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Comment History
AwesomeOneXXIV
AwesomeOneXXIV - - 12 comments @ Aberration - June Update

Would you still be interested in having me do some concept art for the mod?

Good karma+2 votes
AwesomeOneXXIV
AwesomeOneXXIV - - 12 comments @ Aberration

Wow, this looks great. I'm particularly impressed with the custom SMG model and all the muzzle flash effects, plus the custom hands for the viewmodels.

Good karma+3 votes
AwesomeOneXXIV
AwesomeOneXXIV - - 12 comments @ Backstock

I could do concept art if you need.

Good karma+3 votes
AwesomeOneXXIV
AwesomeOneXXIV - - 12 comments @ Room with fire?

One question - are the lines over the edges of the untextured props just placeholders, or will that be incorporated into the visuals/UI?

Good karma+1 vote
AwesomeOneXXIV
AwesomeOneXXIV - - 12 comments @ Portal Stories : Mel

If you need any help with storyline tweaking or some music, contact me.

Good karma+3 votes
AwesomeOneXXIV
AwesomeOneXXIV - - 12 comments @ DUAL)(REALITY

First of all, this mod looks amazing. I tried it out, the gameplay mechanic is engaging and unlike anything else out there. Would you be interested in having a concrete storyline tied to the mod? If so, contact me - I could write up some plots based around the game's central mechanic, and if you want I could come up with some characters and/or dialogue.

Good karma0 votes
AwesomeOneXXIV
AwesomeOneXXIV - - 12 comments @ Corps-sec First monthly post: November

I could probably do some concept art.

Good karma+2 votes
AwesomeOneXXIV
AwesomeOneXXIV - - 12 comments @ Anti-Orange Team

This comment has been posted in a private group.

AwesomeOneXXIV
AwesomeOneXXIV - - 12 comments @ Weapons concept art

I'll get my weapon concept art up once I get my scanner working again - hopefully it'll be soon. Actually there's a lot of overlap between these weapons and mine.

Good karma+1 vote
AwesomeOneXXIV
AwesomeOneXXIV - - 12 comments @ Demo Released

I could do art design.

Good karma+1 vote
AwesomeOneXXIV
AwesomeOneXXIV - - 12 comments @ Aperture Ireland

I can do playtesting and maybe music

Good karma+2 votes
AwesomeOneXXIV
AwesomeOneXXIV - - 12 comments @ Chamber 16

I was thinking that for this chamber you could do a setpiece at the beginning where the door opens to reveal a grate or just emptiness, GLaDOS says her line about the chamber undergoing scheduled maintainance, and the turret chamber (with different-looking markings on the exterior) slides into place. Just an idea that might help tie the feel of Portal 1 with that "dynamic" feelng of Portal 2 Aperture.

Good karma+1 vote