Producer, Cinematographer, Level Designer, Edit, Writer, Modeller.
... No. Because there is no 2nd Installment yet. It has not been released. See 2 comments down.
You have an XP Reallocation Mod. Or you're running Project Nevada without the patch. It's all in the read me. :)
This is very cool.
This is really very interesting and pertinent to something I am working on at the moment. How do you plan to maintain texture and mesh resolution at this scale? I've been toying with modular LOD sets for ships this size and have yet to find an adequate solution. I'd love to have a ship model behave as though it were a level, but I need that all tied to one object. Very tricky.
It is the end of the first installment, as said in the message when exiting the cave. The one where you selected continue to explore "Black Bear Canyon Wasteland."
Aw, you bastards. The game I'm working on has a similar atomic element harvesting system and UI display. You sunk my Battleship! XD
Are you sure you're using the FULL version 131?
Are you on Steam version (us) English? Switch it in steam if not.
Do you have an alternate start mod running, like TTW or Alt. Start?
Hey, that offscreen rendering solution is brilliant! I've been looking for a solution to in-game menus for quite a while for a CryEngine build I'm messing with.
If you'd like to trade knowledge, I'm very experienced in RPG Quest design and dialogue flowcharts. I'd be down to trade knowledge. Just send me a private message here on ModDB and we'll communicate.
You can read nearly the whole 2nd installment story here and read our progress notes: Docs.google.com
You probably need to finish the main quest. If you already have, and the alarms are going off, then it is a glitch. I've never seen that glitch in any other user, so odds are the quest is not yet done.
You need to complete the main quest, otherwise no one has opened the doors yet, and has no reason to. Go back downstairs, talk to Earnest or Eric or Sgt. Norman.
Weird. Probably too many mods running at once.
"I installed everything correctly." - You must have an alternate start mod running somewhere.
Excellent! I love lets plays. no better way to spot bugs than see them occur in their natural habitat. Digital-genetic entomology at its best.
"...the lush jungles of Venus." Not that I can't appreciate a good story for what it is and just relax... but... mmmm... I'll have to see it. Maybe the "plants" are solid white. Maybe they are suspended above the atmosphere? I don't know, I'll just have to read the lore. :p
Vacuum + naval? Dihydrogenmonoxide, in spaaaaaace: Spacefellowship.com
Not based on it, happened to be playing the night I decided to do it for real.
Use FOMM, it's FAR more stable. NMM is just getting too ambitious.
This is the most stable copy we've released so far. It'll take 1 year at least to make the major changes that we plan to make to the first installment, which we'll revisit just before releasing the 2nd. After the 2nd enters BETA, the first will be RC1. After players test it to death, we'll switch it to a full re-release as a finished mini-game sometime the following year.
It's a long term plan, so I'd say play this through and pay REALLY close attention to your NPCs and directions in Vault 18. The number 1 task left for this BETA is stupid proofing the level design in the atrium. I need to go back and overhaul the hell out of it, possibly with all custom 3D assets.
Nope. But you can explore it on Fallout 3's ancient archived copy, here: Nexusmods.com
Not having to work in a beige or grey cubical under florescent lights can empower anybody to do great things. ;)
The only real problem is that there needs to be separate Top categories for Total Conversion, story based mods, and then content mods. We are very different in nature, only sharing a base game engine and this website as a common element. JC2:MP would still be at the top of its list, but we'd be fighting for the top on ours.
It's extreamly difficult for a single player game to beat the outright popularity contest of an online multiplayer mod. We don't have the persistent online element, nor fans who are inherently social. If a single player game makes this list at all, you know it's because we made an impact.
Publishers, studio executives, and investors all see that trend too. That's why offline story based games and RPGs are so painfully rare.
Starbound is cool. Starbound is again, a very good game. But it is an entertaining game. Kerbal Space Program and Space Engineers are games that are entertaining and make a meaningful impact on their audience, broadening both science literacy and bettering the public's view of indie gaming being a worthwhile mainstream investment. That is an accomplishment deserving of a top ranking.
But it's your list, not mine. ;) Cheers
F: PB & Wyrmstooth made number 9 & 10! :D Shout out for SINGLE PLAYER RPGs!
You can still play through it right now if you own Fallout 3. I released it a long time ago: Nexusmods.com
You took the skilled perk with a broken DLC plugin, or are using Project Nevada's XP modifier without the PN Patch, or there is another mod messing with XP gains. ;) Disable it and be free!
Sometimes, if you use a version other than English US this happens, so try switching it in Steam. Also, Nexus Mod Manger has been dropping the ball lately. Older versions were better, so try using FOMM.