Level Designer, Writer, Producer, 3D Modeller. Among other things.
Does this count?
Maybe the terminal was the girl. o_o
Expect much more. :D
In the 2nd instalment, they do not. In the 131 copy, everyone is hostile in the old work in progress wasteland.
You get an update every day on our social media. The dead don't update daily. ;)
No problem! Next month I'll post before ENB and After ENB shots.
RUBY ENB, mentioned in the post, is the only one. I have no other graphics mods. That's just how I light a scene. :p
The hi-res textures on the rocks, land, Vault 18, and a few other pieces are all included as original assets by Marco or I in the BSA files of our mod.
WOAH! That is amazing! I wish there was a normals/displacement that would work in conjunction to give it some height and shading depth, but holy **** is that impressive.
Menus are looking fantastic!
Probably. But you know F: PB. nothing is as simple as it seems at first.
Right right, materials are fine. But how are you guys porting the worldspace & level designs from CryEngine to UDK4?
I ask because I have a headstart on a large project, and I'm thinking of also making the jump.
The flocking mechanic is really smooth and very impressive!
That's a pretty magnificent bird-roo-thing! :) Hand painted too!
That's awesome, I love reading updates like this! Keep at it! Your worldspaces are most excellent!
Yup! The Shi make an appearance later in the story.
If you like talking to your NPCs before you kill them, or instead of, then you will love Shadow Star. We will have a smattering of "bandits" in the form of wild Forerunner Drones and Pirates, but our combat will primarily be faction based, either between the 4 major Empires (of which you must be a part at the start of the game)or between the sub-factions & independent states.
I like the art you're using, and I really like how it's coming together - but starting the game that crippled is going to be very frustrating. Maybe increase the movement speed by 50% and decrease the animation's wild motion. I get the message, but after about 10 seconds it'll get old controlling a character that slow. Especially on a second play through coming in off a character sheet that long.
You can probably get by with the same level of immersion with a quick animation and a few steps of that, then reach a shot of painkillers to reduce the effect.
Saltpeter, Charcoal, and Sulfur - very primitive and within the reach of early hominids, but not easy to come by all at once in the same place. :p
Looks great! :) I like your use of lowpoly assets on the rocks and other objects. Very smart and looks great.
Thanks! :) I really like the Mandate, and I'm glad they're successful! Can't wait to play it. Shadow Star will actually have very little in common with them on release. We're closer to if Star Citizen ripped out 90% of its feature creep and left behind something similar to Mass Effect (or KotOR) + Fallout 3. Lots of first person shooter combat, a personal inventory, looting, and talking to NPCs with multiple branching paths related to faction conflicts.
We'll get the 2nd Installment of F: PB out to you before we jump over to SS full time. Cheers!
Ah man, that would be fun! Going to university to gets the new generation involved. :D That actually gives me an idea of what I can do to build a better community around the University of Arizona here in Tucson.
Cheers guys, your work looks great on all those monitors.
Excellent! I love the art for Fed Goddess. :)
With a background, I would definitely want to put these on my wall if I saw them at your merchandise booth.
Looks excellent! :D
Ah man, you got that sexy flowgraph!
""Will not run or continue past menu or I land in NV or Black screen !""
You either have MMUE, A performance mod, an alternate start, or some other mod messing with an alternate start up quest that uses the same VG00 script. Find it, and kill it.
Didn't work? Try this:
Since you are having so much trouble, make it as simple as possible. Above is all you need checked off or activated.
Test it that way to see if it runs for you.
If that fails Localizations may be at fault, PB was built with english [US] version. Switch your version in Steam, and it should work if you are on another language version.
Some Performance mods, like New Vegas Stutter Remover and Mission Mojave cause crashes. Mission Mojave has a patch, NVSR does not. Try turning them on and off again.
If it runs, turn your mods back on one at a time and post which mod was causing the conflict here, so we can warn others.
"Non-steam version. Lol."
We don't add any new weapons, but we do support Project Nevada as a patch. So, yes.
They should totally ignore you in the Cave, unless you shoot at them. ;)