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Trigger_Proximity
Trigger_Proximity Mar 15 2011, 1:15am replied:

But Elvis is alive.
DON'T YOU TRY TO TELL ME HE ISN'T

+2 votes   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Mar 4 2011, 7:14am replied:

Yeah it is an alpha really.
As for all the stuff like models and things. We didn't actually add in any models. The models that are in there right now are just ripped from DMC. They're there so you can see what weapon you're holding.

+1 vote   download: Deathmatch Classic: Source Beta 1.6
Trigger_Proximity
Trigger_Proximity Mar 1 2011, 9:11pm replied:

We're still balancing things. Some fire rates and such will be different. But alot of it will be very similar if not the same.

+1 vote   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Jan 17 2011, 3:06am replied:

Never ever ask keresh to remake a background ever. And yet. I've grown attached to it.

+5 votes   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Jan 16 2011, 3:51am says:

I stand by my decision to name it a beta.
deal w/ it

+1 vote   download: Deathmatch Classic: Source Beta 1.51
Trigger_Proximity
Trigger_Proximity Jan 1 2011, 12:23pm says:

Half the time I'm answering question or talking to people.

+1 vote   media: Deathmatch in a Bad Place
Trigger_Proximity
Trigger_Proximity Jan 1 2011, 11:49am says:

yeah we plan on bots. Might not make the first release but we'll get to them eventually.

+2 votes   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Jan 1 2011, 6:03am says:

Oh look what just got a beta. That's right. Us.

+2 votes   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity May 24 2010, 2:35am replied:

mebbe

+1 vote   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity May 12 2010, 5:27am says:

Oh **** forgot to post something here for a while. I'll see what I can get.

+1 vote   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Apr 29 2010, 2:00am replied:

I see you talkin' 'bout me. I see you. @_@

+1 vote   mod: Quake1: Source
Trigger_Proximity
Trigger_Proximity Apr 11 2010, 8:49am replied:

No. It's still correct.

+2 votes   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Apr 10 2010, 6:39am says:

Well yeah. That texture was made by our moddeller. We'll end up replacing it I guess.

+1 vote   media: A newer axe - Still WiP
Trigger_Proximity
Trigger_Proximity Apr 9 2010, 11:16am replied:

It is on The Orange Box engine. A.K.A. Ep2 engine.

+2 votes   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Apr 7 2010, 9:05am replied:

It is the Quake axe. Just with a few adjustments and details.

+1 vote   media: Axe WiP
Trigger_Proximity
Trigger_Proximity Apr 6 2010, 7:21am says:

dohohoho

+1 vote   media: Axe WiP
Trigger_Proximity
Trigger_Proximity Apr 6 2010, 7:19am replied:

Pretty much all our media are WiPs and all the models are High-Poly renders. But we'll take what you've said into consideration. We've also got another level done that's waiting on some textures Which is pretty high quality.

+1 vote   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Mar 26 2010, 5:19am says:

Maybe I lied...

+1 vote   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Mar 19 2010, 8:06pm says:

We should have some new media up tonight (that's tonight for me.)

0 votes   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Mar 13 2010, 3:20am says:

dawwwwww....

+1 vote   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Mar 6 2010, 7:34pm says:

Derp, looks like we won't have any new media this week. I tried.

+2 votes   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Mar 2 2010, 2:56am says:

Hope to get some new media up by the end of the week, would of put some more up of some newer maps but I've been pretty busy.

+1 vote   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Mar 2 2010, 2:46am replied:

Actually the Cascade took place between 1980-2000. Just thought you should know that.

+1 vote   mod: Half-Life: The Alternative
Trigger_Proximity
Trigger_Proximity Mar 2 2010, 2:45am replied:

No offence. You're an idiot. Black Mesa is being developed by a Mod Team in their spare time. Not Valve.

+1 vote   mod: Half-Life: The Alternative
Trigger_Proximity
Trigger_Proximity Feb 21 2010, 4:38am says:

I'mma apply.

+1 vote   mod: Sims-LifeĀ²
Trigger_Proximity
Trigger_Proximity Feb 13 2010, 7:26pm replied:

Cool Beans

+2 votes   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Feb 11 2010, 11:24pm replied:

What do you mean 'if'? Of course we will finish it.

+2 votes   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Feb 11 2010, 11:14pm replied:

What a spiffing idea. Infact confirm it as our release date.

+1 vote   mod: Deathmatch Classic: Source
Trigger_Proximity
Trigger_Proximity Feb 11 2010, 11:12pm says:

OH NO. NO. NO. NO! YOU'VE DONE IT WRONG LOSERMAN!

+1 vote   media: Rocket Launcher ammo
Trigger_Proximity
Trigger_Proximity Feb 11 2010, 2:14am replied:

How about putting AA on your ***!

+6 votes   media: Box of shotgun shells
Trigger_Proximity
Trigger_Proximity Jan 27 2010, 3:39am replied:

It's a high poly render.

+1 vote   media: A Nine Inch Nail
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