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Comment History  (0 - 30 of 243)
Varulv
Varulv - - 243 comments @ Screen Shots for the mod

WTF shields? :o

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Warsword Conquest

I got 6 GB RAM and no problem with moving around map, cities or other areas. My graphic's setting is medium at options for bigger battles and smoother gameplay. Textures 30%

Graphic is not important in my honest opinion. I play for a gameplay and for a story-line. If there's no story-line in game, then I judge only the gameplay and not the graphic.

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Warsword Conquest

FOR THE EMPIRE!

Good karma+2 votes
Varulv
Varulv - - 243 comments @ War Legacy 0.52

GHOST RIDER!!! <3

Good karma+2 votes
Varulv
Varulv - - 243 comments @ Narnia The Golden Age

If I can suggest, we can use Minotaur's model from Chronicles Of Might And Magic mod. This mod is still in development by a polish group of modders. I know personally some of them and I'm sure they would agree ;)

Good karma+2 votes
Varulv
Varulv - - 243 comments @ We are Recruiting

I cannot make good textures (I use only paint and gimp xD)...

... but me and my friend are good at models, we are doing everything with low-medium poly systems because we don't want to make 18 thousands-poly sword or anything like that. The more poly, the higher graphic and the strongest PC required. Our PCs are just average, well.

I don't have a lot of free time because I study every day and night but I can spare two days per week to make for you some awesome models. I have read all the Narnia's Books so I know the universe very well. PM me if you want to see some of my art ;3

Good karma+2 votes
Varulv
Varulv - - 243 comments @ Clone Wars Conquest Demo Version 1.1

Update:

Proud to say, today I have fixed all the gun's animations on my own and added some new gun's animations from The Reckoning Mod.

I wasn't able to repair the "horse" animation from bikers, wasnt't able to fix town-walkers scripts and wasn't able to fix tavern "sitting citizens" animation (or script because I didn't even checked and try if sitting is caused by new animation + script or if it's caused all only by animation).

Wasn't able to fix animation for left ALT key, which made our character crouching (was working in the 1.011 M&B mod version).

I didn't remove any old animations, just make some resources disabled because I noticed the animations resources, even if active, they actually don't do anything, so I just disabled them with this mark # and I added 3 new resources and new anims, as I mentioned above it's from The Reckoning Mod.

Update 2:

The "T" button is working correctly, it changes your gun from STUN mode to KILLING mode, but you can use "T" button only 1 time when you're in a tavern. I think it is a bug. The easier way to make it working would be probably using X key which was implented in the original WB engine.

Good Luck, may The Force be with you all, modders and players.

Update 3:

I'm going to do tomorrow a small checking and maybe re-done of all troops. I'm going to delete all remains from original troops from SW Conquest (for example like Imperial troops in Republic Patrols, what was mentioned above by RadsterWarrior) and replace them with Clone Troopers, new bandits and pirates, new Geonosian Troops.

The problem is about new buildings on the Planets and Moons (villages and towns). Some of them let you to recruit a new troops. I believe it is a script and I cannot do anything with the scripts without module_system, so I'm not adding more units than existing in the mod and I'm not changing upgrade tree. Just re-done for all existing.

Varulv's out.

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Clone Wars Conquest Demo Version 1.1

Okay, thx for reply.

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Polish STRONK Hussar

Why there's just a robe with a helm and no real hussar armor?

Polish Hussaria was the heavy armored unit ;3

Good karma+4 votes
Varulv
Varulv - - 243 comments @ 1860s Old America 1.5 fulldownload -Latest Version

Gab is the only one modder who made some awesome western and historic mods about America, so I bow down before him and buy him a beer if I ever met him.

Respect to you, man, for your skills, your brave heart and your patience. I was always watching and playing your mods without saying a word in public because it hurts my heart when I see how ungrateful and mean people can be so I was staying away from every bullshits and ****-storm in the comments. Right now I just want to say two words:

Great Work.

Good karma+2 votes
Varulv
Varulv - - 243 comments @ Clone Wars Conquest Demo Version 1.1

To the creator of this sub-mod.

1) The idea of Clone Wars is good.
2) Using already existing materials and textures for your sub-mod for Star Wars Conquest 0.9.0.3 is as long good as you have a permission for doing this but I believe you know about it.
3) I can see you're using 0.9.0.3 resources because I was playing a lot in this SW Conquest mods. I am wondering, why didn't you use stuffs from 0.9.4, the relcand newest version with new animations of biking and a lot of new armours and stuffs?
4) I know it is just a DEMO/ALPHA/BETA or something-like-that version but it has a lot of things to complain. I am wondering if you're using any unoficcial tools to edit your sub-mod content or if you got somehow the official module_system and if you're using it.

5) To be honest, I was trying to repair some stuffs in your sub-mod with using Morgh's Editor, the unofficial modder tool, but Morgh's Editor is not working with your mod, there's a lot of warnings about errors and the program cannot read your resources so :x Maybe it is caused by porting, I don't know, I'm a beginner about modding. but a lot of mods and sub-mods had no conflict with Morgh's editor, so I could always change the stats of EQ and the troops as I wanted to...

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Clone Wars Conquest Demo Version 1.1

Not only DC-15, but also E-11 ^^

There's a lot of minor mistakes and I still have not found everything but I believe the mistakes are caused by bad porting from 1.011 original version to 1.153 Warband (or higher version of WB). It may also be caused during to difference between Warband animations and 1.011 animation system (original mod Star Wars Conquest was given a lot of new animations and system of changing the weapon by "t" button - something similiar to "X" key in Warband. Looks like all these improvements are crashing the ported mod but I'm not sure).

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Clone Wars Conquest Demo Version 1.1

Ur right. Rahm Kota was even in-game into this mod Star Wars: Conquest (which is the base for the submod - Clone Wars) by its original creators.

Sorry, my English sucks and I'm tired as hell.

Good karma+3 votes
Varulv
Varulv - - 243 comments @ Star Wars - Bear Force II

Are you going to release a single-player version of your mod or is it going to be only multiplayer?

Good karma+6 votes
Varulv
Varulv - - 243 comments @ EUROPE IN FLAMES (Series)

Man, I'm so sorry to say but judging only by your screenshots your mod looks like With Fire and Sword.

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Warsword Conquest

Textures and models are very nice but I have one question - which resolutions the screenshots are made?

And one more question: could you tell us something about system requirements? which PC configuration will make my gameplay smooth and crashless? I'm asking because I like large battles (150 soldiers :D ) and I would like to avoid any problems with low FPS or something like that and I also like high-res graphic.

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Warsword Conquest

Are you going to change skins (faces, bodies, beards) of your Marauders to Grim Age's Marauders? :)

Similar question is, what about The Empire Of Sigmar? Are you going to replace your Empire with Grim Age's Empire? ;)

And one more question - are you going to replace old Warband's recruitment system with something new?

And if I can suggest, I would like to see Orcs, Dwarves and Chaos more stronger and just more OP. I want to see and feel that fighting against them is more difficult.

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Colonies of Calradia v1.3

So if you're back, could you answer my question about Female Hunters (Huntresses? I don't remember lol) ? - It's just above this guest' question.

Good karma+1 vote
Varulv
Varulv - - 243 comments @ this guy will haunt you in next verson

Ok, that's fine.

I haven't played your mod yet, because I hadn't a lot of time last days. Because I'm working on my own mod and had a little time for something else :3

Good karma+2 votes
Varulv
Varulv - - 243 comments @ Primitive Tribes [Being Revived]

Have you ever made any new textures or models of weapons/armors/dinos?

If yes, then release it as OSP pack and let other modders to finish/upgrade your work ._.

PS 1: I could make an use of skilled texturer or modeller or scripter because I'm working on my mods alone. I'm not a God, I can't do everything, I just work on models, module_system, etc. but have no experience about textures.

PS 2: When one person is making a mod, she/he must be very, very skilled. And I'm not.

Good karma+2 votes
Varulv
Varulv - - 243 comments @ this guy will haunt you in next verson

Wait, is it a Troll from TLD mod?

I know that TLD team released some OSP stuffs but I've never expected to see their troll in any other mod...

And if he is just a "scaled big skin", then he can be trample by a horse so you'd have to make horses unabled to trample "big skin characters".

Take my advices 'cause I'm modder too :3

Good karma+2 votes
Varulv
Varulv - - 243 comments @ Rosters

Poland stronk when Husaria is The Final Weapon ^^
Add Husaria to make Poland stronk!

And then nobody ***** with Poland
'cause Husaria will **** you out! ^^

Once one hundred Polish Hussars were able to defeat one thousand Turkish Janissaries and NONE of Polish Hussars died and it's historical truth ^^

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Simplifying the map locations

OMFG man, what you're doing? :o
SARUTOBI... SASUKE? ._.

Sorry but... this name sucks :/

Good karma0 votes
Varulv
Varulv - - 243 comments @ Native Units Expanded

Yep, this mod gonna be worse than The Grand Failure xd

Good karma0 votes
Varulv
Varulv - - 243 comments @ Scandinavia mod

Removing smoke and visible fire-effect didn't solve the problem. Lowering the graphic settings didn't solve the problem.

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Scandinavia mod

No, the crashes aren't about the smoke, because I played this mod with disabled smoke and the crashes were still appearing. In my opinion it may be caused the fire which you can see when you're giving a shot with your musket.

I have been trying to find a solution on my own since this mod was released but I had no skills in modding before. Now I'm more experienced so I'm going to try to do something with that visible fire-effect.

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Rosters

**** yea, Poland-Lithuania is here! <3

But... what happened to Polish Husaria, their best elite unit??? :(

I beg you, add Husaria to your mod!

Good karma+1 vote
Varulv
Varulv - - 243 comments

When I start a new game, my hero is naked and he has absolutely no armor or weapon. Is this a bug?

Warband version 1.163 with Napoleonic Wars and Viking Conquest

Good karma+1 vote
Varulv
Varulv - - 243 comments @ Imperial Age: Beta 3.1 [IA Classic/Stable]

Not only model 9 musket. A lot of guns is broken in Beta 3.1 even though they were working without any problems in Beta 3.0

It sucks.

Good karma0 votes
Varulv
Varulv - - 243 comments @ Colonies of Calradia

Hey, don't loose your hope. In version 1.3 you can recruit Khergit Goshi in taverns and they can become Khergit Loyalists (so that's what you called "something like a samurai faction").

Of course their troop tree is poor but fun and strong enough.

Good karma+1 vote