Level Designer, Writer, Producer, 3D Modeller. Among other things.
Soon. We might need another week or two.
The next update should show a change in just how much red is still there.
You can quickly fix it by following the FAQ here:
Thanks, cheers! :D
Not selling that one. :) It's a temp asset until I get photos of the Shadow Star shirt.
"editing" :p You have to cut audio from the raw recording to get it in game. We had recorded almost 5 DAYS (120 hours) of audio in 3 months Sept-Nov. So it's taking forever to cut up and export to the GECK.
Closer to Fallout 3&4 or KotOR mixed with FTL. :D
The Mexam Confederate Frontier Worlds are essentially the southwest with high technology though, so there will be a few space cowboys.
We actually do. :p You'll notice that your companions are marginally shorter or taller than you. But it can **** up the dialogue cam if we push it more.
Yes, waiting for the 2nd Instalment. ;p It's ALMOST done. We're like, right there at the end of development in the final 91% mark.
Ooh, sexy modular building segments! My favourite!
I've been needing to find a solution to this: has anyone build a modular building like this with interiors, AND THEN MADE IT A DRIVABLE VEHICLE?
That is what we are attempting to plan out how to do right now.
I'll join! :) I have lots to learn, and I need more peers while developing Shadow Star.
Okay! Mostly Scripting from Rick again to advance the quest progress. A lot more dialogue cut and a big merger that updates the story.
I'm talking to Weijisen now. :D That may just come to pass!
Glad you're staying around. :)
Thanks! It's good to hear we still have fans, and that Shadow Star has a fan willing to back it. :) We'll need all we can get!
Not really cut, just skipped. The content is in the GECK and in the download, it just needs a very dedicated scripter to dive in and rig it up.
The only voices I skipped were Elsdragon's daughter and Jarl Coriolis. Those would be easy for someone to cast in the future and add.
This game is basically me at age 5. :p
For me it's nostalgia. For this generation after the 90s, it's an anachronism. XDD
Yep! The selection has expanded, and the old shields are now hires. :) So far we tell a lot more stories, and they mesh well with the land. Just waiting on coding.
I'm glad you like it! It's a struggle getting started with this mod still working to finish, but it is coming along. :)
Excellent. Has a great mood. What's the red dot?
Ricky's gone to some weird places mate.
That is ******* beautiful. Will make a mighty fine desktop.
It's actually the script that does it. :p Teleporting a ragdoll actor never updates the Havoc with new coordinate data, so it just flings them off in whatever direction. XD I would lay bets that since it was true in Skyrim, it will be true in Fallout 4 even with PhysX.
Great! I love the Enclave Side. You don't see much in the way of the Enclave while you're on your solo mission, but they stay in constant contact by radio, so you talk to Bragg a lot, and get special mission guidance & gear. Works for both Raiders and NCR players.
Also, you'll have to play part 1 over gain. All the new changes invalidate old saves completely. Which isn't so bad, considering all the new stuff in Vault 18.
Bragg's flavour is easily my favourite part of Part 2. It's going to take us another week or more for Rick to script in, but the materials are already in the GECK.
A Mod Manager is essential, unfortunately. You can attempt to manually install and play via steam, but it will likely not work.
NMM will work. The language version may bite ya in the ***, but let me know.
If you like Project Brazil - put that in space, and there you go. :p Maybe add a little MechWarrior on top of it, but that's the idea.
Now those are damn sexy. :D I too learned through polycount & trial and error. Best way to learn!
Thanks for the support guys. :) We're down near the bottom of the task list. Just gotta shake off the ashes of burnout and get this IndieGoGo launched.