Level Designer, Writer, Producer, 3D Modeller. Among other things.

Comment History  (0 - 30 of 479)
Thaiauxn 7hours 0mins ago says:

Ah man, that would be fun! Going to university to gets the new generation involved. :D That actually gives me an idea of what I can do to build a better community around the University of Arizona here in Tucson.

Cheers guys, your work looks great on all those monitors.

+2 votes   article: Supporting Early Access - Community Vanguard Day - Winner Announced!
Thaiauxn 7hours 7mins ago says:

Excellent! I love the art for Fed Goddess. :)

With a background, I would definitely want to put these on my wall if I saw them at your merchandise booth.

+1 vote   article: Red Goddess cover
Thaiauxn Feb 21 2015, 1:12pm says:

Looks excellent! :D

+2 votes   media: UI Schemes
Thaiauxn Feb 18 2015, 7:17pm says:

Ah man, you got that sexy flowgraph!

+1 vote   media: Red Goddess
Thaiauxn Feb 18 2015, 7:16pm replied:

""Will not run or continue past menu or I land in NV or Black screen !""

You either have MMUE, A performance mod, an alternate start, or some other mod messing with an alternate start up quest that uses the same VG00 script. Find it, and kill it.

Didn't work? Try this:

[X] FalloutNV.esm
[X] ProjectBrazil.esm

Since you are having so much trouble, make it as simple as possible. Above is all you need checked off or activated.

Test it that way to see if it runs for you.

If that fails Localizations may be at fault, PB was built with english [US] version. Switch your version in Steam, and it should work if you are on another language version.

Some Performance mods, like New Vegas Stutter Remover and Mission Mojave cause crashes. Mission Mojave has a patch, NVSR does not. Try turning them on and off again.

If it runs, turn your mods back on one at a time and post which mod was causing the conflict here, so we can warn others.

+1 vote   download: 1ST INSTALLMENT BETA 1.3.1 FULL
Thaiauxn Feb 16 2015, 10:48am replied:

"Non-steam version. Lol."


+2 votes   mod: Fallout: Project Brazil
Thaiauxn Feb 14 2015, 9:58am replied:

We don't add any new weapons, but we do support Project Nevada as a patch. So, yes.

+2 votes   mod: Fallout: Project Brazil
Thaiauxn Feb 11 2015, 1:04pm replied:

They should totally ignore you in the Cave, unless you shoot at them. ;)

+2 votes   mod: Fallout: Project Brazil
Thaiauxn Feb 9 2015, 12:22pm says:

Excellent visuals, as always. Excited to read the graphic novel.

+1 vote   article: Tasks Completed
Thaiauxn Feb 9 2015, 12:16pm replied:

You'll have the NCR and the Raiders as the main factions, with there being lots of sub factions to dabble with. The Enclave included, but you're basically only communicating in the capacity of a spy, on your own, just like pappa Bragg taught you.

+2 votes   mod: Fallout: Project Brazil
Thaiauxn Feb 7 2015, 12:19pm says:

Sorry for the spammers guys. I hadn't got online yet. Killing those bots knocked out all your comments. If you wanna reply again, please do!

+1 vote   article: [Fallout: Project Brazil] Re-Re-Animated!
Thaiauxn Feb 7 2015, 1:16am says:

It was really good. Very impactful throughout.

If you need someone to do a 2D Animation & VFX set to the JFK speech rather than stock footage, send me a note. I'd be interested in working with you guys. Radianhelixmedia.com

+1 vote   media: Eden Star : Pre-Alpha Launch Trailer
Thaiauxn Feb 7 2015, 1:11am says:

Look great guys, well done as always!

+1 vote   article: New Trailer
Thaiauxn Jan 30 2015, 1:00pm says:

Good to see another World Machine user. Ever since I've started using the Mudbox+WorldMachine method, I've wanted to revisit BattleZoneII and make new maps for a game like that. I miss the old maps I made back in the day, but they're nothing compared to what I do now.

Will Bionite have mod capabilities, do you think?

+1 vote   media: rough
Thaiauxn Jan 30 2015, 12:58pm says:

Now that's just sexy.

+1 vote   media: SplintermiteSmash
Thaiauxn Jan 24 2015, 12:11am says:

Still excited as hell to play this. Love every new post.

+2 votes   game: Eden Star
Thaiauxn Jan 23 2015, 10:28pm says:

Excellent, as always!

+1 vote   article: New animation for Rage character
Thaiauxn Jan 1 2015, 9:50pm says:

Damn. Last year's prizes were a notification in my inbox and a thumbs up. :p This year, we would have got a watch, a UDK subscription, a badge...

+1 vote   article: Mod of the Year 2014 - Players Choice
Thaiauxn Oct 18 2014, 1:34pm says:

Flagship, Pulsar: The Lost Colony, and my game Shadow Star are all in development side by side, and have roughly the same core premise. I like the idea that the three of us are out there and doing the same kind of stuff together, because it makes me feel like what we're doing is worth it; we're part of a new wave of people with similar ideas and aspirations working against the odds. It makes the playing field less lonely.

So I don't care about any guarantees. I just want you guys to keep working, know that your fans are watching, and I'm down to throw money at that.

+1 vote   article: The Future of Flagship
Thaiauxn Sep 19 2014, 2:20am says:

Congratulation guys! Well done!

+2 votes   media: StarForge Release Trailer
Thaiauxn Aug 22 2014, 7:38pm says:

Nice! Sounds great! Been watching and supporting since the start. Big fans of your work.


+3 votes   article: The Kickstarter campaign is completed
Thaiauxn Jun 23 2014, 7:58pm says:

Always good to hear you're still going! :)

+3 votes   article: Wyrmstooth 1.11 has been released
Thaiauxn Jun 21 2014, 4:56am says:

The amount of detail you guys put into everything is awe inspiring. Great work! I love Eden Star.

+3 votes   article: Eden Star - Foliage Destruction
Thaiauxn Jun 11 2014, 8:04pm says:

I'd like to know how you're exporting/importing asset placement.

+1 vote   article: Switch to UnrealEngine4
Thaiauxn May 31 2014, 8:43pm says:


+1 vote   media: DIsplacement map splatting
Thaiauxn May 27 2014, 3:43am replied:

The old one is pretty embarrassing, but the new one is here and has just as much content. It'll keep you reading for several days just on dialogue alone: Docs.google.com

+1 vote   mod: Fallout: Project Brazil
Thaiauxn May 16 2014, 4:40pm replied:

Originally, we had it so that the player's decisions in the San Bernardino valley would affect LA, and the player would run a final two missions in the ruins and end the game there, summing up the exodus of the Brotherhood of Steel and NCR recovery. The Enclave says goodbye by nuking The Hub with a MiRV, or the New Reno Gang bosses do it if they don't, thus our opening video's ruins.

Since it was just more work for everyone, and the lore-thumpers hated it anyway, I cut it, and decided to keep the entire story out in the middle of nowhere where there is a healthy hole in the lore and timeline. Now we have more lore-friendly mob-ncr-raider action out in this distant desert along I-15, and the game ends in Fort Daggerpoint with a final showdown between the Raiders-Enclave-NCR.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn May 2 2014, 2:53am replied:

No, but it was planned. I built a jail cell and wrote the dialogue, but we didn't get around to implementing it. :p It would start the next chapter in the cell, you being released on accident and getting free. We also had a more in-depth Enclave story intro, where Chevy actually trains you and invites you into the secret plan.

There was a lot of stuff we could-shoulda, but with a team of 2 at the time it was kinda tough decisions.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn Apr 23 2014, 7:01pm replied:


+1 vote   mod: Fallout: Project Brazil
Thaiauxn Mar 14 2014, 4:41pm replied:

... No. Because there is no 2nd Installment yet. It has not been released. See 2 comments down.

+3 votes   mod: Fallout: Project Brazil
Offline Since
Feb 26, 2015
United States United States
Member Watch
Track this member
Comment Statistics
Posts per day