I have been part of a number of mods and indie games as a 3D artist, and concept developer. Please check out my page at ArtStation for an overview of the range of work I do: www.artstation.com/artist/tonyindindoli Most of my experience is in low-poly assets for RTS or turn based strategy games, or suitable assets for iOS/Android

Comment History  (0 - 30 of 75)
spyVspy
spyVspy @ Setting fire to the seas, Media update

I like the name, looking good

Good karma+2 votes
spyVspy
spyVspy @ Command And Conquer : Generals Evolution

I love that you are preserving not only Generals gameplay, but also the artstyle (with improvement), great work!

Good karma+3 votes
spyVspy
spyVspy @ Happy Katusha - Libyan rebel army

Right, the Katusha would be a little too old for even Soviet Union era surplus buying countries

Good karma+5 votes
spyVspy
spyVspy @ C&C: Generals Zero Hour

Happy to see C&CG at #5 on the most popular games list today.

Good karma+2 votes
spyVspy
spyVspy @ Soviet heavy APC colored concept-art

very nice! both the concept, and the illustration style

Good karma+1 vote
spyVspy
spyVspy @ For the Soviet Union! poster colored version

great composition

Good karma+1 vote
spyVspy
spyVspy @ Heavy Recon Concept Art

Kus does awesome artwork

Good karma+2 votes
spyVspy
spyVspy @ Unity and C&C Generals - community project by Martin Schultz

As a graphics engine, Unity could be decent for an RTS client, but the networking code for realtime multiplayer is going to be a problem.

Good karma+2 votes
spyVspy
spyVspy @ Iron Grip: Marauders Has Launched

Wake up, it's your turn! :P

Good karma+2 votes
spyVspy
spyVspy @ Alive In Ostvale

looks at all these shady characters... now even Halo Wars is winding down into obscurity, so they say

Good karma+1 vote
spyVspy
spyVspy @ News Update - 100709

Congrats on releasing! glad I kept following, the screens look great.

Good karma+2 votes
spyVspy
spyVspy @ Party of Sin: Design Evolution for Lust

I think it's a good move, the model quality and sketches are excellent, but the blonde w/ hair-style gives me the feel of "Mom's night at the pole dance school"

She also could use a Tramp Stamp.

Good karma+1 vote
spyVspy
spyVspy @ The Flagship Episode #2, a Giant Worm, and more!

The Mort reminds me of the larva of a dragonfly, which are predatory but live underwater.

Good karma+1 vote
spyVspy
spyVspy @ The Flagship #1 - ISOTX Developer Blog

I'm also a very big fan of Keith Thompson and his art for IG. I'm doing some additional concepts for this new game, and I hope I've been able to build on his vision of the IG Universe in a way you will appreciate.

Good karma+1 vote
spyVspy
spyVspy @ Zombie Driver

I like the bits of environment props that are destroyed. I could see using destructive props like tanker trucks and gas stations to get extra kills when you shoot them. From this high POV, it would be sweet to see a blast wave FX wipe out every zombie in view when a gas storage tank blows up.

Good karma+1 vote
spyVspy
spyVspy @ Exor Studios

I just saw the Zombie Driver debut trailer. It looks like a lot of fun, I will be checking that out for sure.

Good karma+1 vote
spyVspy
spyVspy @ Signal

Did you notice spam-bot posts were not being removed? The place had become unmanageable. Nobody wanted to deal with the admin work required to keep it going. Just died of neglect. Reset.

Good karma+1 vote
spyVspy
spyVspy @ Signal

what, you want it?

Good karma+1 vote
spyVspy
spyVspy @ The press is our chief ideological weapon

do this: right click view image

Good karma+1 vote
spyVspy
spyVspy @ Signal

Human/AWSC infantry is the same, can't tell from zoom and low-res?
The Saiphan AI is not functional, so its just a Nod placeholder AI sending infantry.

Good karma+1 vote
spyVspy
spyVspy @ Signal

We slowed down, for reasons, but work is still going on.
C&C3 has a lot of details to code, art and animate.
Spyvspy.ralert.net

Good karma+1 vote
spyVspy
spyVspy @ AK-74 In-game

wow, the gobbed on clamps are very messy with the AK-74
does it hinge to the side so you can use the iron sights?

Good karma+1 vote
spyVspy
spyVspy @ Release Candidate One

@Krieg_91: both IDF Slings and GOI Outpost Trucks can drive to the control point then deploy, neither are required to be inside the build radius. The GOI has a separate buildable Outpost that serves as a barracks, that one is a structure not a unit.

Good karma+2 votes
spyVspy
spyVspy @ Signal

no orbital bombardment, and no leaking the super secret superweapon this time :P

Good karma+1 vote
spyVspy
spyVspy @ Update #10

awesome work

Good karma+1 vote
spyVspy
spyVspy @ Red River Canyon

I like the lighting and random feeling of the rock jumble, looks great. My only crit would be the wood platforms on the rock face might look better with some structural supports/posts. It would give you some more contrast in materials in the scene from this pov.

Good karma+1 vote
spyVspy
spyVspy @ Signal

No, we didn't switch games again.

Good karma+1 vote
spyVspy
spyVspy @ Asylum Teaser

It's around 1:30 to 1:40. You did catch it, the scene I tried to remake from Godwin's art.

Anybody else hate my revival 80's B-movie Sci-Fi end credits? :P

Good karma+1 vote
spyVspy
spyVspy @ Hearts and Minds

That would be to see the other surface of the transparent objects. The build animation is only on screen for a few seconds. All you get is a glimpse of the holographic projection before the structure starts filling in.

Good karma+1 vote
spyVspy
spyVspy @ Hearts and Minds

Overall building is much closer to a Generals style dozer system than a ConYard, but there are some differences.

Good karma+1 vote
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