I'm the Director at Iron Wolf Studios, the developers of The Increment.
Oh, and I'm from Yorkshire.
Ey up lads.
As i've been e-mailed/messaged quite a bit over this since we declared the project closed...
Theres going to be a post mortem news article on it at some point on Crydev/moddb, when i've got other plans out of the way. Means that others can learn from the mistakes we made hopefully. :))
There are other projects still being developed - INK is still developing Crymono (C#) and i'm currently building up my own skill set, primarily focusing on organic modelling and animation, for a new project being launched in a few months showcasing CryEngine3's technology.
Edited. Simple clerical error.
Theres no risk of us not making it out the door, a lot of progress has been made elsewhere, which we'll go into at a later date. Technically speaking, we're better off than before. :)
Great visuals - this needs a lot more exposure, and hopefully the IGOTY awards will help you get that. :)
I suspect that green one might be due to the aspect/viewing angle.. its a bit odd, not going to lie. :P
Unlikely that it will be for this level.
I think it might be the lighting from the scene thats giving that impression, but we'll have a look at it next time we do a polishing phase regardless. :)
Would you be able to elaborate a bit? Do you mean like ceramic/plastic furniture on the weapon?
I'm loving the art style guys, should be a fun game when its released. :)
Thanks Ammoseller - your support means a lot! :)
KEVLAR60442 - Thanks for the support!
Well, this about 5-6 years after Op Nimrod, so we think there could be some changes in the uniform from then - we're still playing around with this one really. :)
As this is set in the 80s, theres a pretty tiny, minuscule chance of future soildier stuff being in this.
Theres the Xbox Live Arcade - and you've got large games like Crysis 1, Nexuiz etc. being released on there.
Its very much doable, but its a long way off yet.
Well, all shall be revealed in upcoming articles.. we're just in the middle of a lot of writing, re-writing, then re-writing stuff again so its right, then we'll release some more info to the public. :)
Its possible, as some sort of flashback. Still being decided really.
We merged with Ink Studios - we'll have an article up soon on it.
I'm afraid I don't know exactly in regards to Steam - Desura would be a definite platform to use perhaps?
As per my response on the (now outdated) concept document download, yes there will be some of those missions. We may make use of the safehouses, depending on the missions.
No, its set during the 80s, and is meant to be global, not just based in Northern Ireland.
At present, we're looking at selling it at around £19.99. I think it roughly equates to about $30?
We'll confirm it of that in our next news article next month, along with release plans, dates, and reasons for why we're doing certain things - give us a while to confirm it. :)
Please note - this document is now somewhat out of date, some stuff has been added/removed from the features list, and the plot has been changed slightly so that it works.
Social aspect - we'd like to incorporate something like that, yes.
Future Missions - its hard to create something like that with the minimal resources we have. For now i'll say its unlikely that it'll happen for the reason that we've not got enough staff/time to implement a feature like that. For the most part, it won't matter anyway. ;)
Safehouses - depends on the mission. One or two levels perhaps.
High Profile - Doubt it, due to how we've got the plot set up.
You'd be best off posting this on Crydev, or searching in the help topics there.
What does the text say in the box, as its that tiny I can't read it. :P
This is still being decided on, as it depends what we're able to get in the first release, and how we'll be releasing stuff - we'll have something in the next news article on all this. :)
Might be something to do with the lighting, or material's setting, we'll look into it.
Cheers mate. :)
Not sure why this is happening guys, sorry! I'll get a message sent off to support!
Not sure why I missed that out on the list of key features, but conversations are still in the game's development schedule.
Sadly they were at PAX in the US when we were there, so we didn't get to meet them. Maybe next time. :)
And he's one of the most mad guys we met, was really great to met him and chat about development.
All you have to do is simply extract the files within to a new folder, click the editor, and you're away. :)