I guess it's time for a new bio since I've had the other one for eons. Head dev of Insolence, I have some very limited experience with coding, yadda yadda yadda.

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Cvoxalury Jun 9 2013, 4:39pm says:

Well, I always perceived (no better word) tanks as firing and practically instantly hitting the target. Like boom->big flower-like muzzleflash->recoil->no trail!->target explodes. And those tanks are more like mortars or something.

And to be honest, all the brushy-tank logic stuff makes my head hurt. I see coding it as an AI much easier, though I did not make any moves in that direction yet. Probably will tomorrow.

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TheZealot Author
TheZealot Jun 9 2013, 6:36pm replied:

The main problem with that is if you give a func_tankrocket a super high projectile speed it will never hit a target and will always miss. Looking into the entity's code could probably get rid of this issue.

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Cvoxalury Jun 9 2013, 6:47pm replied:

Huh, well that's something new.

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Just A method of having func_tank entities automatically target stuff without having to constantly designate targets. The Tank Spotter has an input where when he encounters an enemy, the tank's turret will set its target to that enemy.

OnFoundEnemy | TankTurret | SetTargetEntity
OnFoundEnemy | TankCannon | SetTargetEntity

Oh, and by the way, this is stolen somehow.

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Jun 9th, 2013
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