I started to work with CryEngine Sandbox eight years ago. (damn, already 9 years?)
I also work with Game Maker.
No, just trying a little different way of loading map.
Originally there were small map blocks with translations among them. Now I'm trying to make bigger map blocks like this one and making load only part of the block's objects.
I wanted to pull one of those silly jokes like "It looks like rendered video" but I'll avoid it. I like all of the image. The blurry effect, all those machines, those bloody decals, the hand, the texture of floor...
Absolutely same as CryEngine 1. :D
Also thank you for permitting me to use it in this mod.
Awesome change. I admire your work, I wouldn't have patience for that.
Dynamic fire? Aww, I wonder how incredible it would be if they had enough time.
I know. What do you think that could be the reason of their absence in gameplay? Faster changing weapons? I see no other reason 'cause it really looks much better with them.
Very nice, I didn't expect that this short animation could make such difference.
Very nice, it's good to have a choice.
What can I imagine behind "minimap background"?
You say the mod is set in 80's, right?
Would be funny if you put a reskinned Merc Cover with Jack's head and golden hair, who considers Jack as a man he want's to be like. :D
Looks good. Will be funny to keep Jack in trouble.
After six vain months of trying to get a permission by Eidetic/BEND studio to work on this, I definitely won't use any original resources like sounds or textures. As I've mentioned in main info, this is not a 100% remake.
Anton Girdeux is a problem for me, there's no good working flamethrower in FC and the tank on his back also sounds like a problem for me. Anyway, I'll surely won't skip him and I'll try to make the best possible solution.
Damn, he's even more popular than I thought: Deviantart.com
You should make it as in mobile games. Let player play for just a limited time and then let him wait or pay for skipping the pause.
Now I'm really looking forward to it.
Damn, that screenshot is really old. And, in fact, it's a different game. Last summer I've restarted the development because I made too many beginner's mistakes in the old game. Also, that's why I decided for a real 3d.
I'm not using real bones, I've just given changeable coordinates for both hands and elbows, so they can be in any lenght and any direction I want. Legs have only one changeable coordinate, so they always keep their feet on ground.
There are only two faces yet and they will be changed.
Particles and cars are still WiP. For example, cars don't even have front wheels yet.
Do I see immproved graphics and new game modes?
Damn, that looks good.
I see no health/armor/stamina bars. Will it be done as in KT?
Damn, this looks good.
How will the quest look like?
I mean, you found an ad about lost bike in an abandoned hut. How will look the end of the quest like?
Will the original owner be present? Will the bike disappear then or you'll be able to "steal" it for personal use?
In Just Cause 3, for example, you save some prisoners but as long as the quest is done, there's no penalty for killing them. That gives no sense.
The file isn't even from my HDD. A month ago I tried to download the file from a link to Mega(upload) I've posted to EP2's Crymods thread. Surprisingly the file was still there.
I had removed the vegetation for performance reasons. I used to have about 20 FPS in some locations. One half of HardFord was laggy, other one was smooth.
I just released it to "save it" and let everyone try it, if they were looking forward to it.
There's no chance of me carrying on the development.
I think that's no surprise. Your mod is quite unique among other FC mods.
While watching the recent gameplay, I got an idea about different colors of player's marker. Same as enemies...when player is safe, his color is green, in danger - orange, in direct danger - red.
I think it could be an elegant solution and also, it would passively force player to look at the minimap more often. :D
Damn! This camp gives me many memories.
The map is awesome, I really like it. I'm quite wondering how it looks like in levels like Control.
Nice to hear that!
While watching older videos, I was noticing that and it really was annoying.
Thank you. :D
As I said, I'm taking a long pause to get a determination back and then carry on. That would be a shame if people who are tracking this mod, got disappointed.
For some reason lights don't illuminate everything, I must do some research to get it working. Then there will be more kinds of mobile light sources. Maybe even a burning torch or a candle. :D
0:22 ... 360° No scope! :D
You should try to attach a camera to one of the mercs and watch the scene from eyes of him. I've done it in PA's "free roam" level where you spawn after finishing story and it's quite interesting view.