This member has provided no bio about themself...
What do you mean - "to replace hand models"? Will it be enough to replace just sleeves? I can try to do that. But nothing more, then that. Sory.
It's extremely hard to play!!! I don't like it.
Qwertyus said truth !
The game doesn't work !!!
It hangs up on "Loading" screen !
I need a walkthrough too!
I found the old key in the dark room. What to do next?
By the way, if you can't find the flashlight, just type in console "gl_monolights 1", and reload last saved game.
It is real drivel! Dude, you are sick!
Help me, please.
I'm on map gzero2_3. I already cleared all the map. But I cannot pass to the next map, because the door switch writes me "Required keycard". I explored all the map 3 times. I swear, there is NO ANY KEYCARD anywhere on this map! So tell me, please, where can I find this keycard and how can I pass to the next map (without typing 'noclip')?
It is very hard to complite this mod. But level design is wonderful!
You are the God of level design! I really enjoyed by this mod.
Nice job! Thank you very much!
It is really cool! I never played as Garg or Controller before!
I like it! Cool!
I don't like it. I deleted it after 2 minutes of playing. It doesn't interesting at all.
Nothing interesting at all !
Very stupid and boring mod.
It is just a little (only 2 maps) mod, in which you can climb by the ropes, fire the targets by a sniper rifle and make your way through the dark labyrinth. AND THAT'S ALL !!! All other doors don't open. I checked them all.
I voted this game as "1" and decreased it's rating from 6.8 down to 6.4. I really don't like this mod because:
- there is too many enemies in the game;
- it is REALLY too dark; :(
- stupid level design. I stacked several times. You never understand where to run to and what to do next.
- no any storyline at all; (you just walk from one room to another and check every door, trying to open it)
- stupid ending - you just crouch into the strange tube... and what? What for? I can't understand why I must to crouch into that tube.
THE MOD DOES NOT WORK AT ALL !!!
I trying to start it oh HALF-LIFE 126.96.36.199.
It starts to load something, but then falls back to main menu. :(
The game crashes with messages like: "Couldn't open mountain.wad", "Couldn't open desnow.wad" and so on... :(
If I rename the folder from "shl" to "stalkerhl" the mod doesn't work!
But I can't use the name "shl" for your mod, because this name is already used by the mod "Sweet Half-Life". This is world famous mod, and it was created much earlier than your mod.
So. How can I use this two mods if they both want to be in the folder "shl"?
Or how can I move "Stalker Half-Life" mod to ANOTHER FOLDER ???
Wow! I found a way to reach the apache and avoid the big blast at the final scene.
Now, look how you can do it.
When you climbing up on the final ladder, don't run left, to the apache! But turn right, face to the wall, and jump on to the ladder's handrail. And jump again onto the tiny catwalk. Run through the catwalk to the left, to the big crates and jump over it. Now jump off the catwalk and run to the apache.
By the way, if you run through catwalk to the right, you can run out of the map. :)
The first Escape is much better, than the second. The second one is TOO DARK. So, I must type "gl_monolights 1" in the console. By the way, the game looks more pretty with "gl_monolights 1". Just try it. ;)
And there is TOO MUCH GONOMS in the game. It is too hard to fight the gonoms inside small rooms and tiny hallways.
So the first Escape is much more interesting for me.
But thanks, anyway! Nice job!!! :)
And I wish it in English too. I don't understand German at all. :(
1.Start MP game.
2.Press ESC and click "disconnect".
3.And now start SP game.
Here it is!
You cannot start the SP game after disconnecting the MP game. :(
Nice mod! I like it! Thanks!
But I found a little bug!
When I use any weapon, I see the GREEN shirt sleeves. Instead of the KNIFE !!! When I use the knife, I see the hand in glove, and the shirt sleeve is NOT GREEN !
Wow! Wonderful mod!!! It is full of unexpected storyline turns. Returning to some well known places, and so on. I really enjoyed with it. Thank you very much!!!
But this mod is full of BUGS. I counted about 10 bugs on different maps. :(
>3. What level it is? i don't remember
Just before the translucent labyrinth, the lift, which leads to it.
>5. trigger_hurt is too glitchy in spirit 1.2. Making that map was very difficult, I am very worried. I did everything I could.
May be squad leader will start to talk earlier? Not at the prison yard entrance, but much far before entrance. May be he will not enter to the prison yard at all? Let his soldiers run fast into the yard and let they shoot everything they want, as long as they wish. But the leader will stay out of prison yard and talk his dialog. So, the firing will be far enough from speaking leader.
1. The site www.before.half-life.com.ua is down.
2. If I launch the mod on Half-Life version 188.8.131.52, I get en error message. But then I press "Continue" the game loads and plays normally. Is any fixes available to solve this problem?
I translated your mod to Russian. But while I translate it, I found some messages in the "titles.txt", which never appear in the game. Why?
For example, I never saw any messages about "to copy all Black Mesa data to the super disk". But I saw it in the "titles.txt".
Hi! I played your mod, and I found it very nice! So, thank you very-very much! It is wonderful!
But I have some questions to you about it.
1. I can't understand why Gordon Freeman was placed to prison.
2. Why tripmines (laser mines) do not react to Gonarcs (huge spiders) in your mod?
3. If you step onto the elevator, leading to the translucent labyrinth, and then immediately jump off, then you can see how the elevator moves THROUGH the wall and back, high up.
4. When you're in the translucent labyrinth, you can see the entrance room and exiting room "insideout". Why didn't you hide them by vertical rock walls, like in the boss map, but with another (rock) texture?
5. When air strike comes and blows everything, the flying controllers stay alive. So, when grunts comes and grunts leader starts to speak, the other grunts start to shoot the flying controllers and make such many noise, that I can't hear what have I do to see the second ending. Please, make something with it. Let the controllers die from the big blast too, or move the shooting grunts far away from the speaking leader.