Level Designer, Writer, Producer, 3D Modeller. Among other things.

Comment History  (0 - 30 of 515)
Thaiauxn
Thaiauxn 17hours 50mins ago replied:

1 - You should. There will be new content in the vault that changes scripts, so it will be important to start anew. The release will also be Version 2.0, officially out of BETA.

2 - No. It was too much, so we cut it.

3 - Yes, you'll go to start New Vegas as normal.

4 - You can join either Raiders or NCR fully freely depending on your choices.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn May 28 2015, 6:30pm replied:

Maybe. :p But just for you.

+2 votes   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn May 28 2015, 6:29pm replied:

We certainly have flaws. :p Thankfully they're not too bad, and the quality we polish in around them definitely helps mask any major issues.

After F:PB comes out, I plan to focus more time and energy into games development, with a title called "Shadow Star." We'll announce it after we have early prototypes and narrative assets to show, only after F:Pb is done.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn May 28 2015, 6:27pm replied:

1 - in 1.3.1? No, it was too inconvenient during testing. There will be in 2.0.0 though.

2 - They don't make it. There are only 8 known survivors (and 2 robots) that aren't allied with John & Chevy Bragg.

3 - Si! There is! Jaja.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn May 28 2015, 6:25pm replied:

Maybe next time. :p

+1 vote   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn May 22 2015, 8:22pm says:

that turret looks awesome! Inspiring as always guys.

+1 vote   news: May Development Update
Thaiauxn
Thaiauxn May 22 2015, 7:36pm replied:

Yes! You will join the entire Survivalist Armada, then each tribe, if you make a certain pact to overthrow Elsdragon, will send you on a quest to gain their loyalty. After that you'll get a perk from each one. However, you may not like the price of all of them...

+1 vote   news: [Fallout: Project Brazil] State of the Mod for May
Thaiauxn
Thaiauxn May 22 2015, 7:34pm replied:

I wouldn't know. Never talked to them. :p they may still be around, not sure.

+1 vote   news: [Fallout: Project Brazil] State of the Mod for May
Thaiauxn
Thaiauxn May 18 2015, 3:21am says:

This is the 2nd time it's happened. I post a news article, and then someone, somehow, edits my news to post add a link to this fan page that I know for certain I didn't put there.

What... what is this?

+1 vote   group: Fallout Fan Group
Thaiauxn
Thaiauxn May 17 2015, 1:10pm replied:

Maybe! If someone writes them and implements them, I'll add them, no questions asked. I'll even have one of our professionals voice them.

So far I only have two changes in Vault 18's quest:

#1 - The guard in the hallway in chapter 1 will tell you where to go during the fight, so save the vault players aren't totally lost if they hate Earnest or ignore him.

#2 - Jamie and Eric are getting fixed. They're boring right now and need a revamp. I might totally redo them from scratch.

+2 votes   news: [Fallout: Project Brazil] State of the Mod for May
Thaiauxn
Thaiauxn May 17 2015, 1:07pm replied:

I've got two encounters with the Raiders so far where you can talk them down - or even better, disable them and run away -- or even even better; join them as a Main Quest branch. :D

+2 votes   news: [Fallout: Project Brazil] State of the Mod for May
Thaiauxn
Thaiauxn May 16 2015, 11:59pm replied:

We have a Russian localization lined up. Just waiting on us to finish. :D Great team for it too!

+2 votes   news: [Fallout: Project Brazil] State of the Mod for May
Thaiauxn
Thaiauxn May 16 2015, 11:41pm replied:

Does this help you feel better: Lh3.googleusercontent.com

Again, you'll have to trust me. Fighting this chick will either be a heartbreak or terrifying. Really depends on how you play.

+3 votes   news: [Fallout: Project Brazil] State of the Mod for May
Thaiauxn
Thaiauxn May 16 2015, 11:29pm replied:

She's not a deathclaw. :p

It'll make sense when you get there. The content is very reasonably Fallout 1&2 flavour. You'll just have to trust me on this til you play it.

Also - skin is WIP. ;) I just added her final face and eye textures 5 minutes ago.

+4 votes   news: [Fallout: Project Brazil] State of the Mod for May
Thaiauxn
Thaiauxn Apr 30 2015, 8:10pm replied:

Does this count?

Lh4.googleusercontent.com

+1 vote   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Apr 29 2015, 4:15pm says:

Most excellent.

+1 vote   news: Procedural Star Rendering
Thaiauxn
Thaiauxn Apr 28 2015, 1:28am replied:

Maybe the terminal was the girl. o_o

+2 votes   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Apr 28 2015, 1:28am replied:

Facebook.com

Expect much more. :D

+2 votes   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Apr 23 2015, 12:53pm replied:

In the 2nd instalment, they do not. In the 131 copy, everyone is hostile in the old work in progress wasteland.

+2 votes   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Apr 23 2015, 12:52pm replied:

You get an update every day on our social media. The dead don't update daily. ;)

+2 votes   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Apr 19 2015, 1:16pm replied:

No problem! Next month I'll post before ENB and After ENB shots.

+1 vote   news: [Fallout: Project Brazil] State of the Mod for April
Thaiauxn
Thaiauxn Apr 18 2015, 12:59pm replied:

RUBY ENB, mentioned in the post, is the only one. I have no other graphics mods. That's just how I light a scene. :p

The hi-res textures on the rocks, land, Vault 18, and a few other pieces are all included as original assets by Marco or I in the BSA files of our mod.

+1 vote   news: [Fallout: Project Brazil] State of the Mod for April
Thaiauxn
Thaiauxn Apr 14 2015, 5:35pm says:

WOAH! That is amazing! I wish there was a normals/displacement that would work in conjunction to give it some height and shading depth, but holy **** is that impressive.

+1 vote   news: Procedural Gas Giant Rendering with GPU Noise
Thaiauxn
Thaiauxn Apr 9 2015, 7:39pm says:

Menus are looking fantastic!

+1 vote   news: April Development Update
Thaiauxn
Thaiauxn Mar 26 2015, 1:22pm replied:

Probably. But you know F: PB. nothing is as simple as it seems at first.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Mar 23 2015, 5:57pm replied:

Right right, materials are fine. But how are you guys porting the worldspace & level designs from CryEngine to UDK4?

I ask because I have a headstart on a large project, and I'm thinking of also making the jump.

+1 vote   news: Switch to UnrealEngine4
Thaiauxn
Thaiauxn Mar 22 2015, 4:05pm says:

The flocking mechanic is really smooth and very impressive!

+2 votes   news: Update 14: New animations and flocking behaviour
Thaiauxn
Thaiauxn Mar 22 2015, 4:02pm says:

That's a pretty magnificent bird-roo-thing! :) Hand painted too!

+1 vote   news: March Development Update #2
Thaiauxn
Thaiauxn Mar 21 2015, 5:36pm says:

That's awesome, I love reading updates like this! Keep at it! Your worldspaces are most excellent!

+1 vote   news: History and Development of Wyrmstooth
Thaiauxn
Thaiauxn Mar 21 2015, 5:31pm replied:

Yup! The Shi make an appearance later in the story.

+2 votes   mod: Fallout: Project Brazil
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