This member has provided no bio about themself...

Comment History
SSB-01
SSB-01 - - 12 comments @ Quake 2 Re-Release - Sewer Jam Volume 1

Correction: This fixes the video issue, but does not fix the music issue. You still have to put the music into baseq2, overwriting what's already there.

Good karma+1 vote
SSB-01
SSB-01 - - 12 comments @ Quake 2 Re-Release - Sewer Jam Volume 1

Do not install this into baseq2 if you plan on also using the N64 Jam. Doom-Shakalaka reused the filenames for his audio track (track39) and video intro (doom.ogv), so if you have both jams in the same folder you'll have to pick and choose.
Put this into another folder, such as sewerjam1, and switch to it with "game sewerjam1" in the console (or the launch options, but console is easier).

Good karma+1 vote
SSB-01
SSB-01 - - 12 comments @ [Patch]ThreeWave CTF crossplatform v1.0.1

Regarding the missing textures in a bunch of maps, the issue seems to be that a bunch of them have bad .wad paths in the internal .ent files (referring to /games/sierra/half-life/..., rather than /hl1/dev/release/...), and none of the ones that use TFC textures actually load tfc.wad.
It can be fixed pretty easily by using BSPEdit to point them to the right place, but there's still 60-odd textures missing after doing this, including all the medieval (med_) ones and a few edited from base HL1 textures.

Good karma+1 vote
SSB-01
SSB-01 - - 12 comments @ Brutal Doom 64 Version 2.0

Getting a crash on attempted start:
Script error, "bd64gamev2.pk3:decorate.player" line 273:
Expected '(', got 'Loop'.

This is on GZDoom 2.3.

Good karma+4 votes
SSB-01
SSB-01 - - 12 comments @ Brutal Doom 64 Version 2.0

This is massively unstable on GZDoom 2.3 pre 306 (x64 version). Notably, a lot of the crashes seemed to be related to the smoke, because it would crash almost every time I trid to walk through the centre of one of the smoke objects. After a crash in The Terraformer (when the terraformer smashes through the floor, on the final strike), whenever I try to load the save GZDoom closes to desktop. Updating to pre 326 did not solve either problem.

Good karma+2 votes
SSB-01
SSB-01 - - 12 comments @ ThreeWave CTF

That's not working. Cranking mouse sensitivity lets you turn further, though it still stops you.

Good karma+1 vote
SSB-01
SSB-01 - - 12 comments @ Operation: Black Mesa

How hard was it for you guys to create the rope-climbing and swinging section that are so common throughout OF?

Good karma+1 vote
SSB-01
SSB-01 - - 12 comments @ Operation: Black Mesa

Is this going to end up on Steam Greenlight?

Good karma0 votes
SSB-01
SSB-01 - - 12 comments @ Guard Duty

Are you guys going to go onto Steam Greenlight?

Good karma+2 votes
SSB-01
SSB-01 - - 12 comments @ Hazard Team (Decay: Source)

Yeah, I think so. I can't be bothered searching through all of the updates to find where they said it, though. I know it's one of the HL remakes that's incorporating it, and I know it's not Black Mesa, so GD's the most likely.

Good karma+1 vote
SSB-01
SSB-01 - - 12 comments @ Operation: Black Mesa

Who would be player 2? Wait... wait... I have it. Barney Calhoun. Just think!
Guard Force! Shep and Barney combine forces to save the Black Mesa from stuff, and look good while doing it!

Yes, I know that Barney and Shep are never actually at Black Mesa at the same time.

Good karma+2 votes
SSB-01
SSB-01 - - 12 comments @ Hazard Team (Decay: Source)

I think Uplink is becoming part of Guard Duty, as an extra chapter.

Good karma+1 vote