Level Designer, Writer, Producer, 3D Modeller. Among other things.
Aye, and it's going to be golden. If you can do a falloff rather than a solid edge fade-in, that will help on this scale as well. Especially if there is a way to occlude using terrain to cull unseen placards and the shader can handle it without dithering or flickering as they fade in.
If you can change the pop-in placards to a quick fade, that will really be excellent.
As I said in every new post so far this year, we'll be missing 4 large quests and some side quests, but they aren't essential to play the campaign from start to finish in BETA 200.
We'll be bug free and feature complete in March 2016. We'll start issuing updates the day after BETA 200 launches and keep going until it's done.
While I'm still very very excited for this engine, in the years I've been waiting, I've struggled from "I don't even know where to start to learn" to "I am almost ready to release Part 2 of my major project."
I've wanted to play with this engine since before I had any idea what that meant. :p I still want to play with this engine. Years later.
Very exciting stuff guys. Love the new art.
Remember that message you read at the end of the cave? What did that say?
All the way to BETA 1! Wow! :D
Such flowcharts! Such tongue!
BETA 2.0.0 should come out before November 11th. The absolute ball busting I'm doing is going to insure it.
Awesome! What in the ini did you change?
Are you set to US English in Steam?
I don't see anything there that could be doing it - but then again, I don't recognize all the mods either.
Try turning all your mods off and see if it works. Turn them all on one at a time. oHUD and PN can stay with the Project Brazil patch below all the PN plugins.
I hope so! Battlezone II: Forgotten Enemies, Beyond Boulder Dome, Falskaar, and The Frontier are so far the only fully voiced new campaign TCs that I am aware of. Two of those I've worked on.
If you look on the inside of the shield, you'll see the name of the pre-war cask maker. :p It's a barrel.
And the shields add DT. Since ammo is so rare in the war-torn NCR starved tribal wasteland, Melee is more important.
What mods do you have running?
why its called MBassi?
1. That'd ruin the fun!
3. That same size as Fallout 3's map. Playable area is about 2/3rds of our map - the rest is decorative.
Most excellent! :D
I'm excited! Those in-game email and bounty screens are dreamy.
Kickstarter video didn't tell me much about the narrative or gameplay other than the fact that that guy isn't dead. But it looks great!
Ah man, I've been missing you guys! Glad you're still hard at work! You're the only other first person starship command genre out there that's doing really well, and I love reading your updates. Gives me hope!
Now that's some nice lighting!
Not exactly the same, but as close as I could get to "Aquarela do Brasil" without breaking international law! :D
Remember that message you got as you left the cave door?
Some of Aradesh's tribe are still out there in the form of our Black Vultures! So are the Vipers, Jackels, and Khans.
Our Shi are a merger of Raiders and the last of the rebel Shi. While most of the Shi were overrun by the NCR and subsumed, Kieva and her clan escaped, formed a new cultural hybrid, and fell in with bad company.
That's complicated! :p
Glad you fixed it.
I really understand where you're coming from with this piece. I can relate to almost all of it. I wish you the best of luck in whatever you choose to do next. :)
That's weird. I've never heard of that one. Rossman should be there. What do you do leading up to that?
Ask us again in October. XD