Hello, I'm Halvor. I'm a 17 years old boy who LOVES to play videogames, but there is one thing I love more, and that is to create and develop my own stuff for games.

Comment History  (0 - 30 of 57)
Stektpotet
Stektpotet Mar 17 2013, 6:23pm replied:

This break is now over and we're back in business, with a demo release right around the corner. Somewhere...

+1 vote     mod: Lands of Loriana
Stektpotet
Stektpotet Dec 14 2012, 10:53am replied:

Already in there ;)

+1 vote     mod: Lands of Loriana
Stektpotet
Stektpotet Dec 11 2012, 10:12pm replied:

Yes, it is a part of a dungeon... Well actually it's more of an element in a dungeon really...

+1 vote     media: Lands of Loriana - Media update #2
Stektpotet
Stektpotet Nov 25 2012, 8:34am replied:

This terrain is "handmade" with VoxelSniper and WorldEdit though.

+1 vote     media: Lands of Loriana - Media update #2
Stektpotet
Stektpotet Oct 16 2012, 5:05pm says:

Progress!

+1 vote     mod: Lands of Loriana
Stektpotet
Stektpotet Oct 13 2012, 6:14pm replied:

This is still in progress, we work hard mostly every day to get some content out there for everyone as fast as possible. Currently we are making a downloadable demo, so we can get some feedback on the questing system and the quest-log program.

+1 vote     mod: Lands of Loriana
Stektpotet
Stektpotet Aug 10 2012, 4:27am says:

I don't see why you would call it "not minecraft spirit", because you cannot use anything else that the normal commands anyways. You basically say that Admins & OP's on servers are "not minecraft" aswell?

However, back to my point, Don't complain about it not being minecraftstyle, as it is for map makers ONLY! You wouldn't necessarily ever need to use this block yourself.
But for us mapmakers this block is like heaven, it gives us the opportunity to make more in-depth Adventuremaps.

Mojang works with minecraft to keep people intrested, and to do this they need help from the community itself, this block was added so mapmakers could give the players more intresting maps.

Rant complete ;P

+2 votes     media: Adventure Mode Control Block
Stektpotet
Stektpotet Aug 9 2012, 5:16am says:

Press view original for a better view

+1 vote     media: New places
Stektpotet
Stektpotet Mar 18 2012, 3:47pm says:

Change the font for the title in Sourcescheme.res in the resources folder to fix the broken title thing...

+1 vote     media: Menu
Stektpotet
Stektpotet Mar 14 2012, 9:12pm says:

Started a playthrough of this mod, with some sort of commentary:
Youtube.com

+1 vote     mod: CUBE
Stektpotet
Stektpotet Jan 14 2012, 2:52pm replied:

I'd rather say the complete opposite, but okay...

+1 vote     media: Oh, hello there more content :3 how are you?
Stektpotet
Stektpotet Dec 27 2011, 8:37am says:

Note to self:
Remove Cubemaps for sky texture.

+1 vote     media: This Is Ridiculous!
Stektpotet
Stektpotet Dec 2 2011, 2:15pm replied:

Oh... That's right :P it should say female, I just forgot to put it in there ;P

+2 votes     mod: Anti-Orange Portal
Stektpotet
Stektpotet Nov 10 2011, 10:12am replied:

indeed ;P fixing it now

+1 vote     media: Oh, hello there more content :3 how are you?
Stektpotet
Stektpotet Nov 8 2011, 4:00pm says:

not exactly, it's just the angle the image is taken from that only shows one of the cube-makers. Yes I used them from that map you are talking about, but that's only to have a reference of it to actually make this room.

+1 vote     media: Oh, hello there more content :3 how are you?
Stektpotet
Stektpotet Oct 31 2011, 7:34pm replied:

That depends on your screen resolution, we can't really do anything about it...

+2 votes     mod: Anti-Orange Portal
Stektpotet
Stektpotet Sep 29 2011, 3:38pm says:

The hell, now when I listen to it, it's kinda, uhmm... well f***ed up, but yeah, the parts of the soundtrack kinda overlayed each other in FL Studio, somehow...

+1 vote     media: Uhh... yeah, some more music, kinda messy.
Stektpotet
Stektpotet Aug 19 2011, 7:15am replied:

there is fog there acctually, might me too sudden though...

+1 vote     media: more stuff added
Stektpotet
Stektpotet Aug 18 2011, 4:26pm replied:

I think the storylines you made was werry good, in my opinion you should be applied, but now I and nerfman100 just need to discuss it...

+2 votes     mod: Anti-Orange Portal
Stektpotet
Stektpotet Aug 1 2011, 11:45am replied:

Yeah... they are kind off inverted here :P Have fixed it now though.

+1 vote     media: currently working on...
Stektpotet
Stektpotet Jul 19 2011, 1:29pm replied:

Btw, it's not a shirt... It's a informational card.

+1 vote     article: It's Been A Long Time...
Stektpotet
Stektpotet Jun 21 2011, 6:22pm says:

sorry for the bad quality on the video, recorded with wegame.

+1 vote     media: currently working on...
Stektpotet
Stektpotet Jun 21 2011, 3:10am replied:

Iv'e found the way to make the uv textures right now, then it's easy to just make the texture in photoshop and later on apply it to the model in 3dsmax. then I just save the texture again this time a ".vtf" and place it in the materialfolder i want, export the model from a .smd to a .mdl, and it has textures!

+1 vote     media: 3DS MAX!!!
Stektpotet
Stektpotet Jun 20 2011, 11:11am replied:

Yup, thanks btw :D

+1 vote     media: Anti-Orange Portal OST: Just Try
Stektpotet
Stektpotet Jun 18 2011, 7:13pm replied:

It's a huge storage room.

nothing is on the shelves yet though :P

+2 votes     media: Concept art o.O
Stektpotet
Stektpotet Jun 15 2011, 5:11pm says:

Now the only thing remaining in this soundtrack is the middle point, The intense point, then I could upload it for you people who want it.

+1 vote     media: MOAR MUSIC :D
Stektpotet
Stektpotet Jun 14 2011, 4:22pm replied:

not quite yet, still a WIP, there is no ending yet and stuff like that...

+1 vote     media: MOAR MUSIC :D
Stektpotet
Stektpotet Jun 10 2011, 5:42pm says:

Fixed those shadow errors now, much nicer ;D

+1 vote     media: Portal 2 panels #3: animated floor
Stektpotet
Stektpotet Jun 9 2011, 4:11pm says:

You need to make some sources for the light, looks wierd when ther is light there and nothing who make the area bright, a tip: try to use the "light" entity as few times as possible, use the "light_spot" instead, also, you could have something like lightpanels on the wall to have a source of the lights

+1 vote     media: Better or?
Stektpotet
Stektpotet Jun 9 2011, 10:12am says:

A bit to bumpy bumpmaps...

+4 votes     media: currently working on...
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