Producer, Cinematographer, Level Designer, Edit, Writer, Modeller.
I haven't had a real chance to upload any of my portfolio work over the past few years because most of it is trapped behind NDAs. I've had the unique career path that's led me to strange parts of the world in multiple disciplines, forced to quickly master diverse skills in cameras, computer graphics, lighting gear, and the art of crate packing Tetris.
But only in the past year have I been getting into 3D modelling again after a hiatus from my teen years in the Total Annihilation, Homeworld 2, Mechwarrior 4, and Battlezone II mod scenes. I've kindof dedicated all of 2013 and 2014 to getting my portfolio of video game art up to a professional presentation level for hiring in the industry. I'll be posting images here where my followers from Project Brazil and other projects can keep track of my progress.