The reference of lumen made me think of the similarities. And the gameplay is also resembles the Nocturnum concept. Good luck to you! Looking forward playing your game!
The reference of lumen made me think of the similarities. And the gameplay is also resembles the Nocturnum concept. Good luck to you! Looking forward playing your game!
Is this game a further development of the Nocturnum concept?
Oh, we just noticed! The Nagasaki class concept is not my me. It's our project leader USS Defiant's concept.
Wow, looks great! Cities on the surface looks a bit borg-like.
Just one question. Is this mod for the original game or for the remake project?
Is this a mod for Unreal Tournament 4 or a separate project on the Unreal Engine? Do I need Unreal Tournament 4 game to run it?
Is a full-release pack planned? It's not clear for me what to download to have the game be up-to-date.
Hmm, and why do you plan to use Unity Engine? The Unreal Engine is better fitted for shooters and it has much better physics.
Looks impressing! The Excalibur is really magnificent!
Great looking fleet. The Vivace class is the best!
Great wallpaper! Could you show me this planet texture? I'm just interested in some details. If you don't mind...
Your models are awesome! And DJ Curtis's designs are always great!
Absolutely amazing design! Where have you found concepts?
As far as I understood, you can control only fighters.
Hmm, according to our data this Excalibur model has the following credits: Original model/textures created for Bridge Commander by Cpt LC Amaral. This version completely rebuilt by Major Payne with texture set created from renderings of Steven "Rivers 3D" Davis' <http://stes3dreload.tripod.com> high poly mesh.
If you have another information, please, inform me. I'll try to find out where is the truth.
Thank you very much! We really appreciate your partnership and believe our collaboration will help both our projects to pass through all the troubles and issues. LLAP!
Looks great! Can't wait for the released mod! Good luck!
Hmm, I think this scattering in not needed for objects without atmosphere.
Ship design: U.S.S.SOVEREIGN
Model & Textures: TUB_Husker
Prometheus starship (Star Trek) in your game? Very interesting. You'd better replace the model to avoid associations.
Are these models for a project you're working on?
Mr. Payne, I'm from the MSFC forum. I finally understood what did you meant about your works. They looks impressive. If you joined our Defense Line team, it would be an honour for us. Good luck to you in all your works!
Hmmm... I'm the starship specialist in the Russian Star Trek fan club, and I can't identify the ship class on your screenshots. Is it a class of your own design? Looks great)
A wonderful game! But I met a problem. I've started playing from the Awakening of the Beast. After I played some missions the game started to crash after I load my pilot profile. So I had to delete my pilot and to create another one with the same name. Since that moment the mouse viewing control doesn't work. I checked the options menu and the mouse is set ON, but it doesn't work. What is to do with this?
Hm...Columbia? The ship on the pic is Enterprise, isn't it?
Hm..looks cool. Is it a skyscape from the surface of a planet or from some space facility?
I'd like to help you, but I can nether make 3d models nor script...sorry. If you'll start a donating program I'll try to support you. If you need any consulting about starships I'm at your services! Good luck to you!
SOVEREIGN1
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