When raining, pressing T button to clean the mask make the game crash.
Also, trainer is in Russian language, please make it English.
When raining, pressing T button to clean the mask make the game crash.
Also, trainer is in Russian language, please make it English.
Are there a harm to add already existing items to the ingame? I didnt say to add tons of items, just a couple of items that already existing in game folder. According to your logic, we shouldnt add more weapons, armors and artifacts etc. to the this mod. This mod adds too many weapons, armors, artifacts, items and this mod is very good with all those additions.
Can you add missing food-drink items with animations to your mod like "sparkling water, coca cola, purified water, chili-beans, olives, can tomatoes, wine etc." to your mod? Even most of this missing items already existing in Radiophobia 3's gamedata (textures>usable_items) but not in the ingame.
Please add free-roam after the story ending, so we can stalking in the zone freely with your nice looking mod.
Interesting bug: Nearly for all of Remington 700 models, if you attach a silencer to a different remington model (for example: m700 the deer hunter, moduler rifle model), the weapon turns into Remington 700 basic model!
Also, if you attach Barska AC10632 scope to Dushman's Saiga, this model turns into a basic Saiga (Nerd) model. Please fix those problems.
While i play the game, i encountered this weapon model problem. You must look into all weapons model and their attachments for that those problems may be happen.
The blowout system is unnecessary for this mod and not very suitable for some areas. In mission that turn off Brain Sorcherer, if blowout is happen when we are mission, hiding area from Blowout is in the near of Brain Sorcherer, this means; if we start or middle place in the Red Forest, it is impossible to run away from Blowout in a short time, especially when all monolith soldiers around. (If you dont remove blowout, at least make it happen in 3-4 days in game time.)
Outcast mission in Cordon is buggy. Once we take Fedak's document to Outcast, he thanks and said "Take this notebook and show to Wolf" and we said okey and all dialoge repeat itself and we cant take the notebook and complete this mission is impossible. Please fix this mission bug.
Please make compability for Radiophobia 3.
How can i replace with silent ones? Please upload silent ones files so i fix this problem.
What is the reason of this? Even Stalker SoC has DX11 renderer with Radiophobia 3 and others mod. I want to know the reason of this.
Is it possible to add DX11 renderer to your mod?
In the 101 Bar, there are non-stop "broken glasses" sound is that extremely annoying. Please fix this annoying problem.
After all years, i repeat; i think this is the best mod for STALKER CoP, better than Anomaly and countless others. Beautiful ambient, design, all innovation for vanilla Stalker game, sounds, real survival feeling, loneliness feeling and countless others... No other mods didnt give all those with ultra quality level. Great memories from this mod and sometimes play again. I hope oneday this epic mod will be revised for new era, this mod should not be forgotten.
Only deficiency of this mod is there is no upgrade system (upgrade armors and weapons). Please add upgrade system to the this beautiful Stalker mod. If you do this, your mod will be perfect mod.
When we look at the map on the pda, the above text is Russian in the English game. Secondly, in the encylopedia on pda most of the locations's photo is black and not shown. Please fix those problems
Nothing wrong, first sentence is about sss mod, second sentence is about devices mod.
Can you please do this beautiful mod for Call of Pripyat, your mod will be best HD Textures mod for CoP.
Please update SCREEN SPACE SHADERS to v.19
Can you also add this beautiful mod's models to Radiophobia 3, its really suitable for this mod.
Moddb.com
Please add an options to the game menu that npcs dont loot dead stalkers.
Is Misery 2.2.1 include Absolute Nature 4.04? If so, which present (Autumn, Misery, Dead etc.) is include all areas in Misery 2.2.1?
How did you disable NPC looting the corpses in the corpse_detection? Please help me about this.
Is there a possibility to make Misery mod based on Anomaly engine? I mean, everything is same but only just use Anomaly engine for more stability and a gameplay without crash.
I tried a couple of textures, even hq texture of same texture and still this clock texture is buggy. Can you try this in your game in your leisure time please?
In Stalker: Call of Pripyat and Misery, every texture file can be replace with hd textures except one texture: clock texture! I dont know why, when replaced with hd textures, this clock texture in game (prop_clock1) is buggy and not good looking and even; if you remove hd texture, this clock textures will still be buggy in the game. Please someone help what is the reason of this and what is the solution of this. (You can test clock texture in Yanov Station)
Can we edit guard stalkers in Shadovsk, Yanov Station and Pripyat base? I want to increase guard number a little bit and i want to edit for making them pro stalker rank.
How i decrease the bloom effect? It is too much especially when we look at the sky from a mask in the first person view.
Can you make a version that less bright version because ground and snow textures very shiny in clear/sunny weather, especially in Jupiter.
TripleHTayfur
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