Do reskins, minecraft maps(If you don't want to download, then don't), image editing, audio editing, Concepts, and video makin. Simple, nothing elaborate. Own a Legal Copy of Sony Vegas 9.
UnderHell is one of the best mods and now looking to go standalone. Unlike other HL2 Mods, UnderHell is a mod that is looking to tear away from the Source Engine's constant updates, and release a easier, user friendly version, which allows full customized maps and mods for everyone to use. It is truely one of thee best mods for Half Life 2, and now the dev team is looking for you to give it the Greenlight on Steam. Just goto the Link below and give a vote.
A game that a lot of people were excited about that Sony had developed over the course of at least a year, give a few months. After seeing the release trailer on the day it was released, I immediately went to go download it from the site. Soon found the launcher.exe of PlanetSide2 didn't want to load at all. Then I downloaded the Steam Version, worked fine. You might think, "Why does the title say "not in a good way"? Your making more good points than bad about it." Well, that's the thing, it's not. I know a lot of people go, "Well, then your stupid!", that isn't really a valid argument. PlanetSide2 does have some features that I would like to see in a MMOFPS, but it's the engine that is its fault. Lets do some comparisons with 2 games that I have played, as well as to compare engines of other games.Lets start with comparing PlanetSide2's and Battlefield 3's engines. Although Battlefield 3 may gave a high intensity graphics, Battlefield 3 allows full control over what the graphics are. Planetside2 has great graphics, but unlike more other games. Video settings can be set to low on a PC with a descent VGA card, like a GeForce card, and still PlanetSide2 lags with even 2 other players in view. Even changing the "Rendering Settings", models are still at the same settings from low default and 100% "Rendering Settings". The Frostbite Engine 2 has good graphics and mechanics that doesn't hinder gameplay. DICE understands that although graphics are all well and good, gameplay is the most important part of what makes a game.Crimecraft, a game some have heard of. Its a third person shooter(TPS) and is a MMO FPS/TPS. Crimecraft use to be one of the good kind of TPS games out there, until Mayn took it over. To digress from that, Crimecraft's Engine uses the UT Engine, which generates the modeling of the area and then applies the textures to them. Sony's engine is attempting to generate before the player has entered that area, which can lag if someone in a fighter is flying and suddenly lags out and crashes into the ground.The issue with PlanetSide2 is graphical, which takes it's toll on the gameplay of the game itself. EA and Dice had made a Free to Play Battlefield, so everyone has a chance to get the experience of playing a Battlefield game. Crimecraft has limited encounters of players versus players, so not to over load the game's resources. PlanetSide2 also has the issue of locked gear due to large amounts of ingame cash, just to unlock one piece of gear to use. Sony has their heart in the right place, but they are forgetting that true game developers ensure that it can be used by all matters of PCs, with older specs and newer specs. Gameplay could also use some work, but mostly the ability to actually play without crashing cause of too many players; cause you just got into a cockpit of a aircraft; explosion graphics; etc. Games should be enjoyable, not a hassle when trying to play.
Many agree that the RIAA is doing a service for the companies that create the materials used by people. This statement bares no truth, has no weight, no real reason, nothing more than some attempt to extend the Copyright Laws to where you would have to ask permission to use it. The RIAA is nothing more than a butish organization fighting for the rich and wealthy. I ask this, why would such a organization come into exsistance for people who don't truely care about what people do with what they have made? It is these types of people that have taken away the right to be what they want to be, to express themselves through using what others have made and using it for what they think it should be. DJs are not world-wide musicians! They use the music to create their own using tools that the public is using, yet the RIAA is acting apon these people as a attempt to control the public and what it can do creatively. In a country that was to be the "Home of the Free", is being taken away, left behind in a forgotten corner of the Congress and the Presidency. Once a powerfull nation has been whittled down into nothing, but a nation that once had what it has taken away. What was once a free-world-enterprising country, is now made into a corperate state where power is through currency. The people of the U.S.A now has to make a choice, stand up and fight for their rights, or let the Corperations tell use what we can and cannot have.
When there are games that have RPing properties, ones where a faction is governed by a player or player group, they tend not to allow random events, which adds some tention when its called for. Having a random RP event that might have dire consequences against a faction, or multiple adds a bit of realism to a game and or RP chat. Discovery forum Communication Channel has such problems. Since I stopped playing, cause of all the bullshit of RPing factions taking conversations out of context, basically turing into a comic book setting, instead of a realistic setting. Anyone that understands that if a random event, with in a reasonable context, can give players a event that needs to be resolved. Most RPing that has Player Governed Factions talking with independent players tend to not be as fulfilling as it should have been.
If we actaully take a minute to look over the possiblities of text RPing, it's difficult to figure out if the player is being serious or joking around, or any sence of what the message feels, such as being condencening and such. If such RPing is to be done, then it should be done as the D'n'D is done, using a dice. This would resolve alot of issues of Text RPing for a game with RP Player Factions.
Hello, Teh Critic here with some info on Freelancer: Star Wars: Tides of War mod, that is on it's way to be released this year of 2012. I had talked with Sizer, on the ToW Demo server about various aspects of the mod and how expancive it is. The mod is based on the Star Wars universe, but it also expands deeply into the EU(Expanded Universe), so expect to see some ships you never heard of. Unless your a Die-hard Star Wars fan like me, then you will have no problems. Enough of ships, let's get to the Systems of the mod, that will be in the full release. Now, Sizer did say that the Iconic systems will be in the full release, systems like Hoth, Correllia, Kuat, Yavin VI, etc. Most of the basic systems. I was told that later on, in updates, that new systems might be added here and there. Alot of this mainly focuses on the universe that George Lucas created, but not made a attempt to make Episodes 7-9, but who's complaining? In the demo, stations look like basic started bases, complex ones are later. With huge maps for each and every system, putting the game in a perspective that rivals Star Wars: X-wing Alliance Space Flight Combat Simulator. Ships are well thought, controls can be user friendly, and best of all, removal of Jumpgates and Trade Lanes. Your probly saying, "Whats the matter with Jump Gates and Trade Lanes? They're fine!", but truthfully, in custom mods, they sometimes get jammed cause a new ship in the mod won't get it and just sit there. This mod also will make those in pirating to actaully demand the cargo and work togather, unlike in Discovery mod, where all they do is demand money just cause. This is definatly a mod that any Die-hard Star Wars fans and the players wanting a better RP expirence than what they're dealing with, to download and take flight. Simple, easy, and really no hassels, especially on full release.
Teh Critic, signing off.
Underhell is one of the best source mods. Unique enemies, intence cinematics and storyline, atmosphereic music, and some frightening elements to the house and certain parts of the gameplay. Underhell Prologue gives the eerie feeling while hanging around the house. The dreams pertain to a horror aspect of the game, with blood written numbers and the door at the end adds more to the mystery of what is going on. The mod, dispite there not being as may weapons to use, has a compelling story and a original concept of the FPS. The game also introduces a element that some may want to use. The element I am speeking of is "Sound Levels", like in the Splinter Cell series , where sound can effect your detection. Underhell always has a surprise behind every door, waiting to be opened. The rest of the series of Underhell will no doubt, be just as good or better than the pervious episode.
Im working on a map that will make it seem difficult at first. Then it starts to really become a living hell. No Friends of Mine map for Crysis sets you as a soldier of the nanosuit divisions. A war erupts between the North Koreans and the United States after the events of the alien inserection on the North Korean island and was contained. It's a alternate setting in which a U.S Soldier becomes a victim in the madness of the war and has seen too much.
If anyone can or knows someone who can make AI Paths, NPCs in vehicles to follow paths, and animation/particle placements, PM me or send me a Email. Pictures will be placed for the mod soon.
To anyone who is reading this or watching, I hit a snag that had forced a set-back that I wasn't entirely aware of. I asked some of my friends, who are those which I based many of the primary Characters on, about the Earth military and it's name. Because of this, I have to resort to going back and re-writting various parts to fit the change. Hope to complete it soon.
The various concepts and ideas originated from other games, mods, and movies. These will be written out into a form for others to understand. This will include pronunciations of the various names of races and other creatures and technologies with in the story itself. So lets begin with the basic and focused points of the story line.
The setting is your basic space opera kind of theme. Only difference is that the story is based on Earth, who has joined the O'Mar(Oh-Mar) Republic, begin to fight in a war in which they believe would be difficult to avoid with their new allies. Earth has advanced since then and has gone through 5 World Wars(Includes WW I and WW II) and a near miss of a second Cold War. With new technologies, they begin to mass their strength to provide military action to support other O'Mar republic members and protect their world at the same time.
Most of the characters I created were based on friends of mine on Steam and move on to the Xfire names for more characters. These characters have certain roles in the story and sometimes display feelings between the actual person with that user name. Some are fictional and either die or fade out of the story. Please see Character Profiles to learn more.
I had taken the AFF Mod ships(Angels Fall First(A UT3 and Home World mod)) and used some of the ships that were availible that were in Gmod form and rename the classes and some of their real purpous from the mod itself. I had also been forced to use Halo props due to a lack of futuristic like tanks. The Helicopters come from "Ghost in a Shell", a Anime that is featured mainly on channels like "CN" during their Adult Swim. For the enemy, I had desided to use the "Supieror, but are too fucking scare to fight themselves" thing. Using combat programed droids which are based off of the unreleased HL2 mod Lost Hope's TAPR, I had renamed them MACD or Mackers as known to the characters. Many other ships and fighters might be based off of ships from a game, mod, or movie.
Although the people of Earth believed they were the only humans around, there were worlds part of the O'Mar Republic which had humans as members of the Senate. Many other races consider them to be a weak race, others have taken some of the characteristics which made the humans willing to fight to the end.
These people consider themselves to be better and more worthy of ruling it as an empire and crush the republic. They're your basic Imperialist based government. They once fought on the battlefield, but now they use droids to do the fighting for them. Their fighters are remote controled, so they still need pilots. Most of the starships are ran by Mackers. This race came to me as a thought of, well, furries. And I know, only thing is that their the type that if you take the ears and tail of a cat or dog and place it on a human, thats the general picture.
Similar looking to a Elites from Halo, just that they're wolf like instead, came from an idea long time before I even started. Also a similar thought patterns as wookies from Star Wars, they have a deep sence to the enviorment of each world. With a few exceptions, Earth became one of the many places(and most popular among the Kondorians) where they visited and sometimes desided to live there. There were protests against this act, but was soon found to be better for Earth if they were allowed.
The Meh'Dorians have been a military democracy for hundreds of years. The Idea for this race is just one that I think was needed. They require Envio-suits to be on non-nitrogen based atmosphere. Earths atmosphere can sustain them for about 1-4 hours without the suit until the oxygen begins to take its toll. Once a peace-full race, they began to start a militarization program in order to protect themselves from potential threats.
A race that has specialized in starship and star fighter design. Known to be the best at this, many other races depend on the Talian Space Docks orbiting in various systems. Concept for a visual is still in progress and will be posted/updated as soon as a concept comes to mind.