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Thank you, that's an interesting idea!
And no, there's no map pack specifically made for this. Hopefully in the future we can get some unique maps and levels!
In the meantime, though, I find a lot of ZDoom mapsets work well. Dark14 is really cool, as is Dark Tartarus, Aeternum, and Demons of Problematique.
Big ol' chunk of both combo meter and soul meter.
The Acacia is a heavily-edited Duke Nukem SMG. The Kharon and Sabbath are from scratch. The sheathe is extremely edited from Action Doom 2, reshaded and reproportioned and re-just-about-everything'd. The Omen is an edited Warhammer 40k modelrip. The Exodus is a cobbled-together hodgepodge frankensprite taking from a ton of different sources. The Testament is probably the least original of the bunch, being simply a reshaded Marathon 2 shotgun.
The voice acting was done by Adoxographist, an incredibly talented lass.
For any other questions as to the origin of a resource, it would probably be better to take a gander at the credits--either in the file itself or by typing "credits" in the console.
There's no separate builds for Zandronum or ZDoom.
It can be played in Zandro and there are a few replacements for the ST weapons (currently the Minigun and Railgun), and it can be played in ZDoom and in the off chance that some mapper somehow provides the ST weapons, those are replaced as well.
Unless you're doing something horribly, horribly wrong, all maps should come with their own music.
Please drag the DemonSteele .pk3 onto ZDoom.exe, GZDoom.exe, or Zandronum.exe, along with whatever levelset you'd like to play it with.
Thank you very much!
There are no levels with this, unfortunately, as nobody has made maps for this. The levels in the video are from different mapsets in the community.
If you're using Zandronum, there's a server up at the moment named "Metroid: Dreadnought - 13 Layers of Hell".
There's also another named "Presidential Onslaught /// Metroid: Dreadnought on Armageddon2, Alpha/Delta, UTNT, and Skulltag Invasion".
In the YouTube description of the trailer, the maps are listed. :D
Thanks very much! I'll keep trying to improve and enhance on it. :D
Sounds like you're using GZDoom, and it sounds like you have an outdated version. Dreadnought was designed with Zandronum in mind, but if you really want to use GZDoom please consider updating! Downloads for it are here: Devbuilds.drdteam.org - Enjoy! :p
Nope, sorry, those are from different mapsets. Metroid: Dreadnought is a gameplay mod, it can be loaded with any ZDoom/Zandronum-compatible levelset. If you want my personal suggestion, I very much enjoy playing through Scythe and Scythe II.
In the future I want to create a custom levelset in the vein of traditional Metroid campaigns, but...one thing at a time. :)
I'm sorry, I'm not sure I understand what you're saying.
At the moment, it's a weapons/gameplay conversion with a few DM levels and a test PvE level attached.
Making a full conversion would be nice, but right now it's at tech demo "this is what I've got" levels. :p
The two greatest games of all time. It's only natural.
I'm definitely going to finish it--and hopefully I'll get to do more with it. :D
Correct. Sorry, but I can't be adding characters forever. Still, there's plenty of add-ons out there, and I'm always willing to help people make another. :D
In the ZDoom version, Ranger's weapons do bob back and forth. :D Zandronum doesn't support custom weapon bobbing yet, but once it does I'll definitely put that in.
I've been thinking about making a release with all the content currently in, and letting Prisoner 849 be a 0.32 release.
She's not implemented yet and is still a work in progress.
It was a damn good game.
Yeah, it was an invisible background. I didn't know the background would be black. Bleh, sorry.
Thanks, glad to be here. Hopefully I can reach more people with this. :D
Nice. I'd be interested in seeing it.