When there are games that have RPing properties, ones where a faction is governed by a player or player group, they tend not to allow random events, which adds some tention when its called for. Having a random RP event that might have dire consequences against a faction, or multiple adds a bit of realism to a game and or RP chat. Discovery forum Communication Channel has such problems. Since I stopped playing, cause of all the bullshit of RPing factions taking conversations out of context, basically turing into a comic book setting, instead of a realistic setting. Anyone that understands that if a random event, with in a reasonable context, can give players a event that needs to be resolved. Most RPing that has Player Governed Factions talking with independent players tend to not be as fulfilling as it should have been.
If we actaully take a minute to look over the possiblities of text RPing, it's difficult to figure out if the player is being serious or joking around, or any sence of what the message feels, such as being condencening and such. If such RPing is to be done, then it should be done as the D'n'D is done, using a dice. This would resolve alot of issues of Text RPing for a game with RP Player Factions.