Level Designer, Writer, Producer, 3D Modeller. Among other things.
Ah man, that would be fun! Going to university to gets the new generation involved. :D That actually gives me an idea of what I can do to build a better community around the University of Arizona here in Tucson.
Cheers guys, your work looks great on all those monitors.
Excellent! I love the art for Fed Goddess. :)
With a background, I would definitely want to put these on my wall if I saw them at your merchandise booth.
Looks excellent! :D
Ah man, you got that sexy flowgraph!
""Will not run or continue past menu or I land in NV or Black screen !""
You either have MMUE, A performance mod, an alternate start, or some other mod messing with an alternate start up quest that uses the same VG00 script. Find it, and kill it.
Didn't work? Try this:
Since you are having so much trouble, make it as simple as possible. Above is all you need checked off or activated.
Test it that way to see if it runs for you.
If that fails Localizations may be at fault, PB was built with english [US] version. Switch your version in Steam, and it should work if you are on another language version.
Some Performance mods, like New Vegas Stutter Remover and Mission Mojave cause crashes. Mission Mojave has a patch, NVSR does not. Try turning them on and off again.
If it runs, turn your mods back on one at a time and post which mod was causing the conflict here, so we can warn others.
"Non-steam version. Lol."
We don't add any new weapons, but we do support Project Nevada as a patch. So, yes.
They should totally ignore you in the Cave, unless you shoot at them. ;)
Excellent visuals, as always. Excited to read the graphic novel.
You'll have the NCR and the Raiders as the main factions, with there being lots of sub factions to dabble with. The Enclave included, but you're basically only communicating in the capacity of a spy, on your own, just like pappa Bragg taught you.
Sorry for the spammers guys. I hadn't got online yet. Killing those bots knocked out all your comments. If you wanna reply again, please do!
It was really good. Very impactful throughout.
If you need someone to do a 2D Animation & VFX set to the JFK speech rather than stock footage, send me a note. I'd be interested in working with you guys. Radianhelixmedia.com
Look great guys, well done as always!
Good to see another World Machine user. Ever since I've started using the Mudbox+WorldMachine method, I've wanted to revisit BattleZoneII and make new maps for a game like that. I miss the old maps I made back in the day, but they're nothing compared to what I do now.
Will Bionite have mod capabilities, do you think?
Now that's just sexy.
Still excited as hell to play this. Love every new post.
Excellent, as always!
Damn. Last year's prizes were a notification in my inbox and a thumbs up. :p This year, we would have got a watch, a UDK subscription, a badge...
Flagship, Pulsar: The Lost Colony, and my game Shadow Star are all in development side by side, and have roughly the same core premise. I like the idea that the three of us are out there and doing the same kind of stuff together, because it makes me feel like what we're doing is worth it; we're part of a new wave of people with similar ideas and aspirations working against the odds. It makes the playing field less lonely.
So I don't care about any guarantees. I just want you guys to keep working, know that your fans are watching, and I'm down to throw money at that.
Congratulation guys! Well done!
Nice! Sounds great! Been watching and supporting since the start. Big fans of your work.
Always good to hear you're still going! :)
The amount of detail you guys put into everything is awe inspiring. Great work! I love Eden Star.
I'd like to know how you're exporting/importing asset placement.
The old one is pretty embarrassing, but the new one is here and has just as much content. It'll keep you reading for several days just on dialogue alone: Docs.google.com
Originally, we had it so that the player's decisions in the San Bernardino valley would affect LA, and the player would run a final two missions in the ruins and end the game there, summing up the exodus of the Brotherhood of Steel and NCR recovery. The Enclave says goodbye by nuking The Hub with a MiRV, or the New Reno Gang bosses do it if they don't, thus our opening video's ruins.
Since it was just more work for everyone, and the lore-thumpers hated it anyway, I cut it, and decided to keep the entire story out in the middle of nowhere where there is a healthy hole in the lore and timeline. Now we have more lore-friendly mob-ncr-raider action out in this distant desert along I-15, and the game ends in Fort Daggerpoint with a final showdown between the Raiders-Enclave-NCR.
No, but it was planned. I built a jail cell and wrote the dialogue, but we didn't get around to implementing it. :p It would start the next chapter in the cell, you being released on accident and getting free. We also had a more in-depth Enclave story intro, where Chevy actually trains you and invites you into the secret plan.
There was a lot of stuff we could-shoulda, but with a team of 2 at the time it was kinda tough decisions.
... No. Because there is no 2nd Installment yet. It has not been released. See 2 comments down.