Looking neat! But you should smooth out the wires and the Aperture logo. Looks awesome. =)
Looking neat! But you should smooth out the wires and the Aperture logo. Looks awesome. =)
Reminds me of TF2, it looks too different from anything else, if you ask me.
If this isn't posh, I don't know what is.
Could I help with voice acting?
Why not use a cooler colour instead of red? Raise the black platform as well.
This chamber is looking well done!
I've PM'ed you my sample. Please reply soon!
Can you do something about the train? It looks undone.
To be honest, the Herobrine Cave creeped me out. Love the gray wool system. The map is much more interesting and diverse and the ending is so satisfying. If a creeper were to blow up, is it allowed to use the picked up blocks? Are you planning to make more maps??? Good job for a beginner!
Come to think about it, the path from the spawn area to the castle vaguely reminds me of the 1.4 update video, of course, that was released later than this map. The Gold Vault Valley should have more vaults, or even a dungeon, that would make it more awesome! The drawbridge doesn't seem to work though. The castle looks small yet great, but how would the full game continue? By the way, "The Draw Bridge of Friendship" seems like a MLP reference. =p
Had a blast will this map, I hope to see a large mix of elements when complete! Love how the final two books where hidden. Just wondering, there one room with many levers, with the stairs to the exit out and the exit unblocked, why???
You could add some more elements, like treasure rooms, flooded areas and homes to keep the map interesting. The plus point for me is the 1.4 content added. I await your next entry. =)
Why are there four similar copies of the map in the .zip file? Enemy mobs spawn in the chambers, is that meant to happen? When I re-spawn, why do I spawn outside the whole complex? Finally, is the lack of any food intentional?
Even if it is a test model, it looks fun already!
Well, the latest version of Minecraft is 1.3.2, so, are you planning to update it?
Just wondering, just what is the general path of the player?
How do you plan to use these in the test chambers? As a theme for a section perhaps? Could there be some images on them in real use?
Priceless scene, but what if you fall down?
Good progress! Now that is a sign! =3
This is really promising. A long way from the latest demo!
Isn't putting it in "steamapps/(Username)/half-life 2/hl2/maps" the correct way?
Do continue your work, it's been improving from the alpha stage!
Try to make goals clear and make areas well lit.
Is this the final edition? Or is there more updates?
Good, you had me scared there for a while.
Any idea on the release date?
This looks like a great texture pack. =)
Keep going, I would love to see the final product!
=D
What happens if you fall into the water? It should be sealed off, if you ask me.
Why must you die when you fall there in the demo?
=(
Feedback: I really like the Cave Johnson styling, so I thought this demo was awesome! The original styling couldn't match this.
Dl.dropbox.com
At the entry elevator, you see a large building. (See above)
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But from where you're at, you see the inside of the building, flooring gone. The spot even exploded once.
Dl.dropbox.com
After passing the orange pumping station, you need to fling to a faraway platform.
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When you first reach there, it is hard to see, maybe make it easier to see? You Should also make the path to the blue pumping station clearer.
Hope to see a new release soon! =D
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