Greetings,
please, with GTX GPU I played without problems, after upgrade to RTX 4060 TI, that exactly same game can't be played with all combinations of drawers and graphic settings.
Don'T anyone any medicine for this please?
Greetings,
please, with GTX GPU I played without problems, after upgrade to RTX 4060 TI, that exactly same game can't be played with all combinations of drawers and graphic settings.
Don'T anyone any medicine for this please?
Greeting Tiberian fiends,
please, how you can convert old ingameTS random map generated maps into TSClient? I know I did this but do not know how.
Is there any good map mappack for client? = maps in .map format?
Greetings,
new version of Protracted Rebellion mod has been uploaded including version for non ReMARStered players. Have fun
New version will be uploaded in few hours, please try that one ok?
There will be two versions. For ReMARStered and for other versions.
Maaan, this is a huge nono thing.
I spent hours to revisit my in development mod and try to figure out, why midnight touge challenge crashes during loading.
This mod "track" folder causing game crashing in all MD tracks, v1.3 steam version.
Nice mod and I'm still using it without folder "tracks\japan\haruna"
Maaan, this is a huge nono thing.
I spent hours to revisit my in development mod and try to figure out, why midnight touge challenge crashes during loading.
This mod "track" folder causing game crashing in all MD tracks, v1.3 steam version.
Nice mod and I'm still using it without folder "tracks\japan\haruna"
Good work, AI isn't using cheating catchup and it's behaviour in corners is much much better tahn in vanilla game. Thanks man for reasonable modification.
Good work, AI isn't using cheating catchup and it's behaviour in corners is much much better tahn in vanilla game. Thanks man for reasonable modification.
Thx for positive feedback.
New version is in progress which to be more masscommunity friedly.
This mod was heavily tested but yes, there are some game engine limitations that can look very "unussual" in some cases.
I made this mod very hard yes, I see it in this time, when I try to play it after 5 years with new wheel.
New version is in progress which to be more masscommunity friedly.
New version is in progress which to be more masscommunity friedly. Your point is one of to be implemented. Thx for feedback.
Greetings, it is not possible to fit to everyone needs. But in later games I saw that prolongation if game I made too overshot.
This mod was heavily tested but yes, there are some game engine limitations that can look very "unussual" in some cases.
Imade this mod very hard yes, I see it in this time, when I try to play it after 5 years with new wheel.
New version is in progress which to be more masscommunity friedly.
Still same here, downloaded, extracted but no graphic difference.
Big bag for big shoping.
I met this mod today on youtube and immediately get taste to make this classic one more time with your eye ******.
Greetings,
guys, please how you cap the FPS? My games are run too fast. I try GenTool and skirmish looby limiter but it is the same.
I'm currently making another playtrought with this version and I have liberated all and now I'm in Eos. In badlands there were 40 EDF control reserve I noticed (1 courier mission).
But ok, I can little lower EDF control again.
Greetings,
all your questions about issue with liberation of sectors - I had to some time to play game again and I'm in Eos now with all other sectors liberated.
But I deside to make new version with little lowered and easier needs for sectors completing. It is true, actual conditions were quite shaky.
Greetings Sprouto,
first of all, I admire your many years work. I investigated your project few years ago, I modding SupCom AI and mechanisms too.
But now, please. I there any complete changelog? Is there any changes which affect vanilla game itself? For example, I have feeling about some buildrate or times changes, extractor consumption, shield energy consumption, T3 static arties RoF and so.
I notied LOUD AI is very human-like. I have battles, where 40mins withnout any bigger attack and then, 2x30 t3 strat bombers whipe resource points and loaded transports do the rest. Surrounding guerrila-like hits are also very nice... But, there is only one thing I missed from Sorian and added AIs... that continuous attacks all around the map.
Is there any way, how to make AI little ... blinder? More animal like raging, any mod, little fix or cheating options?
Thank for answers and keep your magnificent ideas.
Hey,
please give it a few day, there will be new verion fixing all know bug.
In witch sector do you encounter this spawn glitch?
Please download new version, this should be fixed and it is important for continuing in game.
Thanks for your feedback
At this moment, this version hasn't been tested in ReMarsTered, in a month, this will happen and new version will be release if it will be needed.
Give me month, I will look on ReMarstered file system and try to release compatible version.
Give me month, I will look on ReMarstered file system and try to release compatible version.
Are you sure, you have modlauncher.exe in root directory of the game and directory "mods" there also?
I must sorry, but just try to this version from this site for fresh install of the game and both option works properly for me.
In fact, this is because I finish another instance of ampaign with this version, so I know, it is stable.
I didn't try this with Re-mars-tered version.
Greetings,
I'm very impressed in this mod. But since v.007 I had problems. 008 I have pink everything in the game, nothing works, so I played 007. Now, in 009 I noticed very laggy game on LAN and Skirmish too.
Even on very low setting game go smooth in the beginning but after aprox 10 minutes game is quite slow and lagy. I've high end PC. Normal game and other mods don't do this. Can anyone has any suggestions?
Greetings,
I have this issue even after clean installation of zero hour. Can anyone help?
Graphic issue, game is unplayable
See picture Postimg.org
TichondriusCZ
Richard joined
Welcome to SWOL web profile. SWOL? Second Wind for Old Loves! Goals of these modifications usually are increase gameplay time, make more difficult, bring more entertainment and decent aspects of random and deeper impact of marginal functions to classic or community timetested PC games. If you have any ideas, what one of my mod should contain or which acpect can be better done, let me know through contact system. At this time I am working on: Supreme Commander - Forged Alliance Mafia II Empire Earth II - The art of Supremacy Command & Conquer - Tiberium wars Command & Conquer - Generals Command & Conquer - Tiberian Sun Command & Conquer - Red Alert 1 Fallout 2 Red Faction - Guerrilla Far Cry 2 Far Cry 3 RaceDriver GRID Company of Heroes Some mods can hold little pieces of third sides mentioned in credits.