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Sims-Life² is a new mod for the Source Orange Box engine. We plan to recreate a lot of the features found in the The Sims as well as the DarkRP mod for Garry's Mod. Since the mod will be based around these themes, we will be able to achieve a high level of realism as well as put the features we, and the community, would like to see Here is a quick list of some of the things you will find in Sims-Life²:

    * Up to 64 players in a server! The more the merrier!
    * Large maps to accommodate for the vast amount of players. Each map will include a residential and urban area, as well as a lowly ghetto.
    * Jobs & Salary, both of which are saved by the server so you can continue your adventures!
    * Drivable vehicles! This includes taxis, buses, and subways! The vehicle code is being rewritten to better compensate for the multiplayer lag & prediction.
    * Security & fire alarms! Protect your house and keep the thieves out!
    * Thieves! Short circuit the security alarms and go for the good stuff!
    * Property & houses! Purchase some property and put a mortgage on your new house! Customize the house however you would like with a huge selection of appliances and furniture!
    * Dynamic time of day! As you play, the game will change the time of day. One realtime hour is equal to 12 game hours, so every 2 hours is a new day.
    * Much, much more!

With all the awesome features, we need a lot of awesome people! Sims-Life² is on the lookout for:

Mappers(Level Designers)! Sims-Life² needs great and enthusiastic mappers! There is a lot of realistic maps to create. (We already have four, so no more will be accepted for the time being.)

Modelers(3D Environment Artist)! We have a TON of props that need to be made, from kitchen appliances and furniture to taxis and buses! (We have one modeler, so plenty more will be accepted.)

Texture artists! Some of the available textures are to dull for our lively cities. We need some great texture artists who can redo and make new textures for models and geometry. Creating textures for player models will also be a huge plus! (We have none, so please sign up.)

There are just a few things we are looking for in the developers that apply.

   1. You can work well in a team. None of the current developers want people that argue, it slows down development and makes you look like an @%*#!
   2. You are determined and willing to stay with us until the end, through the good and the bad. The last thing we want are people who give up half way and quit.
   3. You are skilled at what you do. We aren't necessarily looking for professionals, but if you can create quality content, that would be great. If you are new to whatever you are applying for, chances are you should wait a little bit. This mod is all about realism, and we would prefer having people who know what they are doing.

Our goal is to make Sims-Life² as community-based as possible. No one wants to play a game if it doesn't have any of their favorite stuff in it, do they? So do us all a favor and post feedback and suggestions in the comment box.

Email GhettoGarden1@gmail.com for applications, inquiries, or suggestions.

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Blog RSS Feed Report abuse Latest News: Okay, This is it. Last Call.

4 comments by GhettoGarden1 on Jun 18th, 2011

Okay, this is the last call, I am giving the mod 48 hours, if nobody takes it in that time, I archive the mod.  I've moved on to bigger and better things, much more important than this mod, and I really don't want it.  If somebody would like to take the mod, by all means, just email me at GhettoGarden1@gmail.com, or PM me, hell, even PM me on Funnyjunk for gods sake.  GhettoGaiden is my funnyjunk username.  Just take it.  I don't want this mod to die.

Post comment Comments  (0 - 10 of 124)
Guest
Guest Oct 16 2014, 5:58pm says:

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NuclearDB
NuclearDB Jun 26 2011, 12:58pm says:

I'd take it over, but I'm more of a playtester, I'm very bad at making decisions and stuff like that.

+1 vote     reply to comment
Trainzack
Trainzack Jun 20 2011, 10:49pm says:

Well, i hope that someone takes it over, because it sounds like a good idea.

+1 vote     reply to comment
legionostra
legionostra May 12 2011, 10:55am says:

Looks like a great idea hope youl find a good team

+1 vote     reply to comment
SPY-maps
SPY-maps Apr 27 2011, 10:15am says:

sorry to hear that you have all this trouble in you're life, i can imagen that modding is then not something that is at the top of you're priorities.

about hanging on to a ex-girlfriend that you are still crazy about i would like to say, just stop. i speak from experience. most of the times it just hurts, and you probebly will never get what you want, what is coming back to each other.
it's hart to stop seeting her, but this is just one big hurt that then can get smaller over time. now you probebly hurt each time you have seen her...

succes
leon

+4 votes     reply to comment
xXDeadEyeXx
xXDeadEyeXx Mar 19 2011, 9:24am says:

it is dead unless someone wants to work on it.

+2 votes     reply to comment
AssassinAlex18
AssassinAlex18 Apr 2 2011, 1:41pm replied:

As a former part of this team, I support this statement.

+1 vote     reply to comment
K00PD4WG
K00PD4WG Jun 7 2011, 11:04am replied:

Its not dead, its just in recovery.

+1 vote     reply to comment
GhettoGarden1
GhettoGarden1 Jun 7 2011, 6:55pm replied:

Well we could recover the mod if someone would take it off my hands.

+1 vote     reply to comment
GhettoGarden1
GhettoGarden1 Mar 6 2011, 10:31pm replied:

Unfortunately, its pretty much dead now. Just wait for the news that i recently posted to be authorized to read about it.

+1 vote     reply to comment
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