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It will be safe to assume Misty Mountains will be out by the end of 2018.
True, I guess what I am trying to say is that this patch might not be enough to fix the inbalance of offense vs defense since having more income is such a huge edge.
I love a lot of the ideas and concepts from this patch. It's looking really good although I do have some concerns.
1. In terms of external vs internal economy buildings, I do like the fact that external buildings provide less resources as to give the defender a better chance, but I would argue that considering both the offensive and defensive player can access and upgrade their internal economy buildings the same way, the offensive player will still have more of an advantage as the external economy buildings provide the additional edge the offensive player needs. Essentially the defensive player is still losing money wise, even if the advantage the offensive player has been reduced, also factoring in that the defensive player will be losing money to build new defenses and then has to get a decent enough army to make a comeback.
In a nutshell, don't you think the defensive player will still lose anyway even with a reduction in external building income since the offensive player will still be making far more money since he can achieve the same amount of income that the defensive player has in terms of internal buildings, in addition to the external buildings he has through map control.
2.I do like the idea of a ladder/troop siege strategy being more viable, I do have a concern that this strategy will limit the defensive player in terms of their ability to build an army as the enemy troops can just kill said troops as they are being trained, forcing the defensive player to scramble before the offensive player sabotages the defensive player's base to the point where they can't recover.
Overall though I do think this patch is an overall improvement and perhaps my concerns don't have any real merit, I just feel that it could lead to a meta that isn't healthy for the game considering the offensive player has more options to sabotage the defensive player. But I guess we will see when the patch comes out, I am curious how it will turn out. And you guys are aware of the concerns as well which makes me happy, "The values aren't set in stone."
Keep up the good work. :)
(SPOILERS FOR THE OLD REPUBLIC)
I still remember when this mod first came out and back then people didn't even know what Vitiate looked like. He was just some shadowy dude in a chair.
Then he got reincarnated as the Ruler of the Eternal Empire and died again. Look how far we have been. By the time this mod comes out the Old Republic MMO will probably be cancelled like Star Wars Galaxies.
Still you can't rush quality. Good luck Logan23!!!
And yet they didn't get any credit for their idea for the new Spellbook power.
I really like the Petardiere, despite the fact they seem a little too similar to the vanilla Corsairs of Umbar. However, to be honest I hate the design of the hay carts, it just looks weird how the hay cart is just left there and attacks the building automatically.
They are working as hard as they can.
Greetings Edain Team,
I would like to ask, will Lorien's Eagle Summon Spellbook power be replaced in the near future?
I have read the forums and the majority of the Edain fans think that it should be replaced with a crowd control power that utilizes Huorns (tree-like creatures), from the Tolkien mythology.
I wanted to bring this up since four factions in the game all have an Eagle Summon Power, and Lorien has another Eagle power related to Radagast. I like what the team has done with each of the factions Spellbooks but I would like to see more variation in the future if possible.
Greetings Edain team,
I wanted to discuss the topic of changing some of the Spellbook powers. There is a forum where Edain users voted on what powers should be changed. The majority agreed on replacing Lothorien's Eagle Summon Power with a Huorn Summon Power.
I know the team is busy but please feel free to reply to this comment or on the forums. It will mean a lot to hear your comments on removing certain Spellbook duplicates.
Greetings Edain Team,
I have seen RuudDevil's Imladris video and the faction looks amazing, I am looking forward to seeing the big surprise.
My big question is, will the team be replacing more Spellbook powers for the factions in the future, I love the unique spellbook powers made for each of the factions but I would like to see more.
Summon Eagle Allies which is shared between Gondor, Arnor, and Lothlorien, I think Lothlorien should get a different power instead, as the elves of Lothlorien weren't as dependent on the Eagles aid in battle in the lore as Gondor and Arnor.
My idea would be to summon a giant tree that heals and buff nearby allies damage and armor, it could also be used to synergism with the elves ability to stealth while near trees. Maybe give the tree additional buffs like more vision and income.
Arrow Volley is another power I would like to see replace, specifically for Mordor since I feel like it doesn't fit the theme of the faction. Mordor always was an aggro faction so it didn't need to rely on AOE ability. Personal I prefer a power that makes trolls more viable as in the vanilla game they were mostly meant for harassing enemy buildings. An idea I had was a Mordor version of Armor Up where Trolls in a target area gain their Armor, of course you would still have to pay for a weapon upgrade but it would make a trollcentric strategy a lot more viable.
These are just a few suggestions
Feel free to take these suggestions with a grain of salt, I just think the Spellbooks of the various factions could be diversified a little bit more.
Keep up the good work and best of luck with releasing Patch 4.4. :)
Thank you very much.
I always knew Imladris would be the next faction. Big out of curiosity, when are you guys going to reveal the info on the ring system update?
That's sounds cool, granted I am not sure when you mean Ring system as in how you retrieve the ring vs the effects the ring will have your heroes. Personally I think Ring Heroes should be op compared to normal hero units considering Ring Mode is not suppose to be balanced well except in terms of Ring Heroes being balanced with each other.
Still I am excited to find out more about the new update.
Nice updates, glad you guys are updating Angmar and fixing the Exiles Camp glitch. Out of curiosity will you guys nerf Angmar's tribute cart system considering how you insanely quickly you can get resources with only a few settlements.
Also I think Drauglin is really weak considering his low health and despite how he's suppose to be an anti-creep hero, he's very weak against the stronger creeps like trolls and wargs. Also I agree with KingAsmodeus's comment on the Witch King. His hour of the witch king ability is pretty weak if not flat out useless in a large engagement.
Hey guys, love the update. However there is a glitch that I think needs serious attention. The Exiles Camp is producing income at an insane speed, like 10 income a second. I don't know if this glitch has happened on multiplayer but I think it could use some attention in a future patch.
Still keep up the good work
It was a pain to reinstall but I got my game working now. Thanks Edain team. :)
Ok thanks, I also like to ask, I only need the official ROTWK 2.01 patch, and ignore the other patches?
if it helps the labels are missing from my launcher. Should I just reinstall the Edain mod?
I did and it said no updates
Expected signed integer value, math op, prefined macro, but found 'ANGMAR_PERSONAL_HEAVY_COLLAR_BUILDCOST'
Error parsing field 'BuildCost' in block 'Upgrade' in file 'Data\INI\Upgrade.ini', line 621 .....
My launcher is having issues, when I tried to launch the game it mentioned an error about buildcost
OK cool, thanks for the info.
Thanks, but I have to ask. What's your policy on flying units, considering only archers can counter them, wouldn't have a legion of flying units be too difficult to counter?
I know this may be too early to ask considering Misty Mountains won't be released for a while. But out of curiosity will the Misty Mountains faction only be able to train winged-dragons or flightless fire drakes. And how did you guys approach redesigning the drakes compared to their vanilla counterparts, in terms of Tolkien lore, I have seen those redesigned drakes on some skirmish maps though I thought they would be much bigger.
I will believe anything if Rhun is added to the game.
I just want Rhun damn it.