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Comment History
spga
spga - - 7 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

First of all I wanna Thank You the authors for this wonderful mod and for their work.

The mod work flawlessy in story mode (patch 1422 with the last version of stcop in directx 10). I have many gameplay hours without any crash but I have some problems with "survival mode". Every time I try to launch a new game in "survival mode" I have a crash to desktop, even with the Azazel option active,whatever it is the location chosen to start. I also tried to launch the game without any mod and I had the same crash.
I would like to know if anybody has the same problem and if someone can tell me if it is a engine problems or if it is another type of problem.

Thank you in advance and sorry for my english.

The last part of the crash log file is the following hoping that this will be useful to solve the problem.

* t-report - base: 1350, 287356 K
* t-report - lmap: 11, 11265 K
* WARNING: player not logged in
! Can't find texture 'map\map_l12u_control_monolith'
* phase time: 30160 ms
* phase cmem: 386583 K
* phase time: 16 ms
* phase cmem: 386582 K
* [win32]: free[2942016 K], reserved[95988 K], committed[1156236 K]
* [ D3D ]: textures[335193 K]
* [x-ray]: process heap[386582 K], game lua[28479 K], render[295 K]
* [x-ray]: economy: strings[20773 K], smem[8895 K]
stack trace:

0023:09038FF5 xrGame.dll, CDialogHolder::IgnorePause()
0023:08FCC550 xrGame.dll, CDialogHolder::IgnorePause()
0023:08E45D5B xrGame.dll, CDialogHolder::IgnorePause()
0023:08FCCFEE xrGame.dll, CDialogHolder::IgnorePause()
0023:08FD12FA xrGame.dll, CDialogHolder::IgnorePause()
0023:08FA5E67 xrGame.dll, CDialogHolder::IgnorePause()
0023:0906E2C8 xrGame.dll, CDialogHolder::IgnorePause()

Good karma+1 vote
spga
spga - - 7 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Aludaio, before all I want to Thank You and the rest of the team for the hard work and the wonderful job.

I have a copy of COC in a computer with windows xp installed and it works.
It starts correctly the first time I load a previous saved game and it runs very well but when i try to reload the same saved game the second time in the current session, it crash to desktop everytime. I have tried to free as much memory as I can and lower all the setting but the result is always the same.
May be there is a memory corruption because the log tells that there isn't enough memory (Now I don't remember the exact text in the log). Can you or somebody else confirm this behaviour.
Thank you again and sorry for my english.

Good karma+2 votes
spga
spga - - 7 comments @ D.M.E

David
Thank You for your kindness.
If you think that this problem it's something that is well worth but don't take care of it too much.

Good karma+1 vote
spga
spga - - 7 comments @ D.M.E

Hi, David
No I haven't added anything to "all in one" and I think that I do nothing strange.
Suddenly, during the quest of 400 zombie elimination I have noted that the psi storm and blowout were more frequent and I noted that the time runs 4 time faster.

Can I ask if You know how to change the time-passing parameter?

Thank you again

Good karma+1 vote
spga
spga - - 7 comments @ D.M.E

Hi, David
Before all I want to Thank You for your all efforts to keep the stalker community alive.
I bother you with a problem with sgm 2.1 all in one.
I'm in Pripyat and I need to go to military warehouse to continue the story but the "in-game-time" runs very quickly (I think it is 3 or 4 times faster than the normal). The time flows like normal only during the blowout or psy-storms. I ask myself if this is a known problem (may be I do some wrong action or something strange during the playthrough of the story) and if there is a way to restore the normal time-flow (like changing something in configuration files because I recall a mod that permit time-flow changes).
Thank you in advance, and forgive my english.

Good karma+1 vote
spga
spga - - 7 comments @ D.M.E

Thank You again for the quick response.

Good karma+1 vote
spga
spga - - 7 comments @ D.M.E

Hi David
I Have a question for you about SGM 2.0 Geonezis all in one: I can't find the recycle bin of weapon for spare parts near Cardan, the mechanic, in Skadovsk that is present instead in version 2.2.
Is it due to the derivation of version 2.0 from 1.7 and it isn't implemented?
Thank You in advance and Thank You for your dedication.

Good karma+1 vote