The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Forum Thread
  Posts  
Just some bug reports (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Forum : Support : Just some bug reports) Locked
Thread Options
Aug 3 2018 Anchor

High severity

______________

  • This invulnerable enemy: Youtube.com They can only be killed by explosives. If they die, their body is unlootable and remains in a T-pose. After leaving the level the NPC dies in, if you return, the level will be permanently corrupted and cannot be visited ever unless you fully refresh the map by starting a new game.
  • Removing a grenade launcher attachment and re-adding it will cause a loaded grenade to disappear. Bug can also be replicated by upgrading the weapon. Anything that causes the launcher to detach will cause you to lose the loaded grenade.


Medium severity

______________

  • After you sleep, companions that were ordered to wait in another map will teleport to the entrance to the map you're in now. This prevents me from being able to secure areas for my faction without having to be present myself. And because they are technically still in "wait" mode, they will just sit at the entrance to the area and be vulnerable until you set them to follow you again.
  • Companion health does not regenerate if they are not in the same map as you.
  • Binoculars have that old Call of Chernobyl bug where their FOV is reversed, highlighting characters that are behind the player instead of highlighting the direction you're looking in.
  • Helicopters never fire and are very inactive.
  • Companions do not use any kind of health restoring items.
  • Companion health regeneration does not factor in time that passes during sleep.
  • "Patrol" command is bugged. There is no dialog to order the companion to initiate their patrol. Endless "add this location."
  • Monolith in various underground areas of the CNPP are hostile to a Monolith player character.
  • When item animations are turned off, you cannot place Butterfly Mines even though they are consumed from your inventory. They will disappear from your inventory when you use them, but will not be present in the game world.


Low severity

______________

  • The night vision upgrade for FN F2000 displays the night vision both inside and outside of the scoped area. Likely has something to do with "open scopes" mod.
  • You cannot fast travel when near crows as they are considered an enemy. Because they are programmed to follow the player, any map that has crows makes fast travel impossible as you cannot kill the crows.
  • The player cannot cause a bleeding effect on NPC stalkers or mutants from his attacks, but NPC stalkers and mutants will receive a bleeding effect from the attacks of other NPC stalkers and mutants.
  • I'll kill an enemy in front of me, and he will make a one death sound, but also make a different death sound that plays 5 meters to my right side, so it's like he died at two places at the same time even though he's just one character.


I wish I could edit the title. This went from "few" to "a bunch" after a few days of playing.

Edited by: Stokker

Oct 27 2018 Anchor

I can not reload my weapons any more???

Oct 28 2018 Anchor

My Loner Faction rating tanked from 3000 to 0 after killing the Monolith forces in the CNPP, so there's definitely something up there.

The guide at the Zaton boat says he can take the player to Jupiter but there's no option for it.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.