Were these official releases by Bullfrog?
Were these official releases by Bullfrog?
Oh hell yeah! Approaching 10GB of mod files now? That is crazy. I wonder if it's mostly textured being upscaled further or the amount of textures modified... I still haven't gotten around to testing version 2 with my new PC specs. Did the missing texture for his girlfriend and a few enemies get fixed? Love this mod, and truly appreciate your work on it!
I'm not entirely sure what the gameplay changes are between versions, but would there be a way to provide alternate launcher files in this one to enable or disable the aforementioned gameplay changes? Rather than the need to download two separate mods at roughly 2GB?
Also, thanks! Looking forward to testing this out, and comparing it to the BFG Hidef mod as well. This one looks better to me simply judging by the screenshots... but we shall see!
What happened to the 3.2 patch? Is 3.3 still useable or has it been made obsolete by Doom3 BFG changed or RBDoom/BFA changes?
Just curious of the changes between this and 4.0 or previous versions.
Without patch 3.2 available, I guess this won't work?
Nice to see you're still working on this! I think I may have left a reply here somewhere that I prefer this HD mod over any others. While Prey Remastered indeed looks incredible, the file size is enormous! And (iirc) it requires raytracing capabilities, which not everyone has access to. I used an older version of this hidef mod the last time I played Prey (there is only one Prey game as far as I'm concerned lol) and was very impressed not only by it's quality, but the ability for it to run on lower end systems while retaining such quality content. With me playing it on a Phenom II X4 955 (95W), 2x2GB DDR2-800, and AMD Radeon R7 2GB GDDR3 (OEM).
Anxious to test out the newer releases on my new build. Did you ever manage to fix the missing textures for his girlfriend near the beginning and some enemies?
3 years late, but did you try checking the steam_appid.txt file? Steam did something of an overhaul of their ID system some (many) years ago. If it was the appid, iirc, I don't think it would start at all. But it could be the issue. You'll need to open the steam_appid.txt file and check the number against the current Half-Life 2 appid (which is most easily found by looking up the game's Steam page and checking the number in the address bar). If it is different, change it to the current appid number and try starting PD:Source again.
This is the fix I found that allowed the Eclipse mod to run again. And probably useful for many other old mods.
I hate to ask, but is there any way to remove the motion blur and PBR effects to make this more compatible with potatoe PCs? (Boil em up, mash em up, stick em in a stew)
Very cool!! Do you remember which release you used to extract the enemy and weapon upscales? I'm guessing it may be 1.01, since someone in the comments of the original release had mentioned that they wanted upscaled enemies and weapons...
I just learned there is Creative ALchemy and Creative ALchemy Universal. Apparently, the standard version is for use with Creative (or EAX/DirectSound capable?) sound cards, and the Universal version is for use with non-Creative sound cards. I thought they both had the same functionality for a very long time now.
I'm back to testing OALsoft and DSOAL in place of ALchemy since I read they are compatible with EAX v1-4, where (from what I remember - could be wrong) ALchemy might only be able to handle EAX v1-3?
What is the HUD used in the lower images? Is that packaged with the mod?
There are Duke Nukem comics?? I figured it might have been a slight reference to Wolfenstein or something,
Whoa. Nice!! Any chance of a RotH weapons pack to pair with this?
A Rex Blade (old, somewhat rare/unknown DOS FPS) monster replacement pack could be an interesting project too.
I can haz preview?
Blind guess, but I would try the bd21monstersonlyfix.pk3. If no enemy sprites were changed or modified, it should work. The standard Brutal Doom 20 or 21 I'm thinking wouldn't work since the player weapons and sprite look different than vanilla DOOM.
Pretty sure this is a Quake 2 mod (though I did see something about Quake 1 somewhere... maybe on the source code listing?). Dark Places is for Quake 1. While I'm here, I might as well mention Dark Places Epsilon Build. Really cool mod built on the Dark Places source port.
unrar then re-zip?
Would you (or anyone) recommend playing the original version of Total Chaos too for a different experience? Curious if the Director's Cut version includes more content which alters the original experience.
This game is so underrated. I don't remember where I found my copy (I think it may have come bundled with another game... Heavy Metal FAKK2 maybe?), but it's one of my main games I load onto WinXP or Win7 installs. Would be awesome to see an ERSGAN upscale for it. But it does hold up pretty well for it's age in my opinion.
Nice! Thank you. PK3 is the future!! lol, for music and texture packs at least. Lets you open them with 7zip and extract the audio to listen to or preview before implementing. I just found out there is some interesting and mysterious history behind the Heretic soundtrack.
Been a frequent visitor and downloader of the SC-55 and SC-070 Music Packs for quite some time. Wondered why Hexen wasn't available yet and wound up down the Heretic OST rabbit hole. Someone sent Kevin Schilder a message asking which sound card he composed the soundtrack on in order to pinpoint the definitive way of experiencing the game's music. He couldn't remember, but knew he did compose on the latest Sound Blaster card available at that time. So far, the guess is that he used a Sound Blaster AWE32 to compose the audio. So here I am, hopefully searching for an AWE32 hardware recorded music pack.
Anxious to see how this one sounds. I love porting MIDIs through soundfonts and listening to artists' arrangements of game music.
Does this include Brutal sprites for Doomguy, to use it in Hellspawn: Doom Reversed?
Doomworld.com
^ Download link in second post here
There's also an updated version of Empathy which includes 32 playable demons and a 3rd person view mode with playable demon sprites to match, with download links in the comments here:
Whoa! I was just leaving a comment about this elsewhere earlier today. If this is the music mod I'm thinking of, which seems to have disappeared from the internet. I think the old pk3 was titled "HexenMus2" or something similar? Anxious to see how it sounds :D
I'm wondering, with so many people experiencing issues, if maybe this would work with the 1964 emulator? Mouse injector works flawlessly for GE and PD in the 2020 version of 1964 GEPD Edition (along with custom texture packs [namely the ERSGAN packs by GamingRevived!]). Perhaps this one (if it is an input plugin) can be copied to the 1964 GEPD plugins\input\ folder and selected in Plugin Options...
Is this compatible with the Jedi Knight Ultimate mod, which includes Saber Battle X for JK Remastered?
Do I need to start from the 1.0 Full Version and install each patch individually, or only this one?
EDIT: Nevermind. I took a gander at the readme (like was suggested lol) and see this is technically (what I consider) a full version release.
Oh darn. I'm all outta gum...
Images won't load in my browser atm for some reason. Is this based on the existing HighRes pack that's been around for a while (since the... VoidSWP port iirc?) or an entirely new upscale pack?
Very cool! Thanks for this info! Looking forward to testing this out some time soon, since I never was able to get it to run properly before.
I agree. Readmes are always a nice touch. And it could be plopped into the programdata location without messing w anything.
Thank you for taking the time to create this! I love seeing new upscale textures for old games pop up. And the light version is much easier to work with on my super friggen low end hardware. Surprised it runs so smoothly and loading times are even pretty snappy with my Athlon 64 X2 5200+ 2.7ghz, R7 250 2GB OEM GDDR3, and 2x2GB DDR2-800.
Does this override the Visible Upgrade loading screens? Seems they reverted to vanilla loading screens after extracting the files to programdata. Not sure if I'm using the newest version of not since I've had the files from here stashed away a while before trying them out lol.
Terrapin2190
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