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Comment History  (0 - 30 of 150)
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Yavuz Sultan Selim

so its the 16th century mod with different font?

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ 16th Century

thats normal for this mod its not just you, can be frustrating tho

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Gekokujo - Sengoku Era

teppo, arquebus, matchlock, etc etc. = Gun :D
im curious tho will teppo be relegated to their own unit type? or will they be mixed in with archers? i prefer to command my archers and gunners separately but i understand if its easier to just put them all together as ranged units

Good karma+5 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ RENAISSANCE's sub-mod:18th Appenninica v1.1.2R

this is such a small nitpick but could we get some hats that either

A.) have the ponytail hairstyle

or

B.) have no attached hair

my custom british soldiers would thank you, but i understand if this never happens lmao

Good karma+2 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ RENAISSANCE's sub-mod:18th Appenninica v1.1.2R

18th century sub-mod using the "renaissance" mod as a base

Good karma+2 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Version 5.0 improvements

formations ai?

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ RENAISSANCE's sub-mod:18th Appenninica v1.1.2R

is the lord you're serving under lord of a castle village or town? i believe thats what makes the difference

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ RENAISSANCE's sub-mod:18th Appenninica v1.1.2R

yup okay somehow the new version didnt install properly. Whoops o.o

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ RENAISSANCE's sub-mod:18th Appenninica v1.1.2R

So does that mean I/my soldiers should be able to reload a musket while running? bc that doesnt seem to be the case. Sorry just trying to find out if i need to reinstall or something. Love the mod, best shoot-bangs mod since L'aigle and far more polished

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ RENAISSANCE's sub-mod:18th Appenninica v1.1.2R

It says in the description you can move while reloading? i just got the latest version and my character wont do this..

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ 457 AD: Last Years of the Western Empire

custom troops would be amazing here, but regardless this mod is Extremely well done!

i have had an issue with bandit camps spawning at rather absurd rates, but they tend to group together. for example in my sassanid file there are 30-40 steppe bandit camps clustered around one city, but normal numbers in the rest of the world map

Good karma+2 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ in game

there is half plate maximilian armor sir, also theres the option of simply not wearing the whole kit. also looks cool. nothing the matter here

Good karma+2 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ 467AD

what's the deal with the archer/morale option?
FANTASTIC Work! This will keep me busy for quite some time lol

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Suvarnabhumi Mahayuth concept

this was my favorite mod. at least the one that i sank the most hours into

Good karma+4 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ TLD Overhaul

arrows and lancers. dont get in melee range of a troll hes 3x your size

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ 1635

Mughal/rajput mercenaries??

Good karma+2 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Snow In the East

oof...

Good karma+3 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Deeds of Arms & Chivalry

i noticed some things regarding mounted knights, i know they should be using their lances mostly (just like real life) but they keep using their lances even when surrounded or right up close to the enemy, too close to hit anything with a 15ft stick, and the pesant hordes mop them up no problem. if the lances broke on impact that would be more realistic and better for gameplay purposes bc then my french knights would be able to survive a melee ;(

ive even caught a handful of rascals using lances on foot during sieges x_x but thats very rare and not a huge issue at all

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Victorian Era

everything in the description sounds.....well, perfect. no hyperbole here

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Deeds of Arms & Chivalry

i was told by the smith that i couldn't make my corozina black, then when i backed out of the menu my corozina was black. and all my companions that were wearing brigandine and corozina was black as well......so idk why but it worked lmao

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Twilight of The Sun King

you dont need steam.

Good karma+4 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Sparta

a common bandits arrow to my helmet shouldnt take 1/3 of my health, thank you

Good karma+5 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Deeds of Arms & Chivalry

a few more bascinet types and visored sallets would be a welcome addition to this period

Google.com

i love this mod. outstanding work

Good karma+4 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Afghanistan 2024

not a good one anyway

Good karma+1 vote
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ The American Civil War Mod: Revived!

Always glad to see gunpowder mods, but man this one needs some polishing :o ill definitely be following this with interest....

Good karma+3 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Deeds of Arms & Chivalry

so do knights ever use their swords? even when dismounted and surrounded they use their lances is there a way to order your men to switch to one handers/two handers/ polearms etc? or can you make it so polearms (or even just lances) break occasionally? i get that the idea is to make sure they mainly use lances (like historical knights did) but in a close melee they should pull out a sword or axe or something

Good karma+3 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Sparta

well of course its your creation and your choice at the end of the day, but it wont stop the casuals from yearning for an 'easy mode' lol

Good karma+4 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Sparta

All anyone is saying is if you provided the player with their own choice in difficulty, the mod would appeal to a much wider audience. i have over 3000hrs logged into this game i dont charge my men in haphazardly and i still find this mod generally FAR too difficult to have any fun with, which is a shame because its beautiful in All other aspects.

Good karma+6 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Conqueror's Order: Restoration and Rebellion

Someones gotta be first.....>.>

Good karma+4 votes
THE_Carl_Crux??!
THE_Carl_Crux??! - - 150 comments @ Deeds of Arms & Chivalry

lol well to be fair i am playing with the battle size set to 500+ so that makes sense XD

Also while laying siege to Nevers i found that the attackers ai gets stuck trying to kill a handful of defenders that spawned under the stairs or behind houses and have to be led through the city streets.(i realize this Could also be because im playing with 500+ soldiers on screen lol) Still, its a fun and very detailed map to fight on :)

Good karma+1 vote