so its the 16th century mod with different font?
so its the 16th century mod with different font?
thats normal for this mod its not just you, can be frustrating tho
teppo, arquebus, matchlock, etc etc. = Gun :D
im curious tho will teppo be relegated to their own unit type? or will they be mixed in with archers? i prefer to command my archers and gunners separately but i understand if its easier to just put them all together as ranged units
this is such a small nitpick but could we get some hats that either
A.) have the ponytail hairstyle
or
B.) have no attached hair
my custom british soldiers would thank you, but i understand if this never happens lmao
18th century sub-mod using the "renaissance" mod as a base
is the lord you're serving under lord of a castle village or town? i believe thats what makes the difference
yup okay somehow the new version didnt install properly. Whoops o.o
So does that mean I/my soldiers should be able to reload a musket while running? bc that doesnt seem to be the case. Sorry just trying to find out if i need to reinstall or something. Love the mod, best shoot-bangs mod since L'aigle and far more polished
It says in the description you can move while reloading? i just got the latest version and my character wont do this..
custom troops would be amazing here, but regardless this mod is Extremely well done!
i have had an issue with bandit camps spawning at rather absurd rates, but they tend to group together. for example in my sassanid file there are 30-40 steppe bandit camps clustered around one city, but normal numbers in the rest of the world map
there is half plate maximilian armor sir, also theres the option of simply not wearing the whole kit. also looks cool. nothing the matter here
what's the deal with the archer/morale option?
FANTASTIC Work! This will keep me busy for quite some time lol
this was my favorite mod. at least the one that i sank the most hours into
arrows and lancers. dont get in melee range of a troll hes 3x your size
i noticed some things regarding mounted knights, i know they should be using their lances mostly (just like real life) but they keep using their lances even when surrounded or right up close to the enemy, too close to hit anything with a 15ft stick, and the pesant hordes mop them up no problem. if the lances broke on impact that would be more realistic and better for gameplay purposes bc then my french knights would be able to survive a melee ;(
ive even caught a handful of rascals using lances on foot during sieges x_x but thats very rare and not a huge issue at all
everything in the description sounds.....well, perfect. no hyperbole here
i was told by the smith that i couldn't make my corozina black, then when i backed out of the menu my corozina was black. and all my companions that were wearing brigandine and corozina was black as well......so idk why but it worked lmao
you dont need steam.
a common bandits arrow to my helmet shouldnt take 1/3 of my health, thank you
a few more bascinet types and visored sallets would be a welcome addition to this period
i love this mod. outstanding work
Always glad to see gunpowder mods, but man this one needs some polishing :o ill definitely be following this with interest....
so do knights ever use their swords? even when dismounted and surrounded they use their lances is there a way to order your men to switch to one handers/two handers/ polearms etc? or can you make it so polearms (or even just lances) break occasionally? i get that the idea is to make sure they mainly use lances (like historical knights did) but in a close melee they should pull out a sword or axe or something
well of course its your creation and your choice at the end of the day, but it wont stop the casuals from yearning for an 'easy mode' lol
All anyone is saying is if you provided the player with their own choice in difficulty, the mod would appeal to a much wider audience. i have over 3000hrs logged into this game i dont charge my men in haphazardly and i still find this mod generally FAR too difficult to have any fun with, which is a shame because its beautiful in All other aspects.
Someones gotta be first.....>.>
lol well to be fair i am playing with the battle size set to 500+ so that makes sense XD
Also while laying siege to Nevers i found that the attackers ai gets stuck trying to kill a handful of defenders that spawned under the stairs or behind houses and have to be led through the city streets.(i realize this Could also be because im playing with 500+ soldiers on screen lol) Still, its a fun and very detailed map to fight on :)
THE_Carl_Crux??!
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