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ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

1. Soon, we all hope. But GOOD, properly done modding takes time.
2. I think that's because additional weapons just haven't been added to any T3 air or naval units. Yet, I hope. :)

Good karma+2 votes
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

We need more info than this to help you. What were you doing when it crashed, and can you consistently cause the exact same problem? What versions are you using? What other mods?

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

So do we all.

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

You unzip the main download, and place the ExpWars_v2_8 folder in you SupComFA mods folder.
Mine is C:\Program Files\THQ\Gas Powered Games\ Supreme Commander - Forged Alliance\Mods, your's might be a little different depending on how you installed SupCom

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

Bug confirmed, just semi tested it. Was able to load 30+ Loyalists into "The Hive", but was only able to load 1 T2 Rocket bot. There is a similar bug with the UEF Experimental transport, which is supposed to carry experimentals. Try putting several Titans or Pillars into it. >)

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

That's the Cybran's Giant transport, right? Iv'e put ~50 Loyalists in it before. What are you loading in it? What other mods are you using?

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ 3079

Try looking at your running processes within Task Manager. If it's in that list, that's might be why you get a message saying it's being used by another program when you try to uninstall it.

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Total Mayhem

Tried again today, worked fine. Probably some error from Gamefront's servers.

Good karma+2 votes
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Total Mayhem

I was going to download it (simply because of MechWarrior Mechs :D ), but there is a problem.
When I go to download from gamefront, I get this message:

Duplicate headers received from server
The response from the server contained duplicate headers. This problem is generally the result of a misconfigured website or proxy. Only the website or proxy administrator can fix this issue.
Error 349 (net::ERR RESPONSE HEADERS MULTIPLE CONTENT DISPOSITION): Multiple Content-Disposition headers received. This is disallowed to protect against HTTP response splitting attacks.

Anyone else get this?

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

testtesttesttesttesttest

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ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

test

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

You unzip the main download, and place the ExpWars_v2_8 folder in you SupComFA mods folder.
Mine is C:\Program Files\THQ\Gas Powered Games\ Supreme Commander - Forged Alliance\Mods

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

So I'm not the only one to notice the casings! :3

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

It's worth downloading.

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ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

Yes.

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

Not sure what you're talking about, but the ai works fine for me (with the exception of using new units/buildings). They tech up fine, and get those veterancy upgrades that tend to make uber units. Sometimes they kinda just skip T2, or its just me not scouting enough....

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

You can fight ai opponents, they just dont use any of the new units/buildings. You just have an unfair advantage due to extra units/buildings. (20 T-1 spaceships anyone?:D)

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ThatOneGuy00
ThatOneGuy00 - - 20 comments @ News bots from .... sup com II :D

Or how about the Loyalty Gun? :D

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ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Land Tech 1 Research 1

EDIT: nvm, looking at the supcom wiki, all the T1 tanks have 24dps (except for aeon's, which is 26 XD).

For the Seraphim's regen, isnt 10hp/s excessive? The combat scout has 35hp, so you pretty much need a 1 hit kill or it wont die. Just a thought.

Good karma+1 vote
ThatOneGuy00
ThatOneGuy00 - - 20 comments @ Experimental Wars

Downloaded today, but when i went to play it, as UEF commander, it did the warp-in animation and selected him, but the model was not there, and i couldnt do anything. Help please?

Good karma+1 vote