I maek thing.

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Trainwiz
Trainwiz @ Enderal

I tried some initial conversions to the Special Edition for Enderal. Obviously most things don't work at all, but the cells at least ran MUCH MUCH better. I know you guys didn't seem to have any plans to convert over to the SE, but once SKSE64 is out, you might gain a lot from doing so, especially in terms of performance.

Reply Good karma+4 votes
Trainwiz
Trainwiz @ Maxwell's World

It only opens for a few seconds when all the levers are flipped.

Reply Good karma+1 vote
Trainwiz
Trainwiz @ Maxwell's World

Then shoot it again. It's a boss, it has a lot of health.

Reply Good karma+1 vote
Trainwiz
Trainwiz @ Maxwell's World

You installed some other tree mod that causes them to be far too large.

Reply Good karma+1 vote
Trainwiz
Trainwiz @ Maxwell's World

Reload a save before entering the park. You were TOLD nobody comes back, you should know what to expect.

Reply Good karma+2 votes
Trainwiz
Trainwiz @ Maxwell's World

You didn't do the sidequests and didn't look around, and you expected to get a good ending? Come on man, seriously? You've nobody to blame for that at that point but yourself.

Reply Good karma+1 vote
Trainwiz
Trainwiz @ Maxwell's World

Make sure you talked to your companion, stand back, and let the scene progress without interrupting the NPCs.

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Trainwiz
Trainwiz @ Maxwell's World

Get the latest patch.

Reply Good karma+1 vote
Trainwiz
Trainwiz @ Maxwell's World

Make sure you're set to load loose files.

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Trainwiz
Trainwiz @ Maxwell's World

This means the scripts aren't running, which means you aren't loading the loose files for whatever reason.

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Trainwiz
Trainwiz @ Maxwell's World

Check the files section.

Reply Good karma+1 vote
Trainwiz
Trainwiz @ Maxwell's World

It'll be up in a few hours.

Reply Good karma+3 votes
Trainwiz
Trainwiz @ Maxwell's World

It's currently Thursday here. But it doesn't matter, because I wouldn't be releasing immediately on Saturday anyway, more closer to noon.

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Trainwiz
Trainwiz @ Maxwell's World

This is quite a bit bigger than Tales from the Commonwealth.

Reply Good karma+2 votes
Trainwiz
Trainwiz @ Maxwell's World

I'm not sure, it might be too big.

Reply Good karma+2 votes
Trainwiz
Trainwiz @ Maxwell's World

Maxwell’s World is officially done!

Sort of. What we’re missing now is a lot of bugtesting, which means testing is officially open for those who apply!

Keep in mind, you need to be on PC, and have at least a passing knowledge of how to use the console to get yourself out of situations. It’s a bugtest after all! You can PM me if you want in.

Reply Good karma+4 votes
Trainwiz
Trainwiz @ Maxwell's World

I'll be most likely updating UU after Maxwell's World, yes. I have effects lined up for it.

Reply Good karma+2 votes
Trainwiz
Trainwiz @ Maxwell's World

One week is not "a while since any updates"

Reply Good karma+2 votes
Trainwiz
Trainwiz @ Watch Your Back

Who says you're going to die?

Reply Good karma+1 vote
Trainwiz
Trainwiz @ Maxwell's World

No, real life is just happening. It'll be out when it's out.

Reply Good karma+3 votes
Trainwiz
Trainwiz @ Maxwell's World

We have a texturer now. Except, as soon as we did, our modeler went MIA.

Yay.

Reply Good karma+2 votes
Trainwiz
Trainwiz @ Maxwell's World

Well, if you know a texturer, it'd certainly speed things up.

Reply Good karma+1 vote
Trainwiz
Trainwiz @ Maxwell's World

I already contacted a few people, that's where our original texturers came from. Problem is they don't seem to be around anymore. I might just do it myself if I have the time.

Reply Good karma+4 votes
Trainwiz
Trainwiz @ Maxwell's World

Our texturer is still MIA, I'm not sure how long it'll take because we can't find a texturer as it currently stands.

Reply Good karma+4 votes
Trainwiz
Trainwiz @ Maxwell's World

Like I said, the issue is doing cell detail work. Quests can be done quickly, but not so much when you've got around 20-30 new areas plus an entire amusement park to fill out.

Reply Good karma+1 vote
Trainwiz
Trainwiz @ Maxwell's World

The main two points is that our texturer is very late with his textures, and I still need to do a lot of detail work.

Reply Good karma+3 votes
Trainwiz
Trainwiz @ Dialogue and VA example

With their mouth.

Reply Good karma+3 votes
Trainwiz
Trainwiz @ Maxwell's World

It's more or less what I'm shooting for, and easily possible.

Reply Good karma+4 votes
Trainwiz
Trainwiz @ Maxwell's World

Currently the full list of unique weapons includes:
-Heavy Incinerator
-Broom
-Carnival Mallet
-Raygun
-Fireworks Cannon

Reply Good karma+2 votes
Trainwiz
Trainwiz @ Maxwell's World

Good news everyone! Our first pass for cells has finished up, which means we're onto the dialogue and quest stage.
To explain, development goes as such:
-First pass for interiors and exteriors (structures and navmeshes)
-Dialogue and quests
-NPCs, items, polish of dialogue
-Second pass for interiors and exteriors (details, lighting, objects placed)
-Testing
-Release
First pass is always one of the harder portions, and with that finished up, the rest should fly by quickly. The only thing we're really missing at this point are textures for assets.

Reply Good karma+1 vote
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