Producer, Cinematographer, Level Designer, Edit, Writer, Modeller.

Comment History  (0 - 30 of 462)
Thaiauxn
Thaiauxn Oct 18 2014, 1:34pm says:

Flagship, Pulsar: The Lost Colony, and my game Shadow Star are all in development side by side, and have roughly the same core premise. I like the idea that the three of us are out there and doing the same kind of stuff together, because it makes me feel like what we're doing is worth it; we're part of a new wave of people with similar ideas and aspirations working against the odds. It makes the playing field less lonely.

So I don't care about any guarantees. I just want you guys to keep working, know that your fans are watching, and I'm down to throw money at that.

+1 vote     article: The Future of Flagship
Thaiauxn
Thaiauxn Sep 19 2014, 2:20am says:

Congratulation guys! Well done!

+2 votes     media: StarForge Release Trailer
Thaiauxn
Thaiauxn Aug 22 2014, 7:38pm says:

Nice! Sounds great! Been watching and supporting since the start. Big fans of your work.

Cheers

+3 votes     article: The Kickstarter campaign is completed
Thaiauxn
Thaiauxn Jun 23 2014, 7:58pm says:

Always good to hear you're still going! :)

+3 votes     article: Wyrmstooth 1.11 has been released
Thaiauxn
Thaiauxn Jun 21 2014, 4:56am says:

The amount of detail you guys put into everything is awe inspiring. Great work! I love Eden Star.

+3 votes     article: Eden Star - Foliage Destruction
Thaiauxn
Thaiauxn Jun 11 2014, 8:04pm says:

I'd like to know how you're exporting/importing asset placement.

+1 vote     article: Switch to UnrealEngine4
Thaiauxn
Thaiauxn May 31 2014, 8:43pm says:

Nice!

+1 vote     media: DIsplacement map splatting
Thaiauxn
Thaiauxn May 27 2014, 3:43am replied:

The old one is pretty embarrassing, but the new one is here and has just as much content. It'll keep you reading for several days just on dialogue alone: Docs.google.com

+1 vote     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn May 16 2014, 4:40pm replied:

Originally, we had it so that the player's decisions in the San Bernardino valley would affect LA, and the player would run a final two missions in the ruins and end the game there, summing up the exodus of the Brotherhood of Steel and NCR recovery. The Enclave says goodbye by nuking The Hub with a MiRV, or the New Reno Gang bosses do it if they don't, thus our opening video's ruins.

Since it was just more work for everyone, and the lore-thumpers hated it anyway, I cut it, and decided to keep the entire story out in the middle of nowhere where there is a healthy hole in the lore and timeline. Now we have more lore-friendly mob-ncr-raider action out in this distant desert along I-15, and the game ends in Fort Daggerpoint with a final showdown between the Raiders-Enclave-NCR.

+1 vote     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn May 2 2014, 2:53am replied:

No, but it was planned. I built a jail cell and wrote the dialogue, but we didn't get around to implementing it. :p It would start the next chapter in the cell, you being released on accident and getting free. We also had a more in-depth Enclave story intro, where Chevy actually trains you and invites you into the secret plan.

There was a lot of stuff we could-shoulda, but with a team of 2 at the time it was kinda tough decisions.

+1 vote     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Apr 23 2014, 7:01pm replied:

Nope.

+1 vote     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Mar 14 2014, 4:41pm replied:

... No. Because there is no 2nd Installment yet. It has not been released. See 2 comments down.

+3 votes     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Mar 10 2014, 3:16am replied:

You have an XP Reallocation Mod. Or you're running Project Nevada without the patch. It's all in the read me. :)

+1 vote     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Mar 8 2014, 8:17pm says:

This is very cool.

+2 votes     article: Explaining How to Play Genio - a video
Thaiauxn
Thaiauxn Mar 7 2014, 9:10pm says:

This is really very interesting and pertinent to something I am working on at the moment. How do you plan to maintain texture and mesh resolution at this scale? I've been toying with modular LOD sets for ships this size and have yet to find an adequate solution. I'd love to have a ship model behave as though it were a level, but I need that all tied to one object. Very tricky.

+1 vote     media: Scale - 05/04/14
Thaiauxn
Thaiauxn Feb 24 2014, 4:59am replied:

FOMM.

+1 vote     download: 1ST INSTALLMENT BETA 1.3.1 FULL
Thaiauxn
Thaiauxn Feb 24 2014, 4:42am replied:

It is the end of the first installment, as said in the message when exiting the cave. The one where you selected continue to explore "Black Bear Canyon Wasteland."

+2 votes     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Feb 21 2014, 4:38pm says:

Aw, you bastards. The game I'm working on has a similar atomic element harvesting system and UI display. You sunk my Battleship! XD

+1 vote     article: Eden Star - Under the HUD
Thaiauxn
Thaiauxn Feb 9 2014, 4:09pm replied:

Are you sure you're using the FULL version 131?

Are you on Steam version (us) English? Switch it in steam if not.

Do you have an alternate start mod running, like TTW or Alt. Start?

+1 vote     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Feb 5 2014, 7:30pm says:

Hey, that offscreen rendering solution is brilliant! I've been looking for a solution to in-game menus for quite a while for a CryEngine build I'm messing with.

If you'd like to trade knowledge, I'm very experienced in RPG Quest design and dialogue flowcharts. I'd be down to trade knowledge. Just send me a private message here on ModDB and we'll communicate.

Cheers!

+3 votes     article: Exoplanet: First Contact alpha update #12
Thaiauxn
Thaiauxn Jan 30 2014, 10:20pm replied:

You can read nearly the whole 2nd installment story here and read our progress notes: Docs.google.com

+1 vote     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Jan 29 2014, 12:26am replied:

You probably need to finish the main quest. If you already have, and the alarms are going off, then it is a glitch. I've never seen that glitch in any other user, so odds are the quest is not yet done.

+1 vote     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Jan 28 2014, 2:26am replied:

You need to complete the main quest, otherwise no one has opened the doors yet, and has no reason to. Go back downstairs, talk to Earnest or Eric or Sgt. Norman.

+1 vote     download: 1ST INSTALLMENT BETA 1.3.1 FULL
Thaiauxn
Thaiauxn Jan 28 2014, 2:25am replied:

Weird. Probably too many mods running at once.

+1 vote     download: 1ST INSTALLMENT BETA 1.3.1 FULL
Thaiauxn
Thaiauxn Jan 28 2014, 2:24am replied:

"I installed everything correctly." - You must have an alternate start mod running somewhere.

+1 vote     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Jan 28 2014, 2:24am replied:

Excellent! I love lets plays. no better way to spot bugs than see them occur in their natural habitat. Digital-genetic entomology at its best.

+1 vote     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Jan 28 2014, 2:22am replied:

TL;DR

+1 vote     mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Jan 27 2014, 11:13pm says:

"...the lush jungles of Venus." Not that I can't appreciate a good story for what it is and just relax... but... mmmm... I'll have to see it. Maybe the "plants" are solid white. Maybe they are suspended above the atmosphere? I don't know, I'll just have to read the lore. :p

+1 vote     article: Destiny Reveal
Thaiauxn
Thaiauxn Jan 23 2014, 10:17pm says:

Vacuum + naval? Dihydrogenmonoxide, in spaaaaaace: Spacefellowship.com

+1 vote     media: Huge Mass Effect Naval Engagement
Thaiauxn
Thaiauxn Jan 19 2014, 2:47am says:

NICE!

+1 vote     media: Tactical Missile Scout
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