I think he means that all civs have no sound
Happens to me as well,
after raiding town center, Epic music kicks in,
Then ambient sounds are looped, no audio from units or buildings,
Just
Looped ambient sounds
I think he means that all civs have no sound
Happens to me as well,
after raiding town center, Epic music kicks in,
Then ambient sounds are looped, no audio from units or buildings,
Just
Looped ambient sounds
Will you add a Moddb download??
No more pictures?
i have to see how it looks,
Where is the download dood?
Can you choose the Names?
or are they premade/default
any form to fix the audio bug??
when i send troops to raid town centers, music kicks in, then ambient sounds loop, forever
i think they have to fix the small ones first, then the big ones,
its like moving a giant boulder in the middle of the road, and then stumble upon some rocks, which will take more time
Anyone got ideas to fix the auido bug after raiding the enemy town center??
well, somtehing happend, i usually play in Fullscreen, when i was in a skrimish i decided to hit Windows key, got back to the game, audio bug,
so i decided to set windowed, and for my surpise, it worked,
until i decided to attack the enemy town center,
So, we still need to wait for the patch?
So, you have 4 diferent cultures in one civ?
or you can control individually of the 4 cultures,
this is weirds
They just replaced a civ with the new ones,
since there are just a limited amount of civs or Personalities,
that means the new civs wont have an Ai, but you can play with them,
I have the same issue as the guys Below us,
Do you know when is there a "fix"?
St0rmBringer410
Alex joined
I am just a random guy who likes to mess arround with game files, Time to make a 7th AOE backup