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TigerHeart Aug 5 2014, 6:08am says:

What do you mean - "to replace hand models"? Will it be enough to replace just sleeves? I can try to do that. But nothing more, then that. Sory.

+1 vote     download: TFC HD v0.4
TigerHeart Apr 20 2013, 4:27am says:

It's extremely hard to play!!! I don't like it.

+1 vote     mod: Sub-Humanity
TigerHeart Apr 8 2013, 1:13pm says:

Qwertyus said truth !
The game doesn't work !!!
It hangs up on "Loading" screen !

+1 vote     download: Maze123
TigerHeart Dec 15 2012, 3:47pm says:

I need a walkthrough too!
I found the old key in the dark room. What to do next?

By the way, if you can't find the flashlight, just type in console "gl_monolights 1", and reload last saved game.

+2 votes     mod: HL: Unnamed
TigerHeart May 29 2012, 3:00pm says:

It is real drivel! Dude, you are sick!

+3 votes     mod: The Cupboard of Doom
TigerHeart May 18 2012, 3:42am says:

Help me, please.
I'm on map gzero2_3. I already cleared all the map. But I cannot pass to the next map, because the door switch writes me "Required keycard". I explored all the map 3 times. I swear, there is NO ANY KEYCARD anywhere on this map! So tell me, please, where can I find this keycard and how can I pass to the next map (without typing 'noclip')?

+2 votes     mod: Ground Zero 2: Fallout
TigerHeart May 14 2012, 2:58pm says:

It is very hard to complite this mod. But level design is wonderful!
You are the God of level design! I really enjoyed by this mod.
Nice job! Thank you very much!

+1 vote     mod: Zubben
TigerHeart May 14 2012, 1:51pm says:

It is really cool! I never played as Garg or Controller before!
I like it! Cool!

+2 votes     mod: Swarm
TigerHeart Apr 27 2012, 2:16pm says:

I don't like it. I deleted it after 2 minutes of playing. It doesn't interesting at all.

-1 votes     mod: Destination Black Mesa
TigerHeart Apr 22 2012, 9:54am buried:


Nothing interesting at all !
Very stupid and boring mod.
It is just a little (only 2 maps) mod, in which you can climb by the ropes, fire the targets by a sniper rifle and make your way through the dark labyrinth. AND THAT'S ALL !!! All other doors don't open. I checked them all.

-5 votes     mod: Bootleg Squadrog
TigerHeart Mar 12 2012, 3:14pm says:

I voted this game as "1" and decreased it's rating from 6.8 down to 6.4. I really don't like this mod because:
- there is too many enemies in the game;
- it is REALLY too dark; :(
- stupid level design. I stacked several times. You never understand where to run to and what to do next.
- no any storyline at all; (you just walk from one room to another and check every door, trying to open it)
- stupid ending - you just crouch into the strange tube... and what? What for? I can't understand why I must to crouch into that tube.

0 votes     mod: Half-Life : Residual Life
TigerHeart Mar 2 2012, 1:14pm says:

I trying to start it oh HALF-LIFE
It starts to load something, but then falls back to main menu. :(

-2 votes     game: Cry of Fear
TigerHeart Feb 1 2012, 7:06am says:

The game crashes with messages like: "Couldn't open mountain.wad", "Couldn't open desnow.wad" and so on... :(

+1 vote     download: Day of Defeat Alpha 6.8
TigerHeart Jan 26 2012, 9:54am says:

If I rename the folder from "shl" to "stalkerhl" the mod doesn't work!
But I can't use the name "shl" for your mod, because this name is already used by the mod "Sweet Half-Life". This is world famous mod, and it was created much earlier than your mod.
So. How can I use this two mods if they both want to be in the folder "shl"?
Or how can I move "Stalker Half-Life" mod to ANOTHER FOLDER ???

+1 vote     mod: S.T.A.L.K.E.R. Half-Life
TigerHeart Jan 25 2012, 9:42am says:

Wow! I found a way to reach the apache and avoid the big blast at the final scene.
Now, look how you can do it.
When you climbing up on the final ladder, don't run left, to the apache! But turn right, face to the wall, and jump on to the ladder's handrail. And jump again onto the tiny catwalk. Run through the catwalk to the left, to the big crates and jump over it. Now jump off the catwalk and run to the apache.
By the way, if you run through catwalk to the right, you can run out of the map. :)

+2 votes     mod: Half-Life: ESCAPE
TigerHeart Jan 25 2012, 7:46am says:

The first Escape is much better, than the second. The second one is TOO DARK. So, I must type "gl_monolights 1" in the console. By the way, the game looks more pretty with "gl_monolights 1". Just try it. ;)
And there is TOO MUCH GONOMS in the game. It is too hard to fight the gonoms inside small rooms and tiny hallways.
So the first Escape is much more interesting for me.
But thanks, anyway! Nice job!!! :)
And I wish it in English too. I don't understand German at all. :(

+1 vote     mod: Half-Life: ESCAPE
TigerHeart Jan 24 2012, 10:41am says:

A bug!
1.Start MP game.
2.Press ESC and click "disconnect".
3.And now start SP game.
Here it is!
You cannot start the SP game after disconnecting the MP game. :(

+2 votes     mod: Flat-Life
TigerHeart Jan 16 2012, 9:51am says:

Nice mod! I like it! Thanks!
But I found a little bug!
When I use any weapon, I see the GREEN shirt sleeves. Instead of the KNIFE !!! When I use the knife, I see the hand in glove, and the shirt sleeve is NOT GREEN !

+1 vote     mod: DANGER
TigerHeart Jan 13 2012, 6:40am says:

Wow! Wonderful mod!!! It is full of unexpected storyline turns. Returning to some well known places, and so on. I really enjoyed with it. Thank you very much!!!
But this mod is full of BUGS. I counted about 10 bugs on different maps. :(

+4 votes     mod: HALF-LIFE: Brave Brain
TigerHeart Jun 6 2011, 2:30am replied:

>3. What level it is? i don't remember
Just before the translucent labyrinth, the lift, which leads to it.

>5. trigger_hurt is too glitchy in spirit 1.2. Making that map was very difficult, I am very worried. I did everything I could.
May be squad leader will start to talk earlier? Not at the prison yard entrance, but much far before entrance. May be he will not enter to the prison yard at all? Let his soldiers run fast into the yard and let they shoot everything they want, as long as they wish. But the leader will stay out of prison yard and talk his dialog. So, the firing will be far enough from speaking leader.

+1 vote     mod: The Trap
TigerHeart Apr 13 2011, 2:52am says:

1. The site is down.
2. If I launch the mod on Half-Life version, I get en error message. But then I press "Continue" the game loads and plays normally. Is any fixes available to solve this problem?

+2 votes     mod: Half-Life: Before
TigerHeart Mar 21 2011, 10:47am says:

I translated your mod to Russian. But while I translate it, I found some messages in the "titles.txt", which never appear in the game. Why?
For example, I never saw any messages about "to copy all Black Mesa data to the super disk". But I saw it in the "titles.txt".

+2 votes     mod: Life's End
TigerHeart Mar 21 2011, 10:13am says:

Hi! I played your mod, and I found it very nice! So, thank you very-very much! It is wonderful!
But I have some questions to you about it.
1. I can't understand why Gordon Freeman was placed to prison.
2. Why tripmines (laser mines) do not react to Gonarcs (huge spiders) in your mod?
3. If you step onto the elevator, leading to the translucent labyrinth, and then immediately jump off, then you can see how the elevator moves THROUGH the wall and back, high up.
4. When you're in the translucent labyrinth, you can see the entrance room and exiting room "insideout". Why didn't you hide them by vertical rock walls, like in the boss map, but with another (rock) texture?
5. When air strike comes and blows everything, the flying controllers stay alive. So, when grunts comes and grunts leader starts to speak, the other grunts start to shoot the flying controllers and make such many noise, that I can't hear what have I do to see the second ending. Please, make something with it. Let the controllers die from the big blast too, or move the shooting grunts far away from the speaking leader.

+1 vote     mod: The Trap
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