Thank you for that. But i knew this mod already. I didn´t want to add some extra Mods on a Modpack with a lot hard work and damage this to an unstable p.o.s. Know what i mean? Simple said: i am a consumer, others are the modders.
Thank you for that. But i knew this mod already. I didn´t want to add some extra Mods on a Modpack with a lot hard work and damage this to an unstable p.o.s. Know what i mean? Simple said: i am a consumer, others are the modders.
For me the AK PMC ctd when fired without a suppressor. Any tipps?
Also the dispersion for the KS23 is to extreme! You can hit in a 29m radius even when its all just 3m away. Thats little bit to disgusting, sorry!
But otherwise realy stable and grest Job! Love these visuals!
Ah, and one thing: is there any possibility to get all the "hidden" Keybinds listed?
Such as activeting the Nightscopes for Weapons ( normaly it was "B" but it doesn´t work here ) and the quick melee?
Edit (PS): what is happening with the artifacts? Most of them add just 100% effi and are basicly crap ( i looked at them through the debug - menu. In some other Mod - packs there are realy good artifacts wich help you recover or get rid of radiation over time. Is it quite easy to add better Artifacts through a update or should/ can i do it by my self?
And after playing a good ammount of hours, i think the spawnlist is a bit to complimenting. You can get "boss level" Weapons quite easy at the start ( Gauss dropped at my first mission as Merc and got the AK Alpha wich i realy love ), also the Ammocount on dead enemies is a bit too high. Sure, more beleavable. Why should a team go in the zone with just 10 rounds?! But you never have a fear to be out of ammo. Would be nice to adjust too!
Thats for now from me with my feedback. As i said: great job on this pack!!! Just needs a bit polishing.
Hey JLGM.
I sa in a video recendly that you can use the Flashlights on some AKs and now i´m wondering what key does it activate.
The config in the Config/Weapons folder itself!
On CoC versions it is possible to change the shown scope texture.
In the Textures/ wpn folder are two Scopes fitting for the G36! The lower and the upper sight are useable and changeable in AO3 and STCoPWP for CoC.
Ok, i found a strange thing! Sorry!
I want to use the upper Scope on the G36 but when i change the config and try to load a saved game or start a new, the game crashes till i restore the original config!
Anything i didn´t see, any tip?
Best man!
*big fat thumb up for you!
Sounds nice and fair enough! ;)
Thank you Sir!
When do you think you can upload this update?
Is there anny possibility to keep the open scopes from CoM ( v1.00c )?
It would be so nice!
The weapons from AO are so beautyfull but the scopes are realy crapy!
Not the weapons! But i´ve a CoM Version with the beautyfull open scopes and using AO means the loss of them...
Jep! Didnt had an crash but the G36v1 wasn´t shown correctly. reinstall the whole mod and NOW its all fine!
Don´t know what it was!
SIR, i found out what it was, but didn´t know why exactly!
I changed the "scopes_16.xml" back to that one with STCoP comes and now all runs fine again!
Done but no changes. So then the suffer for beautynes! ^^
Thank you for sharing!
What a gread Mod, Sir!
But i have a little "problem": since i installed it, i have a hughe loadingtime! Quiksave, Map change, Mainmenu via ESC. All is like "i freeze for 5 seconds"!
Any solutions or tips?
The original OWR has open Scopes!
Dont know why its not ported into CoC!
Little issue:
The G36K now uses the ACOG Scope! Thats a little wierd.
Is it possible to get the right G36K Scopesight? I saw it on the original "OWR3" Mod.
Tryed by myself, but this sight doesn´t fit! Its complete out of middle and strangely seems to big because the Aimingpoint is in the down right side of my screen and the whole left is black.
Any Tips?
Your Mega.nz Link is not working, Sir!
Hey!
Is it possible to get other scopesights like the "Gnomus Scopes" or is this Mod compatible?
I think he allready wrote, that isn´t possible.
Thank you for your answer!
ah, thanks for these infos! thought, i started/ klicked not on "black road"! :D
flashlight is working and now i made a new start, not on blackroad! :D
thx all!
sure? i have the german gameversion, installen with english language, and there was the flashlight (till now) on "L"!
i am on the complete beginning nad in the moment, i wanna tried it out with "o" ("O"mega) i was shoted by zombies!
of course, i had NO starting equipment!!! only flaslight and a knife as a assaulter!
do i missed anything? :D
hey devs and other users! i have a liitle PROBLEM!!! game runs great, no laggs or something, BUT my flashlight is only blinking at pressing "L"! nothing more! can anyone halp me? the flashlight- fix is already installed!
btw, crysis 3 is also a great game, but by ways not so deep like stalker with misery! ich hope, we dont must have been wait for a long time to get the vers 2!
hey there! i have a little problem with misery! btw, its a great mod and i enjoy the new feeling with this mod!
BUT, when i try to aim through scopes like FN2000, i got a crash, when i try to get the silencer ability for a little handgun, i got a crash ( i dont know with gun exactly yet!)! can anyone give me a tip, eventually how to fix it?
i have the 1.6.02 patch and misery patch install!
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