I am me. I am also excited about Infinite Finality.

Comment History
trar
trar - - 13 comments @ Infinite Finality Roadmap Update

Right, there are other ciphers that could be tried, and with only certain parts of URLs. Discord invites are 7 to 10 characters long IIRC.

Good karma+2 votes
trar
trar - - 13 comments @ Infinite Finality Roadmap Update

Has anyone tried converting parts of the URL for this page or the mod's main page into ciphers like ROT13? I feel like that might be the next step here.

Good karma+1 vote
trar
trar - - 13 comments @ Van Buren: A Fallout RPG Adventure

Thanks for the reply anyway. I'll send you a message.

Good karma+1 vote
trar
trar - - 13 comments @ Van Buren: A Fallout RPG Adventure

I have a couple questions:

Is there an IRC channel for this mod? I'd be willing to set one up if people want it.

I might be interested in writing (MAYBE coding as well, but I have little prior experience) for this mod. Where would I talk with people about that? I'm curious as to what sort of writing it would entail, as well.

I am intensely interested in this mod and I wish the dev team luck. Thank you for making this a reality.

Good karma+2 votes
trar
trar - - 13 comments @ Wolfram

Hey, just thought I should let you know, Hans Grosse is not possible to beat. He fires too fast and accurate, and has too much HP to kill before he whittles you down. Freeaiming just makes it harder, because now you have to line up the shot, by which time Hans is already killing you. Having only six health packs to heal with doesn't help. I've given up trying to beat him without cheats, but I don't even know how to activate those.

It's a disappointing end to an otherwise good remake.

Good karma+1 vote
trar
trar - - 13 comments @ Wolfram

I like this mod. It's a good re-interpretation of a classic FPS. But I do have a an issue: one of which is the decision to ask the player upon starting a new game if they wish to wipe all their achievements. This should go in the Options menu somewhere, or at least have two confirmation screens, because I accidentally hit Yes once. :p

Other than that (and the fact that it didn't run as well as I thought it would), good mod. I like the modding capability in this mod(ception); it opens the door for other Wolfenstein episodes in future(whether developed by you guys or someone else). But I think the best aspect of this mod is the fact that it made me 20 percent cooler.

Good karma+2 votes
trar
trar - - 13 comments @ Scientist Slaughterhouse (Steam Patched)

I've always loved this mod, but I cannot get the scientist killfeed working on the HUD in the latest Steam version. How can I get it to work there, and not just in the console?

Good karma+3 votes
trar
trar - - 13 comments @ BooM

Never mind, I got it running. It's okay.

Good karma+1 vote
trar
trar - - 13 comments @ BooM

I set the BooM installer to install to a subdirectory in my Half-Life Steam directory, and it didn't run. How can I get it to run?

Good karma+1 vote
trar
trar - - 13 comments @ BooM

Thank you for the reply. I will be installing and playing shortly!

Good karma+1 vote
trar
trar - - 13 comments @ BooM

Could I get a reply?

Good karma+1 vote
trar
trar - - 13 comments @ BooM

So I have to enter the correct Steam HL root directory in the field, then? I am assuming this is for the non-source version?

Good karma+1 vote
trar
trar - - 13 comments @ BooM

How do you install this mod, exactly? The default install directory was not consistent with all the other HL mods out there, and it doesn't come close to matching the actual HL folder.

Good karma+1 vote