Level Designer, Writer, Producer, 3D Modeller. Among other things.

Comment History  (0 - 30 of 501)
Thaiauxn
Thaiauxn Apr 30 2015, 8:10pm replied:

Does this count?

Lh4.googleusercontent.com

+1 vote   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Apr 29 2015, 4:15pm says:

Most excellent.

+1 vote   news: Procedural Star Rendering
Thaiauxn
Thaiauxn Apr 28 2015, 1:28am replied:

Maybe the terminal was the girl. o_o

+1 vote   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Apr 28 2015, 1:28am replied:

Facebook.com

Expect much more. :D

+1 vote   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Apr 23 2015, 12:53pm replied:

In the 2nd instalment, they do not. In the 131 copy, everyone is hostile in the old work in progress wasteland.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Apr 23 2015, 12:52pm replied:

You get an update every day on our social media. The dead don't update daily. ;)

+1 vote   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Apr 19 2015, 1:16pm replied:

No problem! Next month I'll post before ENB and After ENB shots.

+1 vote   news: [Fallout: Project Brazil] State of the Mod for April
Thaiauxn
Thaiauxn Apr 18 2015, 12:59pm replied:

RUBY ENB, mentioned in the post, is the only one. I have no other graphics mods. That's just how I light a scene. :p

The hi-res textures on the rocks, land, Vault 18, and a few other pieces are all included as original assets by Marco or I in the BSA files of our mod.

+1 vote   news: [Fallout: Project Brazil] State of the Mod for April
Thaiauxn
Thaiauxn Apr 14 2015, 5:35pm says:

WOAH! That is amazing! I wish there was a normals/displacement that would work in conjunction to give it some height and shading depth, but holy **** is that impressive.

+1 vote   news: Procedural Gas Giant Rendering with GPU Noise
Thaiauxn
Thaiauxn Apr 9 2015, 7:39pm says:

Menus are looking fantastic!

+1 vote   news: April Development Update
Thaiauxn
Thaiauxn Mar 26 2015, 1:22pm replied:

Probably. But you know F: PB. nothing is as simple as it seems at first.

+1 vote   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Mar 23 2015, 5:57pm replied:

Right right, materials are fine. But how are you guys porting the worldspace & level designs from CryEngine to UDK4?

I ask because I have a headstart on a large project, and I'm thinking of also making the jump.

+1 vote   news: Switch to UnrealEngine4
Thaiauxn
Thaiauxn Mar 22 2015, 4:05pm says:

The flocking mechanic is really smooth and very impressive!

+2 votes   news: Update 14: New animations and flocking behaviour
Thaiauxn
Thaiauxn Mar 22 2015, 4:02pm says:

That's a pretty magnificent bird-roo-thing! :) Hand painted too!

+1 vote   news: March Development Update #2
Thaiauxn
Thaiauxn Mar 21 2015, 5:36pm says:

That's awesome, I love reading updates like this! Keep at it! Your worldspaces are most excellent!

+1 vote   news: History and Development of Wyrmstooth
Thaiauxn
Thaiauxn Mar 21 2015, 5:31pm replied:

Yup! The Shi make an appearance later in the story.

+2 votes   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Mar 13 2015, 1:10pm replied:

If you like talking to your NPCs before you kill them, or instead of, then you will love Shadow Star. We will have a smattering of "bandits" in the form of wild Forerunner Drones and Pirates, but our combat will primarily be faction based, either between the 4 major Empires (of which you must be a part at the start of the game)or between the sub-factions & independent states.

+1 vote   news: [Fallout: Project Brazil] Re-Re-Animated!
Thaiauxn
Thaiauxn Mar 8 2015, 5:35pm says:

I like the art you're using, and I really like how it's coming together - but starting the game that crippled is going to be very frustrating. Maybe increase the movement speed by 50% and decrease the animation's wild motion. I get the message, but after about 10 seconds it'll get old controlling a character that slow. Especially on a second play through coming in off a character sheet that long.

You can probably get by with the same level of immersion with a quick animation and a few steps of that, then reach a shot of painkillers to reduce the effect.

+1 vote   media: Character Creation and Gyes Bunker Preview
Thaiauxn
Thaiauxn Mar 8 2015, 5:27pm says:

Ooooh. :D

+2 votes   media: New Announcement
Thaiauxn
Thaiauxn Mar 8 2015, 5:26pm says:

Saltpeter, Charcoal, and Sulfur - very primitive and within the reach of early hominids, but not easy to come by all at once in the same place. :p

+1 vote   media: Explosive New Year!
Thaiauxn
Thaiauxn Mar 6 2015, 2:27pm says:

Looks great! :) I like your use of lowpoly assets on the rocks and other objects. Very smart and looks great.

+1 vote   news: Redout announced for XBox One! Release quarter, trailer and everything!
Thaiauxn
Thaiauxn Mar 6 2015, 2:24pm replied:

Thanks! :) I really like the Mandate, and I'm glad they're successful! Can't wait to play it. Shadow Star will actually have very little in common with them on release. We're closer to if Star Citizen ripped out 90% of its feature creep and left behind something similar to Mass Effect (or KotOR) + Fallout 3. Lots of first person shooter combat, a personal inventory, looting, and talking to NPCs with multiple branching paths related to faction conflicts.

We'll get the 2nd Installment of F: PB out to you before we jump over to SS full time. Cheers!

+1 vote   news: [Fallout: Project Brazil] Re-Re-Animated!
Thaiauxn
Thaiauxn Feb 26 2015, 4:44pm says:

Ah man, that would be fun! Going to university to gets the new generation involved. :D That actually gives me an idea of what I can do to build a better community around the University of Arizona here in Tucson.

Cheers guys, your work looks great on all those monitors.

+2 votes   news: Supporting Early Access - Community Vanguard Day - Winner Announced!
Thaiauxn
Thaiauxn Feb 26 2015, 4:38pm says:

Excellent! I love the art for Fed Goddess. :)

With a background, I would definitely want to put these on my wall if I saw them at your merchandise booth.

+1 vote   news: Red Goddess cover
Thaiauxn
Thaiauxn Feb 21 2015, 1:12pm says:

Looks excellent! :D

+2 votes   media: UI Schemes
Thaiauxn
Thaiauxn Feb 18 2015, 7:17pm says:

Ah man, you got that sexy flowgraph!

+1 vote   media: Red Goddess
Thaiauxn
Thaiauxn Feb 18 2015, 7:16pm replied:

""Will not run or continue past menu or I land in NV or Black screen !""

You either have MMUE, A performance mod, an alternate start, or some other mod messing with an alternate start up quest that uses the same VG00 script. Find it, and kill it.

Didn't work? Try this:

[X] FalloutNV.esm
[X] ProjectBrazil.esm

Since you are having so much trouble, make it as simple as possible. Above is all you need checked off or activated.

Test it that way to see if it runs for you.

If that fails Localizations may be at fault, PB was built with english [US] version. Switch your version in Steam, and it should work if you are on another language version.

Some Performance mods, like New Vegas Stutter Remover and Mission Mojave cause crashes. Mission Mojave has a patch, NVSR does not. Try turning them on and off again.

If it runs, turn your mods back on one at a time and post which mod was causing the conflict here, so we can warn others.

+1 vote   download: 1ST INSTALLMENT BETA 1.3.1 FULL
Thaiauxn
Thaiauxn Feb 16 2015, 10:48am replied:

"Non-steam version. Lol."

Youtube.com

+3 votes   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Feb 14 2015, 9:58am replied:

We don't add any new weapons, but we do support Project Nevada as a patch. So, yes.

+2 votes   mod: Fallout: Project Brazil
Thaiauxn
Thaiauxn Feb 11 2015, 1:04pm replied:

They should totally ignore you in the Cave, unless you shoot at them. ;)

+2 votes   mod: Fallout: Project Brazil
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