A level designer mainly using the Source SDK but is currently exploring UDK and working on a small summer-project game. Lead Level Design for Outbreak: Condemned from the beginning to early 2010.

Comment History  (0 - 30 of 110)
Sythen Feb 12 2012, 1:22am says:

Hey there guys,

This game itself has had mixed reviews, from googling it today for the first time in 4 years, I've come across people who think the Modification itself is worthless, and "Should not be called a Mod." Others have said that they enjoyed the concept, the idea but the implementation could be much better.

It's been 4 years since I posted this game, and since then (it being my first Modification) I have gained more experience since its creation. I've dealt with other Game Engines, experimenting with Unity and UDK, I've also gained a vast understanding of 3D Modelling.

With this, I plan this year to work on a recreation of this game, from scratch and distribute it to early teens and schools that would like to teach this, possibly even a range of other various educational style games.

I will keep everyone posted with the new Unity game, and keep a developer blog of sorts to allow users to interact with the development,

Thank you all.
- Sythen.

+5 votes   mod: Bully: Source
Sythen Jan 2 2011, 9:23am says:

Glad to be working for you guys. Apologies about not making the update on time. But I can assure you it's worth the wait.

- Sythen.

+1 vote   news: New Years Update
Sythen Jan 1 2011, 11:59am says:

I gotta be honest this game looks incredibly cute looking. Can't wait to play!

+1 vote   media: First in-game screenshot
Sythen Dec 31 2010, 7:20pm says:

As I've said before, this is pretty amazing work.
I could suggest perhaps maybe floating fireflies to illuminate the atmosphere or add color contrast to the world. =D

+1 vote   media: First in-game screenshot
Sythen Dec 31 2010, 7:17pm says:

Absolutely adore the design of this game. Watched and posted it to friends,
(@Betelgeuze I'm sythenDesigns on Deviantart)

+1 vote   game: Project Growth
Sythen Dec 28 2010, 8:59pm says:

Congratulations guys. Very excellent work =] Merry Christmas to you too.

@Ennui, can you get in contact me as soon as you can? I've a good bit done.

+2 votes   news: 9th Place in MOTY 2010 Player's Choice!
Sythen Dec 22 2010, 5:29pm says:

We've all got our projects that show where we've come from, and we always start projects early. As a natural species (known commonly as.. 'modders') we have a natural tendency to learn from bad or malnourished projects.

Don't be ashamed of it. Instead, use it to your advantage, use it as a 'what not to do.' and any major ideas or concepts you've had for that mod, try and incorporate it in better projects.

Trial and error is the game. We're just the players.
Don't lose hope.
- Scott.

+1 vote   news: Update and Explanation
Sythen Dec 16 2010, 9:03am says:

I gotta be honest with you man. You really need to take advice of the people below. As D3ads said, Don't try to run before you can walk.

Modding is a hard thing to do, your taking on a concept of re-making an entire game by yourself without learning the fundamental skills to working with the Source engine, or by the looks of it any other engine.

I suggest you open up Source SDK, and start learning the tools in depth before you start making a mod. It's hard work, and theres a lot you need to learn first. Wait a year or two before making a mod and make sure you know your skills inside and out.

- Sythen.

+6 votes   mod: Half Life Ultra Hd pack Version 2
Sythen Aug 25 2010, 11:12am says:


Hey guys, here's my review on Nightmare House 2. Currently I only have the written review done. I'm making a video one as we speak. Please comment on my site down below at the end of the review!

+1 vote   mod: Nightmare House 2
Sythen Aug 25 2010, 10:45am says:

Hey there Hen, I was wondering if you could perhaps get in touch with me over Skype, Steam or MSN.

skype: hl2mapping
steam: shinraya
msn: sythen@scottbaker.eu


+1 vote   member: Hen7
Sythen Aug 25 2010, 9:24am says:

I've just finished writing the review for Nightmare House 2 - Working on the video right now.

+1 vote   news: Wake up, it’s time for the real nightmare to begin (RELEASED!)
Sythen Aug 23 2010, 8:12pm says:

Hey there,

I'm absolutely blown away by the detail conveyed in this modification - so much so, that I'm going to do a review on it on YouTube if it is okay with the developers?

My reviews are in-depth and detailed as I have a background in the Source Engine and have been lead level designer for a few projects.

So if you guys give me the go-ahead. I'd like to make this review.

- Scott "Sythen" Baker.

+4 votes   mod: Nightmare House 2
Sythen Jul 7 2010, 8:19pm says:

Any of you guys from Belfast? Currently here on holiday for a few days. Wondering about a meet up perhaps?

+2 votes   group: Irish Group
Sythen Jul 7 2010, 8:18pm says:

Absolutely loving the work guys, looking very clean and loving the kick *** looking weapon. Keep it up! Can't wait to play.

+1 vote   media: First Person Jeklynn View
Sythen Jul 7 2010, 8:12pm replied:

Plug away man! It's just another way to show how well an Irish game developer is doing. Speaking of which, if you need a level designer or Prop modeler, let me know I can always lend a hand to low poly modeling =]

+2 votes   group: Irish Group
Sythen Jul 4 2010, 8:56pm says:

We would like to apologize for the long wait since we posted this game's profile. We are currently working on getting a lot of content finished and we can assure you the game is still in development. By the end of the week we hope to be able to show you a lot of the new ships, and the beginnings of the first level design.

Stay tuned,
Scott "Sythen" Baker,
Lead Designer for The Radha Invasion: The Fires of Yama.

+2 votes   game: The Radha Invasion: Fires of Yama
Sythen Jun 21 2010, 5:27pm says:

I quite love the new green feel - add's a new feel and makes things more interesting and fresh. As for the site's need? I agree with most people up above saying indie games have been 'buried' under it all on Moddb. IndieDB has not only opened up a new world for most users. But it has inspired me to start working on my first indie game as opposed to a Mod traditionally.

Thank you IndieDB!

+2 votes   poll: Thoughts on Indie DB?
Sythen Jun 20 2010, 5:43pm says:

awwh he's like a little kitty. cute :3..

lol wtf? Jesus that thing is scary. xD

+1 vote   media: More InGame Shots
Sythen May 18 2010, 3:29pm replied:

You certainly are an optimistic person my friend. There was an entire script written for this game, and I still have the 20 pages of it including the ending in my filing cabinet. But I suppose you are right, this was definitely one of the simpler concepts I've had for a game - and if I do intend to finish it, like I do all the concepts and projects I create. It will certainly not be soon..

Apologies to everyone who had shown interest in this project, but I simply do not have the time to finish the project - at least not on my own.

- Sythen.

+1 vote   mod: Piano
Sythen Mar 25 2010, 10:25am says:

Very reflective like Feillyne said. I've read the paragrah and closed my eyes, to see if I could put myself in that position - and I can definitely see it. Although it seems to not show enough of the 'war' side. There are rumbles, but I'd like to hear more that would indicate it more as a war than perhaps.. a storm?

Not entirely sure if I explained myself well enough, but there you go!
Nice work overall,

Scott "Sythen" Baker,
Lead Level Designer for Outbreak: Condemned.

+2 votes   media: War In The Evening Sky - Sample
Sythen Mar 23 2010, 5:34pm replied:

Heh. So much for not resulting to something as petty as name-calling.

Scott "Sythen" Baker,
Lead Level Designer for Outbreak: Condemned.

+1 vote   media: One screen from the latest news post.
Sythen Mar 23 2010, 5:07pm says:

Precisely, None worth mentioning..

Scott "Sythen" Baker,
Lead Level Designer for Outbreak: Condemned.

+1 vote   media: One screen from the latest news post.
Sythen Feb 7 2010, 7:54pm says:

(=3 Moment) Best. epically. *******. awesome. vehicle. Evar.

Scott 'Sythen' Baker,
Lead Level Designer for Outbreak: Condemned.

+1 vote   media: Drove The Passengers To Their Death
Sythen Dec 31 2009, 8:29pm replied:

Keeping in mind that video on the front of the Moddb page is a few months old. We've done a lot even since then ^^

Scott 'Sythen' Baker
- Lead Level Designer for Outbreak: Condemned.

+1 vote   mod: Outbreak: Condemned
Sythen Dec 30 2009, 8:08pm replied:

This mod was created to show teachers that games can be used as a learning tool in teaching students. If you cannot see that concept, then I suggest you leave, The mod did not take 20 minutes to make, Overall development time specifically for the mod took 25-30 days, that includes level design, i/o systems, triggers, choreography and programming.

The remaining two months were tests on students, and research on the concept of bullying.

Please at least have the courtesy and intelligence to give a correct comment next time.


+1 vote   mod: Bully: Source
Sythen Dec 30 2009, 8:06pm replied:

This mod is aimed specifically at Schools. Not for the average gamer.

0 votes   mod: Bully: Source
Sythen Dec 30 2009, 8:05pm replied:

The overall mod, if presented to be released to students, would obviously have content that would make the engine 15+ taken out. Alternatively the game could be aimed at 3rd year - 6th year students (15-18). The project itself was simply to show that games can in fact be used as a teaching tool.

- Scott.

0 votes   mod: Bully: Source
Sythen Dec 24 2009, 8:49am replied:

Sorry, as of yet Microbrush 2 is not yet supported with UDK. Shrinker (developer of MB2) has tried countless of times to get me to make one.. I don't know any programming.. lol

Scott 'Sythen' Baker
- Lead Level Designer for Outbreak: Condemned.

+1 vote   news: Merry Christmas with a Hint of Evil!
Sythen Dec 22 2009, 8:22pm replied:

The game is playable, and it's amazing quality at that. You have absolutely no right to say that they have failed. Your the one who has failed for doubting them.

Leave it out.

+2 votes   mod: Flesh
Sythen Dec 22 2009, 11:06am says:


To let everyone know, I have taken down the installer version, as this version has become old. To obtain the new one, please visit: Shrinker.beyond-veils.de

Thank you,

- Scott 'Sythen' Baker
Lead Level Designer for Outbreak: Condemned.

+1 vote   news: Microbrush 2 Released!
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