I started to work with CryEngine Sandbox eight years ago. (damn, already 9 years?)
I also work with Game Maker.
Nice to see your work here.
Now I got a burek related idea. :D (no fear, not removing it)
That would be a waste of a special character's potential if I didn't do that. :D
Btw, this is the reason why I'm not talking about the translation right now. First, I wanna have all texts inGame, then there's time to have them translated.
If you're wondering why there's no activity last time, it's because I got a flu, so I have no energy to carry on right now.
Damn, they're even more similar, than I expected.
I don't mean Bosnian, since you say it's your native language, I have no doubt. I meant the Serbian and Croatian. I don't know how much you speak them.
(for example, I understand Slovak very well but I can't use it by myself)
If you manage to translate it correctly for at least 90%, I'll be happy. If not, I'll contact a Serbian and Croatian (maybe tnlgg)
Thank you, I'm counting on you. Soon, I'll send you the instructions.
The demo will be soon availible to everyone.
That's the one from the text in the snow, right?
OK, I'll replace it with a scarf and maybe I'll add a special character who owns a fox. They could be a possible free addon, if I make a good AI for it.
Honestly, me too. I don't mind the fur industry and the stuff around it. Foxes are beautiful but wearing a corpse of a fox around my neck sounds weird.
But I'll leave it inGame.
He came in mind as one of the first special characters and he wouldn't be complete if the game didn't contain the song.
It's a fox. Does it look like it? If not, I can redraw it.
Really? I though you prefer more complex games. :)
Nice to read that. Now I just need to finish special characters and add lots of new maps (I'll hire some people to help me in order to avoid stereotype) and the game gets finished.
I like this idea but I still like the mountain panorama more.
I never liked working with terrain and it seems you have done it very well.
Nice! I haven't heard about your game for ages.
I forgot there's health to 255, forget the 25%, let's talk about the 100.
How about this:
-- I don't know the lua syntax
-- for every second
if health>100 then health--
if health<100 then health++
Sorry wrongly described, I mean - it keeps your life at 25%, so it can raise or lower your health depending on the current value.
How about a mushroom that slowly raises the health to 25% but also slowly lowers the health to 25% :D
Now you've hit the first idea I had - to make a game that gives you this kind of satisfaction.
This is one of the best looking screenshots I've seen here.
Damn, this looks good!
Maybe I'll try to lower the global saturation a little but I don't want to turn it into the sad place it is now. This photo is a little grayed but as I've seen in most of (I think they were at least 200) photos I've found, the town used to look quite happy.
I have finished the Base Escape level. Now there's no mood to carry on right now. I still don't call it a day, once it will be finished.
Sorry. Anyway that's a good idea, I must make a statue of him. :D
The statue I mean has been moved for some serious reasons to another place and it has also been featured in one famous game. It is located near a same named public building.
Thank you! I almost called it a day but your comment made me come back and carry on. After reading this, I've finished the Base Escape level.
Yeah, that will be a real fun. Also, since the skybox is still quite close, I found out that it looks bad when sky has any clouds or other stuff on it, I don't know if it will even look good with sun.
When there will be sun or other solution, I'll surely show it here.
Most of the 3d stuff are just geometry bodies. As you can see, the "park" lamps reduce number of the bodies. The closest ones are made by 3 cones and 2 cylinders, the distant ones are just 1 c & 1 c. Trees are made by a cone and an ellipsoid, the distance reduces sides of those bodies and the most distant ones switch into billboard. All those buildings are LOD's too. Normally, you would see a detailed texture with transparent windows and a different texture for the 0th floor.
Originally I also was pre-loading those textures while entering the level. Since the map is divided itno smaller "map blocks" and you can freely travel among them, the freezes would still be annoying.
Now a tile of terrain (map block have 100 terrain tiles) load it's texture when you approach it and then it doesn't disappear until you leave the level. Now there's sometimes a micro freeze (I have problems to spot them) and that's all. Always before the freezes were actually ruining the gameplay. Never more!