First of all I wanna Thank You the authors for this wonderful mod and for their work.
The mod work flawlessy in story mode (patch 1422 with the last version of stcop in directx 10). I have many gameplay hours without any crash but I have some problems with "survival mode". Every time I try to launch a new game in "survival mode" I have a crash to desktop, even with the Azazel option active,whatever it is the location chosen to start. I also tried to launch the game without any mod and I had the same crash.
I would like to know if anybody has the same problem and if someone can tell me if it is a engine problems or if it is another type of problem.
Thank you in advance and sorry for my english.
The last part of the crash log file is the following hoping that this will be useful to solve the problem.
* t-report - base: 1350, 287356 K
* t-report - lmap: 11, 11265 K
* WARNING: player not logged in
! Can't find texture 'map\map_l12u_control_monolith'
* phase time: 30160 ms
* phase cmem: 386583 K
* phase time: 16 ms
* phase cmem: 386582 K
* [win32]: free[2942016 K], reserved[95988 K], committed[1156236 K]
* [ D3D ]: textures[335193 K]
* [x-ray]: process heap[386582 K], game lua[28479 K], render[295 K]
* [x-ray]: economy: strings[20773 K], smem[8895 K]
stack trace:
0023:09038FF5 xrGame.dll, CDialogHolder::IgnorePause()
0023:08FCC550 xrGame.dll, CDialogHolder::IgnorePause()
0023:08E45D5B xrGame.dll, CDialogHolder::IgnorePause()
0023:08FCCFEE xrGame.dll, CDialogHolder::IgnorePause()
0023:08FD12FA xrGame.dll, CDialogHolder::IgnorePause()
0023:08FA5E67 xrGame.dll, CDialogHolder::IgnorePause()
0023:0906E2C8 xrGame.dll, CDialogHolder::IgnorePause()
spga
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