Would you still be interested in having me do some concept art for the mod?
Would you still be interested in having me do some concept art for the mod?
Wow, this looks great. I'm particularly impressed with the custom SMG model and all the muzzle flash effects, plus the custom hands for the viewmodels.
One question - are the lines over the edges of the untextured props just placeholders, or will that be incorporated into the visuals/UI?
If you need any help with storyline tweaking or some music, contact me.
First of all, this mod looks amazing. I tried it out, the gameplay mechanic is engaging and unlike anything else out there. Would you be interested in having a concrete storyline tied to the mod? If so, contact me - I could write up some plots based around the game's central mechanic, and if you want I could come up with some characters and/or dialogue.
I could probably do some concept art.
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I'll get my weapon concept art up once I get my scanner working again - hopefully it'll be soon. Actually there's a lot of overlap between these weapons and mine.
I can do playtesting and maybe music
I was thinking that for this chamber you could do a setpiece at the beginning where the door opens to reveal a grate or just emptiness, GLaDOS says her line about the chamber undergoing scheduled maintainance, and the turret chamber (with different-looking markings on the exterior) slides into place. Just an idea that might help tie the feel of Portal 1 with that "dynamic" feelng of Portal 2 Aperture.
AwesomeOneXXIV
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