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RSS Reviews
9

MISERY

Mod review may contain spoilers

Everyone complaining about unfairness of this game is wrong.

Devs clearly stated that this is a mod for experienced Stalker CoP players. And after playing it as a total newbie to the third entry of the series, I now understand why.

I also thought at the beginning that this mod is totally unfair. The prices too high, the enemies too powerful, the basic needs too hard to maintain, and so on. So after playing around 5th time in Zaton and not making it out, I went to spoil myself the Zaton fun and watch an experienced player on youtube. I followed his steps at the beginning, when I got better equipment I started doing things a little my way. Here are some basic complaints I'm going to explain now:

-While I agree that the Mercs at the Waste Processing Station can spot you from ridiculously high distance (even when you're quite far behind the fence), other enemies aren't better at spotting us than we are at spotting them, when you are atl east trying to be careful, as you should be playing this mod. Going out at night without night vision? Bad idea. Rushing through wide open area? Also bad idea.

-Enemies too hard to kill. I cleared the Mercs at Station with just a pistol and armor penetrating bullets. Required no more than one accurate headshot, or three to four shots to the chest. Mutants I deal with tissue damage bullets. My pistol round deal very high tissue damage. Mostly one bullet for a blind dog. Half of a magazine (around 7) for a bloodsucker. Three mags for a chimera (it was night, I could miss quite a lot). I don't know where all the bullet sponge enemies idea came out from. Maybe people don't know how to shoot, or don't want to use the right ammo type for the right situation, meaning there is no point in their complaints in the first place.

-Prices and consumables. One answer: stashes. Throughout four ingame days I looted almost the whole Zaton, while doing quests. Result? Enough money for a new carbine that I plan to take even to Pripyat, very good pistol, and either an armor and a new gas mask, or a Scientists Suit. I believe after clearing out the whole Zaton I could have both sets. Food? Not one moment of need to eat unhealthy stuff. Ammo? Always enough. Meds and drugs? More than enough without even buying one.

-Bad durability weapons and losing durability too fast. Weapons with very low durability are still better than a vanilla weapons with much higher durability. I remember playing basic Stalker and jamming my gun even above 70% threshold. Not happening here. And I repair my stuff for 100-500RU every time I go out. Also having full stash of repairing items looted from the area, just in case.

So yeah, everything it took me to actually love this mod is learning some better stashes around the Zaton. While I agree it may be considered destroying your experience, it is clearly stated by devs that you should already have much more experience than knowing only stashes. And you'll be so set up after Zaton than you can go further completely blind.