Nice virus
Found the Z-Tard
Is there a way to make artifact spawns more common? I can't find a damned thing anywhere, even if I rush out after an emission.
In game screenshots or didn't happen
Does this work okay with 1.04?
Rainbow Team AI still has a bad habit of murdering surrendered enemies. Is there a line in a file somewhere I can mess with to fix this?
I think it means they'll offer the modder the absolute minimum amount of the profits they possibly can, for what is almost certainly quite a lot more value of actual work.
Any news on whatever happened to the Raven Shield 2.0 download?
Yeah, any sign of the mod? Where did it go?
You should post them for people who are interested, and I'll see if I need to merge anything once I'm done with my next patch.
Okay, I'm integrating that into the next patch. I am also trying desperately hard to compile some different m1911 animations as another separate addon, but I lack the experience, and perhaps the tools.
I'm honestly not sure the game is displaying the values correctly, or in a way that reasonably indicates their meaning. I tweaked the upgrades to be considerably more substantial than base OWR, and it still gives back very low numbers in game.
Sure. You'll be credited.
I made some changes to items.ltx, mostly. Beyond that, your patch is the majority of what's changed, hence your new permanent inclusion in the author's list.
At long last, updated to v2.1!
I know what 5.45 is. I suggest you look at the damage dropoff over long range. I also suggest you look at the muzzle velocity of an AK-74U vs an AK-74
Just an update, I'm getting constant crashing when I load the game up, so I need to backtrack and see what I messed up. Aiming for release by the upcoming sunday.
I swear I'm working on this. But it's taking time to do everything I want to do.
Yes, this is the most up to date version. I surreptitiously changed my version designations.
Did a quick fix of the ui_icon_equipment.dds. No more white outline. I had messed up the alpha settings when saving it. Needed to be interpolated instead of explicit.
It's a difficult thing to balance out, since there are no dedicated subsonic rounds in game. Granted, subsonic rounds aren't often used with suppressed 5.56 weapons, but that's an argument for another time.
Incidentally, I have a full changelog from v1.0 onwards included in the download, and will always post the latest changelog entry to the mod description
2.0 released. This release will be archived in 24 hours.
Actually, I may move that back to 2.1, as making it all work right with my mod will require a bit more than just m_stalker.ltx
Agreed. That's on my to-do list for 2.0.
Well, I went in and filled in the silencer_hit_power field on every weapon. That should count for something in regards to suppressed weapons, in any event.
I really don't think those parameters directly affect damage, though.
I think for 2.0 I'm going to archive this and release it separately, since it will be the start of me compartmentalizing all this.
The_Lieutenant
Jack joined
Yes, I'm still on ModDB sometimes