Producer, Cinematographer, Level Designer, Edit, Writer, Modeller.
Flagship, Pulsar: The Lost Colony, and my game Shadow Star are all in development side by side, and have roughly the same core premise. I like the idea that the three of us are out there and doing the same kind of stuff together, because it makes me feel like what we're doing is worth it; we're part of a new wave of people with similar ideas and aspirations working against the odds. It makes the playing field less lonely.
So I don't care about any guarantees. I just want you guys to keep working, know that your fans are watching, and I'm down to throw money at that.
Congratulation guys! Well done!
Nice! Sounds great! Been watching and supporting since the start. Big fans of your work.
Always good to hear you're still going! :)
The amount of detail you guys put into everything is awe inspiring. Great work! I love Eden Star.
I'd like to know how you're exporting/importing asset placement.
The old one is pretty embarrassing, but the new one is here and has just as much content. It'll keep you reading for several days just on dialogue alone: Docs.google.com
Originally, we had it so that the player's decisions in the San Bernardino valley would affect LA, and the player would run a final two missions in the ruins and end the game there, summing up the exodus of the Brotherhood of Steel and NCR recovery. The Enclave says goodbye by nuking The Hub with a MiRV, or the New Reno Gang bosses do it if they don't, thus our opening video's ruins.
Since it was just more work for everyone, and the lore-thumpers hated it anyway, I cut it, and decided to keep the entire story out in the middle of nowhere where there is a healthy hole in the lore and timeline. Now we have more lore-friendly mob-ncr-raider action out in this distant desert along I-15, and the game ends in Fort Daggerpoint with a final showdown between the Raiders-Enclave-NCR.
No, but it was planned. I built a jail cell and wrote the dialogue, but we didn't get around to implementing it. :p It would start the next chapter in the cell, you being released on accident and getting free. We also had a more in-depth Enclave story intro, where Chevy actually trains you and invites you into the secret plan.
There was a lot of stuff we could-shoulda, but with a team of 2 at the time it was kinda tough decisions.
... No. Because there is no 2nd Installment yet. It has not been released. See 2 comments down.
You have an XP Reallocation Mod. Or you're running Project Nevada without the patch. It's all in the read me. :)
This is very cool.
This is really very interesting and pertinent to something I am working on at the moment. How do you plan to maintain texture and mesh resolution at this scale? I've been toying with modular LOD sets for ships this size and have yet to find an adequate solution. I'd love to have a ship model behave as though it were a level, but I need that all tied to one object. Very tricky.
It is the end of the first installment, as said in the message when exiting the cave. The one where you selected continue to explore "Black Bear Canyon Wasteland."
Aw, you bastards. The game I'm working on has a similar atomic element harvesting system and UI display. You sunk my Battleship! XD
Are you sure you're using the FULL version 131?
Are you on Steam version (us) English? Switch it in steam if not.
Do you have an alternate start mod running, like TTW or Alt. Start?
Hey, that offscreen rendering solution is brilliant! I've been looking for a solution to in-game menus for quite a while for a CryEngine build I'm messing with.
If you'd like to trade knowledge, I'm very experienced in RPG Quest design and dialogue flowcharts. I'd be down to trade knowledge. Just send me a private message here on ModDB and we'll communicate.
You can read nearly the whole 2nd installment story here and read our progress notes: Docs.google.com
You probably need to finish the main quest. If you already have, and the alarms are going off, then it is a glitch. I've never seen that glitch in any other user, so odds are the quest is not yet done.
You need to complete the main quest, otherwise no one has opened the doors yet, and has no reason to. Go back downstairs, talk to Earnest or Eric or Sgt. Norman.
Weird. Probably too many mods running at once.
"I installed everything correctly." - You must have an alternate start mod running somewhere.
Excellent! I love lets plays. no better way to spot bugs than see them occur in their natural habitat. Digital-genetic entomology at its best.
"...the lush jungles of Venus." Not that I can't appreciate a good story for what it is and just relax... but... mmmm... I'll have to see it. Maybe the "plants" are solid white. Maybe they are suspended above the atmosphere? I don't know, I'll just have to read the lore. :p
Vacuum + naval? Dihydrogenmonoxide, in spaaaaaace: Spacefellowship.com
Starbound is cool. Starbound is again, a very good game. But it is an entertaining game. Kerbal Space Program and Space Engineers are games that are entertaining and make a meaningful impact on their audience, broadening both science literacy and bettering the public's view of indie gaming being a worthwhile mainstream investment. That is an accomplishment deserving of a top ranking.
But it's your list, not mine. ;) Cheers
Remember that the download contains a solid 3-6 hours of gameplay, 2 radio stations with 10 songs, 20 original sound track mp3s, several thousand voice files, new models and textures, a full wasteland space, nearly 100 interior cells, 8 possible companions, and a new video.
Make a sandwich, watch an episode of Farscape, seduce the cute girl at the grocery store, conquer Gaul. Whatever takes 45 minutes.
I wish a couple talented programmers felt that way. :p
It's 6 quests worth of work, we're handling the rest. :)It's pretty dense material, because literally all of the material is there in written form, in each document. If you have GECK Experience, we could use the hand.
Just buy it! It's like, 5$ for godsakes.
Garage Punk is as far as we go, which has a lore friendly excuse: there are references to bands like RATT in Fallout 1, and Fallout 2, which hints that thee were prisons full of punk rockers. Terror Max was from a "prison vault" in LA.
My friend Sam works out in the same gym as Ron, and says he's a great guy to talk to. Sam also critiques his form, so I don't think I have an in that way. XD I know enough people that talk to him on a regular basis that I SHOULD have met him by now, but never have. I don't go to LA often enough these days. Not enough work.
The story campaign is not, no, but you can explore the wasteland in a near finished state.
Gonna make me all nervous, ha!
Totally not a glitch. It'll make sense later.
In game we call it Athens-Highway, which is a corporate owned loop that runs through the mountains from the 138 junction east towards I-15. The idea is that Athens-Tec Uranium Co. was so powerful it could literally buy highways and towns for its private use, including many area like Black Bear, Hesperia, and parts of the San Bernardino National Forest. The USFS renamed it "Black Bear" and gerrymandered its boundaries to support the mine in the name of patriotism. 200 years after the war, that damage is still apparent, with pockets of radiation waste filling streams and helping contribute to the lack of vegetation - and improving your frame rate! ;)
Girls in Giant Trip Pants. <3
Mee too! And when it was re-posted by Obsidian, twice! You can't imagine the smile on our faces. We're going to shoot ourselves in the foot by taking so much time off to finish Brazil's first installment next month, but it's gotta be done. Like I said above, it's that important.
Prettymuch. A very short New Game, but still.
I wish I had your engine, while doing this: Youtube.com
Truth. It turns out that Photoshop and their NVidia .dds plugin only "pretend" to save alpha information.
Yes. The Athlete will have 6 followers, and 2 human companions, as well as special acess to the Enclave plot. The Nerd gets all the robotics and energy weapons, and 2 human companions, with special access to the "secret" plot. It's pretty fluid if you make the right choices, and it's kinda possible to get access to both worlds, while getting the best of neither.
I'll repost your indygogo on a few of my pages. Won't increase your traffic by much, but it'll help make a noticeable dent in your hits. :)
I wish it worked that way, unfortunately, you cannot break up the render across multiple processors, let alone multiple PCs.
It's... a completely alternate start, Archanix. Fallout: Project Brazil and Fallout: New Vegas are two separate games.
I can rest well tonight, knowing nothing I ever do will be as cool as this mod. XD +1 <3
Lets put it this way. In Fallout 1, you can no longer see anything but the steel ribs of the buildings in Los Angles because the city itself was utterly annihilated. Most of the West Coast was hit hardest in the bombing, even by the rare ICBMs. All of the US was hit more or less, but practically none of the cities in California were left standing. in the game, you only see ruins, or improvised housing. Bethesda took a MASSIVE license when they decided to add real buildings to DC in such good shape. DC looks like it was hit by an earthquake - not thermonuclear war.
It looks like my place! very cool use of texture.
Wait... I've logged over a year in GECK, and I've never seen this function. It would make **** far more efficient. How did this work?
Thank you both! Cheers! Fallout 3 is a great game, it just needs to get back to its roots.
That is brilliant. The work of a godlike artist is in the creation of uncontrolled nature.
I won't lie, it creeps ME out, and I made it.
The first time you sneak through here at night, and find a hungry yao gui, you'll **** yourself. I made them hide and not turn hostile until you are right on top of them.