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Highlights seem a bit strong and "frosty" (literally) in this shot, but what's been shown otherwise is worth the occasional artifact.
Considering that quite a few games released well after 2007 don't have reflectivity based on light, color me very impressed indeed.
Cool stuff. didn't know you did art outside of game-related stuff, but I'm unsurprised.
It's always neat to find something like this near your own domicile. Used to be a lot of stuff like this near where I lived . . . less now due to much-needed development. Old homesteads covered with years of overgrowth, sometimes visible from the side of the road or with the remains of an old garden. Wish I could take photos worth a d***.
The biggest thing was the implementation of SSDO (something I've never seen outside of a very few DX11 games), followed by the degree to which you guys have patched up the levels. There are other things I'm more excited to see, but they were announced already. :)
My god, some of that was unexpected.
Good luck! I haven't been in your situation precisely, but it's good to see a member of the series' remaining modding community keep on trucking.
Best of luck with your new life!
Great stuff! Amazing how close an old engine like X-Ray can come to a render when the shaders have been modded.
I recognize some of these models from using them in various other games, so, in the general interest of being useful and/or pedantic:
-- AKS-74 textures are also by Mr. Rifleman
-- AKS-74U model is by Millenia, it would appear that the textures are his as well. (Can't quite tell from the video, I've used several texture sets that looked pretty similar.)
--Unless adept1973 made the model (can't tell due to google not returning anything) for the RPK, it looks like one made by a a guy who alternates between going by Booly and modelistmax over at GameBanana.
-- You're correct about the AK074 skin.
-- AKM model is by Rifleman (which you probably know), texture by Bull5hit.
-- I don't recognize the model of '47.
So, how much of a drubbing would I be in for if I used this for a first playthrough?
All of these are really really reeeeeaaaaly good. That's about all I can say. :)
I've got no idea why it happens, but that's been going on since dynamic weather was implemented in STALKER . . .
Isn't that a M16A4 though?
(I'm not complaining, it's an awesome model.)
They've got 10H to go from where I'm at.
Legs aren't in the LA options menu-- that's actual a disabled dev menu used for spawning.
Deselect "Show actor shadow," and the option will for some reason turn into "Show actor legs."
If you're like me and just can't get decent FPS with Dx9/10, static lighting actually looks pretty nice. No fancy stuff, but it's well-balanced and retains most of the atmosphere.
Doesn't crash at all for me, but it did give my laptop GPU a heart attack. Guess I'll be putting off my next trip to the Zone until I've saved enough for some better equipment.
Check the comments, there are links that will allow you to DL from ModDB's over-capacity servers.
The torrent will still be much faster though.
Thank you so much.
I haven't finished downloading yet, but thank you already!
Looks like they don't want to get so much traffic that it gets them in trouble with their host.
I got a notification about it awaiting approval ~ 12h ago.
Maybe ModDB's staff are sleeping?
Unfortunately, it would appear those responsible for authorization did as well.
Probably my first time stepping into SoC Pripyat, and looking down that long central avenue. After the more rural settings of previous levels, it felt like something designed for giants.
It's going to be nice to come back to the Zone.
It's not a standalone release anymore, but it probably has its own .exe file-- another definition of standalone.
Cmon . . .
Never thought I'd get to see STALKER using radiosity . . . guess that's another thing to check off my list.
Technically the main feature of any and all ENBs is that they basically replace the game's lighting-- this is a big deal for STALKER, because ENB's lighting methods weren't even around (outside of tech demos) when the X-Ray engine came to be.
But what does a spider-stalker do?
They're releasing it as an "early access" build-- it will be a sort-of-beta, but they will finish the game as they normally would and release that later. At least that's how I'm interpreting it.