Level Designer, Writer, Producer, 3D Modeller. Among other things.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for January 2017

Funny enough the animations are there in vanilla. So when you get hit with a shield raised it hits like there was a shield there, but only in melee.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for January 2017

It's on our list of ideas have an Arachnophobia Perk at startup. Then, just don't amass any bad Karma, or, talk to the Psycho's Warlord.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for January 2017

Thanks! I was using Picasa but it looks like Google closed it. I used Google+ for these and it looks like they don't support it anymore.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for January 2017

Is it just me, or did all the photos on this post just randomly disappear?

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for January 2017

It's actually the water store for the hydroponics lab and drinking water. :p It was never meant to be used for a pool, but they converted it anyway later in the vault's design. We use it as the access to the cistern so the player can get to the hydro lab without crossing the heavily defended core alone.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for January 2017

So did we lol. I'm glad we hit snags and had to go back to do some things over again and decided just to release the full mod.

Had we left all that content cut we could have released it, but it wouldn't be nearly as good as all this.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for December 2016

I know. :( I tried to pass that ball to another writer, but she ultimately left me hanging and I had to write their entire mod myself (with contributions by other writers here or there.) After writing a mod of almost 13,000 lines of dialogue I had run out of steam and had to make the conscious choice to stop adding content, or else we'd never finish.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for December 2016

I more or less gave up on that early on in the writing, because it was already wildly inflating the mod as it is. So they have their own unique quests, yes, but tey're not romance quests. Each one has a good reason to to want one with the player anyway, for various reasons.

I did however make sure to provide an explanation, and if the player tries to force it, they get shut down.

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Thaiauxn
Thaiauxn @ Total Annihilation: Escalation Beta 8.1.8 Release

Still one of the all time best mods ever made. :)

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Thaiauxn
Thaiauxn @ Fallout: Project Brazil

As soon as I can say I'll tell you guys.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for June 2016

Facebook.com

I'll sum up what's been going on over here shortly.

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Thaiauxn
Thaiauxn @ Fallout: Project Brazil

not yet. Creating lip sync files now.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for June 2016

I'm driving to Phoenix, Az to record some more. XD

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for June 2016

Stilllll working on audio. :p

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Thaiauxn
Thaiauxn @ Fallout: Project Brazil

SOON. Just gotta develop news with no spoilers. :p

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for June 2016

Yeah, I should do one this week. Been working on audio files too much to do an update. :p

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Thaiauxn
Thaiauxn @ Fallout: Project Brazil

You guys really take that Box very seriously. :p No, it works on any viable vanilla copy of new vegas, so long as your mods don't conflict.

There are new creatures.

There are no TCs like us for New Vegas. The only one that comes close is Beyond Boulder Dome, and the Frontier is not yet out.

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Thaiauxn
Thaiauxn @ Fallout: Project Brazil

I used my vacation to work on this. Rick and Mark are also doing daily work on the mod.

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Thaiauxn
Thaiauxn @ Fallout: Project Brazil

Yep! Along with a tutorial on 3d art and some sound previews.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for June 2016

With any luck we'll make it work.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for June 2016

I've gone over it several times, and much like JE Sawyers said, "the player has no amnesia, they're just asking basic every day questions (who is the NCR, who is the Legion) because it would hamper gameplay, since we can't assume all new players know Fallout Lore."

In my personal design philosophy, that is a cop out. If you have a feature, if you have it in dialogue, it should be part of the narrative as much as gameplay. That's my take, I'll stand my it as a mod maker. Argue at your discretion.

Make your player too young to know these people, have no relationship to the plot because the player is an immigrant new to the area, stick them in cryostasis from before the great war... or memory loss from getting shot in the head.

Project Brazil takes the idea that the Courier had a long series of adventures before New Vegas and plays with it. They were never JUST a mailman. No mail man gets shot twice in the head and walks away, then goes on a mass killing spree with no ill health or emotional effects, growing rapidly in power and ability from a near-death experience to reshaping an entire nation with godlike abilities. Not unless something is up with that.

Project Brazil hangs a massive lamp shade on that notion (much in the way Knights of the Old Republic 2 did,) and adds emotional context to it. It does so by giving a background to the Divide, the NCR & Legion's origin, the Enclave's annihilation in California after Fallout 2, and the disappearance of the Shi.

The concept is that, you the player, forgot FPB ever happened. But its ramifications are all around you. In fact, they're your fault, and you're just discovering them.

And that's not the first time this has happened to you. Your entire life has been a series of events that your decisions have caused that led to this, from Vault 18, to the Fort Daggerpoint disaster, to The Divide, to the Platinum Chip, to Ulysses blaming it all on you.

Maybe Ulysses wasn't crazy. Maybe you are the monster he says you were.

Project Brazil fits neatly into that, while allowing the two experiences to remain separate.

Your FPB gear you'll find at the Kahn HQ in a crate. Your levels will probably remain the same (we're trying to figure out the technical detail of how, and we'll burn that bridge when we come to it.) Your companions are 20 years older (if they survived) and you can recruit them. They get you up to speed on what went on 20 years ago, but all of them remember what you went through and spare you the details for your sake.

You however don't seem to have aged a day.

The **** is that about?

And that's where you'll have to play the mod.

If we pull it off the way I see it right now, you'll get a few chills as we pass the ball from FPB back to New Vegas. If this doesn't sell for you? Well, controversy generates more page views than success.

Either way, the mod will be successful and I'll be happy, and we'll get fewer complains about lost gear, cliffhangers, and progress this way than my original plan in 2013.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for June 2016

This is part 2. We're still developing it.

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Thaiauxn
Thaiauxn @ Stone Rage

I'm still very excited to play Stone Rage. :)

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Thaiauxn
Thaiauxn @ StoneRage GO

:p

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Thaiauxn
Thaiauxn @ Fallout: Project Brazil

Thought about it! Give it a little more time. Rick is doing a fantastic job at his current scripting pace.

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Thaiauxn
Thaiauxn @ Fallout: Project Brazil

It's going to take a lot more effort to finish! But 3GB of art assets and over 30,000 lines of code, and we're at ~95% complete.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for June 2016

Glow in the dark spiders, yes.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for June 2016

It's better now. At the time I was still cleaning them, so they were in a bundle to the side. :p

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