Producer, Cinematographer, Level Designer, Edit, Writer, Modeller.

Comment History  (0 - 30 of 462)
Thaiauxn Oct 18 2014, 1:34pm says:

Flagship, Pulsar: The Lost Colony, and my game Shadow Star are all in development side by side, and have roughly the same core premise. I like the idea that the three of us are out there and doing the same kind of stuff together, because it makes me feel like what we're doing is worth it; we're part of a new wave of people with similar ideas and aspirations working against the odds. It makes the playing field less lonely.

So I don't care about any guarantees. I just want you guys to keep working, know that your fans are watching, and I'm down to throw money at that.

+1 vote   article: The Future of Flagship
Thaiauxn Sep 19 2014, 2:20am says:

Congratulation guys! Well done!

+2 votes   media: StarForge Release Trailer
Thaiauxn Aug 22 2014, 7:38pm says:

Nice! Sounds great! Been watching and supporting since the start. Big fans of your work.


+3 votes   article: The Kickstarter campaign is completed
Thaiauxn Jun 23 2014, 7:58pm says:

Always good to hear you're still going! :)

+3 votes   article: Wyrmstooth 1.11 has been released
Thaiauxn Jun 21 2014, 4:56am says:

The amount of detail you guys put into everything is awe inspiring. Great work! I love Eden Star.

+3 votes   article: Eden Star - Foliage Destruction
Thaiauxn Jun 11 2014, 8:04pm says:

I'd like to know how you're exporting/importing asset placement.

+1 vote   article: Switch to UnrealEngine4
Thaiauxn May 31 2014, 8:43pm says:


+1 vote   media: DIsplacement map splatting
Thaiauxn May 27 2014, 3:43am replied:

The old one is pretty embarrassing, but the new one is here and has just as much content. It'll keep you reading for several days just on dialogue alone:

+1 vote   mod: Fallout: Project Brazil
Thaiauxn May 16 2014, 4:40pm replied:

Originally, we had it so that the player's decisions in the San Bernardino valley would affect LA, and the player would run a final two missions in the ruins and end the game there, summing up the exodus of the Brotherhood of Steel and NCR recovery. The Enclave says goodbye by nuking The Hub with a MiRV, or the New Reno Gang bosses do it if they don't, thus our opening video's ruins.

Since it was just more work for everyone, and the lore-thumpers hated it anyway, I cut it, and decided to keep the entire story out in the middle of nowhere where there is a healthy hole in the lore and timeline. Now we have more lore-friendly mob-ncr-raider action out in this distant desert along I-15, and the game ends in Fort Daggerpoint with a final showdown between the Raiders-Enclave-NCR.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn May 2 2014, 2:53am replied:

No, but it was planned. I built a jail cell and wrote the dialogue, but we didn't get around to implementing it. :p It would start the next chapter in the cell, you being released on accident and getting free. We also had a more in-depth Enclave story intro, where Chevy actually trains you and invites you into the secret plan.

There was a lot of stuff we could-shoulda, but with a team of 2 at the time it was kinda tough decisions.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn Apr 23 2014, 7:01pm replied:


+1 vote   mod: Fallout: Project Brazil
Thaiauxn Mar 14 2014, 4:41pm replied:

... No. Because there is no 2nd Installment yet. It has not been released. See 2 comments down.

+3 votes   mod: Fallout: Project Brazil
Thaiauxn Mar 10 2014, 3:16am replied:

You have an XP Reallocation Mod. Or you're running Project Nevada without the patch. It's all in the read me. :)

+1 vote   mod: Fallout: Project Brazil
Thaiauxn Mar 8 2014, 8:17pm says:

This is very cool.

+2 votes   article: Explaining How to Play Genio - a video
Thaiauxn Mar 7 2014, 9:10pm says:

This is really very interesting and pertinent to something I am working on at the moment. How do you plan to maintain texture and mesh resolution at this scale? I've been toying with modular LOD sets for ships this size and have yet to find an adequate solution. I'd love to have a ship model behave as though it were a level, but I need that all tied to one object. Very tricky.

+1 vote   media: Scale - 05/04/14
Thaiauxn Feb 24 2014, 4:59am replied:


+1 vote   download: 1ST INSTALLMENT BETA 1.3.1 FULL
Thaiauxn Feb 24 2014, 4:42am replied:

It is the end of the first installment, as said in the message when exiting the cave. The one where you selected continue to explore "Black Bear Canyon Wasteland."

+2 votes   mod: Fallout: Project Brazil
Thaiauxn Feb 21 2014, 4:38pm says:

Aw, you bastards. The game I'm working on has a similar atomic element harvesting system and UI display. You sunk my Battleship! XD

+1 vote   article: Eden Star - Under the HUD
Thaiauxn Feb 9 2014, 4:09pm replied:

Are you sure you're using the FULL version 131?

Are you on Steam version (us) English? Switch it in steam if not.

Do you have an alternate start mod running, like TTW or Alt. Start?

+1 vote   mod: Fallout: Project Brazil
Thaiauxn Feb 5 2014, 7:30pm says:

Hey, that offscreen rendering solution is brilliant! I've been looking for a solution to in-game menus for quite a while for a CryEngine build I'm messing with.

If you'd like to trade knowledge, I'm very experienced in RPG Quest design and dialogue flowcharts. I'd be down to trade knowledge. Just send me a private message here on ModDB and we'll communicate.


+3 votes   article: Exoplanet: First Contact alpha update #12
Thaiauxn Jan 30 2014, 10:20pm replied:

You can read nearly the whole 2nd installment story here and read our progress notes:

+1 vote   mod: Fallout: Project Brazil
Thaiauxn Jan 29 2014, 12:26am replied:

You probably need to finish the main quest. If you already have, and the alarms are going off, then it is a glitch. I've never seen that glitch in any other user, so odds are the quest is not yet done.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn Jan 28 2014, 2:26am replied:

You need to complete the main quest, otherwise no one has opened the doors yet, and has no reason to. Go back downstairs, talk to Earnest or Eric or Sgt. Norman.

+1 vote   download: 1ST INSTALLMENT BETA 1.3.1 FULL
Thaiauxn Jan 28 2014, 2:25am replied:

Weird. Probably too many mods running at once.

+1 vote   download: 1ST INSTALLMENT BETA 1.3.1 FULL
Thaiauxn Jan 28 2014, 2:24am replied:

"I installed everything correctly." - You must have an alternate start mod running somewhere.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn Jan 28 2014, 2:24am replied:

Excellent! I love lets plays. no better way to spot bugs than see them occur in their natural habitat. Digital-genetic entomology at its best.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn Jan 28 2014, 2:22am replied:


+1 vote   mod: Fallout: Project Brazil
Thaiauxn Jan 27 2014, 11:13pm says:

"...the lush jungles of Venus." Not that I can't appreciate a good story for what it is and just relax... but... mmmm... I'll have to see it. Maybe the "plants" are solid white. Maybe they are suspended above the atmosphere? I don't know, I'll just have to read the lore. :p

+1 vote   article: Destiny Reveal
Thaiauxn Jan 23 2014, 10:17pm says:

Vacuum + naval? Dihydrogenmonoxide, in spaaaaaace:

+1 vote   media: Huge Mass Effect Naval Engagement
Thaiauxn Jan 19 2014, 2:47am says:


+1 vote   media: Tactical Missile Scout
Thaiauxn Dec 27 2013, 6:37am says:

Starbound is cool. Starbound is again, a very good game. But it is an entertaining game. Kerbal Space Program and Space Engineers are games that are entertaining and make a meaningful impact on their audience, broadening both science literacy and bettering the public's view of indie gaming being a worthwhile mainstream investment. That is an accomplishment deserving of a top ranking.

But it's your list, not mine. ;) Cheers

+4 votes   article: Indie of The Year 2013
Thaiauxn Jul 22 2013, 12:55pm replied:

Remember that the download contains a solid 3-6 hours of gameplay, 2 radio stations with 10 songs, 20 original sound track mp3s, several thousand voice files, new models and textures, a full wasteland space, nearly 100 interior cells, 8 possible companions, and a new video.

Make a sandwich, watch an episode of Farscape, seduce the cute girl at the grocery store, conquer Gaul. Whatever takes 45 minutes.

Thaiauxn Jul 20 2013, 3:09pm replied:

I wish a couple talented programmers felt that way. :p

+4 votes   article: [Fallout: Project Brazil] BETA 1.2.0 RELEASED
Thaiauxn Jun 30 2013, 3:08am replied:

It's 6 quests worth of work, we're handling the rest. :)It's pretty dense material, because literally all of the material is there in written form, in each document. If you have GECK Experience, we could use the hand.

+1 vote   article: [Fallout: Project Brazil] BETA 1.1.1 MEDIA
Thaiauxn Jun 23 2013, 7:49pm replied:

Just buy it! It's like, 5$ for godsakes.

+1 vote   media: OFFICIAL Fallout: Project Brazil Intro Video
Thaiauxn Jun 23 2013, 2:02am replied:

Garage Punk is as far as we go, which has a lore friendly excuse: there are references to bands like RATT in Fallout 1, and Fallout 2, which hints that thee were prisons full of punk rockers. Terror Max was from a "prison vault" in LA.

+1 vote   media: The Gospel of DETH - 981 AM - Marina Del Rey
Thaiauxn Jun 23 2013, 1:28am replied:

My friend Sam works out in the same gym as Ron, and says he's a great guy to talk to. Sam also critiques his form, so I don't think I have an in that way. XD I know enough people that talk to him on a regular basis that I SHOULD have met him by now, but never have. I don't go to LA often enough these days. Not enough work.

+4 votes   media: OFFICIAL Fallout: Project Brazil Intro Video
Thaiauxn Jun 19 2013, 10:04pm replied:

The story campaign is not, no, but you can explore the wasteland in a near finished state.

+1 vote   media: User Screenshots
Thaiauxn Jun 18 2013, 11:16pm replied:

Gonna make me all nervous, ha!

+1 vote   download: ARCHIVED - 1.1.0 PATCH
Thaiauxn Jun 9 2013, 8:49pm replied:

Totally not a glitch. It'll make sense later.

+1 vote   download: ARCHIVED - 1.1.0 PATCH
Thaiauxn May 1 2013, 11:53pm replied:

In game we call it Athens-Highway, which is a corporate owned loop that runs through the mountains from the 138 junction east towards I-15. The idea is that Athens-Tec Uranium Co. was so powerful it could literally buy highways and towns for its private use, including many area like Black Bear, Hesperia, and parts of the San Bernardino National Forest. The USFS renamed it "Black Bear" and gerrymandered its boundaries to support the mine in the name of patriotism. 200 years after the war, that damage is still apparent, with pockets of radiation waste filling streams and helping contribute to the lack of vegetation - and improving your frame rate! ;)

+3 votes   article: [Fallout: Project Brazil] Probably Our Last Update Before Release
Thaiauxn Feb 12 2013, 2:06pm says:

Girls in Giant Trip Pants. <3

+1 vote   article: Sanctum 2 - In-depth character commentary!
Thaiauxn Jan 20 2013, 12:09pm replied:

Mee too! And when it was re-posted by Obsidian, twice! You can't imagine the smile on our faces. We're going to shoot ourselves in the foot by taking so much time off to finish Brazil's first installment next month, but it's gotta be done. Like I said above, it's that important.

+2 votes   article: Project Brazil Hits Nuclear Powered Gaming News
Thaiauxn Dec 2 2012, 6:00pm replied:

Prettymuch. A very short New Game, but still.

+1 vote   article: [Fallout: Project Brazil] Release Date & Cinematic
Thaiauxn Dec 1 2012, 12:08am says:

I wish I had your engine, while doing this:

+2 votes   article: A look at our Cinematics Editor
Thaiauxn Oct 18 2012, 7:50pm replied:

Truth. It turns out that Photoshop and their NVidia .dds plugin only "pretend" to save alpha information.

+1 vote   article: [Project Brazil] Worldspace Update to the Update
Thaiauxn Oct 18 2012, 4:25pm replied:

Yes. The Athlete will have 6 followers, and 2 human companions, as well as special acess to the Enclave plot. The Nerd gets all the robotics and energy weapons, and 2 human companions, with special access to the "secret" plot. It's pretty fluid if you make the right choices, and it's kinda possible to get access to both worlds, while getting the best of neither.

+1 vote   media: Facebook Photos of the Week
Thaiauxn Oct 2 2012, 10:41pm says:

I'll repost your indygogo on a few of my pages. Won't increase your traffic by much, but it'll help make a noticeable dent in your hits. :)

+1 vote   article: The Future Of StarForge
Thaiauxn Jul 18 2012, 8:09pm replied:

I wish it worked that way, unfortunately, you cannot break up the render across multiple processors, let alone multiple PCs.

+2 votes   article: [Project Brazil] Worldspace Video and Voiced Characters
Thaiauxn Apr 2 2012, 4:21pm replied:

It's... a completely alternate start, Archanix. Fallout: Project Brazil and Fallout: New Vegas are two separate games.

+1 vote   media: New Game Start
Thaiauxn Apr 26 2011, 6:04am says:

I can rest well tonight, knowing nothing I ever do will be as cool as this mod. XD +1 <3

+1 vote   download: TA:Escalation Beta 4.2
Thaiauxn Oct 23 2010, 2:15am replied:

Lets put it this way. In Fallout 1, you can no longer see anything but the steel ribs of the buildings in Los Angles because the city itself was utterly annihilated. Most of the West Coast was hit hardest in the bombing, even by the rare ICBMs. All of the US was hit more or less, but practically none of the cities in California were left standing. in the game, you only see ruins, or improvised housing. Bethesda took a MASSIVE license when they decided to add real buildings to DC in such good shape. DC looks like it was hit by an earthquake - not thermonuclear war.

+1 vote   media: Project Brazil Worldmap - California
Thaiauxn Oct 22 2010, 3:20am says:

It looks like my place! very cool use of texture.

+1 vote   media: Apartment W.I.P
Thaiauxn Oct 1 2010, 5:00pm says:

Wait... I've logged over a year in GECK, and I've never seen this function. It would make **** far more efficient. How did this work?

+1 vote   media: Object palette example
Thaiauxn Oct 1 2010, 2:49am says:

Thank you both! Cheers! Fallout 3 is a great game, it just needs to get back to its roots.

+1 vote   media: Project Brazil Video Screenshot 1
Thaiauxn Sep 27 2010, 1:50pm says:

That is brilliant. The work of a godlike artist is in the creation of uncontrolled nature.

+1 vote   media: New terrain engine 7
Thaiauxn Aug 21 2010, 6:25pm says:

I won't lie, it creeps ME out, and I made it.

The first time you sneak through here at night, and find a hungry yao gui, you'll **** yourself. I made them hide and not turn hostile until you are right on top of them.

+3 votes   media: More Wasteland Images
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