Ever felt like Extreme difficulty is not enough? Think that rubberbanding is wrong and cheaty way to increase difficulty? Try this collection of tweaks to Race Driver: Grid's AI parameters. The main feature of this mod is a complete removal of catch-up at higher difficulty settings. I left it at lower difficulty to help players who want a more relaxed experience. The AI has been stiffened up, they drive faster and more aggressively while still trying to avoid major deadlocks. In Istanbul park Touring car events, which were my focus, cars on average finish the lap 3-4 seconds faster than in original game. Choreographed events should not immediately remove opponents from the race. Instead, they are turned into actual driving mistakes and will worsen their lap time a bit. To install, copy "ai" folder into the game's folder, replacing the files. To double the lap amount, also copy the "database" folder, replacing the files.

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Hi!

Back in the days, I loved GRID, but couldn't compete at difficulties higher than average. Then I got good, and started to consistently nail the AI. Still, when AI drivers got out of corner with me, they accelerated much quicker, unfairly gaining speed and position in front of me. Sounds familiar? Still, I owned them, and wanted some challenge.

This was the time when I found the Life Career mod, which was pretty good at changing the game in so many places, but did one thing wrong. It made the AI even more unfair. At some point I saw a 350Z moving away from my NSX like I was standing still. I wanted to change this, and stumbled upon some wonderful modding tools from Ryder25. Check out his website, it's at Ryder25.com

After playing with tools around I quickly noticed the catch-up values in the original game. Turns out AI couldn't compete with you fairly, so it received up to 2 times more power while behind you and overall had more power even close to you. The whole pack of cars remained closely rubber-banded to you from start to finish, no matter what you did.

This was the first thing I removed after figuring out the modding process. Still, the AI needed some way to win, so I continued figuring out how to optimise their driving.

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GRID Xtra V2.3b

GRID Xtra V2.3b

Full Version 8 comments

Version 2.3b of the GRID Xtra mod. Changes the game with harder economy, integrated DLC and custom drivers.

YAAIM 1.0.2

YAAIM 1.0.2

Full Version 1 comment

So 24h of Le Mans is over, you want to drive it yourself and install GRID with DLCs, only to find out that the AI mod is not working? I've got a fix for...

YAAIM 1.0.1

YAAIM 1.0.1

Full Version 4 comments

Ever felt like Extreme difficulty is not enough? Think that rubberbanding is wrong and cheaty way to increase difficulty? Try this collection of tweaks...

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Broski
Broski - - 36 comments

Hey man,

I really like your mod! I've been using it for some time. I edited it a bit and paired it with a bunch of database.bin edits of the AI drivers. Bundled it in my Mod: Moddb.com

Hope that's alright! I posted a link to your mod giving you credit and included your link in my README.txt

Keep up the great work.
Cheers mate

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TichondriusCZ
TichondriusCZ - - 94 comments

Good work, AI isn't using cheating catchup and it's behaviour in corners is much much better tahn in vanilla game. Thanks man for reasonable modification.

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n0rie9a
n0rie9a - - 115 comments

mod doesnt work, rubber banding is still there
24hr LM, extreme diff, just rammed a panoz esperante into the wall, spinned, got hit by other cars and in 20 seconds was back on me

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