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RSS Reviews
9

Rise of the Reds

Mod review

Regaurding a comment I made
This, and Shockwave have been the mod I use primarily due to its ability to never bore me, really, just a couple things I find kinda, "Ehhhhhhhhhh" and some suggestions, trying to make this as productive as possible as I can.

1. The units and buildings for US and ECA are somewhat useless and Impractical,
I rarely find myself saying, "well Sh!t, if I only used more Guardian Droids instead of Crusaders" or "I Def needed more Vipers than commanches" or Those sentries really could have been better than the humvees with snipers" etc etc.

Another example with ECA, I try using the Warhounds, vehicle digouts and forts with barricades but it doesnt seem to be as effective as some Turrets and Watch towers with some Sky-shields, maybe some mortars,

2 (Personal, entirely personal opinion) the Beam from ECA's Powerplant is annoying and discouraging from playing eca because the yellow *** beam,

okay some idea's and what it needs
1. Personally I think it needs a campaign omg if it had a campaign as lengthy and enough quality in the missions as the base game/zero hour I would die and even probablaby get a job to donate. seeing how you could have a eca mission where you defend a reactor but only have access to infanfry and digouts or other stuff of the sort.

2

10

Tiberium Essence

Mod review