Level Designer, Writer, Producer, 3D Modeller. Among other things.
Still excited as hell to play this. Love every new post.
Excellent, as always!
Damn. Last year's prizes were a notification in my inbox and a thumbs up. :p This year, we would have got a watch, a UDK subscription, a badge...
Flagship, Pulsar: The Lost Colony, and my game Shadow Star are all in development side by side, and have roughly the same core premise. I like the idea that the three of us are out there and doing the same kind of stuff together, because it makes me feel like what we're doing is worth it; we're part of a new wave of people with similar ideas and aspirations working against the odds. It makes the playing field less lonely.
So I don't care about any guarantees. I just want you guys to keep working, know that your fans are watching, and I'm down to throw money at that.
Congratulation guys! Well done!
Nice! Sounds great! Been watching and supporting since the start. Big fans of your work.
Always good to hear you're still going! :)
The amount of detail you guys put into everything is awe inspiring. Great work! I love Eden Star.
I'd like to know how you're exporting/importing asset placement.
The old one is pretty embarrassing, but the new one is here and has just as much content. It'll keep you reading for several days just on dialogue alone: Docs.google.com
Originally, we had it so that the player's decisions in the San Bernardino valley would affect LA, and the player would run a final two missions in the ruins and end the game there, summing up the exodus of the Brotherhood of Steel and NCR recovery. The Enclave says goodbye by nuking The Hub with a MiRV, or the New Reno Gang bosses do it if they don't, thus our opening video's ruins.
Since it was just more work for everyone, and the lore-thumpers hated it anyway, I cut it, and decided to keep the entire story out in the middle of nowhere where there is a healthy hole in the lore and timeline. Now we have more lore-friendly mob-ncr-raider action out in this distant desert along I-15, and the game ends in Fort Daggerpoint with a final showdown between the Raiders-Enclave-NCR.
No, but it was planned. I built a jail cell and wrote the dialogue, but we didn't get around to implementing it. :p It would start the next chapter in the cell, you being released on accident and getting free. We also had a more in-depth Enclave story intro, where Chevy actually trains you and invites you into the secret plan.
There was a lot of stuff we could-shoulda, but with a team of 2 at the time it was kinda tough decisions.
... No. Because there is no 2nd Installment yet. It has not been released. See 2 comments down.
You have an XP Reallocation Mod. Or you're running Project Nevada without the patch. It's all in the read me. :)
This is very cool.
This is really very interesting and pertinent to something I am working on at the moment. How do you plan to maintain texture and mesh resolution at this scale? I've been toying with modular LOD sets for ships this size and have yet to find an adequate solution. I'd love to have a ship model behave as though it were a level, but I need that all tied to one object. Very tricky.
It is the end of the first installment, as said in the message when exiting the cave. The one where you selected continue to explore "Black Bear Canyon Wasteland."
Aw, you bastards. The game I'm working on has a similar atomic element harvesting system and UI display. You sunk my Battleship! XD
Are you sure you're using the FULL version 131?
Are you on Steam version (us) English? Switch it in steam if not.
Do you have an alternate start mod running, like TTW or Alt. Start?
Hey, that offscreen rendering solution is brilliant! I've been looking for a solution to in-game menus for quite a while for a CryEngine build I'm messing with.
If you'd like to trade knowledge, I'm very experienced in RPG Quest design and dialogue flowcharts. I'd be down to trade knowledge. Just send me a private message here on ModDB and we'll communicate.
You can read nearly the whole 2nd installment story here and read our progress notes: Docs.google.com
You probably need to finish the main quest. If you already have, and the alarms are going off, then it is a glitch. I've never seen that glitch in any other user, so odds are the quest is not yet done.
You need to complete the main quest, otherwise no one has opened the doors yet, and has no reason to. Go back downstairs, talk to Earnest or Eric or Sgt. Norman.
Weird. Probably too many mods running at once.
"I installed everything correctly." - You must have an alternate start mod running somewhere.
Excellent! I love lets plays. no better way to spot bugs than see them occur in their natural habitat. Digital-genetic entomology at its best.