Hello, I'm Halvor. I love to play videogames, but there is one thing I love more, and that is to create and develop my own content for mods and games.

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Stektpotet
Stektpotet @ Lands of Loriana

This break is now over and we're back in business, with a demo release right around the corner. Somewhere...

Good karma+1 vote
Stektpotet
Stektpotet @ Lands of Loriana

Already in there ;)

Good karma+1 vote
Stektpotet
Stektpotet @ Lands of Loriana - Media update #2

Yes, it is a part of a dungeon... Well actually it's more of an element in a dungeon really...

Good karma+1 vote
Stektpotet
Stektpotet @ Lands of Loriana - Media update #2

This terrain is "handmade" with VoxelSniper and WorldEdit though.

Good karma+1 vote
Stektpotet
Stektpotet @ Lands of Loriana

Progress!

Good karma+1 vote
Stektpotet
Stektpotet @ Lands of Loriana

This is still in progress, we work hard mostly every day to get some content out there for everyone as fast as possible. Currently we are making a downloadable demo, so we can get some feedback on the questing system and the quest-log program.

Good karma+1 vote
Stektpotet
Stektpotet @ Adventure Mode Control Block

I don't see why you would call it "not minecraft spirit", because you cannot use anything else that the normal commands anyways. You basically say that Admins & OP's on servers are "not minecraft" aswell?

However, back to my point, Don't complain about it not being minecraftstyle, as it is for map makers ONLY! You wouldn't necessarily ever need to use this block yourself.
But for us mapmakers this block is like heaven, it gives us the opportunity to make more in-depth Adventuremaps.

Mojang works with minecraft to keep people intrested, and to do this they need help from the community itself, this block was added so mapmakers could give the players more intresting maps.

Rant complete ;P

Good karma+2 votes
Stektpotet
Stektpotet @ New places

Press view original for a better view

Good karma+1 vote
Stektpotet
Stektpotet @ Menu

Change the font for the title in Sourcescheme.res in the resources folder to fix the broken title thing...

Good karma+1 vote
Stektpotet
Stektpotet @ CUBE

Started a playthrough of this mod, with some sort of commentary:
Youtube.com

Good karma+1 vote
Stektpotet
Stektpotet @ Oh, hello there more content :3 how are you?

I'd rather say the complete opposite, but okay...

Good karma+1 vote
Stektpotet
Stektpotet @ This Is Ridiculous!

Note to self:
Remove Cubemaps for sky texture.

Good karma+1 vote
Stektpotet
Stektpotet @ Anti-Orange Portal

Oh... That's right :P it should say female, I just forgot to put it in there ;P

Good karma+2 votes
Stektpotet
Stektpotet @ Oh, hello there more content :3 how are you?

indeed ;P fixing it now

Good karma+1 vote
Stektpotet
Stektpotet @ Oh, hello there more content :3 how are you?

not exactly, it's just the angle the image is taken from that only shows one of the cube-makers. Yes I used them from that map you are talking about, but that's only to have a reference of it to actually make this room.

Good karma+1 vote
Stektpotet
Stektpotet @ Anti-Orange Portal

That depends on your screen resolution, we can't really do anything about it...

Good karma+2 votes
Stektpotet
Stektpotet @ Uhh... yeah, some more music, kinda messy.

The hell, now when I listen to it, it's kinda, uhmm... well f***ed up, but yeah, the parts of the soundtrack kinda overlayed each other in FL Studio, somehow...

Good karma+1 vote
Stektpotet
Stektpotet @ more stuff added

there is fog there acctually, might me too sudden though...

Good karma+1 vote
Stektpotet
Stektpotet @ Anti-Orange Portal

I think the storylines you made was werry good, in my opinion you should be applied, but now I and nerfman100 just need to discuss it...

Good karma+2 votes
Stektpotet
Stektpotet @ currently working on...

Yeah... they are kind off inverted here :P Have fixed it now though.

Good karma+1 vote
Stektpotet
Stektpotet @ It's Been A Long Time...

Btw, it's not a shirt... It's a informational card.

Good karma+1 vote
Stektpotet
Stektpotet @ currently working on...

sorry for the bad quality on the video, recorded with wegame.

Good karma+1 vote
Stektpotet
Stektpotet @ 3DS MAX!!!

Iv'e found the way to make the uv textures right now, then it's easy to just make the texture in photoshop and later on apply it to the model in 3dsmax. then I just save the texture again this time a ".vtf" and place it in the materialfolder i want, export the model from a .smd to a .mdl, and it has textures!

Good karma+1 vote
Stektpotet
Stektpotet @ Anti-Orange Portal OST: Just Try

Yup, thanks btw :D

Good karma+1 vote
Stektpotet
Stektpotet @ Concept art o.O

It's a huge storage room.

nothing is on the shelves yet though :P

Good karma+2 votes
Stektpotet
Stektpotet @ MOAR MUSIC :D

Now the only thing remaining in this soundtrack is the middle point, The intense point, then I could upload it for you people who want it.

Good karma+1 vote
Stektpotet
Stektpotet @ MOAR MUSIC :D

not quite yet, still a WIP, there is no ending yet and stuff like that...

Good karma+1 vote
Stektpotet
Stektpotet @ Portal 2 panels #3: animated floor

Fixed those shadow errors now, much nicer ;D

Good karma+1 vote
Stektpotet
Stektpotet @ Better or?

You need to make some sources for the light, looks wierd when ther is light there and nothing who make the area bright, a tip: try to use the "light" entity as few times as possible, use the "light_spot" instead, also, you could have something like lightpanels on the wall to have a source of the lights

Good karma+1 vote
Stektpotet
Stektpotet @ currently working on...

A bit to bumpy bumpmaps...

Good karma+4 votes
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