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AwesomeOneXXIV
AwesomeOneXXIV Jun 21 2012, 1:33pm says:

Would you still be interested in having me do some concept art for the mod?

+2 votes     article: Aberration - June Update
AwesomeOneXXIV
AwesomeOneXXIV Jun 14 2012, 6:14pm says:

Wow, this looks great. I'm particularly impressed with the custom SMG model and all the muzzle flash effects, plus the custom hands for the viewmodels.

+3 votes     mod: Aberration
AwesomeOneXXIV
AwesomeOneXXIV Jan 30 2012, 8:01pm says:

I could do concept art if you need.

+3 votes     mod: Backstock
AwesomeOneXXIV
AwesomeOneXXIV Jan 12 2012, 1:45am says:

One question - are the lines over the edges of the untextured props just placeholders, or will that be incorporated into the visuals/UI?

+1 vote     media: Room with fire?
AwesomeOneXXIV
AwesomeOneXXIV Dec 16 2011, 9:07pm says:

If you need any help with storyline tweaking or some music, contact me.

+3 votes     mod: Portal Stories : Mel
AwesomeOneXXIV
AwesomeOneXXIV Nov 25 2011, 8:04pm says:

First of all, this mod looks amazing. I tried it out, the gameplay mechanic is engaging and unlike anything else out there. Would you be interested in having a concrete storyline tied to the mod? If so, contact me - I could write up some plots based around the game's central mechanic, and if you want I could come up with some characters and/or dialogue.

0 votes     mod: DUAL)(REALITY
AwesomeOneXXIV
AwesomeOneXXIV Nov 25 2011, 11:44am says:

I could probably do some concept art.

+2 votes     article: Corps-sec First monthly post: November
AwesomeOneXXIV
AwesomeOneXXIV Nov 10 2011, 6:02pm says:

This comment has been posted in a private group.

AwesomeOneXXIV
AwesomeOneXXIV Sep 11 2011, 2:17pm says:

I'll get my weapon concept art up once I get my scanner working again - hopefully it'll be soon. Actually there's a lot of overlap between these weapons and mine.

+1 vote     media: Weapons concept art
AwesomeOneXXIV
AwesomeOneXXIV Sep 1 2011, 6:48pm says:

I could do art design.

+1 vote     article: Demo Released
AwesomeOneXXIV
AwesomeOneXXIV Aug 31 2011, 6:56pm says:

I can do playtesting and maybe music

+2 votes     mod: Aperture Ireland
AwesomeOneXXIV
AwesomeOneXXIV Aug 27 2011, 2:24am says:

I was thinking that for this chamber you could do a setpiece at the beginning where the door opens to reveal a grate or just emptiness, GLaDOS says her line about the chamber undergoing scheduled maintainance, and the turret chamber (with different-looking markings on the exterior) slides into place. Just an idea that might help tie the feel of Portal 1 with that "dynamic" feelng of Portal 2 Aperture.

+1 vote     media: Chamber 16
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