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Comment History
Tark73
Tark73 - - 8 comments @ Call of Warhammer: Total War. (Warhammer FB)

Ah ok thanks for the info, really hope to see giants again and use them to crush foes :)

Good karma+1 vote
Tark73
Tark73 - - 8 comments @ Call of Warhammer: Total War. (Warhammer FB)

Is possible to use giants in the orc army? i have seen some videos with them but i cant find in the army list even in the siege battles.

And i have a problem to find bloodletter in the Khorne army list, i only see the bloodcrusher, sometimes when i use the random army creation option they appear.

(sorry for my bad english)

Good karma+2 votes
Tark73
Tark73 - - 8 comments @ Call of Warhammer: Total War. (Warhammer FB)

I would to see ogre kingdoms army

Good karma+4 votes
Tark73
Tark73 - - 8 comments @ Codex

Will try, thank you

Good karma+2 votes
Tark73
Tark73 - - 8 comments @ Codex

Yes, when i have try to play without Tynadids mob all was ok, after the tyranids installation i immediatly take a sync error after starting the replay of a skirmish game against computer (not multyplayer).

Good karma+1 vote
Tark73
Tark73 - - 8 comments @ Codex

Warning log 2:

10:34:58.04 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
10:34:58.04 SPDx9 -- Driver Name = nvd3dum.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce GTX 580
10:34:58.04 SPDx9 -- Driver Vendor = 0x10DE Device = 0x1080 SubSys = 0x120319DA Rev = 0x00A1
10:34:58.04 SPDx9 -- Driver Version Product = 0x0009 Version = 0x0012 SubVersion = 0x000D Build = 0x0DC3 (3523)
10:34:58.04 SPDx9 -- Driver GUID = {D7B71E3E-53C0-11CF-A977-0E321CC2C435}
10:34:58.81 MOVIE -- Opening movie 'movies:nvidia_logo.lua'
10:34:59.41 MOVIE -- Closing movie 'movies:nvidia_logo.lua'
10:34:59.41 MOVIE -- Opening movie 'movies:dow_intro.lua'
10:34:59.41 DivXMovie -- Could not load movie description from 'movies:dow_intro.lua'.
10:34:59.41 MOV -- Movie does not exist movies:dow_intro.lua
10:34:59.41 FE -- Loading front end.
10:34:59.41 FE -- Cursor hidden.
10:35:03.91 LOCALIZER -- Failed to load file codex_base\Locale\german\DoW40k_XP.ucs due to overlapping range with codex_base\Locale\german\Blood_Angels.ucs
10:35:03.91 MOD -- Initializing Mod codex_3_5, 3.5
10:35:03.91 LOCALIZER -- Failed to load file codex_base\Locale\german\DoW40k_XP.ucs due to overlapping range with codex_base\Locale\german\Blood_Angels.ucs
10:35:03.91 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
10:35:03.91 MOD -- Warning: Failed to open folder 'codex_3_5\Locale\german\Data'.
10:35:03.91 MOD -- Warning: Failed to open folder 'codex_base\Locale\german\Data'.
10:35:03.91 MOD -- Warning: Failed to open folder 'DXP2\Locale\german\Data'.
10:35:03.91 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
10:35:03.91 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Low'.
10:35:03.91 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
10:35:03.91 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
10:35:03.91 MOD -- Warning: Failed to open folder 'W40k\Locale\german\Data'.

Good karma+1 vote
Tark73
Tark73 - - 8 comments @ Codex

Warning log:

10:34:56.36 SOULSTORM started at 2014-04-20 10:34
10:34:56.36 OS NT 6.1, 0MB Physical Memory
10:34:56.36 RUN-OPTIONS
10:34:56.36 WORKING-DIR C:\Program Files (x86)\THQ\Dawn of War - Soulstorm
10:34:56.36 USER admin
10:34:56.36
10:34:58.04 Validator type :
10:34:58.04 XTHREAD: Hyper-Threading Technology Processors are not detected.
10:34:58.04 XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
10:34:58.04 XTHREAD: Main thread now used as XThread 0
10:34:58.04 XTHREAD: Spawned thread on processor 1
10:34:58.04 XTHREAD: Spawned thread on processor 2
10:34:58.04 XTHREAD: Spawned thread on processor 3
10:34:58.04 MATHBOX -- Version=5, Cpu=INTEL Pentium-III:f=6,m=10, Mode=SSE
10:34:58.04 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\german\Data'
10:34:58.04 GAME -- Warning: Failed to map folder 'Engine\Locale\german\Data'.
10:34:58.04 GAME -- Warhammer, 1.2.120, Build 120
10:34:58.04 GAME -- Available memory: 8173MB RAM, 16294MB Pagefile
10:34:58.04 State::State - set socket send buffer to 131072
10:34:58.04 State::State - set socket receive buffer to 131072
10:34:58.04 HostState - 192.168.1.128:6112 / 192.168.1.128:6112
10:34:58.04 Session : Now Host
10:34:58.04 Session : We are now a Host
10:34:58.04 PeerState - 192.168.1.128:6112 / 192.168.1.128:6112
10:34:58.04 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
10:34:58.04 GSTransport::Connect - GT2AddressError

Good karma+1 vote
Tark73
Tark73 - - 8 comments @ Codex

Hi all and sorry for my bad english, i have a problem with Tyranids mod with Codex, when i install it i always have a sync error after i finish a skirmish game and i try to see the replay.
This is the only problem i have cause i always play the skirmish games without problems, only when i try to see the replay i take the Sync error.
I think that the problem is the german localization of my SS game copy as Warnings logs say

This is the Codex 3_5 module:

[global]
UIName = Dawn of War: Codex (3.5)
Description =
Playable = 1
DllName = WXPMod
ModFolder = codex_3_5
ModVersion = 3.5
TextureFE =
TextureIcon =

DataFolder.1 = &#xLO;CALE%\Data
DataFolder.2 = Data
DataFolder.3 = Data_Shared_Textures\&#xTE;XTURE-LEVEL%
DataFolder.4 = Data_Sound\&#xSO;UND-LEVEL%
DataFolder.5 = Data_Music
DataFolder.6 = Data_Whm\&#xMO;DEL-LEVEL%

RequiredMod.1 = Tyranids
RequiredMod.2 = codex_base
RequiredMod.3 = DXP2
RequiredMod.4 = W40k

Probably the localization is not the only problem, so if someone could explain how to fix errors step by step i will really appreciate.

Thanks all.

Good karma+1 vote