Level Designer, Writer, Producer, 3D Modeller. Among other things.
Not yet. We're still working on it. Right now Rick is merging my latest plugin and his, along with ole's updates. So we just added a little more green to the timeline.
I did a lot of that! But that is what Weapons of the New Millenia is for. I can't be Mil's work, it's flawless.
If Bethesda already had a game they were modding, instead of scratch building, I'm sure they could do a lot better too. If they didn't have the specter of Zenimax demanding maximum profitability and popularity, they would also make radically more intense social and moral choices in their narratives.
Instead I think we need to make our own indie title and get paid to do this full time. The games will be smaller and more manageable, but 10x better than this, because the lot of us can quit our day job (some of work working for game studios, ironically) and do this full time.
That is a perfectly legitimate and insightful concern. Which is exactly why only modders I know personally are genuine badasses are coming in. XD
Funny enough the animations are there in vanilla. So when you get hit with a shield raised it hits like there was a shield there, but only in melee.
It's on our list of ideas have an Arachnophobia Perk at startup. Then, just don't amass any bad Karma, or, talk to the Psycho's Warlord.
Thanks! I was using Picasa but it looks like Google closed it. I used Google+ for these and it looks like they don't support it anymore.
Is it just me, or did all the photos on this post just randomly disappear?
It's actually the water store for the hydroponics lab and drinking water. :p It was never meant to be used for a pool, but they converted it anyway later in the vault's design. We use it as the access to the cistern so the player can get to the hydro lab without crossing the heavily defended core alone.
So did we lol. I'm glad we hit snags and had to go back to do some things over again and decided just to release the full mod.
Had we left all that content cut we could have released it, but it wouldn't be nearly as good as all this.
I'm excited to let you!
I know. :( I tried to pass that ball to another writer, but she ultimately left me hanging and I had to write their entire mod myself (with contributions by other writers here or there.) After writing a mod of almost 13,000 lines of dialogue I had run out of steam and had to make the conscious choice to stop adding content, or else we'd never finish.
I more or less gave up on that early on in the writing, because it was already wildly inflating the mod as it is. So they have their own unique quests, yes, but tey're not romance quests. Each one has a good reason to to want one with the player anyway, for various reasons.
I did however make sure to provide an explanation, and if the player tries to force it, they get shut down.
Still one of the all time best mods ever made. :)
As soon as I can say I'll tell you guys.
I'll sum up what's been going on over here shortly.
not yet. Creating lip sync files now.
I'm driving to Phoenix, Az to record some more. XD
Stilllll working on audio. :p
SOON. Just gotta develop news with no spoilers. :p
Yeah, I should do one this week. Been working on audio files too much to do an update. :p
You guys really take that Box very seriously. :p No, it works on any viable vanilla copy of new vegas, so long as your mods don't conflict.
There are new creatures.
There are no TCs like us for New Vegas. The only one that comes close is Beyond Boulder Dome, and the Frontier is not yet out.
I used my vacation to work on this. Rick and Mark are also doing daily work on the mod.
Yep! Along with a tutorial on 3d art and some sound previews.
With any luck we'll make it work.
I've gone over it several times, and much like JE Sawyers said, "the player has no amnesia, they're just asking basic every day questions (who is the NCR, who is the Legion) because it would hamper gameplay, since we can't assume all new players know Fallout Lore."
In my personal design philosophy, that is a cop out. If you have a feature, if you have it in dialogue, it should be part of the narrative as much as gameplay. That's my take, I'll stand my it as a mod maker. Argue at your discretion.
Make your player too young to know these people, have no relationship to the plot because the player is an immigrant new to the area, stick them in cryostasis from before the great war... or memory loss from getting shot in the head.
Project Brazil takes the idea that the Courier had a long series of adventures before New Vegas and plays with it. They were never JUST a mailman. No mail man gets shot twice in the head and walks away, then goes on a mass killing spree with no ill health or emotional effects, growing rapidly in power and ability from a near-death experience to reshaping an entire nation with godlike abilities. Not unless something is up with that.
Project Brazil hangs a massive lamp shade on that notion (much in the way Knights of the Old Republic 2 did,) and adds emotional context to it. It does so by giving a background to the Divide, the NCR & Legion's origin, the Enclave's annihilation in California after Fallout 2, and the disappearance of the Shi.
The concept is that, you the player, forgot FPB ever happened. But its ramifications are all around you. In fact, they're your fault, and you're just discovering them.
And that's not the first time this has happened to you. Your entire life has been a series of events that your decisions have caused that led to this, from Vault 18, to the Fort Daggerpoint disaster, to The Divide, to the Platinum Chip, to Ulysses blaming it all on you.
Maybe Ulysses wasn't crazy. Maybe you are the monster he says you were.
Project Brazil fits neatly into that, while allowing the two experiences to remain separate.
Your FPB gear you'll find at the Kahn HQ in a crate. Your levels will probably remain the same (we're trying to figure out the technical detail of how, and we'll burn that bridge when we come to it.) Your companions are 20 years older (if they survived) and you can recruit them. They get you up to speed on what went on 20 years ago, but all of them remember what you went through and spare you the details for your sake.
You however don't seem to have aged a day.
The **** is that about?
And that's where you'll have to play the mod.
If we pull it off the way I see it right now, you'll get a few chills as we pass the ball from FPB back to New Vegas. If this doesn't sell for you? Well, controversy generates more page views than success.
Either way, the mod will be successful and I'll be happy, and we'll get fewer complains about lost gear, cliffhangers, and progress this way than my original plan in 2013.
Why does this worry you?
This is part 2. We're still developing it.
I'm still very excited to play Stone Rage. :)