I guess it's time for a new bio since I've had the other one for eons. Head dev of Insolence, I have some very limited experience with coding, yadda yadda yadda.
I was never able to get light working on d1_quarry_01 so I just had to compile it in fullbright. Also, this is totally stolen. Or maybe it's not, I don't know anymore.
I wasn't working on that map much but I simply cannot understand the logic behind those mechanisms. I mean… the controls should be somewhere on the cliffs, but we are in water so how to we use it to climb up… and if we do, how do they even work and whatever I don't know. They are func_rotating and stuff, but why does the player even need that?
Also, the green rock texture makes my eyes and head hurt for some reason wheen I watch it in Hammer or fullbright, seriously.
The interesting thing about this map is that the buildings on top of the quarry match the ones in the quarry town maps.
Yes, I noticed. On the other map there is a cobblestone road starting at the building, surrounded by a dry grass, and then a building with zombie in the window. I suppose the other map is a continuation to this one, so yea, the player have to cross the lake and somehow climb up… and how?
The player probably rode a minecart to the top, the .vmf seems to hint at it.
No-no-no! I get it! I was blind all the time!
The player have to ride the icky by targeting it at da zombez and propelling it by poop following the 3rd Newton's Law of motion.
Yes! The solution was there the whole time!
'Solution'. Heh. If you know what I mean. That's right.