I'm the Director at Iron Wolf Studios, the developers of The Increment. Oh, and I'm from Yorkshire. Ey up lads.

Comment History  (0 - 30 of 722)
Squiggers
Squiggers Apr 13 2012, 12:38pm says:

As i've been e-mailed/messaged quite a bit over this since we declared the project closed...

Theres going to be a post mortem news article on it at some point on Crydev/moddb, when i've got other plans out of the way. Means that others can learn from the mistakes we made hopefully. :))

There are other projects still being developed - INK is still developing Crymono (C#) and i'm currently building up my own skill set, primarily focusing on organic modelling and animation, for a new project being launched in a few months showcasing CryEngine3's technology.

+1 vote     game: The Increment
Squiggers
Squiggers Dec 28 2011, 2:20pm replied:

Edited. Simple clerical error.

+1 vote     media: AKM
Squiggers
Squiggers Dec 18 2011, 12:18pm replied:

Theres no risk of us not making it out the door, a lot of progress has been made elsewhere, which we'll go into at a later date. Technically speaking, we're better off than before. :)

+2 votes     game: The Increment
Squiggers
Squiggers Dec 13 2011, 4:04pm says:

Great visuals - this needs a lot more exposure, and hopefully the IGOTY awards will help you get that. :)

+4 votes     game: Heroes & Generals
Squiggers
Squiggers Dec 10 2011, 8:51am replied:

I suspect that green one might be due to the aspect/viewing angle.. its a bit odd, not going to lie. :P

+1 vote     media: Warehouse Level
Squiggers
Squiggers Dec 9 2011, 1:43pm replied:

Unlikely that it will be for this level.

+1 vote     media: Warehouse Level
Squiggers
Squiggers Dec 6 2011, 1:23pm replied:

I think it might be the lighting from the scene thats giving that impression, but we'll have a look at it next time we do a polishing phase regardless. :)

+1 vote     media: AKM
Squiggers
Squiggers Dec 6 2011, 1:19pm replied:

Would you be able to elaborate a bit? Do you mean like ceramic/plastic furniture on the weapon?

+3 votes     media: AKM
Squiggers
Squiggers Dec 5 2011, 7:31am says:

I'm loving the art style guys, should be a fun game when its released. :)

+1 vote     game: Gargoyles - Stoned till Dawn
Squiggers
Squiggers Dec 3 2011, 4:12pm replied:

Thanks Ammoseller - your support means a lot! :)

+1 vote     game: The Increment
Squiggers
Squiggers Nov 30 2011, 3:51pm replied:

KEVLAR60442 - Thanks for the support!

+1 vote     game: The Increment
Squiggers
Squiggers Nov 19 2011, 8:04am replied:

Well, this about 5-6 years after Op Nimrod, so we think there could be some changes in the uniform from then - we're still playing around with this one really. :)

+2 votes     media: CT Uniform
Squiggers
Squiggers Nov 17 2011, 2:21pm replied:

As this is set in the 80s, theres a pretty tiny, minuscule chance of future soildier stuff being in this.

+1 vote     media: CT Uniform
Squiggers
Squiggers Nov 17 2011, 2:13pm replied:

Theres the Xbox Live Arcade - and you've got large games like Crysis 1, Nexuiz etc. being released on there.

Its very much doable, but its a long way off yet.

+1 vote     game: The Increment
Squiggers
Squiggers Nov 6 2011, 12:51pm replied:

Well, all shall be revealed in upcoming articles.. we're just in the middle of a lot of writing, re-writing, then re-writing stuff again so its right, then we'll release some more info to the public. :)

+2 votes     game: The Increment
Squiggers
Squiggers Oct 30 2011, 10:19am replied:

Its possible, as some sort of flashback. Still being decided really.

+1 vote     game: The Increment
Squiggers
Squiggers Oct 13 2011, 10:45am replied:

We merged with Ink Studios - we'll have an article up soon on it.

+1 vote     game: The Increment
Squiggers
Squiggers Oct 9 2011, 11:56pm replied:

I'm afraid I don't know exactly in regards to Steam - Desura would be a definite platform to use perhaps?

+1 vote     game: The Increment
Squiggers
Squiggers Sep 27 2011, 7:45pm replied:

As per my response on the (now outdated) concept document download, yes there will be some of those missions. We may make use of the safehouses, depending on the missions.

No, its set during the 80s, and is meant to be global, not just based in Northern Ireland.

+2 votes     game: The Increment
Squiggers
Squiggers Sep 27 2011, 9:18am replied:

At present, we're looking at selling it at around £19.99. I think it roughly equates to about $30?

We'll confirm it of that in our next news article next month, along with release plans, dates, and reasons for why we're doing certain things - give us a while to confirm it. :)

+1 vote     game: The Increment
Squiggers
Squiggers Sep 26 2011, 7:12am replied:

Please note - this document is now somewhat out of date, some stuff has been added/removed from the features list, and the plot has been changed slightly so that it works.

Social aspect - we'd like to incorporate something like that, yes.

Future Missions - its hard to create something like that with the minimal resources we have. For now i'll say its unlikely that it'll happen for the reason that we've not got enough staff/time to implement a feature like that. For the most part, it won't matter anyway. ;)

Safehouses - depends on the mission. One or two levels perhaps.

High Profile - Doubt it, due to how we've got the plot set up.

+1 vote     download: The Increment - Concept Document
Squiggers
Squiggers Sep 25 2011, 12:43pm says:

You'd be best off posting this on Crydev, or searching in the help topics there.

What does the text say in the box, as its that tiny I can't read it. :P

+1 vote     media: problem
Squiggers
Squiggers Sep 23 2011, 1:18pm replied:

This is still being decided on, as it depends what we're able to get in the first release, and how we'll be releasing stuff - we'll have something in the next news article on all this. :)

+1 vote     game: The Increment
Squiggers
Squiggers Sep 16 2011, 6:20am replied:

Might be something to do with the lighting, or material's setting, we'll look into it.

+1 vote     media: Border - CryEngine 3
Squiggers
Squiggers Sep 15 2011, 9:59am replied:

Cheers mate. :)

+1 vote     article: Crytek Crydev Trip - Day 1
Squiggers
Squiggers Sep 12 2011, 9:46am replied:

Not sure why this is happening guys, sorry! I'll get a message sent off to support!

+1 vote     media: Level Teaser - Alpine
Squiggers
Squiggers Sep 12 2011, 8:36am replied:

Not sure why I missed that out on the list of key features, but conversations are still in the game's development schedule.

+3 votes     game: The Increment
Squiggers
Squiggers Sep 11 2011, 11:00am replied:

Sadly they were at PAX in the US when we were there, so we didn't get to meet them. Maybe next time. :)

+1 vote     article: Crytek Crydev Trip - Day 1
Squiggers
Squiggers Sep 11 2011, 8:07am replied:

And he's one of the most mad guys we met, was really great to met him and chat about development.

+1 vote     article: Crytek Crydev Trip - Day 1
Squiggers
Squiggers Sep 10 2011, 1:50pm replied:

All you have to do is simply extract the files within to a new folder, click the editor, and you're away. :)

+2 votes     engine: CryENGINE 3
Level
Avatar
Avatar
Offline Since
Jan 19, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
94
Games
215
Mods
95
Articles
149
Polls
2
Media
221
Downloads
7
Engines
5
Groups
16