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Comment History
Tokkers
Tokkers - - 7 comments @ Svarog's Artefact Visibility - Public Test v1.2

Hello, thank you very much for your comment!

While I have not played CoM myself, I don't see a reason why I couldn't add CoM compatibility to future releases. My only concern is that it might not be received well or used much as what my add-on does to the detectors to make their screens more visible isn't entirely realistic. I'm unsure if users would find it to have a negative impact on their experience for this reason.

However, I will definitely look to add CoM compatibility to further releases, providing that there are no protests against this in the interim!

Good karma+2 votes
Tokkers
Tokkers - - 7 comments @ Svarog's Artefact Visibility - Public Test v1.2

I would like to mention that this mod is almost completely compatible with CoC 1.5, the only changes made can be included by merging the changed parts of the config files included with this add-on.
However, I will not be personally updating this mod until 1.5 is released at the least; possibly not even until SAH is updated for 1.5 compatibility. If anyone would like to do it for themselves, however, all you need is Notepad++ to merge the changes and the AXR toolset to extract the vanilla database from your CoC 1.5r2/3 install.

In the next update I will also be removing the old size icon options from the download due to not personally finding them useful as I am completely happy with the present size of the artefact icon. However, if there are users who do prefer the older size then I encourage you to let me know in response to this comment; as long as there are people who use it then I will continue to include it as an option.

Thank you all for the 50+ downloads, I hope everyone who has given my add-on a chance have found it useful and have been able to enjoy it without too many issues or frustrations. I'm always open to constructive criticism and advice/ideas on how to improve this add-on or add more relevant features and I do hope that anyone who has anything to say will happy to do so!

Good karma+2 votes
Tokkers
Tokkers - - 7 comments @ Svarog's Artefact Visibility - Public Test v1.2

Forgot to include the improved Svarog texture in the vanilla install option. I've re-uploaded it with said texture included as it was supposed to be.

Apologies if there are any vanilla users who were disappointed in any way by this or felt that my claims seemed to be false as a result.

Good karma+4 votes
Tokkers
Tokkers - - 7 comments @ Svarog's Artefact Visibility - Public Test v1.2

Public test version 1.2 is out!

This update features a new, smaller artefact icon with options to return the icon size to what it was in the initial release. Also featured is an improved Svarog detector texture which should eliminate visibility issues during certain times of night, with NV and flashlight! This change is comaptible with both the vanilla Svarog texture and the yellow texture added by the SAH add-on.

Hopefully this update is to everyone's liking and here's to being issue free! However, if you do have any issues at all while using the new version then please do let me know so I can see if it's possible for me to fix it!

Good karma+4 votes
Tokkers
Tokkers - - 7 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Are you referring to the way in which the AI climbs up ladders and, in certain places, impassable terrain and buildings? How they kinda just look like they're floating away?

Good karma+3 votes
Tokkers
Tokkers - - 7 comments @ S.T.A.L.K.E.R. - Lost Alpha

Even after both patches I'm still unable to quicksave, does anyone know what is causing this? Pressing my quicksave key just does nothing.

Good karma+1 vote
Tokkers
Tokkers - - 7 comments @ S.T.A.L.K.E.R. - Lost Alpha

Is anyone else unable to quicksave? Default controls or not, pressing the quicksave key does absolutely nothing :(

Good karma+1 vote