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That's a beautiful picture. It's very emotionally evocative. It makes me wonder what that genre of art is. Nuclear Gothic? If it isn't a genre already, can we make it one please?
That would be neat, but then it'd be weird that it wouldn't be the same for the player.
Republic Commando is one of the only games that did something like this the right way. All members of the team, *including you,* can get downed but revived. If you went down first, and you had the patience and your team had the capability, they could finish the fight for you and revive you later. Or you could immediately load a previous save, or force a teammate to revive you.
The point of it was that *you* going down doesn't mean the game was over. If the whole team went down, the game ended. I enjoyed that premise a lot and I wish there were more games that followed this idea, because it was really cool.
2017 may have left us, but the Zone will always be here :)
Smiley face on the sausage on the left lol.
I have noticed this too. It's not just Clear Sky either. There are a lot of minor visual details that are "lost in translation" between the merging of the 3 games.
No matter who you are, what you're doing, or why you're here, I just wanted to wish you a Merry Christmas and happy holidays.
Okay. Now I know why everyone is downvoting it.
Not even one minute after starting a new playthrough (on a FRESH INSTALL of the game with this pack) the game crashed as I accepted my first quest.
I too am curious why 5 people voted it 1. Bots?
Yeah, tried it again a day later, and I feel like the game is unplayable. Mutants are gods all of a sudden. 2 boars can down an NPC Military stalker with mid-level armor and a full auto M4.
Come to think of it, I probably should have recorded it and posted it here. It was pretty ridiculous how much damage those boars took.
My gut instinct tells me there's a bug with mutant damage calculation. Can someone confirm? Because I don't think they would buff mutants to this degree.
For fidelity, here are the mods I was using with 1.5.R6: New Military models, Lost to the Zone, new artifacts, Old Weapon Renewal, upgradeable backpacks/binocs.
Took me more than a single mag from an AS Val to down a PsyDog. I hit the vast majority of those shots.
Build: 1.5 R6
Mods: New Military models, Lost to the Zone, new artifacts, Old Weapon Renewal, upgradeable backpacks/binocs.
Expression : count != 0
Function : CControlAnimationBase::UpdateAnimCount
File : ai\Monsters\control_animation_base.cpp
Line : 522
Description : Error! No animation: lie_idle_ for monster flesh_02a_normal31114
Is there something wrong with 1.5.R6's damage to mutant calculations?
20 rounds from an AS Val is unable to down a Boar.
T H A N K Y O U for this. The biggest issue with the Military was how dated and rough their models looked compared to every other faction. They were by far the worst faction in terms of graphical fidelity.
If this was done for other factions, I would have argued that some of their models should have stayed, and new ones merely added. But in the Military's case, the character models definitely needed complete replacement.
Listen, the last thing I want to see in Stalker is a bunch of kawaii anime girls, but that doesn't mean people who do want it can't have the option.
It's not even that I don't like anime. I personally don't mind anime. I don't hate it. I don't like it either. But even if I did hate it, why would I care if people wanted to do stuff like this? I'd never put it into MY game, but does that give me the right to judge others? Should I look down upon others because they are using mods that I don't like?
This way of thinking is not fair, and in fact it is poison to your own mind. It will lead you to having unfounded hatred for people and things, when you just attach a stigma to an idea and hate it and anyone who engages with it. It is a hatred with no foundation.
Lol, even if anime mods became a thing for Stalker, they would be far from the only type of mods made.
I guarantee you that if someone came out with a mod that let you shoot Hatsune Miku out of an assault rifle, we'd have another mod that would alter bullet drop to be more realistic. The thing about mods is that they can be ANYTHING. Just because one type of mod comes around doesn't mean that's all we'll ever get.
And lastly, this mod is clearly a joke. I'm pretty sure we are very far off from recruiting Sakura Haruno to our squad.
There's no need to be worried about this kind of stuff.
Good art doesn't have to make sense :D
In 1.5 A-life is fully active, correct? As in they wander the whole map instead of small areas?
I think I recall someone saying so, but my memory is eluding me.
It's completely random, but marked stashes (from quests and whatnot) have a higher chance of having more rare items.
Like Drago said, 1.5R6 is about as stable as the current official version, just don't get too attached to your playthroughs as updates generally come out pretty fast until it reaches an official state.
So how did you guys all think of your username?
In my native language's accent, "Stokker" is actually how you pronounce "Stalker" (stoe-care, not stock-er.) I wanted a name that seemed like it was simple, but actually has a bit of creativity under the surface.
What about you guys?
If you wanna play renegades just play bandits...
Exactly! Why crash to desktop in a game when you can do it IRL?
-grabs a few dozen bottles of vodka-
I see this requested a lot, and I request it on occasion myself. It would be really neat to have.
My only monitor-related problem with this game is that I can't use Dynamic Super Resolution. The game reverts to the previous resolution.
This is the shitposting that I live for.
Well my friend, boring is subjective. Personally for me, I enjoy the desolation. I can enter the Jupiter complex and enjoy every second of it even if I don't actually find any enemies or allies there, because of the atmosphere. Also, it is faithful to Roadside Picnic and the Stalker film to not have many occupants within the Zone.
When it is just you and a long stretch of radiation-filled loneliness, the game takes on a different, more pure "flavor."
But, subjectivity aside: I know what you mean. In the options you are able to not only increase the population of Stalkers but the population of Mutants as well. Increase them as much as you like, to a cap of 2.0, which I think is more than double the default amount. You may enjoy these options. And make sure you are playing the latest version, because it should have underground a-life even if there is not a lot of it.
I think the reason why they put the Pripyat maps below the NPP is an artistic reason. The main games have had a consistent theme of "the farther north you go, the more dangerous the game becomes." I think Team Epic wanted to keep that theme. While yes Pripyat is north of NPP, it's better for it to be south in the game because the NPP is the most difficult and most dangerous and most REWARDING area in SoC. You are always "in its shadow." As for whether or not it makes the map look "ugly"...well...I can't say I've ever seen that complaint before, nor have I experienced it myself. This is about as subjective as subjectivity could possibly become. I have no real response to this statement.
Also yes, you are right, it can be a bit closer to perfection. Hell, I make suggestions almost every day! And I love to do it, because I love the game and I want to see it get better (even if it's not because of what I say.) That is the beauty of a mod like this. Will Call of Chernobyl ever reach a state in which it is a "completed project" and will no longer require updates? Maybe, but I think that Team Epic are the type of people to still work on it and add to it even after, even IF, it reaches that point, because they love the game and our community that much.
@ Sergio I think that may be intentional though. If you had to sleep every 10 in game hours, with fatigue being affected by carry weight, it wouldn't make for very fun gameplay. The current sleep deprivation mechanic is fine, because it doesn't have too many metrics. It's mainly just time and consumable items. This is the way it should be, because if you are not careful when designing it, you could end up having to sleep every second or so.
As for drinking, I wouldn't really be opposed to that, although I think the reason it was never included in the main games is because it would add additional carry weight which is already a mechanic that is tricky for the player to play around. GSC was probably like "having the pressure of having to eat now and then is good enough." Because you have to think of it from the perspective of the game developer: When you have a limited inventory that is full of ammo, grenades, weapons, health kits, anti rads and food, also needing to carry water with you may be the straw that breaks the back when it comes to how much fun the player can have looting and stalking.
It is also compounded by the fact that the original games were not entirely sandbox-oriented like Call of Chernobyl is. They had a campaign that required completion, so they needed to ensure that you were able to do that, to move forward on that goal.
If you haven't tried it, OGSE requires you to drink water as well as eat. It was not too intrusive, but you still had to think about it. Water bottles had multiple uses, so you could carry one half pound water bottle and drink from it 3 times in a single expedition. This balanced the weight with the fact that you needed the water. If water was to be implemented into CoC, whether it was a core addition or an addon, I am under the opinion that it should be implemented the same way OGSE did.
On a side note; OGSE is a great mod. Most atmospheric SoC I've played. Worth looking into for anyone who enjoyed the first game.
Thank you :)
Is there a version of the Military Skat 9 suit that was originally in Shadow of Chernobyl? I prefer the visual aesthetics of that one over the version with the more typical-looking gas mask.
For those who don't know; I'd like this -> Vignette.wikia.nocookie.net
And this is the one I see in game instead -> Vignette3.wikia.nocookie.net
You could give them separate stats, or let them have the same stats just for the sake of variety. Personally I prefer the original look more because of the mask. It looks a lot more like a unique commando rather than a regular trooper.
Great mod, it makes me really happy and it makes the Zone feel a lot more realistic and alive when areas can be taken by other factions and when there are no travel restrictions on the NPC's. This is a must-have mod for me.
However, I seem to be having trouble capturing the Rookie Village for the Military. No matter how many soldiers I bring to Rookie Village, they do not want to take the area, and more Loners will spawn instead of Military.