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Comment History
SoulsForSlaanesh
SoulsForSlaanesh - - 8 comments @ Ultimate Apocalypse Faction Strategies (Outdated!)

Is there a strategy for playing against the Necrons? Even on easy, I've got to beat them to the super weapons (not easy in and of itself) and in the event that I do not- it's game over. Soul Annihilator doesn't seem to do more than knock building HP down by 80% for about 5 seconds, then minimal DOT. Halp? :P

Good karma+1 vote
SoulsForSlaanesh
SoulsForSlaanesh - - 8 comments @ Ultimate Apocalypse Mod (DOW SS)

I love you guys! *fangasm*

Good karma+1 vote
SoulsForSlaanesh
SoulsForSlaanesh - - 8 comments @ Battlefleet Gothic Mod for Dawn of War

Would love some tactically interstellar WH40k-style endless war pew pew! =D

Good karma+4 votes
SoulsForSlaanesh
SoulsForSlaanesh - - 8 comments @ UA 1.62.62 Patch Released!

So, I've been thinking and I think I have a challenge for you guys. I have been looking around to see if anyone has done this, and as of yet I've been unable to find this.

The Dark Eldar command squad for the Archon could perhaps be created using units from the WH40k cannon concerning the archon's court. Units like the Ur-ghuls, Medusae, Lhameans, and Sslyth could make the DE much more interesting to play, and give the commander unit a bit more flexibility and customization.

In addition to that, the Haemonculous could perhaps be given the ability to turn slaves or warriors into wracks or grotesques =)

Slaanesh loves all his little eldar children, but the dark ones in particularly.

Good karma+1 vote
SoulsForSlaanesh
SoulsForSlaanesh - - 8 comments @ Ultimate Apocalypse Mod (DOW SS)

I am so fighting the urge to unleash riot-esque behavior. Thank you for emphasizing that we shouldn't unleash the Chaos Gods' wrath on our neighbors, friends and families.
Blood for the Blood God!
Souls for Slaanesh!

Good karma+4 votes
SoulsForSlaanesh
SoulsForSlaanesh - - 8 comments @ Ultimate Apocalypse Mod (DOW SS)

So I'm glad that my overly elongated post got buried with less terrifying and more succinct ones =)

What I was referring to when I said "Deceiver: I know, you know" was just that he didn't seem to be in the game. I think the main thing I noticed selecting the Deceiver accomplished was granting access to 6 necron commander "clones". The necron lord himself seems unable to take on the avatar form.

I just assumed that it was already being addresses since it had a very poignant feel of still being under construction.

If you all would like play testers to nitpick your work and provide constructive criticism, I'll show you no mercy ;)

Good karma+3 votes
SoulsForSlaanesh
SoulsForSlaanesh - - 8 comments @ Ultimate Apocalypse Mod (DOW SS)

Nids:
Bug - Not your responsibility; spore mines don't load into the chimneys
Suggestion - You've made that mod so much more -alive-! Thank you.
Orks:
Bug - In a couple plays, infantry units continued to be produced despite max ork pop. I will try to recreate + When 'ard Boyz recover morale, audio file sounds to play in duplicate
Suggestion - Perhaps we might see a Weird Boy in the mod at some point? =)
IG:
Balance - The number of Leman Russ variants seem to overlap quite a bit with all of the upgradeable armaments, perhaps a streamline?
Suggestion - Can't wait to see more assassins =)
DE:
Balance - Couldn't tell if the number of torture pits affected reinforcement speed, perhaps that was by design + cannot build the super skimmer
Suggestion - The titan looks amazing so far
Chaos:
Just do what you do.

Miscellaneous:
- I would love to see some renegade guardsmen, I know that has been under consideration so just casting my vote

Thanks for sticking with this so long, I know life happens but the work done on this mod deserves serious accolade.

Good karma+2 votes
SoulsForSlaanesh
SoulsForSlaanesh - - 8 comments @ Ultimate Apocalypse Mod (DOW SS)

Hey Cylarne and UA Team,
Ive been following this mod for a reaaaally long time, but havn't ever been a member of the community (loner much?). I've been play testing the last week in preparation for the Grand Release using what I believe to be the most recent patch available to the community I'm not sure if this is the correct place to post this, but I'll try to keep it succinct.

SOB:
Balance - Avenging Angels squad could perhaps use the Faith resource when reinforcing in the field.
Suggestion - Maybe we could see another hero unit? Perhaps an Inquisitor with a warband (just a thought)
Eldar:
Fix - (this may have been fixed already) The scorpion tank believes itself to be a Necron Gauss Pylon + Webway Assembly has some Necron text in its description tag + Rangers may be OP
Suggestion - None, great job!
Tau: Great (Excited about the Titan)
SM:
FX Bug?- Gladeus' jump jet upgrade doesn't modify the model + Sternguard have no set up time contradicting description tag
Suggestion - Perhaps Techmarine could be attachable to increase survival
Necrons:
Bug - Deceiver (I know, you know)
Suggestion - Great, would love to see the Void Dragon ;)

Good karma+2 votes