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Greetings Edain Team,
I would like to ask, will Lorien's Eagle Summon Spellbook power be replaced in the near future?
I have read the forums and the majority of the Edain fans think that it should be replaced with a crowd control power that utilizes Huorns (tree-like creatures), from the Tolkien mythology.
I wanted to bring this up since four factions in the game all have an Eagle Summon Power, and Lorien has another Eagle power related to Radagast. I like what the team has done with each of the factions Spellbooks but I would like to see more variation in the future if possible.
Greetings Edain team,
I wanted to discuss the topic of changing some of the Spellbook powers. There is a forum where Edain users voted on what powers should be changed. The majority agreed on replacing Lothorien's Eagle Summon Power with a Huorn Summon Power.
I know the team is busy but please feel free to reply to this comment or on the forums. It will mean a lot to hear your comments on removing certain Spellbook duplicates.
Greetings Edain Team,
I have seen RuudDevil's Imladris video and the faction looks amazing, I am looking forward to seeing the big surprise.
My big question is, will the team be replacing more Spellbook powers for the factions in the future, I love the unique spellbook powers made for each of the factions but I would like to see more.
Summon Eagle Allies which is shared between Gondor, Arnor, and Lothlorien, I think Lothlorien should get a different power instead, as the elves of Lothlorien weren't as dependent on the Eagles aid in battle in the lore as Gondor and Arnor.
My idea would be to summon a giant tree that heals and buff nearby allies damage and armor, it could also be used to synergism with the elves ability to stealth while near trees. Maybe give the tree additional buffs like more vision and income.
Arrow Volley is another power I would like to see replace, specifically for Mordor since I feel like it doesn't fit the theme of the faction. Mordor always was an aggro faction so it didn't need to rely on AOE ability. Personal I prefer a power that makes trolls more viable as in the vanilla game they were mostly meant for harassing enemy buildings. An idea I had was a Mordor version of Armor Up where Trolls in a target area gain their Armor, of course you would still have to pay for a weapon upgrade but it would make a trollcentric strategy a lot more viable.
These are just a few suggestions
Feel free to take these suggestions with a grain of salt, I just think the Spellbooks of the various factions could be diversified a little bit more.
Keep up the good work and best of luck with releasing Patch 4.4. :)
Thank you very much.
I always knew Imladris would be the next faction. Big out of curiosity, when are you guys going to reveal the info on the ring system update?
That's sounds cool, granted I am not sure when you mean Ring system as in how you retrieve the ring vs the effects the ring will have your heroes. Personally I think Ring Heroes should be op compared to normal hero units considering Ring Mode is not suppose to be balanced well except in terms of Ring Heroes being balanced with each other.
Still I am excited to find out more about the new update.
Nice updates, glad you guys are updating Angmar and fixing the Exiles Camp glitch. Out of curiosity will you guys nerf Angmar's tribute cart system considering how you insanely quickly you can get resources with only a few settlements.
Also I think Drauglin is really weak considering his low health and despite how he's suppose to be an anti-creep hero, he's very weak against the stronger creeps like trolls and wargs. Also I agree with KingAsmodeus's comment on the Witch King. His hour of the witch king ability is pretty weak if not flat out useless in a large engagement.
Hey guys, love the update. However there is a glitch that I think needs serious attention. The Exiles Camp is producing income at an insane speed, like 10 income a second. I don't know if this glitch has happened on multiplayer but I think it could use some attention in a future patch.
Still keep up the good work
It was a pain to reinstall but I got my game working now. Thanks Edain team. :)
Ok thanks, I also like to ask, I only need the official ROTWK 2.01 patch, and ignore the other patches?
if it helps the labels are missing from my launcher. Should I just reinstall the Edain mod?
I did and it said no updates
Expected signed integer value, math op, prefined macro, but found 'ANGMAR_PERSONAL_HEAVY_COLLAR_BUILDCOST'
Error parsing field 'BuildCost' in block 'Upgrade' in file 'Data\INI\Upgrade.ini', line 621 .....
My launcher is having issues, when I tried to launch the game it mentioned an error about buildcost
OK cool, thanks for the info.
Thanks, but I have to ask. What's your policy on flying units, considering only archers can counter them, wouldn't have a legion of flying units be too difficult to counter?
I know this may be too early to ask considering Misty Mountains won't be released for a while. But out of curiosity will the Misty Mountains faction only be able to train winged-dragons or flightless fire drakes. And how did you guys approach redesigning the drakes compared to their vanilla counterparts, in terms of Tolkien lore, I have seen those redesigned drakes on some skirmish maps though I thought they would be much bigger.
I will believe anything if Rhun is added to the game.
I just want Rhun damn it.
If this **** is going to be an official faction why can't we have Rhun as well?
Thanks for the info
Very well said, it's too bad there aren't that many good Edain strategy guides online.
Good to know, thanks for the reply. But I just want to ask to be sure. When you mean there is no hard and fast rule, are you implying that the power level of individual heroes in a faction like Gondor are close to the power level of heroes from say the Mordor faction even when factoring in the number of hero options, outside benefits like mythril armor or ring powers. For example if Gothmog fought
Boromir one on one, Boromir wouldn't be able to kill Gothmog in like three hits.
I know this is a pretty complicated questions and I didn't factor in Hero support abilities or the role a hero plays in their faction like tanks or assassins. so if you don't want to answer the question I will understand. Still thank you again for your time, huge fan of the mod and keep up the good work. :)
As Ruuddevil said the faction has a lot of heroes. Out of curiosity what is your policy on how many heroes a faction should have as compared to another faction. Does it have to do with the need for hero synergy or do you just make certain heroes in a faction more powerful as compared to others in order to make up for the lower number of hero options. Just curious
I like to ask another question though, I know Rohan and Isengard have fortress maps suited specifically for those factions, Isengard(cursed) being an example. Will there be fortress maps made to suite the other factions specifically?
I see, thank you for answering my question.
I apologize, I should have been more clear in my moment.