Level Designer, Writer, Producer, 3D Modeller. Among other things.
Yeah, I should do one this week. Been working on audio files too much to do an update. :p
You guys really take that Box very seriously. :p No, it works on any viable vanilla copy of new vegas, so long as your mods don't conflict.
There are new creatures.
There are no TCs like us for New Vegas. The only one that comes close is Beyond Boulder Dome, and the Frontier is not yet out.
I used my vacation to work on this. Rick and Mark are also doing daily work on the mod.
Yep! Along with a tutorial on 3d art and some sound previews.
With any luck we'll make it work.
I've gone over it several times, and much like JE Sawyers said, "the player has no amnesia, they're just asking basic every day questions (who is the NCR, who is the Legion) because it would hamper gameplay, since we can't assume all new players know Fallout Lore."
In my personal design philosophy, that is a cop out. If you have a feature, if you have it in dialogue, it should be part of the narrative as much as gameplay. That's my take, I'll stand my it as a mod maker. Argue at your discretion.
Make your player too young to know these people, have no relationship to the plot because the player is an immigrant new to the area, stick them in cryostasis from before the great war... or memory loss from getting shot in the head.
Project Brazil takes the idea that the Courier had a long series of adventures before New Vegas and plays with it. They were never JUST a mailman. No mail man gets shot twice in the head and walks away, then goes on a mass killing spree with no ill health or emotional effects, growing rapidly in power and ability from a near-death experience to reshaping an entire nation with godlike abilities. Not unless something is up with that.
Project Brazil hangs a massive lamp shade on that notion (much in the way Knights of the Old Republic 2 did,) and adds emotional context to it. It does so by giving a background to the Divide, the NCR & Legion's origin, the Enclave's annihilation in California after Fallout 2, and the disappearance of the Shi.
The concept is that, you the player, forgot FPB ever happened. But its ramifications are all around you. In fact, they're your fault, and you're just discovering them.
And that's not the first time this has happened to you. Your entire life has been a series of events that your decisions have caused that led to this, from Vault 18, to the Fort Daggerpoint disaster, to The Divide, to the Platinum Chip, to Ulysses blaming it all on you.
Maybe Ulysses wasn't crazy. Maybe you are the monster he says you were.
Project Brazil fits neatly into that, while allowing the two experiences to remain separate.
Your FPB gear you'll find at the Kahn HQ in a crate. Your levels will probably remain the same (we're trying to figure out the technical detail of how, and we'll burn that bridge when we come to it.) Your companions are 20 years older (if they survived) and you can recruit them. They get you up to speed on what went on 20 years ago, but all of them remember what you went through and spare you the details for your sake.
You however don't seem to have aged a day.
The **** is that about?
And that's where you'll have to play the mod.
If we pull it off the way I see it right now, you'll get a few chills as we pass the ball from FPB back to New Vegas. If this doesn't sell for you? Well, controversy generates more page views than success.
Either way, the mod will be successful and I'll be happy, and we'll get fewer complains about lost gear, cliffhangers, and progress this way than my original plan in 2013.
Why does this worry you?
This is part 2. We're still developing it.
I'm still very excited to play Stone Rage. :)
Thought about it! Give it a little more time. Rick is doing a fantastic job at his current scripting pace.
It's going to take a lot more effort to finish! But 3GB of art assets and over 30,000 lines of code, and we're at ~95% complete.
Glow in the dark spiders, yes.
It's better now. At the time I was still cleaning them, so they were in a bundle to the side. :p
Here you go. Moddb.com
I'll see what I can do.
Yeah! That's how part 2 works. :)
And the 29th? That's oddly specific. :p But I'll see what I can do!
You don't have to defend your game from random commenters. You do you. You're doing good man, just stay focused on what you love. The rest is just noise and doesn't matter as much to your success as you think it does.
Soon. We might need another week or two.
The next update should show a change in just how much red is still there.
You can quickly fix it by following the FAQ here:
Thanks, cheers! :D
Not selling that one. :) It's a temp asset until I get photos of the Shadow Star shirt.
"editing" :p You have to cut audio from the raw recording to get it in game. We had recorded almost 5 DAYS (120 hours) of audio in 3 months Sept-Nov. So it's taking forever to cut up and export to the GECK.
Closer to Fallout 3&4 or KotOR mixed with FTL. :D
The Mexam Confederate Frontier Worlds are essentially the southwest with high technology though, so there will be a few space cowboys.
We actually do. :p You'll notice that your companions are marginally shorter or taller than you. But it can **** up the dialogue cam if we push it more.
Yes, waiting for the 2nd Instalment. ;p It's ALMOST done. We're like, right there at the end of development in the final 91% mark.
Ooh, sexy modular building segments! My favourite!
I've been needing to find a solution to this: has anyone build a modular building like this with interiors, AND THEN MADE IT A DRIVABLE VEHICLE?
That is what we are attempting to plan out how to do right now.
I'll join! :) I have lots to learn, and I need more peers while developing Shadow Star.