I am a composer, sound designer, hardware designer and programmer who is enthusiastic about gaming and game mods. I feel like gaming is the future of multimedia entertainment and the storytelling of today. I am especially interested in generative music and interactive music, that further immerses the user in the virtual world. I have built robots that compose music, data-driven algorithmic music, forward thinking electronica track, full symphonic works, multiple chamber works and have played in and composed for award-winning electro acoustic ensembles. You can read my blog www.simiansblog.com
This is a meticulously sequenced electro-acoustic piece written by The Simian
A short menu intro for flesh, a horror/ puzzle game being developed as a mod for the HL2 engine.
"4b696c6c737769746368/killswitch" A piece of radical contrasts. Fierce drums draw ground from placid serenity. Rancor meets stasis. This is ultimately...
Lets get smashed and bang the Large Hadron Collider. (I've got a hardon for the hadron)
This is an electro-acoustic piece featuring a hacked Nintendo Entertainment System as the main instrument. As theme is passed around multiple 8 bit timbres...
This piece was inspired by use of imagery in the sound design, as well as Carl Sagan's musings in Pale Blue Dot. I imagine the primary theme as particles...
A short straightforward electronic piece. I imagined a futuristic utopian landscape with this particular piece, and I believe that is reflected in the...
This is a short IDM-esque style electronic piece written in the fall of 2008. I was largely inspired by the idea of Klangfarben melodie, and tried to...
This is an electro-acoustic piece written in fall of '08 to demonstrate complex audio sequencing capabilities and compositional technique. I used no less...
This is a short electronic track written in the fall of '08 to demonstrate some compositional technique and audio recording and sequencing ability. It...