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Vanderzizzle Apr 25 2014, 12:35am replied:

Quick thought, the devs might consider uploading the files themselves instead of an installer. I haven't had this kind of issue with mods that I've installed myself.

+1 vote   download: Star Trek Armada 3, 1,0 Full
Vanderzizzle Apr 25 2014, 12:32am replied:

I'm having the same issue now. It worked fine the first time I downloaded it, but it automatically enabled the mod and crashed the game every time I tried to disable it (I have other mods, I'm a man with needs). Removed it from the mods folder entirely to disable it, then tried re-enabling it and it crashed the game every time I tried enabling it. Now I can't even get the installer to run. Would like some insight.

+1 vote   download: Star Trek Armada 3, 1,0 Full
Vanderzizzle Mar 4 2013, 3:49am says:

My wait is over...great work guys! Can't wait to spend the next several days of my life on this.

+3 votes   download: UNSC Beta Patch 1
Vanderzizzle Feb 4 2013, 12:20am replied:

I would love to hear how to disable it, too. I love just about every aspect of the beta except the flood pirates (can be turned off...not a big deal) and the Infection skill. There's just no effective way to defend against them save for several dozen fighter/bomber squadrons, and I can't exactly leave a couple Athens at each planet (although I wish I could...)

+2 votes   download: Sins of the Prophets UNSC Beta
Vanderzizzle Jan 27 2013, 12:07am says:

I loved the game until the flood got involved. I like to play a bit slower than most folks and just turtle and slowly expand against AI' me crazy, but it's what I do, and the flood just ruins it for me. Other than that, I can't get enough. Just wish I knew enough about modding to go in and remove the research skill that randomly sends a big flood swarm to random planets.

+2 votes   download: Sins of the Prophets UNSC Beta
Vanderzizzle Jan 7 2012, 2:00am replied:

Though there doesn't have to be fire to be a glow. The round is still going to be hotter than hell from the friction when it comes rampaging out of the end of the barrel, just like how there's sparks coming off a piece of metal when you grind or sand it. That and it sure does look purdy, don't it?

+2 votes   media: The New MAC
Vanderzizzle Dec 5 2011, 5:51am replied:

Also, what may be the easiest fix of them all, the "s" on the pod miners is backwards. Literally. Just backwards. Everything else is phenomenal, aesthetics-wise. I dig the heavy frigate swag, yo.

+1 vote   download: Halo Homefront Release Candidate 1.0 Download Link
Vanderzizzle Jul 22 2011, 3:55am replied:

I agree wholeheartedly. There isn't any fire with a MAC shot. There's a helluva lot of heat, but no fire, since there's no powder. The books all describe them as bolts of rather straight lightning, which this picture pulls off pretty well.

+1 vote   media: What i wish HHF would look like
Vanderzizzle Jul 22 2011, 3:53am replied:

It's the thing above the two Longswords and slightly right of the small Covenant ship. Everything else that's UNSC looks familiar.

+1 vote   media: What i wish HHF would look like
Vanderzizzle Jul 22 2011, 3:38am says:

As with the above comments, smooth it, curve it, add purple. The first impression I get from it is either it's a really big gun that just moves around in space or it's a service ad repair ship. Leaning more towards the giant gun. What I personally would do is open up the middle section just a smidge and make the rear section around a cylinder that would be the barrel of said gun, with the forward section of the ship sitting above the beam/bullet/plasma bolt when it's fired. To look right and not make it look fat, it'd have to be a narrow, beam-like projectile so you could keep the cylinder it's coming out of small. Following the sniper ship idea. Maybe a starbase and planet sniper with lighter anti-ship weaponry to keep it powerful as well as vulnerable.

+1 vote   media: Covenant Superweapon Concept *Updated*
Vanderzizzle Mar 16 2011, 2:47pm replied:

Those triangles may indeed be heatsink ejection systems, but instead of the engines, they may be for the magnetic coils used in the main gun. That would be the only other purpose I could think of other than (unlikely) empty and typically unused shiva tubes. Or they may just be the in-game artist's way of spicing the ship up to make it look more realistic and they really don't have a purpose.

+1 vote   media: Frigate vs Orthrus comparison
Vanderzizzle Mar 15 2011, 4:00pm says:

I personally think this model fits the battleship role perfectly. To me, it just looks like a giant gun that flies in space.

+1 vote   media: New renders
Vanderzizzle Feb 20 2011, 11:28pm replied:

Problem solved. If you installed the game via steam, you need to follow the directions on the previous page, but you need to use the original corruption folder. Then, try to play the corruption expansion via steam client and it will work.

+1 vote   download: Galaxies at War 1.0
Vanderzizzle Feb 18 2011, 7:11pm says:

As far as I can tell, I followed the instructions to the letter. But the problem is...when I double click the shortcut I made on the desktop, it starts EaW normal. No expansion, no mod, no nothin'. Just the normal game. Does this possibly have anything to do with Steam since that's how I downloaded the game?

+2 votes   download: Galaxies at War 1.0
Vanderzizzle Feb 25 2010, 5:12pm replied:

Phoenix-Class ships were designed as colony ships that were often refitted for combat purposes. The refitted ships were basically troop carriers and supply ships.

+1 vote   media: Marathon
Vanderzizzle Feb 25 2010, 4:51pm says:

Not so much an assault rifle that can fire 3 rounds before reloading, more of a battle rifle that fires a 3 shot burst at once. But yes, they used shredder-type rounds the caved in on impact (Physics 101, a bullet that hit the target and "caved in" will transfer more force and do more damage than a bullet that went straight through)

For the pic, color is good, but maybe make the round thinner with a longer streak like in the pic beecho posted. The books describe the mac rounds as "streaks of white-hot lightning"

+1 vote   media: MAC in action
Vanderzizzle Feb 24 2010, 7:35pm replied:

Since I'm a stickler for correct info, the humans were outnumbered at reach. 300-odd covie ships, and about 100 human ships, 20 single SMACS (not tri-groups), and 3 repair/refit stations defending the planet, with 54 more human ships arriving late.

+1 vote   media: Frigate Close Up
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