I began my career in game development rather humbly- I became engrossed with the WarCraft 2 Map Editor. When WarCraft 3 released, I quickly jumped into its World Editor, just screwing around mostly. Eventually, I created more serious maps, beginning with WarCraft Maul: Remade. It was a fairly simple endeavor which reconfigured the existing races and added new ones. I followed the first release up with three more, each adding more races and rebalancing existing races. Unfortunately, I did not protect any of these, and thus many new versions popped-up in my name which I did not create (anything above 1.3 is not mine). Nevertheless, I worked-on a Footmen Wars-like map, Balance Wars, and also made WinterMaul: Remade. Balance Wars was the best and most unique, imo. I then moved-on to lead the Great Troll War Mod and the Air Power Mod, which both ultimately faltered, but which have been succeeded by Wartide (formerly the SA Game). It is that project which now has my full attention.
Taking a look backstage, shigee (our art director) has been hard at work concepting terrain. No, certainly, none of what you see above is final- the final versions will be bereft of the stretching you see and will possess far greater detail and far, far more objects. However, for now we are simply focusing on relatively basic terrain to aid in our testing- we will continue to complicate the terrain, adding layers upon layers until we get what we are ultimately looking for, and something that will ultimately work with the final game (we would like to have terrain with a level of detail similar to that found in Company of Heroes).