker.

Comment History  (0 - 30 of 548)
Vikom
Vikom @ Far Cry: Syphon Filter Mod

Thank you! I almost called it a day but your comment made me come back and carry on. After reading this, I've finished the Base Escape level.

Good karma+1 vote
Vikom
Vikom @ Razor Sharp - Day/Night cycle

Yeah, that will be a real fun. Also, since the skybox is still quite close, I found out that it looks bad when sky has any clouds or other stuff on it, I don't know if it will even look good with sun.
When there will be sun or other solution, I'll surely show it here.

Good karma+1 vote
Vikom
Vikom @ Razor Sharp: Main square

Most of the 3d stuff are just geometry bodies. As you can see, the "park" lamps reduce number of the bodies. The closest ones are made by 3 cones and 2 cylinders, the distant ones are just 1 c & 1 c. Trees are made by a cone and an ellipsoid, the distance reduces sides of those bodies and the most distant ones switch into billboard. All those buildings are LOD's too. Normally, you would see a detailed texture with transparent windows and a different texture for the 0th floor.
Originally I also was pre-loading those textures while entering the level. Since the map is divided itno smaller "map blocks" and you can freely travel among them, the freezes would still be annoying.
Now a tile of terrain (map block have 100 terrain tiles) load it's texture when you approach it and then it doesn't disappear until you leave the level. Now there's sometimes a micro freeze (I have problems to spot them) and that's all. Always before the freezes were actually ruining the gameplay. Never more!

Good karma+1 vote
Vikom
Vikom @ wip

Heavy WiP? I think there's nothing to improve. Maybe only the H's edges, they look unrealistically sharp in comparation with everything else.

Good karma+2 votes
Vikom
Vikom @ old_cinema_corridor2

I'm wondering, it's just a random cinema or it's inspired by Pripyat's cinema?

Good karma+1 vote
Vikom
Vikom @ Better than Sim City

No, just trying a little different way of loading map.
Originally there were small map blocks with translations among them. Now I'm trying to make bigger map blocks like this one and making load only part of the block's objects.

Good karma+2 votes
Vikom
Vikom @ UC

I wanted to pull one of those silly jokes like "It looks like rendered video" but I'll avoid it. I like all of the image. The blurry effect, all those machines, those bloody decals, the hand, the texture of floor...

Good karma+3 votes
Vikom
Vikom @ Sandbox 2 Screenshot - Trackview Editor

Absolutely same as CryEngine 1. :D

Good karma+5 votes
Vikom
Vikom @ Raptor team is ready...

Nice!

Good karma+3 votes
Vikom
Vikom @ Far Cry: Syphon Filter Mod

Also thank you for permitting me to use it in this mod.

Good karma+1 vote
Vikom
Vikom @ reworks, reworks, and...reworks!

Awesome change. I admire your work, I wouldn't have patience for that.

Good karma+4 votes
Vikom
Vikom @ Wep deactivate

Dynamic fire? Aww, I wonder how incredible it would be if they had enough time.

Good karma+1 vote
Vikom
Vikom @ Wep deactivate

I know. What do you think that could be the reason of their absence in gameplay? Faster changing weapons? I see no other reason 'cause it really looks much better with them.

Good karma+1 vote
Vikom
Vikom @ Wep deactivate

Very nice, I didn't expect that this short animation could make such difference.

Good karma+1 vote
Vikom
Vikom @ Customization

Very nice, it's good to have a choice.
What can I imagine behind "minimap background"?

Good karma+1 vote
Vikom
Vikom @ audition

You say the mod is set in 80's, right?
Would be funny if you put a reskinned Merc Cover with Jack's head and golden hair, who considers Jack as a man he want's to be like. :D

Good karma+1 vote
Vikom
Vikom @ audition

Looks good. Will be funny to keep Jack in trouble.

Good karma+1 vote
Vikom
Vikom @ Why there is no progress?

After six vain months of trying to get a permission by Eidetic/BEND studio to work on this, I definitely won't use any original resources like sounds or textures. As I've mentioned in main info, this is not a 100% remake.
Anton Girdeux is a problem for me, there's no good working flamethrower in FC and the tank on his back also sounds like a problem for me. Anyway, I'll surely won't skip him and I'll try to make the best possible solution.
Damn, he's even more popular than I thought: Deviantart.com

Good karma+1 vote
Vikom
Vikom @ great exciting news

You should make it as in mobile games. Let player play for just a limited time and then let him wait or pay for skipping the pause.

Good karma+2 votes
Vikom
Vikom @ great exciting news

Now I'm really looking forward to it.

Good karma+2 votes
Vikom
Vikom @ Razor Sharp - New graphics

Damn, that screenshot is really old. And, in fact, it's a different game. Last summer I've restarted the development because I made too many beginner's mistakes in the old game. Also, that's why I decided for a real 3d.
I'm not using real bones, I've just given changeable coordinates for both hands and elbows, so they can be in any lenght and any direction I want. Legs have only one changeable coordinate, so they always keep their feet on ground.
There are only two faces yet and they will be changed.
Particles and cars are still WiP. For example, cars don't even have front wheels yet.

Good karma+1 vote
Vikom
Vikom @ Zombies on a Plane

Do I see immproved graphics and new game modes?

Good karma+1 vote
Vikom
Vikom @ New icons and layout test

Damn, that looks good.

Good karma+1 vote
Vikom
Vikom @ New icons and layout test

I see no health/armor/stamina bars. Will it be done as in KT?

Good karma+2 votes
Vikom
Vikom @ Nuclear Cataclysm - Gameplay Trailer

Damn, this looks good.

Good karma+3 votes
Vikom
Vikom @ vidcap abandoned hut fake hdr

How will the quest look like?
I mean, you found an ad about lost bike in an abandoned hut. How will look the end of the quest like?
Will the original owner be present? Will the bike disappear then or you'll be able to "steal" it for personal use?
In Just Cause 3, for example, you save some prisoners but as long as the quest is done, there's no penalty for killing them. That gives no sense.

Good karma+1 vote
Vikom
Vikom @ PA EP2 - unfinished map

The file isn't even from my HDD. A month ago I tried to download the file from a link to Mega(upload) I've posted to EP2's Crymods thread. Surprisingly the file was still there.

Good karma+2 votes
Vikom
Vikom @ PA EP2 - unfinished map

I had removed the vegetation for performance reasons. I used to have about 20 FPS in some locations. One half of HardFord was laggy, other one was smooth.
I just released it to "save it" and let everyone try it, if they were looking forward to it.
There's no chance of me carrying on the development.

Good karma+2 votes
Vikom
Vikom @ Comment on SturmMOD@DerStandard

I think that's no surprise. Your mod is quite unique among other FC mods.

Good karma+2 votes
Vikom
Vikom @ Minimap Mod

While watching the recent gameplay, I got an idea about different colors of player's marker. Same as enemies...when player is safe, his color is green, in danger - orange, in direct danger - red.
I think it could be an elegant solution and also, it would passively force player to look at the minimap more often. :D

Good karma+3 votes
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