Level Designer, Writer, Producer, 3D Modeller. Among other things.
The Wild Card currently can't stand due to bugs. ;p
If you start killing everyone and never make friends, you die. We have a future update patch for that, but it's not ready yet.
People who ask if you can join the Enclave in New California have clearly never played Part 1. :p
Yes. You can join the Enclave. From the very beginning to the end. And it's lore friendly when you do it!
Probably. No one has tried yet as far as I know.
It's old, but it's not terribly far from final.
No DLC or other mods are required.
FalloutNV.esm (+4GB patch, if yuo don't have GoG.com version)
You WILL need a mod manager, however. The vanilla loading system was always broken. It shipped that way.
Nope. We work just like a DLC. All you need will be:
We highly recommend RudyENB's latest BETA and Solid project.
This is a Beta testor's trailer. Our narrative release trailer should be out May in the first week.
WW has very few places where it's integrated. I had more ideas but they never came to fruition. Had to skip them for other tasks.
I had to remove that cell. It was too much for the game to handle in one place, but the rest of the highway is still there.
During BETA, no, since we're focusing on getting just FNC fixed up and don't want to invalidate multi-dozen-hour save games with each patch, but at RC1 we'll be able to jump from FNC to FNV and even The Frontier on one save (we think.)
Still working on it. If you're just finding out about it, you're very lucky. :p
Not bad. Wish we had more people making quest content to fill in the content droughts between Main Quest objectives, but the bugs are diminishing every update.
New math you guys may enjoy.
Excellent. Well done. That's a huge task.
Probably more likely ~48 :p. If you really replayed everything and get every variation. Add New Vegas and The Frontier and then yeah, at least 150 hours.
Nope. Vanilla will work just fine. We never added DLC content.
PN is compatible. Works just fine.
The only mods that cause conflicts are mods that interrupt alternative starts. That should be it. But lots of mods introduce lots of problems that are hard to solve for.
Yeah, Does 2012-2018 = 9?
I made the page in 2010 but it was just an idea I had. Rick and I didn't start this mod until 2012.
We are going to teach you about cubemaps and environment map shaders in the nif. :p
Users: I don't like this modern stuff. Fallout is all about 1950s.
Me: Like this?
Users: Damn, is something wrong with her tits? They look like ballistic missiles about to be launched.
Me: GOD DAMNIT
You're gonna have a good time with this mod.
You mean the first installment? The fact that people still play that is amazing. :p Beta 200 is a revolution compared to Part 1 of Project Brazil. New California is just totally remade save a few old voices.
This is actually the game that got me not only into making mods, but making indie games.
It was POSTED on the 31st. :p
It was AUTHORIZED on the 1st. XD
The joke is the anticipation. It's a German joke.
Let it be known, I posted the monthly article 5 hours ago. :p Not on April 1st.
Alt. Start mods **** us up real bad. Otherwise that's it.
Mods with popups on first load will be annoying.