I began my career in game development rather humbly- I became engrossed with the WarCraft 2 Map Editor. When WarCraft 3 released, I quickly jumped into its World Editor, just screwing around mostly. Eventually, I created more serious maps, beginning with WarCraft Maul: Remade. It was a fairly simple endeavor which reconfigured the existing races and added new ones. I followed the first release up with three more, each adding more races and rebalancing existing races. Unfortunately, I did not protect any of these, and thus many new versions popped-up in my name which I did not create (anything above 1.3 is not mine). Nevertheless, I worked-on a Footmen Wars-like map, Balance Wars, and also made WinterMaul: Remade. Balance Wars was the best and most unique, imo. I then moved-on to lead the Great Troll War Mod and the Air Power Mod, which both ultimately faltered, but which have been succeeded by Wartide (formerly the SA Game). It is that project which now has my full attention.

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Report RSS Wartide Concept Foliage (view original)
Wartide Concept Foliage
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Description

Besides from terrain, shigee has also been hard at work finding the best way to model and texture the foliage Wartide will require. Thus do I present the fruits of his valiant efforts here. And, no, we don't plan for all of our worlds to be tropical ;)