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TerminusEst13
TerminusEst13 Jul 18 2015, 2:44pm replied:

I'll look into this, thank you.

+1 vote   mod: DemonSteele
TerminusEst13
TerminusEst13 Jul 3 2015, 12:33pm replied:

Please don't run this with Brutal Doom.

+1 vote   mod: DemonSteele
TerminusEst13
TerminusEst13 Apr 6 2015, 5:48pm replied:

Thank you, that's an interesting idea!

And no, there's no map pack specifically made for this. Hopefully in the future we can get some unique maps and levels!
In the meantime, though, I find a lot of ZDoom mapsets work well. Dark14 is really cool, as is Dark Tartarus, Aeternum, and Demons of Problematique.

+2 votes   mod: DemonSteele
TerminusEst13
TerminusEst13 Mar 8 2015, 8:16pm replied:

Big ol' chunk of both combo meter and soul meter.

+2 votes   mod: DemonSteele
TerminusEst13
TerminusEst13 Feb 1 2015, 3:26am replied:

The Acacia is a heavily-edited Duke Nukem SMG. The Kharon and Sabbath are from scratch. The sheathe is extremely edited from Action Doom 2, reshaded and reproportioned and re-just-about-everything'd. The Omen is an edited Warhammer 40k modelrip. The Exodus is a cobbled-together hodgepodge frankensprite taking from a ton of different sources. The Testament is probably the least original of the bunch, being simply a reshaded Marathon 2 shotgun.

The voice acting was done by Adoxographist, an incredibly talented lass.
Youtube.com

For any other questions as to the origin of a resource, it would probably be better to take a gander at the credits--either in the file itself or by typing "credits" in the console.

+2 votes   mod: DemonSteele
TerminusEst13
TerminusEst13 Jan 31 2015, 9:46pm replied:

There's no separate builds for Zandronum or ZDoom.

It can be played in Zandro and there are a few replacements for the ST weapons (currently the Minigun and Railgun), and it can be played in ZDoom and in the off chance that some mapper somehow provides the ST weapons, those are replaced as well.

+1 vote   mod: DemonSteele
TerminusEst13
TerminusEst13 Jan 31 2015, 1:21pm replied:

Unless you're doing something horribly, horribly wrong, all maps should come with their own music.

+1 vote   mod: DemonSteele
TerminusEst13
TerminusEst13 Jan 20 2015, 1:35pm replied:

Please drag the DemonSteele .pk3 onto ZDoom.exe, GZDoom.exe, or Zandronum.exe, along with whatever levelset you'd like to play it with.

+1 vote   mod: DemonSteele
TerminusEst13
TerminusEst13 Jan 9 2015, 12:52pm replied:

Thank you very much!

+1 vote   mod: DemonSteele
TerminusEst13
TerminusEst13 Nov 30 2014, 5:46pm replied:

There are no levels with this, unfortunately, as nobody has made maps for this. The levels in the video are from different mapsets in the community.

+1 vote   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 Jul 10 2014, 10:50pm replied:

If you're using Zandronum, there's a server up at the moment named "Metroid: Dreadnought - 13 Layers of Hell".

There's also another named "Presidential Onslaught /// Metroid: Dreadnought on Armageddon2, Alpha/Delta, UTNT, and Skulltag Invasion".

+1 vote   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 Jul 9 2014, 7:20pm replied:

In the YouTube description of the trailer, the maps are listed. :D

+1 vote   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 Jun 16 2014, 2:29pm replied:

Thank you!

+2 votes   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 Jun 3 2014, 3:52pm replied:

Thank you!

+1 vote   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 May 29 2014, 7:04pm replied:

Thanks very much! I'll keep trying to improve and enhance on it. :D

+1 vote   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 May 29 2014, 7:03pm replied:

Sounds like you're using GZDoom, and it sounds like you have an outdated version. Dreadnought was designed with Zandronum in mind, but if you really want to use GZDoom please consider updating! Downloads for it are here: Devbuilds.drdteam.org - Enjoy! :p

+1 vote   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 May 28 2014, 3:47am replied:

Nope, sorry, those are from different mapsets. Metroid: Dreadnought is a gameplay mod, it can be loaded with any ZDoom/Zandronum-compatible levelset. If you want my personal suggestion, I very much enjoy playing through Scythe and Scythe II.

In the future I want to create a custom levelset in the vein of traditional Metroid campaigns, but...one thing at a time. :)

+1 vote   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 May 27 2014, 2:39pm replied:

Thank you!

+1 vote   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 May 27 2014, 3:23am replied:

I'm sorry, I'm not sure I understand what you're saying.

+1 vote   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 May 25 2014, 2:42pm replied:

At the moment, it's a weapons/gameplay conversion with a few DM levels and a test PvE level attached.
Making a full conversion would be nice, but right now it's at tech demo "this is what I've got" levels. :p

+2 votes   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 May 1 2014, 5:47am replied:

Thank you!

+1 vote   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 May 1 2014, 5:46am replied:

The two greatest games of all time. It's only natural.

+2 votes   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 May 1 2014, 5:46am replied:

I'm definitely going to finish it--and hopefully I'll get to do more with it. :D

+1 vote   mod: Metroid: Dreadnought
TerminusEst13
TerminusEst13 Mar 6 2014, 8:04pm replied:

Correct. Sorry, but I can't be adding characters forever. Still, there's plenty of add-ons out there, and I'm always willing to help people make another. :D

+2 votes   mod: Samsara
TerminusEst13
TerminusEst13 Feb 20 2014, 1:01pm replied:

In the ZDoom version, Ranger's weapons do bob back and forth. :D Zandronum doesn't support custom weapon bobbing yet, but once it does I'll definitely put that in.

+2 votes   mod: Samsara
TerminusEst13
TerminusEst13 Feb 18 2014, 5:22pm replied:

I've been thinking about making a release with all the content currently in, and letting Prisoner 849 be a 0.32 release.

+1 vote   mod: Samsara
TerminusEst13
TerminusEst13 Jan 10 2014, 9:00pm replied:

She's not implemented yet and is still a work in progress.

+1 vote   mod: Samsara
TerminusEst13
TerminusEst13 Dec 6 2013, 8:45pm replied:

It was a damn good game.

+1 vote   media: The Heroes of Samsara
TerminusEst13
TerminusEst13 Dec 6 2013, 8:44pm replied:

Yeah, it was an invisible background. I didn't know the background would be black. Bleh, sorry.

+1 vote   media: The Heroes of Samsara
TerminusEst13
TerminusEst13 Nov 8 2013, 7:13pm replied:

Thanks, glad to be here. Hopefully I can reach more people with this. :D

+2 votes   mod: Samsara
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