I started to work with CryEngine Sandbox seven years ago. (damn, already 7 years?) I also work with Game Maker.

Comment History  (0 - 30 of 399)
Vikom
Vikom Oct 17 2014, 1:57am says:

Those look very interesting. I'm looking forward to climb on them.

+4 votes     media: radar
Vikom
Vikom Sep 28 2014, 10:20am replied:

Grab a beer... Grab a beer... Grab a...wait! Why don't you make it possible InGame? :D
How about an "automatic weapon" that refills stamina while "shooting" and adds a moderate yellow blur? ;)

+2 votes     media: wooden support3
Vikom
Vikom Sep 23 2014, 10:24am replied:

Looks good anyway.

0 votes     media: observatory indoor2
Vikom
Vikom Sep 15 2014, 12:48am says:

Amazing! I really like it.

+3 votes     media: AQP City, Heroes also have a Dark Side
Vikom
Vikom Sep 5 2014, 3:49am replied:

Or maybe he could even hide inside the truck. ;)
Maybe in a box or container?

+3 votes     media: short test
Vikom
Vikom Sep 4 2014, 9:11am says:

Do they react anytime they see player or only when he holds a gun?
I got three ideas that might be impossible to reach but it would be cool.
When player holds no weapon, that would be awesome if the guard could come to him and tell him to get out of there (or punch him?)
Or they might throw a rock at him? (in case it can hurt the player)
And the last one, when the gate is closed, they could throw a grenade over it.
Anyway, I like it globally.

+2 votes     media: short test
Vikom
Vikom Aug 29 2014, 2:02pm says:

I voted for "Other"
So, I think the prize should be fame. I mean - reviews in most of gaming magazines/websites/blogs, let's plays, walkthroughts etc.

+1 vote     poll: MOTY Prizes You choose!
Vikom
Vikom Aug 25 2014, 6:23am replied:

Yeah, AI has a cruel sense of humor.
You should make them a revenge with a placeable explosive trigger under the toilet. :D

+2 votes     media: bastard AI
Vikom
Vikom Jul 17 2014, 12:56pm says:

A real life map? Amazing!

+6 votes     article: Started a new project - the map 'Project 2014'
Vikom
Vikom Jun 30 2014, 5:15am replied:

Link doesn't work.

+2 votes     media: puddle
Vikom
Vikom Jun 28 2014, 3:26pm says:

Looks like in real.

+3 votes     media: Leveldesign
Vikom
Vikom Jun 23 2014, 1:08am replied:

What do you mean? The alpha? Earlier you said, you don't have time, so I wasn't thinking exactly about you.
This screenshot was primary posted to show that there really will be InGame internet (which might be quite useful, for example you can buy ammo online at the 61Scorpion eshop); then yes, I let exactly that "Trash opinion" shown.
If anyone's interested in trying it, just send me a PM, I would probably give them the link.
Anyway, I'm just curious, who's the one who gives positive karma to all Razor Sharp screenshots? Marek33, I guess?

+2 votes     media: Razor Sharp: Fourth screenshot - InGame internet
Vikom
Vikom Jun 17 2014, 2:07pm says:

Wait, the Pripyat is a "child mod" of the OPCL? I though it is something like a bonus mission.

+2 votes     media: drone test
Vikom
Vikom Jun 7 2014, 4:26pm replied:

No problem

+2 votes     media: Razor Sharp: The very first screenshot
Vikom
Vikom Jun 7 2014, 7:36am replied:

Yes, the "core" of the game will be this GTA like level.
But then there will be many different missions. (Rambo styled, stealth, I'll try to make some strategy missions and maybe even DOOM styled 3d missions) I really don't want to make another idealess GTA clone.
If you want, I can send you link to current alpha version.

+2 votes     media: Razor Sharp: The very first screenshot
Vikom
Vikom May 31 2014, 11:03am says:

Looks incredibly awesome. I have no words to describe it. Simply amazing.

+2 votes     media: small natural peek
Vikom
Vikom May 21 2014, 1:48pm replied:

Come on! Don't keep like an idiot.
Firstly, there's always English in this mod. There's English voice acting and if there's not English heard, there are English subtitles. If you want English subtitles for all the time, you can download a patch that adds English subtitles for whole gameplay.
Secondly, if you don't know what to do, you're probably mental retarded, everyone who played it so far, understood what to do in my mod.
Finally, what have you done? A game? Mod? A video at least? I guess you type gross reviews only.

You should firstly try to create anything and then comment other's work.

+2 votes     download: Past Attacks: Episode One 2.0
Vikom
Vikom May 11 2014, 12:11pm replied:

Why don't you simply release the part of mod that is done.
Or this level at least: Moddb.com
I was really looking forward to it. (especially this level)

+2 votes     mod: Killing Time
Vikom
Vikom Apr 26 2014, 1:14pm says:

I'm glad the map is useful for you.

+1 vote     media: Happy birthday, Mr Shakespeare! :)
Vikom
Vikom Apr 26 2014, 3:21am says:

Amazing result, as always. Looks quite scary.
I really like the heat effect that bends the light.

+2 votes     media: corridor demonstration
Vikom
Vikom Apr 22 2014, 7:46am says:

I like it, especially the last image.

+2 votes     media: weather
Vikom
Vikom Apr 20 2014, 12:28pm says:

I really like it but I'm a bit afraid about the difficulty.

+1 vote     article: Pripyat real gameplay
Vikom
Vikom Apr 19 2014, 3:26am replied:

Video?

+2 votes     media: pripyat
Vikom
Vikom Apr 13 2014, 1:08pm replied:

The texture looks very smooth and unpixelated for me. Maybe I just forgotten how max details look like.

+1 vote     media: Ending.
Vikom
Vikom Apr 13 2014, 11:36am says:

The M4 looks great. HD texture?

+1 vote     media: Ending.
Vikom
Vikom Apr 11 2014, 11:05am replied:

Ok, nevermind. I though you've mentioned something about it on Crymods.

+1 vote     media: pripyat
Vikom
Vikom Apr 11 2014, 8:47am replied:

Nuclear Power Plant

+1 vote     media: pripyat
Vikom
Vikom Apr 11 2014, 6:55am says:

Very nice, I like those background hills.
How about access into the NPP? ;)

+1 vote     media: pripyat
Vikom
Vikom Apr 2 2014, 8:17am says:

Very nice.
I didn't think that it could look so much good. Great job!

+1 vote     media: pripyat at night with guests
Vikom
Vikom Mar 31 2014, 8:13am replied:

Exactly, same here.

+5 votes     poll: Which engine would you choose for your next game:
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