Level Designer, Writer, Producer, 3D Modeller. Among other things.

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Thaiauxn
Thaiauxn @ Fallout: New California

Ah. We mention them in the lore. That is actually a static shot of the animated map used in our ending video.

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Thaiauxn
Thaiauxn @ Fallout: New California

Who said it was from the west coast to Denver? That person is foolish.

Moddb.com

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Thaiauxn
Thaiauxn @ Mass Effect: N7Project announcement

Why not just make your own original IP? You clearly have the talent, team, and follow through.

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Thaiauxn
Thaiauxn @ Fallout: New California

Yep. And it only takes one step to delete it if you don't want it.

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Thaiauxn
Thaiauxn @ [Fallout: New California] State of the Mod October 2017

I will probably leave it up to the fans. Fan guides will pop up pretty quick I think.

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Thaiauxn
Thaiauxn @ Fallout: New California

BETA 200 is our next release. We'll work on it a little while after that then switch to our finished copy after afew months. In the meantime I'll be either looking at getting a job at a studio, or, funding my next game.

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Thaiauxn
Thaiauxn @ Fallout: New California

Wait for BETA 200. We aren't supporting the old 131 anymore, it's too old and waaaay out of date.

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Thaiauxn
Thaiauxn @ Fallout: New California

ALPHA is your first draft, usually with incomplete or unfinished stuff.

BETA is for finished content but needs bug tests and polish.

Then RC is Release Candidate, and GOLD is done.

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Thaiauxn
Thaiauxn @ [Fallout: New California] State of the Mod October 2017

A few of my testers have reported dropped frames in a couple of the battle areas, but nothing terrible. That's with our max res texture pack.

As for patience...

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Thaiauxn
Thaiauxn @ [Fallout: New California] State of the Mod October 2017

I absolutely said nothing of the sort. I said I hoped to have one by then and I still don't. When I do, I will let the world know asap.

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Thaiauxn
Thaiauxn @ [Fallout: New California] State of the Mod October 2017

Eventually we will launch our own Indie Game Studio, and this, to me at least, is my precursor run. I need to probably run into a studio for a while and learn some AAA standards and practices, maybe meet some new people that also want what I want and can form a more robust network of peers out of that, but the goal is to make my own IPs. 3 of which already have Game Design Docs and are very fleshed out with writing and even some early art assets, like Shadow Star and JINN.

Moddb.com

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Thaiauxn
Thaiauxn @ [Fallout: New California] State of the Mod October 2017

Yeah, it was pretty difficult. Settling in to a new normal. Thankfully I've been prepared for this a while. Rick and I are just dedicated to finishing the mod and getting it done now. Been hauling *** every day.

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Thaiauxn
Thaiauxn @ [Fallout: New California] State of the Mod October 2017

I'm not sure if Tricky will release them or not. We'll have to see what he does. His mod after all.

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Thaiauxn
Thaiauxn @ Fallout: New California

We will be fully compatible.

The only problem is that we will release first, so you'll have to wait. Luckily you can play New California 5 or 6 times to get all the endings you want. Then in late 2018 when The Frontier comes out, you will have to make a brand new save game, because Frontier is a MASSIVE mod, just like we are, and having a giant save file full of both mods will probably be very easily corrupted after so many hours of gameplay clogging up the save file.

It's just standard practice to use a new save so you're not running the risk of corruption anyway, that way if you hit a bug with one of your 150+ mods, we can rule out of it is our mod causing it or some moron who made sloppy and lazy mods in your load order. If it's our mod we want to fix it, but if you report that your random mods are causing issues, I can't sit and spend hours looking at some random dude's mod and then be like, "doh, it's his fault, not ours. There goes my afternoon which should have been spent working on our mod."

Or, you can wait for New California and The Frontier to BOTH come out, play FNC -> New Vegas -> The Frontier. But that is going to be a year or more of waiting.

It'll make sense when they're both released. But they are compatible both in narrative and technical details.

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Thaiauxn
Thaiauxn @ Fallout: New California

TTW isn't a patch, it is a trainwreck that Roy painstakingly made functional through brute force. Apparently it will work with FNC, but I don't recommend it. We're going to be going through a bug testing phase during BETA 200, and if you are running long list of heavy mods like that we can't accept your bug reports or provide support, because any one of them could be causing non-reproducible problems.

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Thaiauxn
Thaiauxn @ Fallout: New California

You must start a new game, and a new character.

But your other saves are unaffected.

At the end of FNC you can either go to the main menu and quit to restart your old save where you left off, or, you can continue with your FNC character and wake up in Doc Mitchell's office like vanilla.

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Thaiauxn
Thaiauxn @ Fallout: New California

"DO NOT PLAY THIS. IT IS THE OLD VERSION OF THE MOD. WAIT FOR THE RE-RELEASE UNLESS YOU ARE PLAYING FOR NOSTALGIA OR TO WASTE TIME WAITING FOR RE-RELEASE."

Pretty sure that's what I wrote. :p

But, if you tell players not to do something, it's as good as setting an objective heading telling them to do it.

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Thaiauxn
Thaiauxn @ The Big Idea: Guidelines on How to Complete an Ambitious Project

This is a good write up. I planned to do the same thing with a project much too big for me alone, but decided to scrap it until I can manage a team. The part about a GDD and accepting the slow pace is wise. More power to you!

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Thaiauxn
Thaiauxn @ [Fallout: New California] State of the Mod September 2017

We support them but don't feature them. You'll need Project Nevada and Solid Project for that.

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Thaiauxn
Thaiauxn @ Fallout: New California

The theme of the mod after all is, "don't let your origin define your character."

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Thaiauxn
Thaiauxn @ Fallout: New California

The odds of being disappointed if you plan a character that way are quite high, and that's on purpose. :p Unless you think of it as, "this is what I think I am, this is what I want to be, and this is what the game told me, whether I believe it or not being totally up to me."

I will not tell you why tho. You'll just have to wait and see.

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Thaiauxn
Thaiauxn @ Fallout: New California

They have roughly as much of one as the Courier at the beginning, only we reveal that up front where New Vegas hides it.

People say the Courier is a blank slate, but they're absolutely not. Just the opposite is true. An entire DLC was dedicated to an NPC monologing the Courier's backstory for over an hour. :p

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Thaiauxn
Thaiauxn @ Fallout: New California

You play New California -> You start New Vegas. It's a one way trip. Your gear will appear in New Vegas and you'll get it back after playing the game and finding your stuff in one of several locations.

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Thaiauxn
Thaiauxn @ Fallout: New California

Dunno yet. We'll have to figure it out in beta.

Read the above post and you'll have you answer to the second question.

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Thaiauxn
Thaiauxn @ September Updates

Hit it with a hammer! that'll showum!

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Thaiauxn
Thaiauxn @ [Fallout: New California] State of the Mod September 2017

We crash a lot less than Vanilla. The engine still randomly peaks memory and trips on its own ****, but there's nothing we can do about it. It's the engine. If we had sourcecode to recompile we'd fix it. ;/ But it'd break EULA.

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Thaiauxn
Thaiauxn @ [Fallout: New California] State of the Mod September 2017

GET AN ACCOUNT FLAMINGO BOY!

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Thaiauxn
Thaiauxn @ September Updates

Origin: Gatomocho.com

Saw it on Indie Game Dev chat and was like, "yup. :p"

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Thaiauxn
Thaiauxn @ Fallout: New California

You only meet a single early Legion ambassador to the Raider Alliance seeking to annex their tribes 20 years before New Vegas. And you never see or hear of Ulysses. No characters from New Vegas or other games appear in this mod, but some are talked about.

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Thaiauxn
Thaiauxn @ [Fallout: Project Brazil] State of the Mod for August 2017!

It'll probably stop after release. XD

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