Hello, I'm Halvor. I'm a 17 years old boy who LOVES to play videogames, but there is one thing I love more, and that is to create and develop my own stuff for games.
This break is now over and we're back in business, with a demo release right around the corner. Somewhere...
Already in there ;)
Yes, it is a part of a dungeon... Well actually it's more of an element in a dungeon really...
This terrain is "handmade" with VoxelSniper and WorldEdit though.
This is still in progress, we work hard mostly every day to get some content out there for everyone as fast as possible. Currently we are making a downloadable demo, so we can get some feedback on the questing system and the quest-log program.
I don't see why you would call it "not minecraft spirit", because you cannot use anything else that the normal commands anyways. You basically say that Admins & OP's on servers are "not minecraft" aswell?
However, back to my point, Don't complain about it not being minecraftstyle, as it is for map makers ONLY! You wouldn't necessarily ever need to use this block yourself.
But for us mapmakers this block is like heaven, it gives us the opportunity to make more in-depth Adventuremaps.
Mojang works with minecraft to keep people intrested, and to do this they need help from the community itself, this block was added so mapmakers could give the players more intresting maps.
Rant complete ;P
Press view original for a better view
Change the font for the title in Sourcescheme.res in the resources folder to fix the broken title thing...
Started a playthrough of this mod, with some sort of commentary:
I'd rather say the complete opposite, but okay...
Note to self:
Remove Cubemaps for sky texture.
Oh... That's right :P it should say female, I just forgot to put it in there ;P
indeed ;P fixing it now
not exactly, it's just the angle the image is taken from that only shows one of the cube-makers. Yes I used them from that map you are talking about, but that's only to have a reference of it to actually make this room.
That depends on your screen resolution, we can't really do anything about it...
The hell, now when I listen to it, it's kinda, uhmm... well f***ed up, but yeah, the parts of the soundtrack kinda overlayed each other in FL Studio, somehow...
there is fog there acctually, might me too sudden though...
I think the storylines you made was werry good, in my opinion you should be applied, but now I and nerfman100 just need to discuss it...
Yeah... they are kind off inverted here :P Have fixed it now though.
Btw, it's not a shirt... It's a informational card.
sorry for the bad quality on the video, recorded with wegame.
Iv'e found the way to make the uv textures right now, then it's easy to just make the texture in photoshop and later on apply it to the model in 3dsmax. then I just save the texture again this time a ".vtf" and place it in the materialfolder i want, export the model from a .smd to a .mdl, and it has textures!
Yup, thanks btw :D
It's a huge storage room.
nothing is on the shelves yet though :P
Now the only thing remaining in this soundtrack is the middle point, The intense point, then I could upload it for you people who want it.
not quite yet, still a WIP, there is no ending yet and stuff like that...
Fixed those shadow errors now, much nicer ;D
You need to make some sources for the light, looks wierd when ther is light there and nothing who make the area bright, a tip: try to use the "light" entity as few times as possible, use the "light_spot" instead, also, you could have something like lightpanels on the wall to have a source of the lights
A bit to bumpy bumpmaps...